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I want to believe in Darkfall, but...

SolntseSolntse Member Posts: 79
If such a big compagny like Blizzard did a shitty MMORPG like WoW, I wonder how a small team can do everything they promise in Darfall without being too buggy. I was positive about Wish, and Dark and Light, but these failures make me believe that small compagnies cannot make something big.

Please, tell me I'm wrong...


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Comments

  • IIRLIIRL Member Posts: 876
    You're wrong... But I doubt I'm right about that.

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  • SuitepeeSuitepee Member Posts: 921

    Only time will tell,but considering they haven't actually 'rushed' this game out and have spent the time to develop it properly (never mind hand-make the entire game world,and not rely on copy & paste after a while!),maybe it will at least be an acceptable release for some,and not a scam/rushed product like the ones you mention.

    Besides,if everything they say is going to be implemented,would you want to rush the process of making a game like this could be? I think the devs would rather wait another year before beta release than rush it and screw up; for them this will be their 'landmark' in the MMO world.

  • DullahanDullahan Member EpicPosts: 4,536
    This is such a redundant topic on Darkfall boards.  Yes, what Darkfall has going is pretty hard to believe because we have no other smaller companies or long-in-development MMOs who've been successful to compare it to.. BUT what they already have created and displayed alone merits enough faith in Darkfall to stop posting doubt threads.


  • MhorhamMhorham Member Posts: 146

    You are wrong.

    The original mmo's were made by small dev houses for an unknown market. They had high playabillity and lasted a long time. On the other hand Blizzard was hugely sucessful with wow and did not really make a crapy game, just a simple one. They made a  game that took what they already had and built it into an online venue. It attracted alot of new players to the market. It was NOT guild friendly due to confining quests, limited grouping and login ques. But it was not crap. Just not a full scale mmo like UO/EQ/AC and even doac were.

    Darkfall is trying to get back to the original gritty pvp side of the genre that seems to have been ignored as the market grows. It is much more a guild oriented, open ended game where daily gametime is not dictated by liner questing and staged fights. It should have a long term playerbase who stick with the game for years not months.

  • SuitepeeSuitepee Member Posts: 921


    Originally posted by Mhorham

    You are wrong.
    The original mmo's were made by small dev houses for an unknown market. They had high playabillity and lasted a long time. On the other hand Blizzard was hugely sucessful with wow and did not really make a crapy game, just a simple one. They made a  game that took what they already had and built it into an online venue. It attracted alot of new players to the market. It was NOT guild friendly due to confining quests, limited grouping and login ques. But it was not crap. Just not a full scale mmo like UO/EQ/AC and even doac were.
    Darkfall is trying to get back to the original gritty pvp side of the genre that seems to have been ignored as the market grows. It is much more a guild oriented, open ended game where daily gametime is not dictated by liner questing and staged fights. It should have a long term playerbase who stick with the game for years not months.


    Well,WOW was very guild-friendly in the PvE end-game,being that you needed a guild to raid places.

    Other than that,QFT.

  • MhorhamMhorham Member Posts: 146

    I found havng a guild made it easier to fill out a group for a raid but many parties were assembled in town out of whoever wanted to go by brodasting a riad in town. There was always someon in the guild would be stuck in que for an hour and give up trying to log into our server anyway. That login system was the worst I ever seen and the main reason I uninstaled WoW. And the tight level bands kept people within the guild apart. I found it was just not designed with established guilds in mind. It was more of a pickup game like road hockey or something. But thats just my personal exp with it.

    I expect Darkfall to be the opposite. I hope it will be all about guilds and alliances working together to hold turf for people to adventure in. Keeping enemies out and activly patroling the borders to protect the resources within. It will be interesting to see how the subcontinents work. The way the races are laid out there is going to be alot of conflict. Such as the Dwarves caught between the Ork and Mahirim lands with Yasam above them. Will the Dwarves be able to keep those two enemies at arm length and get a piece of Yasam? Or will they be squashed and driven South the the human/elf teritories? And what about the middle of the map? Will everyone have to travel through it to get to a racial allied land?

    I am really looking foward to seeing how the game unfolds and if the racial aspect can be maintained or wether it falls apart like it did durring Shadowbanes final development stage.

  • xenodudexenodude Member UncommonPosts: 21


    Originally posted by Solntse
    If such a big compagny like Blizzard did a shitty MMORPG like WoW, I wonder how a small team can do everything they promise in Darfall without being too buggy. I was positive about Wish, and Dark and Light, but these failures make me believe that small compagnies cannot make something big.

    Please, tell me I'm wrong...


    Well i can agree with you on Wish and Dark and Light, but i must say i dont believe WoW is a crappy game. I enjoyed it very much ad i am sure many many many other people did as well. I seriously doubt that this game will be a failure because aventurine has been working on it for 3 1/2 years already. A great % of the player base around the globe has been waiting for a game like this. Well i hope for our sake, the gamers, this game is a success cause im really looking forward to it :D
  • ApraxisApraxis Member UncommonPosts: 1,518


    Originally posted by Solntse
    If such a big compagny like Blizzard did a shitty MMORPG like WoW, I wonder how a small team can do everything they promise in Darfall without being too buggy. I was positive about Wish, and Dark and Light, but these failures make me believe that small compagnies cannot make something big.

    Please, tell me I'm wrong...




    You are wrong. Just look at EvE.. small company, and a good game. If you wish, you can have other examples, but i think the EvE example is the best you can get.

    The size and the money of a company is not the deciding factor, for a good game. It is just the factor how much advertise is around for the game.
  • KravosKravos Member Posts: 22

    Originally posted by  Apraxis

    You are wrong. Just look at EvE.. small company, and a good game. If you wish, you can have other examples, but i think the EvE example is the best you can get.

    The size and the money of a company is not the deciding factor, for a good game. It is just the factor how much advertise is around for the game.


    Me thinks you're wrong also, the developers of EvE could never have made a game like WoW. Money is always the deciding factor in game development.

    EvE does so well because there's no competition but if a company like Blizzard ever decided to create a Sci-Fi MMO then EvE would soon die like all the Fantasy games that are dying in the wake of WoW.

  • NastyNitroNastyNitro Member Posts: 75


    Originally posted by Kravos

    Originally posted by  Apraxis

    You are wrong. Just look at EvE.. small company, and a good game. If you wish, you can have other examples, but i think the EvE example is the best you can get.

    The size and the money of a company is not the deciding factor, for a good game. It is just the factor how much advertise is around for the game.


    Me thinks you're wrong also, the developers of EvE could never have made a game like WoW. Money is always the deciding factor in game development.

    EvE does so well because there's no competition but if a company like Blizzard ever decided to create a Sci-Fi MMO then EvE would soon die like all the Fantasy games that are dying in the wake of WoW.


    WoW was well advertised and a very simple learning curve, this is easy for new people to get into the game, but look at how much money they spent also, im sure they have successfuly recovered their spendings but EvE had a fraction of a budget and did just as successful. And its gameplay that matters over all, ofcourse with money you have more time to develop gameplay but graphics and sound and all the other bells and wistles are just an accent to the main factor of gameplay. and a game like eve wont just "die" look at DaOC and AC and EQ, they all are still alive and well. they wont be #1 anytime soon but they are still just as successful for investment/capitol ratio.

    Personally i hated WoW, so unfufilling, 1-60 in a month then raid raid raid raid raid for "uber" gear....so boreing and dull, PvP is pointless, at first it was decent battles now people just rush to kill the commanders and dont even fight eachother. Sry just not a wowfanboi.(not that its a bad thing) just not my style.

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  • KravosKravos Member Posts: 22


    Originally posted by NastyNitro

    Originally posted by Kravos
    Me thinks you're wrong also, the developers of EvE could never have made a game like WoW. Money is always the deciding factor in game development.

    EvE does so well because there's no competition but if a company like Blizzard ever decided to create a Sci-Fi MMO then EvE would soon die like all the Fantasy games that are dying in the wake of WoW.


    WoW was well advertised and a very simple learning curve, this is easy for new people to get into the game, but look at how much money they spent also, im sure they have successfuly recovered their spendings but EvE had a fraction of a budget and did just as successful. And its gameplay that matters over all, ofcourse with money you have more time to develop gameplay but graphics and sound and all the other bells and wistles are just an accent to the main factor of gameplay. and a game like eve wont just "die" look at DaOC and AC and EQ, they all are still alive and well. they wont be #1 anytime soon but they are still just as successful for investment/capitol ratio.

    Personally i hated WoW, so unfufilling, 1-60 in a month then raid raid raid raid raid for "uber" gear....so boreing and dull, PvP is pointless, at first it was decent battles now people just rush to kill the commanders and dont even fight eachother. Sry just not a wowfanboi.(not that its a bad thing) just not my style.


    Not a WoW fanboi either but credit where credits due, whether you like it or not WoW is a great game. Games like DaOC, AC and EQ are suffering because of WoW and only "fanboi's" of those games say they are not. WoW has set a milestone and any fantasy MMO is now going to have to do better.

    Money is everything in developing any game and MMO's are no exception, yeah WoW spent a lot on advertising, but they spent a hell of a lot on developing the game and thats why it's as popular as it is.

    EvE is succesful because it has cornered a niche market and has no other competition, if you wanna play a MMO Space opera then the only one is EvE. It was in a lucky position to be able to develop over the years it's been live.

    But back  to the original question (if i can remember it :P) small developers will have a hell of a hard time competing in the fantasy MMO market because there's so much competition and since WoW, players expect a lot more than the small companies can give. If they want to survive they're gonna have to latch on to a niche market like EvE's developers did.

  • NastyNitroNastyNitro Member Posts: 75
    ...they have a good advertising department... asfar as gameplay or effects nothing they did was new or unique and they had previously known IP(intellectual property) that they had the world already created and 3 other games wi. I agree they brought alot of new people to the MMO communtiy due to a low learning curve and easy playability. And money is a large deciding factor but if a game does not have gameplay it will flop"MATRIX ONLINE" is prime example. as far as only eve, no there Vendetta that came out about 6+months ago and is not as big as eve but has taken some clientbase away. And i dont play DAoC/EQ/AC etc but they are still around and kicking, thats were respect is diserved, otherwise without these games MMOs like WoW would have never been commissioned because there would be no MMO market. And  as far as small comanies are concerned, yes it will always be hard to develop in the competition out nowadays, but true mmo players wont buy a game because of a commercal they will be playing because of forums and word of mouth, that has more power then any commercal. LOOK at MMORPG look at all the forums you can pull up to the left, these are what people look at that are mmo players, this is how they will play a game, not an ad on primetime TV. Gameplay is the key to any MMO, as long as a game has that they will be able to stay afloat, and in the game industry NOT being in debt is a successful game ask anyone who develops it.

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  • niccoli00niccoli00 Member Posts: 98


    Originally posted by Solntse
    If such a big compagny like Blizzard did a shitty MMORPG like WoW, I wonder how a small team can do everything they promise in Darfall without being too buggy. I was positive about Wish, and Dark and Light, but these failures make me believe that small compagnies cannot make something big.

    Please, tell me I'm wrong...




    Small companies can make something big.  And they can also fuck up really bad too.  The big factor is money and time, the more they have, the better job they can possibly do.  Expect the small company that can afford to take the time, to release a great product. 

    Also, I wouldn't say WoW is shitty, but it's PvP is shitty.  Other than that, the game itself is incredibly well done.  A lot of thought was put into the world, lore, etc. keeping true to the Warcraft series of games.  But they honestly didn't know where to go with PvP beyond the obvious fact that horde and alliance should be advisaries.  Keep in mind, WoW is primarily a PvE server dominated game.  PvE games with PvP thrown on as an afterthought generally do not get PvP right.

    Of all the 'after-thought' pvp games I have played, I have the most fun with EQ2.

    Shadowbane, a small company, totally fucked up because of lack of money to keep working on it, and released way too soon.  Now after a couple of years they have cleared up a TON of the issues, but the initial release of the game keeps the playerbase down to nothing.  I believe they realize this, and they are working on another game while allowing people to play for free in SB.  This way they can test new game systems without worrying about bad feedback, as all it does is tell them how not to do things.  I expect we'll see a new games from the current development of SB in the next few years, and odds are it will be pretty good.  The big question is will the public give them a second chance.  (another reason why I believe they are offering SB for free right now)

    Niccoli

  • NastyNitroNastyNitro Member Posts: 75


    Originally posted by niccoli00

    Also, I wouldn't say WoW is shitty, but it's PvP is shitty.  Other than that, the game itself is incredibly well done.  A lot of thought was put into the world, lore, etc. keeping true to the Warcraft series of games.  But they honestly didn't know where to go with PvP beyond the obvious fact that horde and alliance should be advisaries.  Keep in mind, WoW is primarily a PvE server dominated game.  PvE games with PvP thrown on as an afterthought generally do not get PvP right.

    Of all the 'after-thought' pvp games I have played, I have the most fun with EQ2.


    WoW was origionally designed as pure pvp chaos, i spoke with one of the devs in 2003 about WoW, and they wanted to basiclly make a game of pure war in wich is pure pvp but then Blizzard scraped it and make it a "friendlier game" so it was supposed to be bad @zz at first but was  changed during alpha phase.

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  • SolntseSolntse Member Posts: 79
    By the way, Ubisoft (those who made Shadowbane) is a really big compagny.

    Let me put this another way ; Darkfall, like Wish, and like Dark and Light, are/were made by small compagnies. All of them promise much more content than WoW currently have. Can it be done without being too buggy? Some of you answered me that the dev of Darkfall are taking their time, but Blizzard took a lot of time too, and with a whole lot more ressources. And we all know what they produced...


  • paadepaade Member Posts: 471
    Lag-free MMORPG is utopia, it'll never happen. Darkfall will have plenty of it, just like every game. Only thing we can do is hope that theyre geniouses and that their engine/whatnot is superior to what Blizzard came up with.
    After so many years they should have the game world done by now, so the only reason i can come up with why it isnt out yet is they are trying to make it as laggless&buggless as possible. Which to me, sounds great

    I wouldnt even try to play DF with sub-par computer/graphics card thou because when you get to mass battles, you WILL have lag regardless how their engine works.
  • KhaelSUNKhaelSUN Member Posts: 394

    Originally posted by Solntse
    By the way, Ubisoft (those who made Shadowbane) is a really big compagny.Let me put this another way ; Darkfall, like Wish, and like Dark and Light, are/were made by small compagnies. All of them promise much more content than WoW currently have. Can it be done without being too buggy? Some of you answered me that the dev of Darkfall are taking their time, but Blizzard took a lot of time too, and with a whole lot more ressources. And we all know what they produced...

    Wrong, it was made my a very small team, maybe even smaller than the DF team. Wolfpack.

    Ubisoft was the publisher. Not sure if Wolfpack still exists now, or what happened later.

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  • jdkskipjdkskip Member UncommonPosts: 120


    Originally posted by KhaelSan

    Originally posted by Solntse
    By the way, Ubisoft (those who made Shadowbane) is a really big compagny.Let me put this another way ; Darkfall, like Wish, and like Dark and Light, are/were made by small compagnies. All of them promise much more content than WoW currently have. Can it be done without being too buggy? Some of you answered me that the dev of Darkfall are taking their time, but Blizzard took a lot of time too, and with a whole lot more ressources. And we all know what they produced...

    Wrong, it was made my a very small team, maybe even smaller than the DF team. Wolfpack.

    Ubisoft was the publisher. Not sure if Wolfpack still exists now, or what happened later.


    Wolfpack has been disbanded and some of it's people have formed Stray Bullet Games.

    Here's a copy from Ashen Tempers website:

    "From the ashes of Wolfpack Studios, a new company has formed called Stray Bullet Games (SBG). Unlike Wolfpack, SBG is not a Ubisoft company. Instead it is a Third-Party Development Studio. This basically means the studio is, technically, answerable to itself. I say technically because, obviously if a studio undertakes a contract from a publisher, that publisher will be making payments and will garner them at least some say in the project they are contracting for.

    Which brings us to Shadowbane. Ubisoft has contracted Stray Bullet Games to keep Shadowbane alive and well. Since SBG is not a Ubisoft company, things will be a little different than it was with Wolfpack Studios. For the most part, these changes will be transparent to players.

    Is Shadowbane the only thing Stray Bullet Games is working on? At this point I cannot go into much detail but there are other things in the works. Stray Bullet Games definitely does not plan on being a one-trick pony. And, of course, we have the goal of designing and crafting our very own next-generation MMO."

  • ApraxisApraxis Member UncommonPosts: 1,518


    Originally posted by Kravos

    Originally posted by  Apraxis

    You are wrong. Just look at EvE.. small company, and a good game. If you wish, you can have other examples, but i think the EvE example is the best you can get.

    The size and the money of a company is not the deciding factor, for a good game. It is just the factor how much advertise is around for the game.


    Me thinks you're wrong also, the developers of EvE could never have made a game like WoW. Money is always the deciding factor in game development.

    EvE does so well because there's no competition but if a company like Blizzard ever decided to create a Sci-Fi MMO then EvE would soon die like all the Fantasy games that are dying in the wake of WoW.


    Well.. i think EvE does so well because it have real economy, and withit a pvp which means something.

    Big Companys like Blizzard just make the standard stuff, WoW invited absolut zero new design ideas, the gameplay is completely the same like in all the other big games before. And, btw. the have no other choices to do so, because they want the masses, and the masses will just play the well known standard stuff. In the past only the small companies bring new ideas, new playstyles into the market.

    EvE grows up to day(over 3 years) and is the only game with such a good growth rate, and it is definitely not because the Sci-Fi Theme.

    Sure, you need some money to make a good game, but you need not as much money as WoW needed.
  • paadepaade Member Posts: 471
    WoW did so well right from the start mainly because of one reason, Blizzard used HUGE amounts of money to advertize it. I bet they used much more money in advertisement than what the game actually cost to develop. And this isnt really anything unheard of, the same goes for many different industries in the world.
    In game development, maybe the biggest cost comes from graphics so if you focus your money on other things, you can save a pretty penny. Look at Roma Victor, rich, deep gameworld but graphics absolutely blow monkey testicles.
    The point is, a small company can make a good game. It just a matter of how you use your money.


  • SolntseSolntse Member Posts: 79
    I've changed my perspective on small team creating good MMORPG recently, because I discovered that Minions of Mirth, a MMORPG that I like a lot, was made by a team of 2 persons!

  • Elray2120Elray2120 Member Posts: 16
    Come on, before they made their first MMO, who ever heard of wolfpack, mythic, funcom, NCsoft, etc.  No one would be doubting small unknown dev teams if it wasn't for WoW.  Blizzard made their millions before WoW came out and now everyone thinks you have to be a big company to compete.  That is wrong.  Small companies are the innovators.  The big, already successful dev teams (like Mythic and Funcom) and going to play it safe and regurgitate the gameplay from their previous successful game with a fresh license and some new features.  It takes a small company with fresh ideas to create a game like Darkfall.

  • LaterisLateris Member UncommonPosts: 1,847

    I heard about this game in a podcast and I think its great to get back to innovation. I could care less about World of Warcraft setting new standards where we all expected to have 6 million subscribers or we are deemed as a failure in the development of new MMO's.

    I would spread the word on this game.  I know I have. And I will continue to do so. Frak ya! lol

  • zlasherzlasher Member Posts: 2


    Originally posted by Solntse
    If such a big compagny like Blizzard did a shitty MMORPG like WoW, I wonder how a small team can do everything they promise in Darfall without being too buggy. I was positive about Wish, and Dark and Light, but these failures make me believe that small compagnies cannot make something big.

    Please, tell me I'm wrong...




    Bugs is made when it's many programers that have writenmanyparts that dosen't fit in each others so if it's fewer programmers it's less buggy
  • kanuvaskanuvas Member Posts: 41



    Originally posted by Solntse
    If such a big compagny like Blizzard did a shitty MMORPG like WoW, I wonder how a small team can do everything they promise in Darfall without being too buggy. I was positive about Wish, and Dark and Light, but these failures make me believe that small compagnies cannot make something big.

    Please, tell me I'm wrong...



    Your wrong
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