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minions

karat76karat76 Member UncommonPosts: 1,000
So in regards to minions are they with you always or how exactly is this going to work? Seems to me if everybody is running around with 4 or 5 minions it will be a major lag party.

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  • dinkdink Member Posts: 438


    Originally posted by karat76
    So in regards to minions are they with you always or how exactly is this going to work? Seems to me if everybody is running around with 4 or 5 minions it will be a major lag party.



    Minions go to camp when you are in towns.  Additionally, zones have limits on the number of minions you can have with you.  Mostly, you won't have 8 minions except in instances that allow 8 minions.  I think Deo said the default minion target for global zones will be 4.
  • malais123malais123 Member Posts: 3


    Originally posted by dink

    Originally posted by karat76
    So in regards to minions are they with you always or how exactly is this going to work? Seems to me if everybody is running around with 4 or 5 minions it will be a major lag party.
    Minions go to camp when you are in towns.  Additionally, zones have limits on the number of minions you can have with you.  Mostly, you won't have 8 minions except in instances that allow 8 minions.  I think Deo said the default minion target for global zones will be 4.


    So let me see if I have this right.  In GW minions were only available outside of the common areas, same as in G&H.  There were limits placed on the number of minios you could have during certain "quests", same as in G&H.

    Add that with all the world being made of instances, ohh sorry I forgot about the common areas, but you can't fight there, or use minions, what is the point of them other to give the developers something to point to and say SEE IT'S NOT ALL INSTANCES!

    Bah I think the Perpetual logo is really a scrathers ticket.  You scrath away the crud and are left with a big suprise, a SOE logo!  SOE got a hold of this thing, and decided the GW model was more profitable than the one they have been using, so created a thinly vailed GW clone with a roman theme.

    At least in AoC, you get to actually fight real players, GW is so carebear friendly they don't even offer faction based PvP.  Ohh they have areans fights, but then so does GW.

    What a rippoff!


  • rock_harryrock_harry Member Posts: 183
    you mubbet this is not guildwars its Gods and heroes and SOE had nothing to do with guild wars ATI Arenanet and ncsoft put you head back in the sand m8
  • Aquila26Aquila26 Member Posts: 55


    Originally posted by malais123

    Originally posted by dink

    Originally posted by karat76
    So in regards to minions are they with you always or how exactly is this going to work? Seems to me if everybody is running around with 4 or 5 minions it will be a major lag party.
    Minions go to camp when you are in towns.  Additionally, zones have limits on the number of minions you can have with you.  Mostly, you won't have 8 minions except in instances that allow 8 minions.  I think Deo said the default minion target for global zones will be 4.


    So let me see if I have this right.  In GW minions were only available outside of the common areas, same as in G&H.  There were limits placed on the number of minios you could have during certain "quests", same as in G&H.

    Only an idiot would let you runamuck with 8 npcs out all the time when thousands of people are going to be playing...thats just not smart.

    Add that with all the world being made of instances, ohh sorry I forgot about the common areas, but you can't fight there, or use minions, what is the point of them other to give the developers something to point to and say SEE IT'S NOT ALL INSTANCES!

    You should do some more research on the vastness of the land areas. This game isnt instanced packed. You'll have lots of room to explore, fight and runamuck. ;)

    Bah I think the Perpetual logo is really a scrathers ticket.  You scrath away the crud and are left with a big suprise, a SOE logo!  SOE got a hold of this thing, and decided the GW model was more profitable than the one they have been using, so created a thinly vailed GW clone with a roman theme.

    Everyones entitled to opinion, and points of view :) it's just that in this case your completley wrong.

    At least in AoC, you get to actually fight real players, GW is so carebear friendly they don't even offer faction based PvP.  Ohh they have areans fights, but then so does GW.

    Like I said, do a little more reading on G&H. Tribe -vs- Tribe combat is something that will be added in the future... :D

    What a rippoff!

    You'll be alright once you stop being so negative and read a bit more. It looks like you have a bone to pick or a chip on your shoulder, I'd drop that and open that mind up some so you can have some fun.


    Have a good one :)

    www.mmorpgnucleus.com

  • apocalanceapocalance Member UncommonPosts: 1,073


    Originally posted by malais123
    So let me see if I have this right. In GW minions were only available outside of the common areas, same as in G&H.
    Correct but misleading. In G&H, when you're in town, you won't have access to your minions. When you leave town, you can get your minions from your camp. If you're going to be hunting/exploring the land, you can have up to four minions with you. When you're in instances, you are allowed up to eight minions.


    There were limits placed on the number of minios you could have during certain "quests", same as in G&H.
    I believe the limit is the number of people you can have in your party, exactly like most, if not all, other MMO's. Some MMO's will simply grant you much less or no experience for having too many in your group. I fail to see this as an issue specific to G&H and I don't see it as an issue in MMO's either. It's simply a mechanic put in place to reward you for questing with more challenging odds.

    Minions are available to fill out your party in the event you don't have enough players to complete your party. Yes, they're much more developed than other AI in other games, but they should not be looked on as anything more than substitutes for real players.


    Add that with all the world being made of instances, ohh sorry I forgot about the common areas, but you can't fight there, or use minions, what is the point of them other to give the developers something to point to and say SEE IT'S NOT ALL INSTANCES!
    Completely inaccurate. This game is not about the instances. Yes, like many other MMO's, important quests-related battles will take place in instances, however to say that's all the combat you'll see would be false. There will be open area to explore and you will see combat in those areas.


    Bah I think the Perpetual logo is really a scrathers ticket. You scrath away the crud and are left with a big suprise, a SOE logo! SOE got a hold of this thing, and decided the GW model was more profitable than the one they have been using, so created a thinly vailed GW clone with a roman theme.
    Again you are mistaken. If, even for a second, I believed SOE had anything to do with the development, direction, or code support, of G&H, I would be the first to ignore G&H. I'm a huge anti-SOE fan after what their team did to Galaxies... however, that's all I'll discuss about it because this is not the SWG or SOE forum.


    At least in AoC, you get to actually fight real players, GW is so carebear friendly they don't even offer faction based PvP. Ohh they have areans fights, but then so does GW. What a rippoff!
    I'm not sure if you know what you were saying here. AoC, you fought real players. Guild Wars is carebear friendly but they don't offer faction based PvP, however they do have arena fights, but then so does... Guild Wars? Weren't you just talking about Guild Wars? Anyway, G&H will not have faction based fighting at launch. G&H will have faction fighting when there are factions. Rome vs Rome has a limited scope of "faction" war. Especially in the timeframe of the game. When they begin to roll out surrounding areas, you will see your faction war. It won't be there just to be there, it actually has value to Rome and its surrounding neighbors.

    Having said that, so that you can be the dominate warmonger that you are, G&H will launch with FFA servers. You and others like you can get on and gank the hell out of each other until the cows come home.

    so...

  • DaCrushaDaCrusha Member Posts: 12

    I agree with the other posters regarding the amount of instancing.  It appears from the dev forum that substantial parts of the world will be open for exploration and player interaction.  It is in an effort to allow players equal access to important or goal oriented quests that instancing is being implemented.

    If you ever played FFXI or any other last gen MMO, the effect of trying to beat other farmers to a critical item usually results in total frustration. 

    That said I am eagerly anticipating trying this game.  The idea of a small unit of minions  to run around a game world with sounds great if its done well.  After all how many people could really run solo in any world and achieve very much. 

  • ghtraceyghtracey Member Posts: 5

    I really think you should read the Community FAQ before you go off that this is a GW clone or something that SOE is building. Those comparisons are so far off its unbelievable. You couldn't have spent more than 30 seconds familiarizing yourself with the game before posting.

    The game is 75-80% non-instanced.
    SOE isn't involved in development, maintenence, or Customer Service. They are co-publishers, meaning PE is using their mass production capabilities, and huge advertising and distribution resources. All control of the game remains with PE.

    There's more but you can read it in the link. If you can't be bothered to read that for the truth then nothing I could say here would make any more difference anyhow.

    Cheers

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