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My apologies for making yet another 'what game should I play' thread, but I don't know a more efficient way of getting my question answered.
I'm looking for a game where I can be a crafter -- and not be required to do anything else. I despise level-based systems. I hate grinding and I don't want to be forced into quests that have little to nothing to do with storyline. I'm looking for a game that I can go out and gather resources, craft, sell, make profit, rinse, and repeat. I don't want to be forced into killing Orcs, Gnolls, Ogres, or other various baddies just so I can unlock greater crafting potential.
I'll avoid going off in some rant along the lines of 'why did this wolf just drop a magic sword?' and finish my question.
I'm looking for a game where I don't have to be a level 50+ warrior to craft weapons/armor for level 50+ characters.
Ultima Online use to be like that and I can attempt to find a free shard that fits my desires, but odds are if it isn't filled with 99% PKs (I love PVP in UO, but it doesn't exactly fit a blacksmith's profile) or the creepy 'I can't separate the events of my life and my character's anymore' super-RPers (I like RP, but the kids that RP relationships (and all the things that come with it) in a video game just scare me), it's probably only got 5 other people in it. <-- Longest sentence ever.
I've played Everquest 2 and I kind of liked their approach to crafting, but I was still tied to levels and dependancy on someone to gather resources (if I couldn't go out and fight for them).
Any suggestions would be appreciated.
The modern MMORPG is simply not worthy, of the acronym RPG. The straight grind and lack of atmosphere leave me with no choice. From this day forth, World of Warcraft, Everquest 2, and all the games like them shall be referred to as PIGCRAP. People In Guilds Constantly Raiding And Power-leveling
Comments
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Do I ever sleep?
hope this helps!
take what you can but not what isn't yours. "fight to the end and never give your enemy the satisfaction of victory"
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I love MMorpgs..
Saga or Ryzom
Roma Victor
I've tried SoR, but I ditched it pretty early on. I think I was playing in early open-beta or something and the bugginess got to me. I might give it another try. I'm very interested in Roma Victor as a whole, but I'm long out of my buy every MMORPG there is phase and would prefer a free trial. If such a thing exists, I'd appreciate a link.
I have 20+ MMORPG boxes that haven't been opened since I bought the games. Damn no return policies with online games. I avoid paying to play a game I'll probably shoot down as soon as I start playing. EDIT: Not to insult Roma Victor, SoR, or any other games that might come up. I'm just EXTREMELY picky.
The modern MMORPG is simply not worthy, of the acronym RPG. The straight grind and lack of atmosphere leave me with no choice. From this day forth, World of Warcraft, Everquest 2, and all the games like them shall be referred to as PIGCRAP. People In Guilds Constantly Raiding And Power-leveling
Build a time machine....go back about...2 or so years, and play SWG.
Best crafting ever IMO.
True enough when you first started out you had to do kill missions to afford to pay for skill level upgrades, and that your character needed the slightest amount of combat skills when roaming over the massive landscapes of the 9 or so planets, but the crafting was good.
Man I miss those days, miss em real good.
PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-GW2
PRESENT: Nothing
FUTURE: ESO
Well I can't speak of other games but at the moment I play EVE-Online, it is ofcourse a game where you got to pay to play.
Anyway as a industrial character ingame I can produce pretty much everything that is sold ingame, that is the market is 95% playerrun, that means... almost everything apart from the basic stuff (it is called basic even) is produced from players.
At the moment I produce ships that people fly and I sell in my view quite good, to produce I need skills that is trained real time so no leveling there... I buy a skill and set it on training, everything from 10 minutes to 40 days is the trainingtimes...
You also need to buy blueprints, you can choose to buy blueprint copies or blueprint original, the advantage with original is that it can be researched to become better, so you use less time to proudce the item or less minerals so you will earn more selling the item.
And you need minerals to produce the items, these minerals comes from other players or you can mine them yourself if you like...
I'm pretty much like you, I like a good industrial game, and honestly .... I love EVE-Online because of the free market it got...
"A ship-of-war is the best ambassador." - Oliver Cromwell
I really enjoy Eve, agree it has a solid economy and is a great trading game. It depends how much of an involved crafting experience you want as you said you liked the EQ2 approach this might not be for you. In EQ2 you had to take part in the crafting process itself where as in Eve you gather or buy your materials put them into a factory with your blueprint, wait x amount of time and your finished product is delivered.
The economy does seem pretty robust as the majority of items are player made and everything is destroyable so plenty of room for people to come back and replace lost ships, equipment, ammo.
That said the game has a free 14 day downloadable trial, come and join us. You might never leave.
I support Belgiums efforts to get noticed ... at all.
The crafting side of SWG is still the same as it was when the game first launched. As a crafter you never have to be involved in combat, and you can't even if you wanted to. SWG is now a level based game, but as a crafter you never gain levels so it's kinda a moot point as a crafter.
Almost everything except Weapons is made best by crafters and many things can't even be aquired unless you go to a crafter. There are no NPC based vendors either, everything you buy is from another player. You have the choice of 4 main crafting professions that have two sub professions each. These are Muntions (Armoursmith & Weaponsmith), Domestics (Taylor & Chef), Structures (Architect and Shipwright) and Engineer (Droid Engineer and general Artisan). As an example, here's how the crafting part of Shipwright works, http://starwarsgalaxies.station.sony.com/players/guides.vm?id=60007
I suggest you give Ryzom a second chance, it's no longer a buggy game. The crafters really rule the game with secret recipes and rare materials. The trial is "free forever, on a limited area".
While Ryzom's crafting is based on experimenting and secret knowledge, Roma Victor is time based. Crafting takes long time, almost like in ol' real life, but a sword is a sword is a sword. The system isn't interesting in it self - but the interdependancy between people can be. When the game is finished.
Seed is shaping up and as has no combat, crafting (or production) plays an important role. Some things are still missing from the gameplay though IMHO. Free trial at http://www.seedthegame.com
Haven't tried EQ2 or Horizons.
I played Tale in the Desert for awhile and really liked the crafting. The only drawback I saw was that when you get in the higher level of crafting, you cant do it alone. Some crafting takes 3 - 6 people for larger stuff. So, when no one is around...you are stuck. Things also break in that game. Once you create a piece of machinery and use it to create other items, it will break down and you have to have the resources to fix it. Sometimes it breaks completely and you have to build another one.
You will spend allot of time collecting resources, allot. Herbing was fun, but you needed a web page open to identify the herbs before you picked them. It required a certain gathering sequence to go with the herb or you failed to pick it. Plus, some of the herbs only grew during the night or some during the day. Nightime was really dark!!
A Tale in the Desert is really a massive social game. Some of the places I went to, were really beautiful. The people who are hardcore in that game create some things that you have never seen before.
Getting around takes forever. The game map is huge!!!
I think this game is a crafters dream. Lots and lots of research is needed. I forgot to mention. There is no monsters or fighting in that game at all. I think you can duel someone, not sure. You can wander around at night or day and never see anything that will attack you. I wish they had some wild creatures in the game that would attack. It would spice it up a little.
DAKSHA - the Weaponsmith
proud member of KDS
SWG- DAKSHA, Quietus, Decebal, Deceneu -retired
EVE - Daksha - retired
WOW - Daksha - retired
COV - Daksha - retired
EQ2- Daksha - retired
SOR- Daksha - retired
Vanguard - Daksha - retired
LOTRO - Daksha - retired
AOC - Daksha - retired
Warhammer - Daksha - retired
Aion - Daksha -almost retired
Waiting for SWTOR
there are just two good crafter games
A tale in the desert
and Horizons
others just donot exist yet
Have no fear, Xru is here.
The lower tier items are (mostly) sold at cost or very very close. Some even under cost. With the exception of a few ships, you wouldn't probably want to make this stuff for yourself either (long term). If your intent was to sell to others, you might find a niche market somewhere, but it would take a lot of searching.
The crafting process in Eve basically boils down to mining, waiting, hauling junk. The few crafting skills basically just reduce the wait component a little. Fairly boring compared to other systems.
That said, their next major content patch will supposedly add some ability to "reverse engineer" existing t2 items to obtain a temporary blueprint. I'd wait to see how that turns out before you jump in.
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SoR has decent crafting and is skill based however I'm not sure that their market system is all that good once you make something. Sort of opposite of the eve problem. I don't have much experience with Ryzom's market though. The free trial will give you a good taste of crafting if you want it.
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Vanguard sounds like it will have some fairly good systems in regard to crafting and economy. Although I'm not sure how much of this will depend on your combat level.
Other than that the only choices are really SWG or UO, neither of which I'd recommend getting as a new player now. So basically SoR or wait for a new game, I'd say....
I would try A tale in the Desert. Probably the best crafting game out there. Absolutely nothing else, but still it is a crafting game.
You can make pretty much anything you want and it is a puzzle game too becuase you are not told what you can or cannot make, you have to combine things, grow things in different areas at different times to get different results. In the last two tales there were things that people still hadn't figured out.
Venge Sunsoar
You can really do all that in ATiTD.
Venge Sunsoar
I'm trying EVE's free trial (again), but it hasn't hooked me yet. I have a lot of trouble getting past the feeling that I'm buying my character. I don't like having my character progression out of my hands. It makes it hard to enjoy the game at low levels. If I play all day long, I may have accumulated a nice amount of ISK, but my skills have progressed no more than someone who logged in twice for fifteen seconds.
One of my biggest grievances against WoW is the amount of travel time required. I complain about how gryphons should just be instant travel, not a fifteen minute flight route, and EVE just isn't the place for quick gameplay. The game looks nice, at least the bigger ships do, and I don't think it would make sense for travel to be fast in EVE, but I like ot have more control.
I'm thinking I probably won't make it past the 7-day trial. It's just not my cup of tea.
The modern MMORPG is simply not worthy, of the acronym RPG. The straight grind and lack of atmosphere leave me with no choice. From this day forth, World of Warcraft, Everquest 2, and all the games like them shall be referred to as PIGCRAP. People In Guilds Constantly Raiding And Power-leveling
Travel time does come down to 2 values. Total travel time and Home turf travel time. What this means to you... The first is how long its going to take to get that odd ball item that you occasionally need. For me this can be upwards of 30min to a hour but it only happens about once every few weeks. total travel time also includes the time to switch between your "base of operatuions" and again can be pretty long but shouldn't happen that often.
Now the Home Turf time is how much time you spend traveling in the areas that are your base of operations or your home turf. Most of the travel I have is this catagory and it usually is no more than 5 minutes max and thats if I'm lazy and don't set up Bookmarks(you cand ask on many of the help channels on how to set them up) to speed things up.
But it may not be what your looking for.
Is ATiTD's crafting still full of anachronisms, like bauxite and fireworks? I found a lot of the crafting to be totally illogical, and the endless running across drearily similar terrain did get old. Got older faster than many other MMORPG's.