Kevin Kim is the CEO of OnNet USA, the developers of Shot Online for North America. During a recent trip to Suwom, South Korea we met with him to discuss his golf MMOG that was featured in the GNGWC hosted by KIPA.
MMORPG.com had the chance to attend the GameNGame World Championships in Suwon, South Korea last week. The event was the finals of a world-wide tournament for three Korean games: Silkroad Online, Gunbound and Shot Online. Over the next few days, we will bring you articles on Silkroad and the event itself, but today, we get started with a focus on Shot Online.
Shot Online is developed by OnNet and the North American version maintained by OnNet USA. In Korea, the CEO of OnNet USA Kevin Kim met with MMORPG.com to discuss his online sports RPG.
Shot Online is an MMO Sports game. Players advance their characters skills, items and abilities by playing golf. While things like force and accuracy are decided by character skill, the player has to make the decisions themselves. In effect, you can hit harder than Tiger Woods, but if you aim the ball at the woods, it wont do you any good. The game requires an interesting combination of player and character skill. |
You can read more here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
I gave Shot Online a try a while back and really enjoyed it. It was easy to learn and the experience- and character skill-based parts mean that there's still something to work on afterward.
With all the changes that have been made (as mentioned in this article) I can't help but feel it may be time for a re-review to update the scores.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios