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Numbers may lie, but percentages don't...

I posted this on the official boards, in Chris Cao's infamous thread, which is now locked. I just wanted to see what you guys here think of it:





Something just occurrd to me. Assuming the numbers are correct based on Chris Cao's statement that their own internal metrics indicate that only 20% of those who play Star Wars Galaxies use the forums, and assuming that the counting of active user names on the forums really does point to roughly 2500 people, and assuming that the total number of actual paying customers really IS approximately 12,500, that means that SWG is generating a monthly revenue of roughly $187,500.00 per month, down from the $4,500,000.00+ per month when they had 300,000+ subscribers. This demonstrates roughly a 95.83% drop in profits per month. If these figures are even remotely close to accurate based on what Chris has said, then anually, SOE has lost roughly $51,750,000.00 in anual revenue for Star Wars Galaxies.





I don't know of very many corporate entities (or their partners and investors) who would tolerate such a massive loss. So I believe that all the redesigns which tick players off, the marginalization of customer concerns, and blatantly inflamatory statements like those of Chris Cao, coupled with the constant broken promises (which could be interpreted as lies) on the part of SOE all taken together point to one adgenda on SOE's part:


They know that the situation is broken beyond fixing. They are looking to drive people away, make them go ahead and unsubscribe so that they actually start going into the red. They're still in the black, but nowhere near what they want or their partners/investors expect in returns. The sooner they stop making a profit, then they can justifyably pull the plug and SWG's failure becomes a nice tax write-off for them. We know it's all about money for the corporates.





I say, that even though it will mean putting up with BS, DON'T cancel your subscription. Make them ride this disaster out until they either put forth a genuine effort to turn it around, or unjustifyably pull the plug. They clearly want out as much as we want our game. Well, deny us our game, so I think we should deny them their easy-way-out.






In Christ,
G. B. Jackson

Comments

  • chlaoschlaos Member Posts: 1,118
    That makes some sense, but honestly trying to apply logic to this group may just be an exercise in futility.  This is the same group that thought it would be a smart idea to piss of 70% of its players to chase the holy grail of mmo customers, the wow kiddies.   Regardless of the fact that the backbone of the game isnt set up for a WOW type game, and what made wow so popular was the fit and finish of the game not the style.  But, i  digress......

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • shirlntshirlnt Member UncommonPosts: 351


    Originally posted by chlaos
    That makes some sense, but honestly trying to apply logic to this group may just be an exercise in futility.  This is the same group that thought it would be a smart idea to piss of 70% of its players to chase the holy grail of mmo customers, the wow kiddies.   Regardless of the fact that the backbone of the game isnt set up for a WOW type game, and what made wow so popular was the fit and finish of the game not the style.  But, i  digress......

    On top of that, I knew people who'd left SWG to play WoW when it first came out...and they were coming back.    If SWG had focused on cleaning up the game it had, it would have gotten more subscribers and the subscribers it had would have stayed around longer.  No, SWG would never have reached the number that WoW has in players simply because there's more of a demand out there for Fantasy MMOs than other genres (shown by the number of Fantasy MMOs that exist...either that or no one has ever done a good job at another genre in order to pull people away from fantasy so game creaters just assume fantasy is what is in high demand).
  • UbermanUberman Member Posts: 340
    If you are right, SOE is playing with fire.  They have a contract with LucasArts on this IP, and if they are deliberately sabotaging the title, it would be tantamount to thumbing their noses at LA and purposefully breaching their contract.  Ol' George is tenacious about his Star Wars property, and likely wouldn't hesitate to unleash the lawyer shitstorm upon SOE.  Granted, Sony as a company has been spiralling down the bowl recently, the result of some stupid decisions, but this scenario could really hurt them.

  • Wildcat84Wildcat84 Member Posts: 2,304
    If we're right, sooner or later they will give up.



  • RekrulRekrul Member Posts: 2,961
    Everyone, subscribe. Let's ruin SOE.

  • kaibigan34kaibigan34 Member Posts: 1,508


    Originally posted by shirlnt

    Originally posted by chlaos
    That makes some sense, but honestly trying to apply logic to this group may just be an exercise in futility.  This is the same group that thought it would be a smart idea to piss of 70% of its players to chase the holy grail of mmo customers, the wow kiddies.   Regardless of the fact that the backbone of the game isnt set up for a WOW type game, and what made wow so popular was the fit and finish of the game not the style.  But, i  digress......
    On top of that, I knew people who'd left SWG to play WoW when it first came out...and they were coming back.    If SWG had focused on cleaning up the game it had, it would have gotten more subscribers and the subscribers it had would have stayed around longer.  No, SWG would never have reached the number that WoW has in players simply because there's more of a demand out there for Fantasy MMOs than other genres (shown by the number of Fantasy MMOs that exist...either that or no one has ever done a good job at another genre in order to pull people away from fantasy so game creaters just assume fantasy is what is in high demand).

    Have to disagree here. If done right SWG could have hit the numbers of WoW or least came close. Star Wars is known the world over by everyone. There are probably undiscovered tribes in the amazon that know who Luke Skywalker is. Of course the common arguement is that not all Star Wars fans play games and not all Star Wars games fans play MMOs. But as WoW has shown..... Alot of nongamers and nonMMOgamers have jumped into WoW.

    At C3 last year, the inside joke was SWG players. All these hardcore fans laughed at them. But they also would admit they would have been playing SWG if it had stuck closer to continuity and hadnt always been a bug filled mess.

    Kai
  • majochmajoch Member Posts: 599
    It still baffles me to this day how could a Star Wars MMO not be successful?  I guess if you do the math based on actual boxes sold and early subscription numbers it was in a sense a success.  This should have continuously evolved into bigger and better things for the once avid comminity but as we know it has been very successful at de-evolvling to the point of extinction. 
  • HaukenHauken Member UncommonPosts: 649
    They are losing money, no doubts there. They are maybe not in the red yet but are getting closer each month.

    Hauken Stormchaser
    I want pre-CU back
    Station.com : We got your game
    Yeah?, Well i want it back!!!

  • Dark_Lord_13Dark_Lord_13 Member Posts: 248


    Originally posted by Rekrul
    Everyone, subscribe. Let's ruin SOE.

    LOL, yea right, let me just throw $180 away a year instead.
  • BogdawsonBogdawson Member Posts: 202

    that is the truth right there, even if they are not in the red this game is a failure, soe claimed the game was a failure before CU with 400k players, and it was a failure with 300k-250k before the nge and it's still a failure with a 100k or less now. It may not be in the red but it's far far from a success. My only question is why is L.A. sticking with this failure, i would kill it and move on try to forget like force commander lol. but hey L.A. aren't as smart as they use to be they all but canceled kotor 3 with delays. but hey i don't know crap.

    Also i think L.A. killed the game just as much as SOE, they were the ones that said i want an expanison when esp 3 comes out and i want it to be wookie homeworld. i want an expansion went esp 3 comes to dvd and i want it to be lava land. There were some many great ideas for expansion on the forums "hoth, Nal hutta, Nar shaddaa" and others but why listen to the fans. I don't think i heard a single person say i want lava land. that was all L.A. Both have fallen far with swg and i don't think either will recover totally from it. There lack of sunseting it causes me real worry, Both companies know it's a failure both companies know they aren't going to get millions of players, both companies know they won't make up the players lost, so why keep this dead fish in the take any longer.       

  • bigfootsbigfoots Member Posts: 198
    I am not currently subscriber to NGE (chuckle at the thought), and I see no logic in subscribing in order to boost their subscriber numbers to force them to run this drivel for any longer than it deserves!

    Proud Master CH -
    Sorry,
    Proud FORMER Master CH...
    my toon was untimely converted into something more Star Warsy

  • ShadowLordsShadowLords Member Posts: 186

    I have been saying ever since the POS new Game Experiment hit and then watching the number of players dwindle that the LACK of people participating in the SWG forums was a DIRECT reflexion of how many people are actually playing the game.

    I posted this back in Jan '06 and my post was deleted. Anyone that has half a brain would have to agree that there is a direct relation (percentage) wise between forums and game.

    20% sounds close enough for me, but could be a little lower  ... 15%. I also don't go by the number of posts but by the number of "Views". There are people that view and not post. However this number will be inflated because you don't have to be logged on to add to the view count when reading the forums.

  • ShadowLordsShadowLords Member Posts: 186


    Originally posted by kaibigan34

    Originally posted by shirlnt

    Originally posted by chlaos
    That makes some sense, but honestly trying to apply logic to this group may just be an exercise in futility.  This is the same group that thought it would be a smart idea to piss of 70% of its players to chase the holy grail of mmo customers, the wow kiddies.   Regardless of the fact that the backbone of the game isnt set up for a WOW type game, and what made wow so popular was the fit and finish of the game not the style.  But, i  digress......
    On top of that, I knew people who'd left SWG to play WoW when it first came out...and they were coming back.    If SWG had focused on cleaning up the game it had, it would have gotten more subscribers and the subscribers it had would have stayed around longer.  No, SWG would never have reached the number that WoW has in players simply because there's more of a demand out there for Fantasy MMOs than other genres (shown by the number of Fantasy MMOs that exist...either that or no one has ever done a good job at another genre in order to pull people away from fantasy so game creaters just assume fantasy is what is in high demand).

    Have to disagree here. If done right SWG could have hit the numbers of WoW or least came close. Star Wars is known the world over by everyone. There are probably undiscovered tribes in the amazon that know who Luke Skywalker is. Of course the common arguement is that not all Star Wars fans play games and not all Star Wars games fans play MMOs. But as WoW has shown..... Alot of nongamers and nonMMOgamers have jumped into WoW.

    At C3 last year, the inside joke was SWG players. All these hardcore fans laughed at them. But they also would admit they would have been playing SWG if it had stuck closer to continuity and hadnt always been a bug filled mess.

    Kai


    I agree that SWG could have reached the same numbers of WoW.

    But this is what WoW had going for them when the current version WoW was released:

    1. WoW is the 3rd or 4th gen of World of Warcraft. (I believe there was 3 previous versions before the current version of WoW. Blizzard also had 3 versions of Diablo too)
    2. A built in playerbase over a 6 year period when current WoW was released.
    3. Servers in 13 different countries including Japan, China, and Korea when current version of WoW was released.

    You put this history together and you have a success story for WoW. $OE and $LA was too freaking stupid to realize this. They thought they could just "copy" WoW and Diablo with some EQ put it on a new PS3 that has now been delayed and come up with something that could compete with WoW. This was a formula for failure and failure is what the result was.

    Investors and Senior management at Sony either don't give a shit about lost revenue or they are just as incompetent as the people at $OE and $LA. If I saw that one of my products was losing 60 - 100 million a year between subs and expansion sales ... heads would be rolling and I would make sure they find a new line of work.


  • Wildcat84Wildcat84 Member Posts: 2,304

    The mistake made is to even call SWG a competitor to WoW.  They are not the same genre, the only thing that they have in common is they are both MMORPG's.  To say that Sci-Fi MMO's like SWG or EVE compete with WOW is to say that Microsoft Word competes with Madden `07.  I do think that WoW wiped out fantasy competitors (such as EQ/EQ2/Lineage) but that SWG wiped itself out with the twin cataclysms known as CUNGE.

    The market for Sci-Fi based MMOs is not the size that the market for a fantasy based one is.  SWG was (and sadly still is) the most played Sci-Fi MMO ever.  Sometime soon (if not already) EVE will surpass SWG and become the current #1.

    Star Wars and Star Trek geeks (which we all are, admit it) don't like hack and slash, which is basically what fantasy MMOs consist of.  We want geekish sophistication and complexity.  Pre-CU SWG came the closest to any MMO past, present, or planned in the future, to satisfying that want. 

    STO is going to flop miserably if it tries to be hack and slash, kill loot rinse repeat.  Indeed, I think that the developers of STO realize this and are learning from the mistakes made with NGE.  I noted sometime back on their website they already said they were changing their combat system to being traditional MMO turn based, after originally planning to be FPS like (similar to NGE).  They also seem to be moving towards a skills based class system as well.

    The Sci-fi crowd more than anyone demands a game based on their favorite IP, such as Star Wars or Star Trek to be a virtual world in which we can finally fulfill our fantasy of being the Captain of the Enterprise, or in becoming a Jedi Knight.  SWG once had that, now it doesn't.  Click, Jedi, woot.  No journey, no struggle, no effort, no fun, no subscription...




  • ShadowLordsShadowLords Member Posts: 186


    Originally posted by Wildcat84
    The mistake made is to even call SWG a competitor to WoW.  They are not the same genre, the only thing that they have in common is they are both MMORPG's.  To say that Sci-Fi MMO's like SWG or EVE compete with WOW is to say that Microsoft Word competes with Madden `07.  I do think that WoW wiped out fantasy competitors (such as EQ/EQ2/Lineage) but that SWG wiped itself out with the twin cataclysms known as CUNGE.

    The market for Sci-Fi based MMOs is not the size that the market for a fantasy based one is.  SWG was (and sadly still is) the most played Sci-Fi MMO ever.  Sometime soon (if not already) EVE will surpass SWG and become the current #1.

    Star Wars and Star Trek geeks (which we all are, admit it) don't like hack and slash, which is basically what fantasy MMOs consist of.  We want geekish sophistication and complexity.  Pre-CU SWG came the closest to any MMO past, present, or planned in the future, to satisfying that want. 

    STO is going to flop miserably if it tries to be hack and slash, kill loot rinse repeat.  Indeed, I think that the developers of STO realize this and are learning from the mistakes made with NGE.  I noted sometime back on their website they already said they were changing their combat system to being traditional MMO turn based, after originally planning to be FPS like (similar to NGE).  They also seem to be moving towards a skills based class system as well.

    The Sci-fi crowd more than anyone demands a game based on their favorite IP, such as Star Wars or Star Trek to be a virtual world in which we can finally fulfill our fantasy of being the Captain of the Enterprise, or in becoming a Jedi Knight.  SWG once had that, now it doesn't.  Click, Jedi, woot.  No journey, no struggle, no effort, no fun, no subscription...



    The only thing that someone was trying to compare was size of the playerbase.

    By your stement above, IF SWG was done right then SWG should have blown the doors off of WoW. Why?

    Because StarWars has a HUGE HUGE following to tap into. I bet there are tens of millions of people in the US alone that are Star Wars fanatics. If marketing was done right (in essence there wasn't any) and $OE and $LA tapped into the 100s of millions of Star Wars fanatics all over the world they could have easily had a larger playerbase than WoW.

    BTW, STO is going to fail because $OE is in bed with Perpetual. It doen't matter at what level because we all know $OE will eventually get their grubby hands on it and destroy it.

  • Wildcat84Wildcat84 Member Posts: 2,304


    Originally posted by ShadowLords

    The only thing that someone was trying to compare was size of the playerbase.

    By your stement above, IF SWG was done right then SWG should have blown the doors off of WoW. Why?

    Because StarWars has a HUGE HUGE following to tap into. I be there are tens of millions of people in the US alone that are Star Wars fanatics. If marketing was done right (in essence there wasn't any) and $OE and $LA tapped into the 100s of millions of Star Wars fanatics all over the world they could have easily had a larger playerbase than WoW.



    This is true, but part of the fault was that they released the game about a year before it should have been.

    Had they released SWG at Publish 11-12 (including everything they had added to that point plus JTL) and then actually marketed it, it would have done a lot better.  SWG had a terrible reputation for bugs and stuff being missing, even during the pre-CU.

    Of course now it has the reputation of having lots of bugs and missing stuff, and on top of that the reputation for screwing players over without remorse and being unfun...

    They never should have released a STAR Wars MMO without space combat.  Every publish and expansion after that base game was released should have included space and ground content in equal measure.  Star Wars centers around SPACE battles, hence the name STAR Wars.  Too bad the Devs even to this day don't see that, and haven't added one bit of space content in a year and a half.


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