I am not a fanboi, but this game has promise. This game is nowhere near finished or optimiized. Before I label it as a beer coaster, im going to wait for Beta tester reviews.
Right now there is loads of speculation and everyone thinks different. After open Beta we will know if the game suxxors...or Not.
All this pre-order hogwash doesn't excite me one bit.
I will wait for my Beta invite or wait till three months after release so that I can read a balance of views of the game.
No way do I pre-pay for something that might be in the bargain bins after six months ( Horizons, AA ) or may even prove to be the next DnL. That last is VERY unlikely I know, but better safe than sorry
Originally posted by Jorev Preorders that offer in game advantages over retail are a horrible idea.
I agree with you Jorev! Totally. Althought I would admit, if I was planning on playing a game and pre-order would benefit me, I would do it...just like I did for CoV. Yet, it is completely unfair, evil and a bad idea. But as a player, you have to decide, do you want to be a victim or benefit from this unfairness?
You forgot about choice number 3, don't play games that offer preorder ingame advantages.
Fluff like outside game special materials are fine, but when you offer preorder customers a 3 day head start over retail customers and special ingame items that speed up their travel time or enhance their character stats, that is the same as selling advantages.
I thought Sigil was against gold selling etc.? Seems like they are doing the same thing with their preorders.
Originally posted by Dimitrio You need to play before you buy? Wait for open beta... You will be truly impressed, with what I have seen, I can say that GAME is going to change the way we see mmorpgs.
I doubt it mate from what i have seen/read its nothing special. I would imagine its like every other mmorpg point and click and spamming spells/feats etc.
Originally posted by Gonodil Brad sold EQ/EQ2 to SoE, and he'll do the same thing with this game.
Actually, EQ was originally designed under the 989 Studios brand, which belonged in full to Sony. They later bought and transfered everything over to the name Verant (still belonging to Sony) before they re-structured to put everything under SOE. EQ2 was always developped under SOE from day 1 and the whole license always belonged to Sony.
Now about the news of the week on planet-VG
I'm happy to hear more and more news and annoucement, as each one gets us closer to release. I am, however, a little concerned about the several advantages that the collector's edition seems to give. I hope the advantages stay minimal such that it doesn't grant a significant advantage save maybe for the first few levels.
I don't think an upfront cost paid should ever determined a good portion of the in-game experience in the long run. IMHO small fluffs and cute stuffed animals as a reward for buying Collector's is ok, but actual stat mods... I don't know, I don't like how it sounds
Originally posted by shadowrunxt IMO the makers of Vanguard will not commit the same mistake as DnL. I can't wait for the release.
this game is so boring it hurt!. i played the beta. although I wont go into much detail. Ill say this, its nothign more than the usuall MMO bunch, nothing new, nothing old, nothing progressed, nothing improved. but regardless of what people say, everyone will have their own opinion, and Ill say that i amd glad I got into beta now I know I wont buy it lol. It hurt to play this game, horrendously boring, empty, no true goal, no true story arc (beta u say? LOTRO had a strong story arc, and it was alpha 3/4 I was in it too, which I must say is bad news for vanguard being in such an advanced state, that i had more fun in LOTRO than i had in VSOH)
put it like this if i had a choice between LOTRO, and VSOH? id pick LOTRO, it had a viable quest system, integrated story arc and epilogue, smooth animations, rich dynamic environment, good use of sound. VSOH had none of these, it was empty, boring, and well.... stressful and painful to play all the way to lvl 15. NDA u say? who cares, i dont play either now. but If i could save a few tragic souls from making a mistake I did my job. lol.
save ya money people. its definitely niche, its defnitely not polished, and its nothing more thana glorified eq2. itll be a long while before this game even comes to some coherent level of stability, fun, and eventual intrigue to keep a person paying monthly.
hell I even got charged for an account i closed from SOE, so SOE can kiss my A$$! now i gotta do a damn charge back cause these monkeys charged me.
ohyeah for those who are going to buy the $89.99 "collectors edition" while ur at it, i got the brooklyn bridge id like to sell you.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
I still have my hopes though on this game. I played WOW for almost 3 weeks and i got bored after that, i needed something new so i quit. After Ragnarok Online (which i played for over 6 months) I really don't know now what it is in MMORPG that will make me play longer. Hell the MMORPG market is saturated already it's just beginning to grow.
Wow. I think you guys are making a really big deal out of nothing when it comes to these items.
The extended sprint is most likely only noticeable for the first five levels or so.
The cloak will most likely be replaced by level ten.
The horseshoes versus wand question is easy for me. The wand is obviously superior. I probably won't be riding a horse anyway. Not to mention the fact that the shoes lose their usefulness after the second level of mount is reached. I seriously doubt it's more than three percent anyhow.
There's no way that the guild trophy is anything spectacular. Give pre-order players some toys? Sure. Give some guilds huge advantages over others? No way.
Are these items advantageous to have? Of course they are. But they really aren't so amazing that they will seem epic geared compared to the standard player. Especially since the advantage is impermanent.
The only real advantage given to pre-order players that I can see is the three day head start. That isn't enough time to hit end game before everyone else jumps in. It seems to me that that's about enough time to leave the first few zones and have less competition for mobs.
If you play for three months, the collector's edition only ends up costing ten dollars more than the standard pre-order. Honestly, anybody who has a job and pays bills knows that fifty or even ninety dollars is absolutely nothing in the long run. I'm going to pre-order and play this game because I have friends who are going to play it with me and no matter what, we will have fun with it. The idea of a new non-noob friendly game makes us happy in the pants because we don't like dealing with twelve year olds like we have to in WoW.
There will be an open beta before one needs to make the decision of whether or not to pre-order, or even play the game for that matter. That fact makes this bashing of pre-ordering seem really silly to me.
This thread looks like nothing more than the work of evil forum trolls out to upset the hearts and warp the minds of Vanguard fanbois across the world. Let them have their unquestioning devotion I say. Shame on you trolls. Shame on you.
Originally posted by liquidmetal This thread looks like nothing more than the work of evil forum trolls out to upset the hearts and warp the minds of Vanguard fanbois across the world. Let them have their unquestioning devotion I say. Shame on you trolls. Shame on you.
Shame on Brad and Sigil for offering ingame advantages to sell preorders. If it's not such an overpowering advantage then why offer it in the first place when obviously it doesn't sit well with a lot of gamers? I hope this marketing mistake costs them subscribers. Fanbois will not have their minds changed.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it." Brad McQuaid Chairman & CEO, Sigil Games Online, Inc. Executive Producer, Vanguard: Saga of Heroes www.vanguardsoh
Originally posted by liquidmetal This thread looks like nothing more than the work of evil forum trolls out to upset the hearts and warp the minds of Vanguard fanbois across the world. Let them have their unquestioning devotion I say. Shame on you trolls. Shame on you.
Shame on Brad and Sigil for offering ingame advantages to sell preorders. If it's not such an overpowering advantage then why offer it in the first place when obviously it doesn't sit well with a lot of gamers? I hope this marketing mistake costs them subscribers. Fanbois will not have their minds changed.
Marketing mistake? How is getting three months free, a soundtrack, and a few little items with a special package a mistake? All these publishers that have already done the same thing to various extents must have really hurt them. Except that it didn't.
It obviously doesn't sit well with you. But I'm pretty certain that most folks don't care a whole lot about a sparkler wand or a pair of horseshoes that will become useless once you get to the next level of mounts.
Even if the incentives in this pre-order package would have an impact, why does everyone feel that everything in MMO's always has to be fair and be a perfect happy place? If someone gains an advantage we freak out. Classes have to be completely equal or we all cry nerf. Maybe it's just me but I play the game to have fun, and I certainly don't allow Vork_392 who has a special accesory that gives him +10% HP to ruin my day.
Originally posted by liquidmetal Wow. I think you guys are making a really big deal out of nothing when it comes to these items. The extended sprint is most likely only noticeable for the first five levels or so. The cloak will most likely be replaced by level ten. The horseshoes versus wand question is easy for me. The wand is obviously superior. I probably won't be riding a horse anyway. Not to mention the fact that the shoes lose their usefulness after the second level of mount is reached. I seriously doubt it's more than three percent anyhow. There's no way that the guild trophy is anything spectacular. Give pre-order players some toys? Sure. Give some guilds huge advantages over others? No way. Are these items advantageous to have? Of course they are. But they really aren't so amazing that they will seem epic geared compared to the standard player. Especially since the advantage is impermanent. The only real advantage given to pre-order players that I can see is the three day head start. That isn't enough time to hit end game before everyone else jumps in. It seems to me that that's about enough time to leave the first few zones and have less competition for mobs. If you play for three months, the collector's edition only ends up costing ten dollars more than the standard pre-order. Honestly, anybody who has a job and pays bills knows that fifty or even ninety dollars is absolutely nothing in the long run. I'm going to pre-order and play this game because I have friends who are going to play it with me and no matter what, we will have fun with it. The idea of a new non-noob friendly game makes us happy in the pants because we don't like dealing with twelve year olds like we have to in WoW. There will be an open beta before one needs to make the decision of whether or not to pre-order, or even play the game for that matter. That fact makes this bashing of pre-ordering seem really silly to me. This thread looks like nothing more than the work of evil forum trolls out to upset the hearts and warp the minds of Vanguard fanbois across the world. Let them have their unquestioning devotion I say. Shame on you trolls. Shame on you.
Liquidmetal, Thanks for doing all the typing but this was exactly what I was thinking as well.
Pre-orders are designed to get flocks of folks in at the outset of a game with the offer of SWAG. They allow a company to show majority stockholders and/or investors a big splash of cash in the opening quarters of game. *shrug*
All games are problematically right out of the gate, no matter how much closed/open Beta is done before hand so you will always be buying SOME issues. It all depends on hardware, software, connections...well heck, the entire IT package.
That said, I would pre-order if I end up being invited to Beta the game and like it.The $89.99 is the best value as it pays for 3 months in 1 fell swoop.
Shame on Brad and Sigil for offering ingame advantages to sell preorders. If it's not such an overpowering advantage then why offer it in the first place when obviously it doesn't sit well with a lot of gamers? I hope this marketing mistake costs them subscribers. Fanbois will not have their minds changed.
The "in-game advantages" are practically nonexistent. There is no overpowering advantage. If it didn't sit well with the majority of gamers then it wouldn't be offered. I seriously doubt that the number of registered users on this website is even a significant fraction of the worldwide MMO player base and I don't see "a lot" of the users complaining about it anyhow.
Sigil has a large amount of money already. What does that have to do with this discussion? Having lots of money means doing market research when producing a product to ensure that that large amount of money gets bigger and not smaller.
The main selling point for the pre-order is the three day head start. Any WoW player who has created a character on a new server on patch day while waiting on his home server to come up knows the value of not having to compete with the entire population of one's chosen race over the relatively small number of mobs in the starting zone. As I said, the head start isn't enough to give the pre-order players a jump on end game content. It's just enough to relieve them of the headache of starting in a zone that's having its population limit tested.
I assure you, Sigil and Brad aren't making a marketing mistake. The items don't mean anything. The three day jump is what is turning this "fanboi only" product into something that any experienced gamer would want. The number of subscribers that they will lose will be completely offset by the number of subscribers that they will gain. That is if they lose any at all.
Originally posted by shadowrunxt I still have my hopes though on this game. I played WOW for almost 3 weeks and i got bored after that, i needed something new so i quit. After Ragnarok Online (which i played for over 6 months) I really don't know now what it is in MMORPG that will make me play longer. Hell the MMORPG market is saturated already it's just beginning to grow.
Btw, LOTR is in my list also.
preach it brother!!! thank you god, finally someone with some damn sense and intelligence to see real insight lol. i feel the same way. the MMORG market is getting wayyy oversatuarated with every stuart, lewy and laurerton tryin to come out with the "hit MMO" lol you can only hit "success" so many times.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
Having played MMO's for almost a decade now, I am pretty sure that these in game bonuses will be nothing more than the EQ's version of Claim 8. Newbie items which are nice to start out with. The main focus is the cool little toys that come with it. I know when I started EQ back in 1999, I was happy to get a little cloth map. Even my cloth map with kunark, FV action figure, and my wand keychain and more.
I sometime look at these extras and it reminds me of the great times I had in the past and it is just something nice to have if you are a big fan of such an MMO. Even stuff like the little pets u got from Warcraft were fun. I find tho that preordering would probably be the best value. Not only do u get the game bonuses, but you get 3 months of gameplay while the regular release version will only have one. From personal experience, to get a really good feel for a MMO inside and out, it will require 2 to 3 months of gameplay. You cannot judge a game by solely newbie based mobs, raids, and concepts. I am sure most, if not all, can relate in saying "End Game" content is much different than newbie content in any MMO. And also...common people...$89.99? I must say atleast everyone spents close or more on food daily..just go eat Del Taco or some value menu stuff for a day and theres some saved cash. But then again, I am looking at a perspective of a hardcore MMO player of 10-12hours of daily gameplay. I figure if u are investing that much time into a game, it is well worth it.
The game sounds very promising because of its incorperation of realistic detail. Requring more than just faction, extending out zonelines, and new innovative playing are just the basic visions into the future. I am intrested in the game reguardless if it does turn out a flop because there is innovation. Vanguard's success or failure will raise the bar of what to be expected for MMOs to come. I feel vanguard's goal is to make a world u can live in, I know I sure as hell live on them with the amount of time I spent (I am sure many other hardcore gamers can relate).
If worse comes to worse, and you turn on the game and hate it in the first 10 seconds...I am sure there will be masses out there couple days after release begging to get their hands on a Pre-Order box just for the perks. Vanguard has a huge fan base and I am sure a lot of the masses will try it out just cause their guildmates are gonna move over or your friends are gonna try it out too. I think this game does have a lot of promise and I am going to pre-order this game. Hope to see ya on the flip side ^_^
Originally posted by Turbo989 Having played MMO's for almost a decade now, I am pretty sure that these in game bonuses will be nothing more than the EQ's version of Claim 8. Newbie items which are nice to start out with. The main focus is the cool little toys that come with it. I know when I started EQ back in 1999, I was happy to get a little cloth map. Even my cloth map with kunark, FV action figure, and my wand keychain and more.
I sometime look at these extras and it reminds me of the great times I had in the past and it is just something nice to have if you are a big fan of such an MMO. Even stuff like the little pets u got from Warcraft were fun. I find tho that preordering would probably be the best value. Not only do u get the game bonuses, but you get 3 months of gameplay while the regular release version will only have one. From personal experience, to get a really good feel for a MMO inside and out, it will require 2 to 3 months of gameplay. You cannot judge a game by solely newbie based mobs, raids, and concepts. I am sure most, if not all, can relate in saying "End Game" content is much different than newbie content in any MMO. And also...common people...$89.99? I must say atleast everyone spents close or more on food daily..just go eat Del Taco or some value menu stuff for a day and theres some saved cash. But then again, I am looking at a perspective of a hardcore MMO player of 10-12hours of daily gameplay. I figure if u are investing that much time into a game, it is well worth it. The game sounds very promising because of its incorperation of realistic detail. Requring more than just faction, extending out zonelines, and new innovative playing are just the basic visions into the future. I am intrested in the game reguardless if it does turn out a flop because there is innovation. Vanguard's success or failure will raise the bar of what to be expected for MMOs to come. I feel vanguard's goal is to make a world u can live in, I know I sure as hell live on them with the amount of time I spent (I am sure many other hardcore gamers can relate). If worse comes to worse, and you turn on the game and hate it in the first 10 seconds...I am sure there will be masses out there couple days after release begging to get their hands on a Pre-Order box just for the perks. Vanguard has a huge fan base and I am sure a lot of the masses will try it out just cause their guildmates are gonna move over or your friends are gonna try it out too. I think this game does have a lot of promise and I am going to pre-order this game. Hope to see ya on the flip side ^_^
I now can see that the path of least resistence will be to have bots as in EQ1. You could call Vanguard EQ2.5 or EQ3. 10 hour daily grinds to achieve anything significant so if one has to grind that much they may as well make bots to leverage their time, have an insta group etc. and Sigil makes three times the monthy money.
To be frank I'd rather play Guild Wars Nightfall and pay once for my insta group bots (Heroes) with no triple monthly fee.
Comments
I am not a fanboi, but this game has promise. This game is nowhere near finished or optimiized. Before I label it as a beer coaster, im going to wait for Beta tester reviews.
Right now there is loads of speculation and everyone thinks different. After open Beta we will know if the game suxxors...or Not.
All this pre-order hogwash doesn't excite me one bit.
I will wait for my Beta invite or wait till three months after release so that I can read a balance of views of the game.
No way do I pre-pay for something that might be in the bargain bins after six months ( Horizons, AA ) or may even prove to be the next DnL.
That last is VERY unlikely I know, but better safe than sorry
I agree with you Jorev! Totally. Althought I would admit, if I was planning on playing a game and pre-order would benefit me, I would do it...just like I did for CoV. Yet, it is completely unfair, evil and a bad idea. But as a player, you have to decide, do you want to be a victim or benefit from this unfairness?
You forgot about choice number 3, don't play games that offer preorder ingame advantages.
Fluff like outside game special materials are fine, but when you offer preorder customers a 3 day head start over retail customers and special ingame items that speed up their travel time or enhance their character stats, that is the same as selling advantages.
I thought Sigil was against gold selling etc.? Seems like they are doing the same thing with their preorders.
Now about the news of the week on planet-VG
I'm happy to hear more and more news and annoucement, as each one gets us closer to release. I am, however, a little concerned about the several advantages that the collector's edition seems to give. I hope the advantages stay minimal such that it doesn't grant a significant advantage save maybe for the first few levels.
I don't think an upfront cost paid should ever determined a good portion of the in-game experience in the long run. IMHO small fluffs and cute stuffed animals as a reward for buying Collector's is ok, but actual stat mods... I don't know, I don't like how it sounds
this game is so boring it hurt!. i played the beta. although I wont go into much detail. Ill say this, its nothign more than the usuall MMO bunch, nothing new, nothing old, nothing progressed, nothing improved. but regardless of what people say, everyone will have their own opinion, and Ill say that i amd glad I got into beta now I know I wont buy it lol. It hurt to play this game, horrendously boring, empty, no true goal, no true story arc (beta u say? LOTRO had a strong story arc, and it was alpha 3/4 I was in it too, which I must say is bad news for vanguard being in such an advanced state, that i had more fun in LOTRO than i had in VSOH)
put it like this if i had a choice between LOTRO, and VSOH? id pick LOTRO, it had a viable quest system, integrated story arc and epilogue, smooth animations, rich dynamic environment, good use of sound. VSOH had none of these, it was empty, boring, and well.... stressful and painful to play all the way to lvl 15. NDA u say? who cares, i dont play either now. but If i could save a few tragic souls from making a mistake I did my job. lol.
save ya money people. its definitely niche, its defnitely not polished, and its nothing more thana glorified eq2. itll be a long while before this game even comes to some coherent level of stability, fun, and eventual intrigue to keep a person paying monthly.
hell I even got charged for an account i closed from SOE, so SOE can kiss my A$$! now i gotta do a damn charge back cause these monkeys charged me.
ohyeah for those who are going to buy the $89.99 "collectors edition" while ur at it, i got the brooklyn bridge id like to sell you.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
I still have my hopes though on this game.
I played WOW for almost 3 weeks and i got bored after that, i needed something new so i quit.
After Ragnarok Online (which i played for over 6 months) I really don't know now what it is in MMORPG that will make
me play longer. Hell the MMORPG market is saturated already it's just beginning to grow.
Btw, LOTR is in my list also.
Wow. I think you guys are making a really big deal out of nothing when it comes to these items.
The extended sprint is most likely only noticeable for the first five levels or so.
The cloak will most likely be replaced by level ten.
The horseshoes versus wand question is easy for me. The wand is obviously superior. I probably won't be riding a horse anyway. Not to mention the fact that the shoes lose their usefulness after the second level of mount is reached. I seriously doubt it's more than three percent anyhow.
There's no way that the guild trophy is anything spectacular. Give pre-order players some toys? Sure. Give some guilds huge advantages over others? No way.
Are these items advantageous to have? Of course they are. But they really aren't so amazing that they will seem epic geared compared to the standard player. Especially since the advantage is impermanent.
The only real advantage given to pre-order players that I can see is the three day head start. That isn't enough time to hit end game before everyone else jumps in. It seems to me that that's about enough time to leave the first few zones and have less competition for mobs.
If you play for three months, the collector's edition only ends up costing ten dollars more than the standard pre-order. Honestly, anybody who has a job and pays bills knows that fifty or even ninety dollars is absolutely nothing in the long run. I'm going to pre-order and play this game because I have friends who are going to play it with me and no matter what, we will have fun with it. The idea of a new non-noob friendly game makes us happy in the pants because we don't like dealing with twelve year olds like we have to in WoW.
There will be an open beta before one needs to make the decision of whether or not to pre-order, or even play the game for that matter. That fact makes this bashing of pre-ordering seem really silly to me.
This thread looks like nothing more than the work of evil forum trolls out to upset the hearts and warp the minds of Vanguard fanbois across the world. Let them have their unquestioning devotion I say. Shame on you trolls. Shame on you.
Shame on Brad and Sigil for offering ingame advantages to sell preorders. If it's not such an overpowering advantage then why offer it in the first place when obviously it doesn't sit well with a lot of gamers? I hope this marketing mistake costs them subscribers. Fanbois will not have their minds changed.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
Shame on Brad and Sigil for offering ingame advantages to sell preorders. If it's not such an overpowering advantage then why offer it in the first place when obviously it doesn't sit well with a lot of gamers? I hope this marketing mistake costs them subscribers. Fanbois will not have their minds changed.
Marketing mistake? How is getting three months free, a soundtrack, and a few little items with a special package a mistake? All these publishers that have already done the same thing to various extents must have really hurt them. Except that it didn't.
It obviously doesn't sit well with you. But I'm pretty certain that most folks don't care a whole lot about a sparkler wand or a pair of horseshoes that will become useless once you get to the next level of mounts.
Even if the incentives in this pre-order package would have an impact, why does everyone feel that everything in MMO's always has to be fair and be a perfect happy place? If someone gains an advantage we freak out. Classes have to be completely equal or we all cry nerf. Maybe it's just me but I play the game to have fun, and I certainly don't allow Vork_392 who has a special accesory that gives him +10% HP to ruin my day.
All games are problematically right out of the gate, no matter how much closed/open Beta is done before hand so you will always be buying SOME issues. It all depends on hardware, software, connections...well heck, the entire IT package.
That said, I would pre-order if I end up being invited to Beta the game
and like it.The $89.99 is the best value as it pays for 3 months in 1
fell swoop.
The "in-game advantages" are practically nonexistent. There is no overpowering advantage. If it didn't sit well with the majority of gamers then it wouldn't be offered. I seriously doubt that the number of registered users on this website is even a significant fraction of the worldwide MMO player base and I don't see "a lot" of the users complaining about it anyhow.
Sigil has a large amount of money already. What does that have to do with this discussion? Having lots of money means doing market research when producing a product to ensure that that large amount of money gets bigger and not smaller.
The main selling point for the pre-order is the three day head start. Any WoW player who has created a character on a new server on patch day while waiting on his home server to come up knows the value of not having to compete with the entire population of one's chosen race over the relatively small number of mobs in the starting zone. As I said, the head start isn't enough to give the pre-order players a jump on end game content. It's just enough to relieve them of the headache of starting in a zone that's having its population limit tested.
I assure you, Sigil and Brad aren't making a marketing mistake. The items don't mean anything. The three day jump is what is turning this "fanboi only" product into something that any experienced gamer would want. The number of subscribers that they will lose will be completely offset by the number of subscribers that they will gain. That is if they lose any at all.
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
Having played MMO's for almost a decade now, I am pretty sure that these in game bonuses will be nothing more than the EQ's version of Claim 8. Newbie items which are nice to start out with. The main focus is the cool little toys that come with it. I know when I started EQ back in 1999, I was happy to get a little cloth map. Even my cloth map with kunark, FV action figure, and my wand keychain and more.
I sometime look at these extras and it reminds me of the great times I had in the past and it is just something nice to have if you are a big fan of such an MMO. Even stuff like the little pets u got from Warcraft were fun. I find tho that preordering would probably be the best value. Not only do u get the game bonuses, but you get 3 months of gameplay while the regular release version will only have one. From personal experience, to get a really good feel for a MMO inside and out, it will require 2 to 3 months of gameplay. You cannot judge a game by solely newbie based mobs, raids, and concepts. I am sure most, if not all, can relate in saying "End Game" content is much different than newbie content in any MMO. And also...common people...$89.99? I must say atleast everyone spents close or more on food daily..just go eat Del Taco or some value menu stuff for a day and theres some saved cash. But then again, I am looking at a perspective of a hardcore MMO player of 10-12hours of daily gameplay. I figure if u are investing that much time into a game, it is well worth it.
The game sounds very promising because of its incorperation of realistic detail. Requring more than just faction, extending out zonelines, and new innovative playing are just the basic visions into the future. I am intrested in the game reguardless if it does turn out a flop because there is innovation. Vanguard's success or failure will raise the bar of what to be expected for MMOs to come. I feel vanguard's goal is to make a world u can live in, I know I sure as hell live on them with the amount of time I spent (I am sure many other hardcore gamers can relate).
If worse comes to worse, and you turn on the game and hate it in the first 10 seconds...I am sure there will be masses out there couple days after release begging to get their hands on a Pre-Order box just for the perks. Vanguard has a huge fan base and I am sure a lot of the masses will try it out just cause their guildmates are gonna move over or your friends are gonna try it out too. I think this game does have a lot of promise and I am going to pre-order this game. Hope to see ya on the flip side ^_^
To be frank I'd rather play Guild Wars Nightfall and pay once for my insta group bots (Heroes) with no triple monthly fee.
Spiritglow