WoW's fun for a little while....the grind and average age/behaviour of ingame players will get you down after a while. And it's only fun to lvl 59 if you have a particular dislike of raiding.
Proud Master CH - Sorry, Proud FORMER Master CH... my toon was untimely converted into something more Star Warsy
11-20 are good, since they don't bring in complex new concepts, but offer enough diversity to keep you interested.
21-30 you start wondering, if there's anything new. Everything you were doing at 1-10 is what you're doing now.
31-40 you realize that this is as good as it gets. You're still doing the same thing you did at 1-10.
41-50 is still the same thing, but levels are now higher
51-59 same old, same old. Levels get a bit higher.
60 Time to quit, if you even make it till there. Because now you suddenly realize, that 90% of what you were doing at previous levels is no longer available, and you're stuck with dungeon raids.
When expansion comes out, people will do the same thing they did at 61-70 that they did at 1-10. Then realize they didn't gain anything, so they'll give up again.
WoW is grind. Nothing changes, there is no content. It's just very spiffy, eye-apeasing grind. Everything else is there to help with the grind.
In the end, you have bunch of people screaming I'm so bored all over the game, or people who don't talk much, since they are too busy raiding instances for that slim chance of epic drop.
WoW is so succesful because it's the same thing at level 1 and level 59. This is called high accessibility.
11-20 are good, since they don't bring in complex new concepts, but offer enough diversity to keep you interested.
21-30 you start wondering, if there's anything new. Everything you were doing at 1-10 is what you're doing now.
31-40 you realize that this is as good as it gets. You're still doing the same thing you did at 1-10.
41-50 is still the same thing, but levels are now higher
51-59 same old, same old. Levels get a bit higher.
60 Time to quit, if you even make it till there. Because now you suddenly realize, that 90% of what you were doing at previous levels is no longer available, and you're stuck with dungeon raids.
When expansion comes out, people will do the same thing they did at 61-70 that they did at 1-10. Then realize they didn't gain anything, so they'll give up again.
WoW is grind. Nothing changes, there is no content. It's just very spiffy, eye-apeasing grind. Everything else is there to help with the grind.
In the end, you have bunch of people screaming I'm so bored all over the game, or people who don't talk much, since they are too busy raiding instances for that slim chance of epic drop.
WoW is so succesful because it's the same thing at level 1 and level 59. This is called high accessibility.
/agree for the most part - WoW is very repetitive. Only the instance decor and names of annoying noobs spamming general chat changes.
All games are a grind of some sort though, in this way WoW is nothing exceptional.
WoW has found the optimal balance between challenge (the difficulty of completing a task/mission) and the consequent level of satisfaction the average player feels upon completing said challenge, this is why I believe is so successful - they've minimized the difficulty while maximizing the reward/satisfaction ratio. SWG vets (as well as vets from some other MMOs) often find WoW relatively easy, the challenges just aren't as , well, challenging as what they're used to (personally, I think just about any twit can be/should be successful in WoW, this theory explains the large numbers of under-18 subs). But it is a good game overall, 7 million subscribers can't be that wrong, and it is much better managed and maintained that SWG ever was. Blizzard has a clear vision, they make it happen, again unlike SWG and $OE.
SWG Veteran and Refugee, Intrepid server NGE free as of Nov. 22, 2005 Now Playing: World of Warcrack Forum Terrorist
WoW quickly became "WOW! this is boring..." Games that rely heavily on leveled quest based grinding become boring quickly (at least the ones I've experienced). In WoW, it didn't matter which race and what profession you chose, if you started grinding multiple characters you soon found yourself doing the same set of quests over and over again. In a pre-cu world, I could grind the same prof more than once and not do it the same way.
Once those holocrons came out, you were either heading to the cantina, med center, or Dantooine's Mining Outpost. Of course, if you were a combatant you had a 'choice' of killing a bazillion of x beast: quenkers, rancors, biznatches, etc. The worst grind was most likely the Investigatiion Tree in Bounty Hunter.
At least with games like WoW and EQ2 the 'grind' is somewhat mitigated with a story-line to follow.
Having said that, my experience in both WoW and SWG are on equal footing. I've enjoyed both games, but I don't put the 'rose colored glasses' on when I recall the glory days of SWG.
Ico Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
I am playing EvE at the moment and am enjoying that so far. I have also downloaded the trial to Saga of Ryzom and am beta testing a few. SOR a bit strange to say the least, but it fun and in a way reminds me of preCU. I have an EQ2 account (collectors edition, pre order original with dragon and all), started a guild back in the day but could never really get into it, way too grindy in my opinion but there was a ton I haven't seen there.
Basically it is a trial and error with any new game. Don't expect a preCU out there, because you will be sorely disappointed. I did the same when they shut down Earth and Beyond. I loved that game and compared every new game to it, and it took a long time until I realized that most MMO's are truly unique and affect us all differently and to expect a exact copy somewhere else is pointless.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
Originally posted by scaramoosh Why can't someone make a good mmorpg?
Folks have. There is going to be no magic MMO that draws in everyone. Too many different tastes and styles. What I would like to see in a MMO will greatly differ from what you, and others would like. By providing a multitude of different styles, flavors and settings companies are trying to get more folks on variety rather than hang their hat on one type of setting. WOW is the exception for now, but eventually it will be a thing of the past and Blizzard will have other MMO's to rely on a paycheck for.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
WoW is 1000x better than playing the NGE so stop slamming it. Also, take your time playing WoW, enjoy it, explore and don't be in a big hurry to get to lvl 60.
Everyone keeps saying: "Pre-CU was a grindfest..."
Well for people that did not care about being a jedi, it wasn't Pre-CU was about finding your place in a diverse world, being a PvP'er, PvE'er, Crafter, City/Guild Leader, and/or Entertainer. It's too bad SOE/LA put jedi in and the better aspects of the game became neglected.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii. --In MMORPG's l007 is the opiate of the masses. --The absence of evidence is not the evidence of absence! --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
That's funny... most people left SWG because it BECAME more like WoW.
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Originally posted by PyscoJuggalo Everyone keeps saying: "Pre-CU was a grindfest..."
It could have been if you wanted it to be a grindfest.
SWG was a true RPG which no other mmorpg is today. All elements of sandboxing and RPG'ing was in the game. Entire player built cities and an enormous emote list was the top reasons I enjoyed playing SWG as just a RP game.
If pre-CU was concidered a grindfest for many, then what aren't all the other MMORPG's out there now?
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
to be honest i only "grinded" a couple times on swg, most of the time i just "played". I think there is a difference. Grinding is when your doing something only to get exp or lvl. Playing is to have fun. So why grind in any game? just play it to have fun, and when it gets repetitive leave it, but swg didn't get repetive for me to much to do, and i was a archeiver style player i just play talked to friends and had a blast. Things i hated was not finding a doc, which was late in the pre-cu, everyone going for jedi and just grinding and getting burn out. If you just play pre-cu it was really great, hated the bugs but it was worth it. Dead eye was bugged forever lol, i wanted to kill leia waypoints to no where. Arc 180 was bugged after i failed it also but oh well, and the heavy tie intercepter was bugged forever also. to name a few but i tryied to not grind but just enjoy the game
Originally posted by PyscoJuggalo Everyone keeps saying: "Pre-CU was a grindfest..."
Well for people that did not care about being a jedi, it wasn't Pre-CU was about finding your place in a diverse world, being a PvP'er, PvE'er, Crafter, City/Guild Leader, and/or Entertainer. It's too bad SOE/LA put jedi in and the better aspects of the game became neglected.
Exactly. I made characters on several servers and PLAYED them. I never used any of the holocrons I had (looted or the gift ones) except on a character I had decided to delete, just to see what they said. Too many people decided they needed to be 'uber' so they would grind whatever profession combo was the FotM. The only difference to the grind in the pre-CU SWG and EQ2/WoW is the fact that you get to click on an NPC (WoW/EQ2) before running one of the three types missions/quests (kill, Fed-Ex, craft) instead of a terminal (SWG) and you get a trinket when you're done (WoW/EQ2). You're also pretty much forced to do the quests on WoW/EQ2 if you want the best equipment, where in pre-CU SWG you could just go buy the best equipment from a player crafter. The only time pre-CU I ever did terminal missions was when I found something I wanted to buy and didn't have enough credits in the bank.
Originally posted by Obee ou're also pretty much forced to do the quests on WoW/EQ2 if you want the best equipment, where in pre-CU SWG you could just go buy the best equipment from a player crafter.
Actually, quest rewards in Wow are pretty crappy unless its from an instance. AH ftw until 60. But anyways, yes, I play Wow. Still. lol Im doin the rep grind thing atm, just waiting for the expansion and/or another interesting game.
Originally posted by PyscoJuggalo Everyone keeps saying: "Pre-CU was a grindfest..."
Well for people that did not care about being a jedi, it wasn't
QFE
The hologrind was the beginning of the end for SWG. Every major SOE blunder can really be traced all the way back to that moment. The game was fixable until then. The whole thing just smacked of some idiotic middle-manager coming up with a carrot-stick approach to avoid having to do any real work on the game.
The first several months of the game were all about large hunting parties and city raids. Very little grinding at all.
I left swg at the gcw 'upgrade' in January(?) before the CU. The removal of open pvp and bases becoming worthless was intolerable. I was continously suprised and horrified by what has been done since, particularly the removal of 32 classes in favor of nine(?) archetypes, and starter jedi!? WTF was up with that, swg needed less jedi, not more.
Since then I've played Guild Wars heavily, done several beta tests and trialed EVE, DAoC, EQ2, and DnL. Recently I picked up WoW this summer being rather burned out on GW, and I've found it's filled the niche. Playing on an RPPVP server allows for open pvp, which is the most important thing to me. The population maturity is no worse than any other mmo, although I believe in general the maturity level has gone through the floor since my EQ and early swg days, but w/e that's what the ignore feature is for.
I game less since leaving swg, but that might be my lifestyle these days. I have yet to put in a 16 hour grind session into any game, where that was everyday in EQ and swg. There are new games on the horizon that look exciting. Pirates of the Burning Sea will be out in June, and hopefully Age of Conan as well.
I'm touching on a few different subjects here, but one more thing I would like to put out there. How much longer did swg have before the CU anyway? As much as I loved that game I was pretty burned out at that point. All the glitches and exploits and the total unbalance, image designer upgrades when bounty hunters couldn't hunt, the flaws are to many to list. Even the graphics have become dated, Guild Wars has better visuals, so does WoW. It had limitless potential, but the development team seemed to lack the vision. SWG never worked and it never will. By the time pre-CU gets released, and I'm sure it will be released for no better reason than one last cash grab, will any of us want to play? You know it STILL won't work.
Everyone can talk about WOW being successful because of not having too many bugs, or good game play all sorts of reasons, but there is only truly one main reason why WOW is truly successful. The main reason why WOW is successful is because Blizzard tapped into the casual gamer market with an MMO. Casual gamer market is massive compared to the complex gaming market.
Casual gamers enjoy playing video games, but they do not enjoy or like the idea of wasting their whole day playing a game, most casual gamers have other interests that they enjoy more then playing video games, like sailing or kayaking any number of things, to them the idea of spending 3 or more hours a day playing a video game for a few weeks to get form point A to point B is a waste of time it takes time from other activities and enjoyments in life. The idea of and MMO being able to get from point A to point B in only a matter of a few hours by only having to play 20 or 30 mins a day is far more appealing.
Unfortunately because the market is so huge in that area of the gaming industry, it is the market that most if not all MMO developers are now targeting. I myself am a casual gamer and only played SWG about and hour or less a day, I have other activities I enjoy more, but I like complex things that make you think, which is why I enjoy complex games, but unfortunately I fear the day of complex gaming is drawing to a close. Because of that I feel this whole hate SOE and SWG is simple a waste of time, the reason is simple and very clear, virtually every MMO developer is beginning to drop complex gaming in favor of casual friendly gaming, and for all this hate SOE and SWG, none of that is going to make a bit of difference and save the fate of the complex gaming. In the end is comes down to profits, simple put, as much as anyone hates to hear it or accept it, there is far more money to be made by targeting casual gamers then the complex gaming market, and there is nothing that anyone can do about that. Bring it on down now.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Originally posted by LilT Originally posted by Obee ou're also pretty much forced to do the quests on WoW/EQ2 if you want the best equipment, where in pre-CU SWG you could just go buy the best equipment from a player crafter.
Actually, quest rewards in Wow are pretty crappy unless its from an instance. AH ftw until 60. But anyways, yes, I play Wow. Still. lol Im doin the rep grind thing atm, just waiting for the expansion and/or another interesting game. I've found that the weapons and armor I'm getting from quests in WoW (my highest character is level 13 atm) are slightly better than the crafted ones I can make and only the rare looted one is better than them (though the level 15 armor and weapons I'll be able to make are better). In EQ2, if you can get people together to do the Heritige Quests, you'll have far, far, better equip,emt than crafted or looted.
Originally posted by Wildcat84 I'm playing EQ2. WAY the hell better than WoW.
Unfortunatly, I totally agree with you. Sadly, I won't be playing any SOE games until there are some significant personel changes in their Austin studio and they appologize for treating their customers so poorly. That includes an official pre-NGE SWG server.
Comments
Proud Master CH -
Sorry,
Proud FORMER Master CH...
my toon was untimely converted into something more Star Warsy
I am a WoW player , SOE requested me not to do business with them anymore. I am glad to oblige.
Unaware of the Jestor?
http://about.me/JestorRodo/
Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan
You start playing, and love the first 10 levels.
11-20 are good, since they don't bring in complex new concepts, but offer enough diversity to keep you interested.
21-30 you start wondering, if there's anything new. Everything you were doing at 1-10 is what you're doing now.
31-40 you realize that this is as good as it gets. You're still doing the same thing you did at 1-10.
41-50 is still the same thing, but levels are now higher
51-59 same old, same old. Levels get a bit higher.
60 Time to quit, if you even make it till there. Because now you suddenly realize, that 90% of what you were doing at previous levels is no longer available, and you're stuck with dungeon raids.
When expansion comes out, people will do the same thing they did at 61-70 that they did at 1-10. Then realize they didn't gain anything, so they'll give up again.
WoW is grind. Nothing changes, there is no content. It's just very spiffy, eye-apeasing grind. Everything else is there to help with the grind.
In the end, you have bunch of people screaming I'm so bored all over the game, or people who don't talk much, since they are too busy raiding instances for that slim chance of epic drop.
WoW is so succesful because it's the same thing at level 1 and level 59. This is called high accessibility.
/agree for the most part - WoW is very repetitive. Only the instance decor and names of annoying noobs spamming general chat changes.
All games are a grind of some sort though, in this way WoW is nothing exceptional.
WoW has found the optimal balance between challenge (the difficulty of completing a task/mission) and the consequent level of satisfaction the average player feels upon completing said challenge, this is why I believe is so successful - they've minimized the difficulty while maximizing the reward/satisfaction ratio. SWG vets (as well as vets from some other MMOs) often find WoW relatively easy, the challenges just aren't as , well, challenging as what they're used to (personally, I think just about any twit can be/should be successful in WoW, this theory explains the large numbers of under-18 subs). But it is a good game overall, 7 million subscribers can't be that wrong, and it is much better managed and maintained that SWG ever was. Blizzard has a clear vision, they make it happen, again unlike SWG and $OE.
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
yeah, wow is fun to lvl 59 (Not to fun for me though, i hate instances)
raid raid raid, bla bla bla.
Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.
The pre-CU was nothing but a grind fest.
Once those holocrons came out, you were either heading to the cantina, med center, or Dantooine's Mining Outpost. Of course, if you were a combatant you had a 'choice' of killing a bazillion of x beast: quenkers, rancors, biznatches, etc. The worst grind was most likely the Investigatiion Tree in Bounty Hunter.
At least with games like WoW and EQ2 the 'grind' is somewhat mitigated with a story-line to follow.
Having said that, my experience in both WoW and SWG are on equal footing. I've enjoyed both games, but I don't put the 'rose colored glasses' on when I recall the glory days of SWG.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
I am playing EvE at the moment and am enjoying that so far. I have also downloaded the trial to Saga of Ryzom and am beta testing a few. SOR a bit strange to say the least, but it fun and in a way reminds me of preCU. I have an EQ2 account (collectors edition, pre order original with dragon and all), started a guild back in the day but could never really get into it, way too grindy in my opinion but there was a ton I haven't seen there.
Basically it is a trial and error with any new game. Don't expect a preCU out there, because you will be sorely disappointed. I did the same when they shut down Earth and Beyond. I loved that game and compared every new game to it, and it took a long time until I realized that most MMO's are truly unique and affect us all differently and to expect a exact copy somewhere else is pointless.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
---------------------------------------------
Don't click here...no2
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
Keep in mind this is only an opinion =P
Some enjoy different games, but you can't say it's "Better" or "Worse".
-
Do not hate it, but instead embrace the diversity.
I sleep with a pillow under my gun.
Well for people that did not care about being a jedi, it wasn't Pre-CU was about finding your place in a diverse world, being a PvP'er, PvE'er, Crafter, City/Guild Leader, and/or Entertainer. It's too bad SOE/LA put jedi in and the better aspects of the game became neglected.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
SWG was a true RPG which no other mmorpg is today. All elements of sandboxing and RPG'ing was in the game. Entire player built cities and an enormous emote list was the top reasons I enjoyed playing SWG as just a RP game.
If pre-CU was concidered a grindfest for many, then what aren't all the other MMORPG's out there now?
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Exactly. I made characters on several servers and PLAYED them. I never used any of the holocrons I had (looted or the gift ones) except on a character I had decided to delete, just to see what they said. Too many people decided they needed to be 'uber' so they would grind whatever profession combo was the FotM. The only difference to the grind in the pre-CU SWG and EQ2/WoW is the fact that you get to click on an NPC (WoW/EQ2) before running one of the three types missions/quests (kill, Fed-Ex, craft) instead of a terminal (SWG) and you get a trinket when you're done (WoW/EQ2). You're also pretty much forced to do the quests on WoW/EQ2 if you want the best equipment, where in pre-CU SWG you could just go buy the best equipment from a player crafter. The only time pre-CU I ever did terminal missions was when I found something I wanted to buy and didn't have enough credits in the bank.
For the Horde!
The hologrind was the beginning of the end for SWG. Every major SOE blunder can really be traced all the way back to that moment. The game was fixable until then. The whole thing just smacked of some idiotic middle-manager coming up with a carrot-stick approach to avoid having to do any real work on the game.
The first several months of the game were all about large hunting parties and city raids. Very little grinding at all.
I left swg at the gcw 'upgrade' in January(?) before the CU. The removal of open pvp and bases becoming worthless was intolerable. I was continously suprised and horrified by what has been done since, particularly the removal of 32 classes in favor of nine(?) archetypes, and starter jedi!? WTF was up with that, swg needed less jedi, not more.
Since then I've played Guild Wars heavily, done several beta tests and trialed EVE, DAoC, EQ2, and DnL. Recently I picked up WoW this summer being rather burned out on GW, and I've found it's filled the niche. Playing on an RPPVP server allows for open pvp, which is the most important thing to me. The population maturity is no worse than any other mmo, although I believe in general the maturity level has gone through the floor since my EQ and early swg days, but w/e that's what the ignore feature is for.
I game less since leaving swg, but that might be my lifestyle these days. I have yet to put in a 16 hour grind session into any game, where that was everyday in EQ and swg. There are new games on the horizon that look exciting. Pirates of the Burning Sea will be out in June, and hopefully Age of Conan as well.
I'm touching on a few different subjects here, but one more thing I would like to put out there. How much longer did swg have before the CU anyway? As much as I loved that game I was pretty burned out at that point. All the glitches and exploits and the total unbalance, image designer upgrades when bounty hunters couldn't hunt, the flaws are to many to list. Even the graphics have become dated, Guild Wars has better visuals, so does WoW. It had limitless potential, but the development team seemed to lack the vision. SWG never worked and it never will. By the time pre-CU gets released, and I'm sure it will be released for no better reason than one last cash grab, will any of us want to play? You know it STILL won't work.
Everyone can talk about WOW being successful because of not having too many bugs, or good game play all sorts of reasons, but there is only truly one main reason why WOW is truly successful. The main reason why WOW is successful is because Blizzard tapped into the casual gamer market with an MMO. Casual gamer market is massive compared to the complex gaming market.
Casual gamers enjoy playing video games, but they do not enjoy or like the idea of wasting their whole day playing a game, most casual gamers have other interests that they enjoy more then playing video games, like sailing or kayaking any number of things, to them the idea of spending 3 or more hours a day playing a video game for a few weeks to get form point A to point B is a waste of time it takes time from other activities and enjoyments in life. The idea of and MMO being able to get from point A to point B in only a matter of a few hours by only having to play 20 or 30 mins a day is far more appealing.
Unfortunately because the market is so huge in that area of the gaming industry, it is the market that most if not all MMO developers are now targeting. I myself am a casual gamer and only played SWG about and hour or less a day, I have other activities I enjoy more, but I like complex things that make you think, which is why I enjoy complex games, but unfortunately I fear the day of complex gaming is drawing to a close. Because of that I feel this whole hate SOE and SWG is simple a waste of time, the reason is simple and very clear, virtually every MMO developer is beginning to drop complex gaming in favor of casual friendly gaming, and for all this hate SOE and SWG, none of that is going to make a bit of difference and save the fate of the complex gaming. In the end is comes down to profits, simple put, as much as anyone hates to hear it or accept it, there is far more money to be made by targeting casual gamers then the complex gaming market, and there is nothing that anyone can do about that. Bring it on down now.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
I've found that the weapons and armor I'm getting from quests in WoW (my highest character is level 13 atm) are slightly better than the crafted ones I can make and only the rare looted one is better than them (though the level 15 armor and weapons I'll be able to make are better). In EQ2, if you can get people together to do the Heritige Quests, you'll have far, far, better equip,emt than crafted or looted.