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pre-CU, CU, and the NGE

 

I know everyone wants to go back to pre-CU, or have pre-CU servers.  I actually liked the CU.  The CU did not kill the game for me.  I actually liked most of the changes they made with the CU, mostly the subtraction of crazy buffs.  A buffed person could never lose to an unbuffed person.

Here is what killed the game for me:

1. The economy was killed.  This is now dead for many reasons.  Looted became better than crafted. Credit sinks all but disappeared. 

2. Jedi as a starting class.  I am all about immersion.  When I fly into a starport and see 7-10 jedi dueling I lose all sense of immersion and the Star Wars feel.  I remember in the first two years of SWG you would hear that hum of the lightsaber every now and then and get chills.  Now you hear it and get annoyed. 

3. No death penalty.  Death should mean something.  If you die, you shouldn't just clone and everything is great. 

4. No decay.  Decay helped the economy.  It made crafters a needed class.  Crafting was one of the best things about this game.  Now crafting is useless to many of those professions.  All decay needed was to be tuned down about 50%, not dropped altogether. 

5. No CL80-90 content. 

6. Lack of promotion.  If SOE had aggressively promoted the original SWG, they'd have more subscriptions.  In over two years I saw one commercial for SWG at 2:30am.  All of my friends are SW fans and never heard of this game. In one month after the NGE I saw dozens of commercials and ads on many webpages. 

I am sick now so I have to stop typing.  I miss the old game so much.

Comments

  • TiganTigan Member Posts: 2

    I agree with you!..

    (But i still dont really understand what pre-CU, CU, NGE is..)

  • scaramooshscaramoosh Member Posts: 3,424

    First 2 years you wudn't hear a Lightsaber?

    By the time the NGE came round there were more Jedi than anyother profession :S Everyone in my Guild had a Jedi and a ALT. Tbh in the NGE the only Jedi i see are Elder Jedi.

    There were even tons of Jedi around when hologrinding and the village came out.

     

    I don't think Starting as a Jedi increased populations, most people now want to do something else like play the game cause they can be Jedi from the start.

    Only thing i hate is i loved having something to work toward (grinding my Jedi) but that got old really fast.

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    Don't click here...no2

  • scaramooshscaramoosh Member Posts: 3,424

    I agree with most of the comments tho lol.

     

    I prefer pre CU over them all, it just needed fixing.

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    Don't click here...no2

  • milton1970milton1970 Member Posts: 347

    It just amazes me at the amount of work that has been put into this game, and it's simply criminal that no-one thought to ensure that all the work would be a cumulative process.

    We mostly all loved pre-cu but knew it needed a bit of work here and there to get it running smoothly.

    I learned to like the CU when it came out but just didn't get why all the effort and hard work had gone into another version of SWG instead of enhancing pre-cu.

    At this rate there will be no game at all very soon. Unless of course they're working hard to bring it to console.

    One thing I've learnt from SOE is that, if it isn't totally broken, then they'll continuallly try to fix it until it's completely screwed.

  • HaukenHauken Member UncommonPosts: 649

    Originally posted by milton1970
    It just amazes me at the amount of work that has been put into this game, and it's simply criminal that no-one thought to ensure that all the work would be a cumulative process. We mostly all loved pre-cu but knew it needed a bit of work here and there to get it running smoothly. I learned to like the CU when it came out but just didn't get why all the effort and hard work had gone into another version of SWG instead of enhancing pre-cu. At this rate there will be no game at all very soon. Unless of course they're working hard to bring it to console. One thing I've learnt from SOE is that, if it isn't totally broken, then they'll continuallly try to fix it until it's completely screwed.
    Just imagine how the game would have been if all the resources spent on the CU and the NGE have been used on the original game. Im pretty sure SWG would have between 500k to a million subs. All it needed was bugfixing, balancing and a steady flow of content.
    They had something that was unique in the MMO industry and scrapped it for the quick and easy. Quick and easy development and moneyimage I'm truly stunned by their stupidity.image


    Hauken Stormchaser
    I want pre-CU back
    Station.com : We got your game
    Yeah?, Well i want it back!!!

  • Wildcat84Wildcat84 Member Posts: 2,304

    Exactly.  And they should have kept adding new systems to the game via expansions.  The next expansions should have been vehicular combat, capital ship battles, etc

    No other MMO could possibly offer that many ways to play.  And they could have done it.  Instead they got obsessed with messing with the core systems and the ground game.  They haven't done jack to the "STAR Wars" part of the game since JTL was released.

    Basically everything done to the game after JTL has been the wrong move.

    Add to this problem the fact that very little content has been added to the game in the last year, especially compared to what was taken away.  SWG never did have a lot of content, the game and the system itself was the content.  Not to mention most of the content that there is broken, boring, and repetitive.

    I used to enjoy trying to survive the Geo Caves, the Warren, the DWB, the Vette... None of those are even challenges anymore.





  • MX13MX13 Member Posts: 2,489



    Originally posted by scaramoosh

    First 2 years you wudn't hear a Lightsaber?
    By the time the NGE came round there were more Jedi than anyother profession :S Everyone in my Guild had a Jedi and a ALT. Tbh in the NGE the only Jedi i see are Elder Jedi.



    That's a symptom of time. Eventually, every player that sicks around gets a Jedi, and no matter what system that would always be the case. The difference is that they were once earned, which did mean something.

    Everyone in your Guild had a Jedi because they worked for it, played for at least 8 months, and you helped eachother get them.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • RekrulRekrul Member Posts: 2,961

    Originally posted by MX13
    Originally posted by scaramoosh
    First 2 years you wudn't hear a Lightsaber? By the time the NGE came round there were more Jedi than anyother profession :S Everyone in my Guild had a Jedi and a ALT. Tbh in the NGE the only Jedi i see are Elder Jedi.

    That's a symptom of time. Eventually, every player that sicks around gets a Jedi, and no matter what system that would always be the case. The difference is that they were once earned, which did mean something.

    Everyone in your Guild had a Jedi because they worked for it, played for at least 8 months, and you helped eachother get them.


    Not entirely true. When CU was put on TC with live server conversions, there was an overwhealming ammount of Jedi running around. Not all were full templates at the time, but the ratio was shocking.

    But old system kept the in check and out of sight. There were those that flashed in plain sight. But they were few. The rest kept this to a minimum level or limited their presence to pvp, which was kept out of sight, mostly around bases or player cities.

    With CU, and better yet, NGE, there was no need to keep a low profile anymore. So the numbers apeared to be larger. But even in pre-cu there were many.

    This is why the old system "worked". It didn't prevent anyone from having a Jedi. But it did keep them out of sight.


  • Wildcat84Wildcat84 Member Posts: 2,304
    Jedi were in some ways weaker in the Pre-CU than they were CU.  They had no armor, and their ability to fight was limited by the force bar (which could not be healed or buffed).  A stacked TKA could give one more than they wanted.




  • broadzillabroadzilla Member Posts: 73

    The CU did cause more jedi because the were easier to get. Especially when they allowed Jedi to group with no visibility. The xp that came in was crazy.

    I unlocked my jedi pre-cu.. during the cu I started to get bored cuz the game was a bit more limiting then pre-cu.. so what did I do to fill my time?.. I grinded out a second jedi for the hell of it.. I made her master powers I knew she would suck but it was something to do since being a weaponsmith just didn't mean as much as it did pre-cu. The grind was much easier and far less rewarding.

    I would have never had a 2nd jedi if not for the cu.

  • MX13MX13 Member Posts: 2,489



    Originally posted by Rekrul



    Originally posted by MX13



    Originally posted by scaramoosh

    First 2 years you wudn't hear a Lightsaber?
    By the time the NGE came round there were more Jedi than anyother profession :S Everyone in my Guild had a Jedi and a ALT. Tbh in the NGE the only Jedi i see are Elder Jedi.


    That's a symptom of time. Eventually, every player that sicks around gets a Jedi, and no matter what system that would always be the case. The difference is that they were once earned, which did mean something.

    Everyone in your Guild had a Jedi because they worked for it, played for at least 8 months, and you helped eachother get them.



    Not entirely true. When CU was put on TC with live server conversions, there was an overwhealming ammount of Jedi running around. Not all were full templates at the time, but the ratio was shocking.

    But old system kept the in check and out of sight. There were those that flashed in plain sight. But they were few. The rest kept this to a minimum level or limited their presence to pvp, which was kept out of sight, mostly around bases or player cities.

    With CU, and better yet, NGE, there was no need to keep a low profile anymore. So the numbers apeared to be larger. But even in pre-cu there were many.

    This is why the old system "worked". It didn't prevent anyone from having a Jedi. But it did keep them out of sight.


    I don't think the old system did work, personally. To be honest, I always felt playing a Jedi in SWG should have been a game within itself, mostly removed from others & with forced RP.

    Jedi should have been able to use their powers at the conclaves, in Master/Padawan pairs, but that's it. Any social contact other than that should have been completely forced RP with HARD handed penalties for show-offs. Beyond that, there should have been a Dark/Light War focused on Jedi, as well as Jedi "mission" content IMO, this would be the only way to keep Jedi in the game, but out of sight & fun. Also, IMO there would have been nothing wrong with adding a Force Planet like Koriban that generated no Vis & allowed Jedi & non-Jedi to openly battle & adventure. Adding Content like that would have greatly reduced the "Overflow" feel of too many Jedi.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • pirrgpirrg Member Posts: 1,443

    Originally posted by zabrakwith
      I know everyone wants to go back to pre-CU, or have pre-CU servers.  I actually liked the CU.  The CU did not kill the game for me.  I actually liked most of the changes they made with the CU, mostly the subtraction of crazy buffs.  A buffed person could never lose to an unbuffed person. Here is what killed the game for me: 1. The economy was killed.  This is now dead for many reasons.  Looted became better than crafted. Credit sinks all but disappeared.
    Untrue. Noone uses looted armour, its garbage with stats attached. Armour crafters are still very much in business and the economy is strong as ever has been. The difference now is that everyone can participate and not only the uber crafters (weapons and clothing loot).
    2. Jedi as a starting class.  I am all about immersion.  When I fly into a starport and see 7-10 jedi dueling I lose all sense of immersion and the Star Wars feel.  I remember in the first two years of SWG you would hear that hum of the lightsaber every now and then and get chills.  Now you hear it and get annoyed.
    I didnt see any noticable change in this area. There were a ton of jedi pre-nge and there are a ton of jedi now. The only difference is that they arent an alpha class anymore which makes pvp way more fun.
    3. No death penalty.  Death should mean something.  If you die, you shouldn't just clone and everything is great.
    Tbh, death never meant anything in swg besides maybe giving entertainers some purpose.
    4. No decay.  Decay helped the economy.  It made crafters a needed class.  Crafting was one of the best things about this game.  Now crafting is useless to many of those professions.  All decay needed was to be tuned down about 50%, not dropped altogether.
    Crafters are still a needed class mate. They are pretty much the only source of high level armour.
    5. No CL80-90 content.
    Mustafar, restuss, dwb, vette, amongst other things. And they are adding a ton of 80-90 content in chapter 4 so just have some patience mate. Its not like swg ever had end game content to begin with.
    6. Lack of promotion.  If SOE had aggressively promoted the original SWG, they'd have more subscriptions.  In over two years I saw one commercial for SWG at 2:30am.  All of my friends are SW fans and never heard of this game. In one month after the NGE I saw dozens of commercials and ads on many webpages.
    Correction, there WAS a lack of promotion, there is a ton of it now like you said.
    I am sick now so I have to stop typing.  I miss the old game so much.


    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • AntariousAntarious Member UncommonPosts: 2,846

    "I know everyone wants to go back to pre-CU, or have pre-CU servers.  I actually liked the CU.  The CU did not kill the game for me.  I actually liked most of the changes they made with the CU, mostly the subtraction of crazy buffs.  A buffed person could never lose to an unbuffed person."

    Well you got part of it there.

    It wasn't the need to eliminate buffs.  It was that there should have been a hard-coded stat cap and regen cap.  Just as there should have been hard-coded limits .. so that defense stackers etc were never a problem.

    Then you have to remember when the added the crap that made combat medic poisons really go over the top.  The fact that no one could actually cure the mind stuff.. so of course combat medics that pvp'd always had it.  I mean a CM could heal mind but it would destroy theirs.

    Ah combat medics could initiate combat from water... no one else could.  They could toss poisons into bases...

    I mean I never even pvp'd but I did try out a cm for a while.. I actually mostly was a BE in SWG.  Then I had a CH to try out the pets I made.

    The other points you made are pretty good as well.

    There used to be an economy.  After the "nefed" mission pay outs.. I went full time into being a resource harvester.  I just made money.. tons of credits selling resources.

    I'd say almost everyone I knew had at least one alt that was Jedi.  I never ground it out as it never interested me.  Even before beta I knew I never wanted to play Jedi.  I will agree with the idea that at least at one time you had to do more than click "create character" to be one.

    I think one of the biggest downfalls for the game was the fact.. we all knew or should have that someday there would be tons of Jedi.  Regardless of system used..  They should have:

    1) either had it in a time line where this made sense.

    2) or done it in the way that UO did regarding Ultima.  As in based in that universe but not on the movies.  UO had all the single player Ultima characters but wasn't based on any one of those games directly.  In that way they wouldn't have had to worry about it "making sense".

    The death penalty they used to have never really bothered me.  The decay wasn't that bad either.. because unlike most mmo's I never had a problem finding a crafter with the stuff I wanted for sale.  I also never had a problem making money in this game.  All around the crafter-combat-entertainer... all worked very well together it was a nice economy and a good way for players to rely on other professions to an extent that wasn't annoying (from my point of view)

    Definitely agree that once you hit CL90 the game really has no content... probably agree with the CL 80 part as well.  Basicly I hit CL90 and go solo mobs that I never thought about pre-cu and its like they are nothing...

    Part of the CU when it came I thought was stated to be because players were soloing high end content with ease... Nothing like mowing down Nightsister Elders now with no down time.. one right after the other... no challenge at all.. well maybe for some of the Iconic professions but not the ones I've played... krayt dragons all that stuff is just a joke now.

    The reason they promoted it so heavy after the NGE... was they were killing the subscriptions.

    But that promotion stuff is exactly what killed say Earth and Beyond... that game was never promoted in the press... and the stupid thing is.. it probably had as many players as SWG does now... when EA pulled the plug.

    Ya it makes me sick to what happened.... tossed in with the crap that Devs spew at us and the if you don't like it /ban brainiacs.  All they do on the forums is piss off more customers and lose them on a daily basis... Which is why I seriously believe no one higher up in the company really realizes what is going on.

    If they did with the overall company profit loss sony has had... you can be some people would be packing their stuff in the SOE offices.

    Anyway... I still haven't found anything to replace it.. even the beta's I'm in are crap.

     

  • mindspatmindspat Member Posts: 1,367



    Originally posted by Wildcat84 
      The next expansions should have been vehicular combat, capital ship battles, etc

    No other MMO could possibly offer that many ways to play.  And they could have done it.  Instead they got obsessed with messing with the core systems and the ground game.  They haven't done jack to the "STAR Wars" part of the game since JTL was released.






    Wrong!!  (in regards to ship-to-ship and capitial ship engagements.  Current development is bringing planet side operations in immediate future.  No words on characters being able to undock and walk around in stations yet other then "We would like to do it after a few other things are finished")

    EVE Online

    Only problem with EVE is it takes a higher degree of focus (ie attention span) and the abillity to read (Nanc MacIntere need not apply) in order to get your feet off the ground.  EVE is currently doing much better then SWG and it's by far the best invisioned and constructed science fiction space themed MMO. 

    You want a true space opera?  Play EVE Online.

    And for the record, you are *not* a ship in EVE.  Your assets are many and you can possess and endless amount of ships.  But you can only fly one at a time.

  • TrubadurenTrubaduren Member Posts: 575
    Indeed, buff sysmem was much better in cu (pre-cu buff system was really retarded)



    I also hade much fun in cu.



    Cu was nice!




    Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

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