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Freelancer-Eve Online-WWiionline.........

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  • JackcoltJackcolt Member UncommonPosts: 2,170

    Originally posted by Cowinspace
    Originally posted by Darkentwo
    Originally posted by Cowinspace
    Originally posted by Darkentwo

     There is a reason that eve does not have joystick support. Network lag makes it almost impossible the point and click is a lot more forgiving of lag than a joystick would be. This is an even bigger problem because of the single shard concept eve follows.
    I have to but in on this point. The  main reason Eve has no joystick support is because your flying miilion ton Frigates/Cruisers/Battleships.

    Its like bitching that an Aircraft Carrier doesn't handle like a speedboat, its completely pointless and just shows you up as an idiot.

      Huh why are you dissin me? I have been playin eve since teh day it was released. I like it teh way it is but the issue of joystick control has been raised before and as I explained, the devs were of the opinion that lag would make it a problem. It might be ok if you were playin on broadband from the UK but people from otehr parts of the world might have issues. Now care to explain why exactly you called me an idiot?

      Oh and in a world with spaceships, how do you know that they don't handle like spaceships. You need an implant to raise your IQ about that of a chimp.

    Sorry, I wasn't meaning to attack you. Moreso I was aiming it at the constant 'we want joystick control' rants.

    And as to the how they would handle question. Well just simply due to pysical forces applied to su ch large objects the only thing capable of manuvering it with out putting unbearable stress on the superstructure would be a navigation computer.

    To Jackcolt, Comercial airliners don't handle like jet fighters. They are for the most part on autopilot. (also they are a lot more stable than fighters which are made inherantly unstable so that they can do all their fancy manuvers).

    Did you even read what I wrote before? I wrote I know they were on auto pilot, and that they don't handle like a F-16, but they still have the option of manual controls.

    Also Eve combat is more about your tactics, setup and group setup. A poorly setup battleship is easy prey for some well organised frigates. 

    This would also be included in a twitch based game.

    And how the ship is rotated means nothing in Eve as each weapon is comprised of a pair of units that each cover a little more than half the visible sky around the ship.

    A skill factor missing in EvE, which should be in twitch based games. If a game followed the laws of inertia, you should in a fighter be able to turn 180* around, while still have have the velocity vector.

    Your reactions and multitasking are just as critical as in twitch, but in different areas. Managing your weapons, reloads, drones, tank (shield/armour/hull), secondary modules (web/scramble/ecm/eccm) maintaining high transfersals, targetting the right enemies, maintaining gang coherance, watching out for reinforcements in local, having some form of escape.

    So what you are saying is:

    Managing your weapons, reloads, drones, tank (shield/armour/hull),
    secondary modules (web/scramble/ecm/eccm) maintaining high
    transfersals, targetting the right enemies, maintaining gang coherance,
    watching out for reinforcements in local, having some form of escape means nothing in twitch based combat.

    ...

    ALL this could be implemented in Twitch, with the added factor of maneuvering and aim.

    And combat may be dynamic, but the participants are not always the same. Think of Eve like naval combat back when dreadnoughts ruled the oceans. Its slow and tactical, with battles taking anything from a few minutes to a few hours. it is not like aerial combat where an engagement is over in seconds or minutes at most.

    Yes combat is somewhat dynamic in EvE, but it could be far more dynamic with the added factor of maneuvering and on the spot decisions.


    All the factors of skill in turn based combat could easily be added in Twitch based, with the added skills of maneuvering, aiming, higher needed multitasking and reactions.

    Think of playing Microsoft Flight Simulator X. You have the Boering 747. You could choose auto pilot. But it's just boring as hell.


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  • MagicStarMagicStar Member Posts: 380
    This is how modern space sim gamers are like.

    They enjoy nothing but flying capital ships as their main player caracter where starfighters and anything smaller are used as another form of ammunition.

    There is also Jumpgate. Graphics are a bit outdated but it does have joystick support to it, and newb friendly. Click on fan site for more info(the website is also a bit outdated thanks to the military patch). This is the game that has the best satasfied flight engine out of not just any mmo but any other games out there. I stopped playing it because you can't pad your skill stats unless if your enlisted to your faction military. More programming added to that mmo pretty much killed players freedom.

    Vendetta online exists too but not newbie friendly even in their pay to play status.



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