I was there to jump into Catskills when they first brought it up... man those were the days. The people who whine about losing their stuff when they got pkd are the same people who whine in every other game and cause the devs to smurf and ultimately ruin games. There were crappy things about UO too of course - do you remember when they first introduced snow? omg that sucked... and there would be HUGE lags and down times... but it was so addicting when it worked - which it did pretty much after a while...
The whole point of it was that it was exciting to be in the world - literally - heart-pumping excitment - you could loose all your stuff and have to run miles to res - explosion explosion ebolt OooOOoOoooo oOoO.
Now I play WOW. I like WOW - alot.
If you play on the pvp or rppvp servers you can still get a small taste of the excitment that was often there in UO - run about in the contested zones... I don't like the fact that you don't lose your gear but since WOW makes getting it so hard I guess it makes sense...
The very first time you play wow and have your first encounter with the enemy you will get a small taste of what UO was - most of the time...
ou play wow and have your first encounter with the enemy you will get a small taste of what UO was - most of the time...
LOL thats a good one.
The first time I encountered an "enemy" I was level 10 and he was level 60, it didnt remind me of UO at all haha.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
i dont know if any of you still play UO, but i accually tryed to install AoS today, and play on a freeshard, threw UO:G, but was unsuccesfull..
funny i came upon this post, because when i heard that little UO theme song, i got goosebumps...
UO will never be what it once was.
I never played UO, PRE p16, i started playing when there was trammel, i accually enjoyed the items, and artifacts.. and most of all what i enjoyed was the PKing///
I played napa valley, i had a mage.. i remember one day i was searching The Lost Lands, for a champion spawn to crash..
i was up @ that desert place, and baracoon had just died.. there was 3 people running it. i snuck in, and killed one of the people, quickly looted 2 powerscrolls, 120 magery, 120 eval int, this was my favorite memory in UO =
i just recently quit playing WoW, and i talk to friend about WoW, and how much better UO was.. and there like, OHH IT WAS 2D.. IT WAS LAME.. they will never understand =
I agree with the original poster as well. I remember getting in the the alpha testing of it and the sheer feeling of playing together with so many people. To some extent the feeling was reinforced because it was all so new! I continued into beta and played a good while after release. I have a love/hate relation to the fact that you lost gear when you died but as pointed out earlier in the thread you didnt work that hard to aquire what you had in your inventory, well I remember this one time where I really HAD worked hard mining the whole night just to be ganked by some red running by me and then running across the continent in your robes throbbing with anger but also a small light of hope that the red had left some of your hard earned ores and ofcourse they never did, lol:) For me UO lost its fun when all of a sudden there were allmost no space left at all for nature, just houses all over the place, the world just lost its magic to me.
I think a big issue in lets say WOW is the item aquiring process, they basically force everyone to grind hours on end for items either in instances or through pvp and its all simple math, they want you to be forced to spend hours getting what you want since they are charging by the time you play. They do not have any trust in the players that they given the power will create the content/fun themselves. I am one of those who took up WOW from the start and there are alot of basic flaws that Im just astonished arent implemented, like how you all end up looking exactly alike and how crafting is totally worthless because they dont want players to be able to support other players with gear allowing them to skip out on the time consuming content put in there in the first place..
oh boy... I'm still waiting for that special game.
long live The Fuckheads and down with Lady Whisper AKA The Hundred Ham Monster
Oh man, I just stopped in to see what was up with UO these days and you guys have brought a tear to my eye. I am an old UO player from Lake Superior. I too have tried other games since leaving UO (DOAC, WOW, CoH) but nothing has come close to what UO once was. With UO being one of the first mmorpgs, you would expect the new ones to take pointers from UO and just keep getting better. Unfortunately, mmorpgs have been all downhill since UO. It seems that there are so many old UO players out there that are looking for something similar and not able to find it. I tried pvp servers on other games thinking that they would at least come close, but they do not. They are just too unballanced due to things like level-based toons, class specific skills, and abilities and gear acheived through pve grind. A person with a job and family just cannot play on the same level as those without.
And UO really was so much more than games are today. It was virtual world with an economy. For example, there was a limitted amount of property in the game that gave the property a real value. People were paying real money for property in game. You could work your butt of mining or lumberjacking or whatever, and someone could come along and take it from you in a second. But the skill-based play allowed you get the skills needed, like hiding or magery for recall, to avoid those pks. But you really had to be on your toes. That is something that no other game has ever offerred.
Just the other day I was reading some forums on DAOC and someone brought up UO and no one knew what the hell it was. I agree that gamers today will never get it. I guess that when we all get old we can sit on the porch and tell our grandchildren stories about how easy they have it and that when we there their age, we could mine all day long just to have some pk come along and take everything that we worked for. One thing about trammel... I suppose it saved my marraige.
Well the UO you are talking about died around the release of Age of Shadows. Devs seem to think they must introduce more and more fancy items to keep subscribers, but don't realize that when they make huge game disturbing changes, they remove alot of incentive to play.
Age of Shadows was the last straw for me. The UO of today is a faint shadow of the rich gaming experience it offered in the past.
And UO really was so much more than games are today. It was virtual world with an economy. For example, there was a limitted amount of property in the game that gave the property a real value. People were paying real money for property in game. You could work your butt of mining or lumberjacking or whatever, and someone could come along and take it from you in a second. But the skill-based play allowed you get the skills needed, like hiding or magery for recall, to avoid those pks. But you really had to be on your toes. That is something that no other game has ever offerred.
Actually, Imissuo mentioned the economy, property values, and lumberjacks and miners having to compete. The first expansion, the one that changed those things most drastically over the life of the game was the Renaissance expasion or Trammel.
Age of Shadows was just another Trammel-type expasion that made the game even worse by, again, releasing another housing area that the population could not support and copying other game designs increasing it's direct competition; making it an item based game rather than a skill based game.
I played UO for about 6 yrs - 99 to 05, so I definitely know what you mean. Out of every mmo I've played, UO has (or had) the best pvp out of any of them.. by far.
I hate how in newer games you can't steal from other players. It was fun as hell back the the day stealing from people that were at Brit bank. Or making a fighter thief and stealing someone's weapon and healing supplies.
Alas, UO has been ruined by EA. The PVP is still good, but not even close as it was in say 2000. It is all about what items you have, instead of player skill. And now with item insurance, there isn't any real point to PKing people.. and thieves are basically useless.
It is still a good game. I mean if it wasn't, it wouldn't still have subscribers. Just nothing close to what it was.
For all you old school UO players, I recommend taking a good look at Pirates of the Burning Sea. It is a totally different playstyle than uo, but it sounds like it may have what it takes to become one of those forever remembered games like uo. Economy wise, and pvp wise. There are many similarities to the UO that we like to remember.
I played UO from beta and 5 years straight after that, popping in once in a while in the next 3 years. Out of all my UO memories by far my favorite were from the beginning. Before 7X mages, before power hour and before anyone had a clue what they were doing. The game was pure chaos and MY GOD was it fun. Within 2 days of being in UO as a thief I found a group of reds to group up with in minoc spawn. While they chased people down id steal their recall regs and bolts/arrows. We'd share the loot and it got me started on the road to being a pk/pvper/thief. That alone showed the freedom the game had, even from the very start. You didnt have to be a "level 60" or top tier to enjoy the game, you just had to have personality and an idea of what you wanted to do. The community ran the game and soon we had the shadowclan orcs as the biggest guild on the server, running a completely roleplaying group of orcs. No other game has shown even a slight inkling of that much freedom and control.
Then to top it off they had all the things that make an rpg an rpg. You didnt have to fight, u could become rich and famous by making your own city/shopping area. You could treasure hunt all day. Hell you could sit at brittania bank just talking to people and have a great time because there was sure to be flagged criminals walking in once in a while to attack.
Then it came down to pvp. NOT LEVEL BASED. The only game to really pull off a mmorpg that was completely skill based. Proof of this is in the 7X era when every1 had the same exact skills and items yet some people stood above others and shined to be the best of the best. It was consistant too.
I can really go on and on because old UO to me was the epitome of good gaming. Trammel, special attack, and all those shiny and weird items and mounts truely ruined the game.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
The Good Ol' Glory Days of UO. Now that is a game that set it all up! Boy do i remember hearing the first time someone saying if you hear "Corp Por" run like hell and I never knew what they meant until I was a ghost trying to get a rezz. You never was really bored because it was just so fun like hanging in the graveyard talking to friends. How awesome thieving was before Trammel. I remember sitting outside of someone's house hidden and running inside once a person opens the door, killing the person and stealing the key and looting everything!! Or how I was stupid enough to believe someone found a spot to put my 2 story house then I recall to the spot, get paralized, stolen, they wave and say thank you or something and recall out. Or how you use could go gank miners just for the fun of it. LOL I even remember just going up to people, hitting them, and seeing if I could run away and not get killed. Also being able to start off in one direction and have no clue where your going or going to end up and finding new places like Wind. Or being a GM tamer and sending your ice wyrms after people Or finally finding a spot to put a log cabin on that ice continent. Thats the good ol' days!
Okay, I surf this forum; well.... pretty much daily. I am SHOPPING, as it seems many of you are for a great mmorpg to join. Really I have only played one mmorpg; Ultima Online; with exception of a short involvement in EQ. I Have played for 9 years with about 3-4 stints of not playing for periods of months to as much as a year. The longest period I stopped playing was when they split the Ultima world up into Felucca(free for All PVP as it seems its called) and Trammel, for about a year.
In the beginning, (I love being able to start a story off with that!) I had trodded the very hard road to the aquirement of a house. The house was very small, 8x8 for your UO'ers. I was on the, and still am I suppose, Great Lakes shard. My house was located just North of shame, again, for the UO'ers(its a dungeon). I aquired my house with the help of a good friend(Kyax Kilcannon, you out there man!?!) that I met in the area. (he had a house nearby and hunted in the area frequently as I did). He helped me with the funds of the house; hmm roughly 45k gold, seemed like a huge amount to me at the time. I do remember thinking he was crazy to give me 20k to get this house. It was very early in the game, I couldn't really tell you exactly when I started the game, however, I assure you it was in the very early stages of Ultima.
After a while (a while is still before they separated the land to fellucca and Trammel, or pvp & non-pvp facets) I was established and could take care of myself; most of the time. I say most of the time because, one always died occasionally by a monster, sometimes by a RED(as we called them); even if you were a very good player. I also say player because pvp'r is a misnomer. I pvp'd but I didn't usually seek it out. Many occasions I would go to my hunting areas and be jumped by a red trying to kill me when my health was low. I would usually try to evade and recall out of the area and come back and kick his butt, if I could. If I couldn't then I'd call in(ICQ) some of my buds to help me. I would win sometimes, we'd win sometimes and the red or reds would win sometimes. There were also areas where the gangs of reds would be(Wrong, Shame, Destard; these are dungeon names BTW). One would avoid or bypass these areas if they could unless you had a large group, usually 3-8 or more, with you (one time in Shame me and 6 others fought this guy who killed all of us. this was before utility programs and all that crap; which I will add also helped kill the balance of the game).
I got established with the help of my friends, mostly from around the area of my house, since I saw them most. We ( about 8-10 of us in the area) started a shop in one of the houses that one of the guys owned. It was a great shop I made more money off the shop than anything else. I would sell Magic armor, Magic items, and other misc. stuff. Magic Items were at a premium because if you died by a Red or monster then you lost your stuff if you couldn't get to your body (I'm not talking 3 hours but 15 minutes or so !!). That usually wasn't bad because most of the gear, as you call it these days, was basic stuff. You only hunted by yourself in the best basic stuff because you didnt want to lose your prized treasures! You only got in your real good stuff with a large group or a wedding! This I believe made for a vibrant economy! After all you don't wear your 5 carat diamond ear ring to the mall do you? Even in real life?
I have some great memories! One was when a Red(BAD or EVIL) guild recognized our shop as making really good money. They came to us, or left us a message, and said that they would "protect" our shop for a small weekly sum. We could of paid the sum and they would of really protected the area against other reds and other thieves; but besides it being against our fundemental beliefs of a free economy it would be far more fun to decline their offer! , at least for now. We fought them off for soo long but it was sooooo much fun I can't tell you how much fun it was! They'd camp out at our houses. I would get an urgent ICQ from CHEESWIZ- - - My house is under attack!!!! -- -- -- I would recall back to My house, just north of his, I look just north of my house to see a gate with 3 of our other neighbors pouring out to help and heed the call! and the Battle insude!! we won some we lost some but it was a blast none the less.
I continued to play after the trammel, fellucca facet split but it was NEVER the same. I also noticed that it seemed that EAOrgin, whomever it was, was desparate and just started adding crap to mimic what was coming out at the time and still does! I left UO, as I said earlier, and went to EQ. I didn't like EQ; why? well prolly cause I didn't give it enough time but I reallly! didnt like not having a house! I loved having my own place! It was super cool. I think that EA obviously picked up on this because there home desigining is quite incredible. I would say better than any other mmorpg but I've never really played another mmorpg other than EQ, for about 6 months.
I should also say that Ultima still has a shard that applies the old law of Ultima , for the most part . It is called SIEGE PERILOUS. I find it amusing that others do not mention this shard to everyone else on these boards, I think I've seen one person mention it here. It makes me think that most people, even people talking about the old UO days, don't know what they are talking about
Now, The things I've mentioned that I enjoyed about Ultima has to do with THE EXPERIENCE, Diversity, pvp(I don't like PVP but love kicking a PVP'r ass; does that make me a pvp'r? i do not think so), Balance and to a smaller or larger part possesions; (NOT) stats, levels, gold or NUMBers. I also think that any possession should have a chance, even if it is in the slightest chance, of being, "lost", "looted", "wear out", "break" , "rust", "degrade" , what ever you want to call it; it needs to happen! If it doesnt economy goes to crap! The best economy in UO was when there was degradation, looting, lost and wearing out and there wasn't a FIX for 4 out of 4 of these aspects.
The FiX part of the equation should always be LESS than the BreaK otherwise you have a broken economy!
Okay if you read this entire thing then your the person I want to game with!
A gaming Company wants a loyal contributor to their good game and I am the type of person you want in your community... all I ask is to give me the enviroment!
Comments
I was there to jump into Catskills when they first brought it up... man those were the days. The people who whine about losing their stuff when they got pkd are the same people who whine in every other game and cause the devs to smurf and ultimately ruin games. There were crappy things about UO too of course - do you remember when they first introduced snow? omg that sucked... and there would be HUGE lags and down times... but it was so addicting when it worked - which it did pretty much after a while...
The whole point of it was that it was exciting to be in the world - literally - heart-pumping excitment - you could loose all your stuff and have to run miles to res - explosion explosion ebolt OooOOoOoooo oOoO.
Now I play WOW. I like WOW - alot.
If you play on the pvp or rppvp servers you can still get a small taste of the excitment that was often there in UO - run about in the contested zones... I don't like the fact that you don't lose your gear but since WOW makes getting it so hard I guess it makes sense...
The very first time you play wow and have your first encounter with the enemy you will get a small taste of what UO was - most of the time...
The first time I encountered an "enemy" I was level 10 and he was level 60, it didnt remind me of UO at all haha.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
i dont know if any of you still play UO, but i accually tryed to install AoS today, and play on a freeshard, threw UO:G, but was unsuccesfull..
funny i came upon this post, because when i heard that little UO theme song, i got goosebumps...
UO will never be what it once was.
I never played UO, PRE p16, i started playing when there was trammel, i accually enjoyed the items, and artifacts.. and most of all what i enjoyed was the PKing///
I played napa valley, i had a mage.. i remember one day i was searching The Lost Lands, for a champion spawn to crash..
i was up @ that desert place, and baracoon had just died.. there was 3 people running it. i snuck in, and killed one of the people, quickly looted 2 powerscrolls, 120 magery, 120 eval int, this was my favorite memory in UO =
i just recently quit playing WoW, and i talk to friend about WoW, and how much better UO was.. and there like, OHH IT WAS 2D.. IT WAS LAME.. they will never understand =
long live Ultima Online!
I think a big issue in lets say WOW is the item aquiring process, they basically force everyone to grind hours on end for items either in instances or through pvp and its all simple math, they want you to be forced to spend hours getting what you want since they are charging by the time you play. They do not have any trust in the players that they given the power will create the content/fun themselves. I am one of those who took up WOW from the start and there are alot of basic flaws that Im just astonished arent implemented, like how you all end up looking exactly alike and how crafting is totally worthless because they dont want players to be able to support other players with gear allowing them to skip out on the time consuming content put in there in the first place..
oh boy... I'm still waiting for that special game.
long live The Fuckheads and down with Lady Whisper AKA The Hundred Ham Monster
Oh man, I just stopped in to see what was up with UO these days and you guys have brought a tear to my eye. I am an old UO player from Lake Superior. I too have tried other games since leaving UO (DOAC, WOW, CoH) but nothing has come close to what UO once was. With UO being one of the first mmorpgs, you would expect the new ones to take pointers from UO and just keep getting better. Unfortunately, mmorpgs have been all downhill since UO. It seems that there are so many old UO players out there that are looking for something similar and not able to find it. I tried pvp servers on other games thinking that they would at least come close, but they do not. They are just too unballanced due to things like level-based toons, class specific skills, and abilities and gear acheived through pve grind. A person with a job and family just cannot play on the same level as those without.
And UO really was so much more than games are today. It was virtual world with an economy. For example, there was a limitted amount of property in the game that gave the property a real value. People were paying real money for property in game. You could work your butt of mining or lumberjacking or whatever, and someone could come along and take it from you in a second. But the skill-based play allowed you get the skills needed, like hiding or magery for recall, to avoid those pks. But you really had to be on your toes. That is something that no other game has ever offerred.
Just the other day I was reading some forums on DAOC and someone brought up UO and no one knew what the hell it was. I agree that gamers today will never get it. I guess that when we all get old we can sit on the porch and tell our grandchildren stories about how easy they have it and that when we there their age, we could mine all day long just to have some pk come along and take everything that we worked for. One thing about trammel... I suppose it saved my marraige.
Well the UO you are talking about died around the release of Age of Shadows. Devs seem to think they must introduce more and more fancy items to keep subscribers, but don't realize that when they make huge game disturbing changes, they remove alot of incentive to play.
Age of Shadows was the last straw for me. The UO of today is a faint shadow of the rich gaming experience it offered in the past.
Actually, Imissuo mentioned the economy, property values, and lumberjacks and miners having to compete. The first expansion, the one that changed those things most drastically over the life of the game was the Renaissance expasion or Trammel.
Age of Shadows was just another Trammel-type expasion that made the game even worse by, again, releasing another housing area that the population could not support and copying other game designs increasing it's direct competition; making it an item based game rather than a skill based game.
I hate how in newer games you can't steal from other players. It was fun as hell back the the day stealing from people that were at Brit bank. Or making a fighter thief and stealing someone's weapon and healing supplies.
Alas, UO has been ruined by EA. The PVP is still good, but not even close as it was in say 2000. It is all about what items you have, instead of player skill. And now with item insurance, there isn't any real point to PKing people.. and thieves are basically useless.
It is still a good game. I mean if it wasn't, it wouldn't still have subscribers. Just nothing close to what it was.
For all you old school UO players, I recommend taking a good look at Pirates of the Burning Sea. It is a totally different playstyle than uo, but it sounds like it may have what it takes to become one of those forever remembered games like uo. Economy wise, and pvp wise. There are many similarities to the UO that we like to remember.
I played UO from beta and 5 years straight after that, popping in once in a while in the next 3 years. Out of all my UO memories by far my favorite were from the beginning. Before 7X mages, before power hour and before anyone had a clue what they were doing. The game was pure chaos and MY GOD was it fun. Within 2 days of being in UO as a thief I found a group of reds to group up with in minoc spawn. While they chased people down id steal their recall regs and bolts/arrows. We'd share the loot and it got me started on the road to being a pk/pvper/thief. That alone showed the freedom the game had, even from the very start. You didnt have to be a "level 60" or top tier to enjoy the game, you just had to have personality and an idea of what you wanted to do. The community ran the game and soon we had the shadowclan orcs as the biggest guild on the server, running a completely roleplaying group of orcs. No other game has shown even a slight inkling of that much freedom and control.
Then to top it off they had all the things that make an rpg an rpg. You didnt have to fight, u could become rich and famous by making your own city/shopping area. You could treasure hunt all day. Hell you could sit at brittania bank just talking to people and have a great time because there was sure to be flagged criminals walking in once in a while to attack.
Then it came down to pvp. NOT LEVEL BASED. The only game to really pull off a mmorpg that was completely skill based. Proof of this is in the 7X era when every1 had the same exact skills and items yet some people stood above others and shined to be the best of the best. It was consistant too.
I can really go on and on because old UO to me was the epitome of good gaming. Trammel, special attack, and all those shiny and weird items and mounts truely ruined the game.
all i have to say is, "dread lords"
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Doo noo dee noo dee noo dee noo da dee noo dee noo dee noo...
Geez, just thinking about it gives me goosebumps...
Radix Malorum Est Cupiditas
Okay, I surf this forum; well.... pretty much daily. I am SHOPPING, as it seems many of you are for a great mmorpg to join. Really I have only played one mmorpg; Ultima Online; with exception of a short involvement in EQ. I Have played for 9 years with about 3-4 stints of not playing for periods of months to as much as a year. The longest period I stopped playing was when they split the Ultima world up into Felucca(free for All PVP as it seems its called) and Trammel, for about a year.
In the beginning, (I love being able to start a story off with that!) I had trodded the very hard road to the aquirement of a house. The house was very small, 8x8 for your UO'ers. I was on the, and still am I suppose, Great Lakes shard. My house was located just North of shame, again, for the UO'ers(its a dungeon). I aquired my house with the help of a good friend(Kyax Kilcannon, you out there man!?!) that I met in the area. (he had a house nearby and hunted in the area frequently as I did). He helped me with the funds of the house; hmm roughly 45k gold, seemed like a huge amount to me at the time. I do remember thinking he was crazy to give me 20k to get this house. It was very early in the game, I couldn't really tell you exactly when I started the game, however, I assure you it was in the very early stages of Ultima.
After a while (a while is still before they separated the land to fellucca and Trammel, or pvp & non-pvp facets) I was established and could take care of myself; most of the time. I say most of the time because, one always died occasionally by a monster, sometimes by a RED(as we called them); even if you were a very good player. I also say player because pvp'r is a misnomer. I pvp'd but I didn't usually seek it out. Many occasions I would go to my hunting areas and be jumped by a red trying to kill me when my health was low. I would usually try to evade and recall out of the area and come back and kick his butt, if I could. If I couldn't then I'd call in(ICQ) some of my buds to help me. I would win sometimes, we'd win sometimes and the red or reds would win sometimes. There were also areas where the gangs of reds would be(Wrong, Shame, Destard; these are dungeon names BTW). One would avoid or bypass these areas if they could unless you had a large group, usually 3-8 or more, with you (one time in Shame me and 6 others fought this guy who killed all of us. this was before utility programs and all that crap; which I will add also helped kill the balance of the game).
I got established with the help of my friends, mostly from around the area of my house, since I saw them most. We ( about 8-10 of us in the area) started a shop in one of the houses that one of the guys owned. It was a great shop I made more money off the shop than anything else. I would sell Magic armor, Magic items, and other misc. stuff. Magic Items were at a premium because if you died by a Red or monster then you lost your stuff if you couldn't get to your body (I'm not talking 3 hours but 15 minutes or so !!). That usually wasn't bad because most of the gear, as you call it these days, was basic stuff. You only hunted by yourself in the best basic stuff because you didnt want to lose your prized treasures! You only got in your real good stuff with a large group or a wedding! This I believe made for a vibrant economy! After all you don't wear your 5 carat diamond ear ring to the mall do you? Even in real life?
I have some great memories! One was when a Red(BAD or EVIL) guild recognized our shop as making really good money. They came to us, or left us a message, and said that they would "protect" our shop for a small weekly sum. We could of paid the sum and they would of really protected the area against other reds and other thieves; but besides it being against our fundemental beliefs of a free economy it would be far more fun to decline their offer! , at least for now. We fought them off for soo long but it was sooooo much fun I can't tell you how much fun it was! They'd camp out at our houses. I would get an urgent ICQ from CHEESWIZ- - - My house is under attack!!!! -- -- -- I would recall back to My house, just north of his, I look just north of my house to see a gate with 3 of our other neighbors pouring out to help and heed the call! and the Battle insude!! we won some we lost some but it was a blast none the less.
I continued to play after the trammel, fellucca facet split but it was NEVER the same. I also noticed that it seemed that EAOrgin, whomever it was, was desparate and just started adding crap to mimic what was coming out at the time and still does! I left UO, as I said earlier, and went to EQ. I didn't like EQ; why? well prolly cause I didn't give it enough time but I reallly! didnt like not having a house! I loved having my own place! It was super cool. I think that EA obviously picked up on this because there home desigining is quite incredible. I would say better than any other mmorpg but I've never really played another mmorpg other than EQ, for about 6 months.
I should also say that Ultima still has a shard that applies the old law of Ultima , for the most part . It is called SIEGE PERILOUS. I find it amusing that others do not mention this shard to everyone else on these boards, I think I've seen one person mention it here. It makes me think that most people, even people talking about the old UO days, don't know what they are talking about
Now, The things I've mentioned that I enjoyed about Ultima has to do with THE EXPERIENCE, Diversity, pvp(I don't like PVP but love kicking a PVP'r ass; does that make me a pvp'r? i do not think so), Balance and to a smaller or larger part possesions; (NOT) stats, levels, gold or NUMBers. I also think that any possession should have a chance, even if it is in the slightest chance, of being, "lost", "looted", "wear out", "break" , "rust", "degrade" , what ever you want to call it; it needs to happen! If it doesnt economy goes to crap! The best economy in UO was when there was degradation, looting, lost and wearing out and there wasn't a FIX for 4 out of 4 of these aspects.
The FiX part of the equation should always be LESS than the BreaK otherwise you have a broken economy!
Okay if you read this entire thing then your the person I want to game with!
A gaming Company wants a loyal contributor to their good game and I am the type of person you want in your community... all I ask is to give me the enviroment!
Satyr (Palon in UO)
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