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Over the past year or two, I had suggested changes to EQ2, some of which got in. Not that they looked at my posts of suggested changes (but maybe they did along with others), but things such as ditching the branching class system got in.
EQ2 however, still needs work. Some of the things I think they could do to get this game off the ground is as follows:
1) Ditch the H.O. wheel. This is a needless abstraction. Simply put the mechanics of extra damage into critical melee and spell hits. Individualize achievements rather than have this group thing which is pretty much like "everyone put their hands on the glowing buttons thing".
2) Condense abilities. Get rid of redudant abilities. Rogues do not need multiple back attack and flank attack abilities. Whittle it down to one for such an attack. Period. As the game stands, there are many confusing redundant abilities.
3) Parcel new abilities out in even-numbered levels. At least once every two (and maybe even four) levels. Make most abilities learnable only by revisting trainers in cities. Give players a reason to return to cities and something to look forward to every few levels. At present, earning a ability at say level 15.7 is just strange.
4) Adopt WOW's auction house system.
5) Ditch instanced housing. Have taverns or special non-instanced palaces in which players can log out with the reward of increased experience bonuses upon relogging the next day. (Just like WOW) Also, this gets players to congregate.
6) Condense the classes further. We don't need Bandits and Swashbucklers; "Rogue" will do just fine. Same with "Troubadours" and "Dirges"; "Bard" can be one class and is a great class name at that. All these extra class names presently in the game are a leftover to the forced branching system that was abandoned.
7) Get rid of spell-like affects present with ordinary combat abilities. (i.e., flaming sword attacks, etc... Unless you really have a flaming magical sword).
8) Have possible resets to racial ability selections. Maybe it should be costly or difficult, but at least possible. Bottom liine: no choice should permanently gimp a character.
9) Reset the animations so that characters face squarely forward. This nonsense about characters keeping one foot forward at a 45 degree angle may be truer to real life, but it is confusing to players and I found myself always checking to see if I was forward facing during the game.
10) Thin out the number of frivolous quests. Have a few newbie quests, but have major quests at the mid to high levels. No one wants to reroll a new character and think, "well, to advance most quickly, I must run through this laundry list of frivolous quests yet again".
Comments
some of ur suggestions i agree with, some i dont. but im curious to see how many ppl think that some of these changes should b implemented. so heres a poll:
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All of the above I disagree with 100%.
Not all of the backstab abilities do the same. Some skills seems similar if all you do is look at the damage but often times they have secondary effects such as debuffs or daze or stun.
The biggest one I hated was WoW AH. It's horrible compared to EQ2. While it's functions in WoW I really hate it. I can't put something up and leave it up for a few days or weeks. You have to keep putting it up for sale repeatedly and losing money each time you do.
Removing housing???? Are you crazy? If you don't like it don't have to use it. It doesn't affect anyone at all except for those folks who like to sell items out of their own house and most of those folks have pretty nice looking houses.
Class diversity is a good thing, something WoW seriously lacks. Once you've played the few classes there is nothing else to do. I have played Shaman's (defiler), Clerics (Templar) and Druid's (Fury) to 70 and I enjoyed them all. You want to just mesh them all together? No thanks! And I haven't even had the chance to try out the good shaman or the evil cleric.
More quests is good. Frivolous to you is not to others.
http://www.greycouncil.org/
1. I could care less about.
2. I like the abilities as they are. No problem with them.
3. Why do you care? It's not a big deal.
4. Hate WoW. Disagree with you vehemently.
5. I like the instanced housing. Why are you going back to your house? I never go there unless I happen to feel like it. It exists but the only reason I have it is so that there are more slots on the auction house list for me to sell stuff.
6. Disagree. I like them as they are.
7. I kind of like the flash.
8. Maybe. The only thing you've said that I'd think about, even if I'm only so so on it.
9. Meh. Don't worry about it so much.
10. I don't have a problem with the quests. In fact, I've been having fun.
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Don't click here...no2
This is a Joke... It's not that hard to read and figure out that those changes would make it exactly like WoW's structure with different graphics.
Come on now. Wake up
As a preface I've only been playing for a month or so...but..
1. H.O. makes combat a little more interesting based on what classes you are grouped with.
As is, it isnt necessary to play and group well, so don't use it.
2. The difference in abilities, no matter how miniscule, make getting new skills interesting.
3. No Comment.
4. Although the broker could use a little work, it is just as good as or better than WoWs.
5. Instanced housing makes the game more personalized and allows you to have a place
you call your own. If you don't like it, don't use it.
6. I've played most of the classes, albeit at low levels. Even at low levels they are noticably
different. A warden definitely isnt a fury, a swashbuckler isnt a brigand.
7. Anything to break the monotony of a combat system should stay.
8. Resets should only be allowed in major updates. Allowing resets takes the forethought
out of selection and allows for abuses via specific usage builds.
9. Also never experienced.
10. Frivolous quests are only frivolous to those that just want to level and get it done.
Although I do think they should make more important quests stand out more.
I see an overall leaning towards forcing/facilitating players to mingle in set areas. If players
wanted to mingle they just need to pick a spot and show up there. If you want to see players
standing about, but not mingling, hang out at the docks
Read what the OP wrote as suggestions, read what I said. I didn't not say EQ2 is like wow in any way shape or form. <shakes head>
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Currently playing: Rift
former player of: DAoC, Everquest 2, Guild Wars, SWG (pre-NGE), WoW, Warhammer online, LotR:O
1) I like the HO wheel, but it was made idiot proof shortly after launch. It used to be a skill of timing and perception to make a herioc opertunity, now its just wait your till your icon flashes and take as long as ya need to hit the button more or less. If they went back to the old way where it took extreme timing and a fair knoweledge of the system i think it would be interesting again.
2) Eq2 really gives that arcade feeling of playstyle with all the button mashing. I think it would be alright to make people have to use so many abilities while in groups. In an mmo you want people talking while in groups to build friendships and what not. If they are too busy mashing buttons constantly you take away from the social aspect of the game.
3) I dont really care for this change. As you level in a game resist checks change, mobs get more hp, yada yada, when you are a dps class and a caster, waiting 5 levels for your next spells really bite when the spells you have were designed for the mobs of the previous 5 levels to begin with.
4) I could see this as useful to eq2 and 1. This would keep people out the global chats trying to get the max amount of plat for what ever they are selling. It would keep spam at a lower level and give players that are employed a chance to bid on items that the unemployed usually get first thing in the morning.
5) Na this makes players walk back from where they were. You dont want players to congregrate in large numbers in eq2, the lag would be unbearible.
6) Yep i agree with this, too many of the same classes in eq2. It waste the devs time trying to make similiar classes distinct. Just make it one class and get one to better things.
7) Everquest has always been about the eye candy, its thier trademark i guess over other games. if you dont like it slide the particle option to 0 or in eq1 /showspell off i think it is.
8) THe idea behind racial abilities is that no matter what you pick your not gimped, one shouldnt depend on them in the first place. THink of some races who do not get + hp % ability, is that entire race gimp now? If any thing this is maybe the only thing that a player can diff themselves from others. But no worries any big revamp and you get to rechoose em all again.
9) You have complete control of the camera. Im not really understanding the issue here as i have not encountered it.
10) No one wants to run through a long list of boring quest in the high levels either. In all mmos i play i take my time through them, i like having options all through out the game. I can tell you right now all quest are frivilous in eq2, best stuff is dropped in this game so if your in a hurry. Grind to 70, join a raid guild, in two months you b3 teh uba !!
Lots of people suggested changes to eq2, sure some made it in and some didnt. I think they are in a phase now though to cut there loses and move on to the net project.
YER a nut lol, btw vetrilo is free i think, we use it in order of storms, it helps to comunicte better than typing, and i wouldnt be surprised that if in the future that groups and raids wont be equiped with and in group/in raid voice built in as with ddo did. I love quests btw, so you cant say no one, i am at least one person whom likes and looks forward to quests. I dont grind much unless im helping someone via mentoring if they want to grind, thats about it
playing eq2 and two worlds
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Did some one really have to say it?
No, no one had to say it, but you did. So you wanted to say it, becuase you believe it is true. I dont think you even know the definition of a troll. A troll is not someone who offers their conflicting viewpoints " on topic " its usually someone who offers nothing to the discussion at hand and harrasses those who do stay on topic.
You are trolling, you have for several post. If you do not like someones opinion then counteract it inteligently or give examples of why you feel differently instead of Yelling TROLL !!! or finding some other assinine bandwagoning term to use.
You still have yet to give a detailed example of why you like eq2 yet you march on attacking me, just attacking me, with your libel remarks. DO you have anything to say in defense of your viewpoints or is " EQ2 R0x0rs !!! " your only testimonial, oh and yes the pretty art.
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Your name Kendricke on the official forums?
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When i want a seamless world full of non unique classes and non player housing i play wow, keep this crap away from eq2 i like eq2 the way it is, and i like wow the way it is, but dont make them both the same game. I like instance housing personally, this gives me a break on the broker fee if there home and also it enhances my gaming experience as there not outside in groups fighting for bandwidth in the same zones if there selling stuff, and i like decorating my house with the rewards i get for completing quests.
I have a reforming stone that lets me reset all my racial abilities.
playing eq2 and two worlds
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