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One more tweak to EQ2

Billius8Billius8 Member Posts: 574

Over the past year or two, I had suggested changes to EQ2, some of which got in.  Not that they looked at my posts of suggested changes (but maybe they did along with others), but things such as ditching the branching class system got in.

EQ2 however, still needs work.  Some of the things I think they could do to get this game off the ground is as follows:

1)  Ditch the H.O. wheel.  This is a needless abstraction.  Simply put the mechanics of extra damage into critical melee and spell hits.  Individualize achievements rather than have this group thing which is pretty much like "everyone put their hands on the glowing buttons thing".

2)  Condense abilities.  Get rid of redudant abilities.  Rogues do not need multiple back attack and flank attack abilities.  Whittle it down to one for such an attack.  Period.  As the game stands, there are many confusing redundant abilities.

3)  Parcel new abilities out in even-numbered levels.  At least once every two (and maybe even four) levels.  Make most abilities learnable only by revisting trainers in cities.  Give players a reason to return to cities and something to look forward to every few levels.  At present, earning a ability at say level 15.7 is just strange.

4)  Adopt WOW's auction house system.

5)  Ditch instanced housing.  Have taverns or special non-instanced palaces in which players can log out with the reward of increased experience bonuses upon relogging the next day. (Just like WOW)  Also, this gets players to congregate.

6)  Condense the classes further.  We don't need Bandits and Swashbucklers; "Rogue" will do just fine.  Same with "Troubadours" and "Dirges"; "Bard" can be one class and is a great class name at that.  All these extra class names presently in the game are a leftover to the forced branching system that was abandoned.

7)  Get rid of spell-like affects present with ordinary combat abilities.  (i.e., flaming sword attacks, etc... Unless you really have a flaming magical sword).

8)  Have possible resets to racial ability selections.  Maybe it should be costly or difficult, but at least possible.  Bottom liine:  no choice should permanently gimp a character.

9)  Reset the animations so that characters face squarely forward.  This nonsense about characters keeping one foot forward at a 45 degree angle may be truer to real life, but it is confusing to players and I found myself always checking to see if I was forward facing during the game.

10) Thin out the number of frivolous quests.  Have a few newbie quests, but have major quests at the mid to high levels.  No one wants to reroll a new character and think, "well, to advance most quickly, I must run through this laundry list of frivolous quests yet again".

 

 

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Comments

  • PlanoMMPlanoMM Member Posts: 1,267

    some of ur suggestions i agree with, some i dont.  but im curious to see how many ppl think that some of these changes should b implemented.  so heres a poll:

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  • FlemFlem Member UncommonPosts: 2,870



    Originally posted by Billius8

    Over the past year or two, I had suggested changes to EQ2, some of which got in.  Not that they looked at my posts of suggested changes (but maybe they did along with others), but things such as ditching the branching class system got in.
    EQ2 however, still needs work.  Some of the things I think they could do to get this game off the ground is as follows:
    1)  Ditch the H.O. wheel.  This is a needless abstraction.  Simply put the mechanics of extra damage into critical melee and spell hits.  Individualize achievements rather than have this group thing which is pretty much like "everyone put their hands on the glowing buttons thing".
    I like the HO's and use them all the time.
    2)  Condense abilities.  Get rid of redudant abilities.  Rogues do not need multiple back attack and flank attack abilities.  Whittle it down to one for such an attack.  Period.  As the game stands, there are many confusing redundant abilities.
    Agree somewhat, while my zerker uses all of his abilities (cept shield ones as he uses 2handers) my swashie has a few backstabs and i know i dont use one of them at all.
    3)  Parcel new abilities out in even-numbered levels.  At least once every two (and maybe even four) levels.  Make most abilities learnable only by revisting trainers in cities.  Give players a reason to return to cities and something to look forward to every few levels.  At present, earning a ability at say level 15.7 is just strange.
    I dont mind the way it is now, and at 50+ you have to return to the city as you no longer get your abilities automatically.
    4)  Adopt WOW's auction house system.
    Cant comment, havent played WoW.  But i like recent broker changes such as salesman crates etc that can be placed in your house.
    5)  Ditch instanced housing.  Have taverns or special non-instanced palaces in which players can log out with the reward of increased experience bonuses upon relogging the next day. (Just like WOW)  Also, this gets players to congregate.
    Ah, lag lag lag.  I want my place to be my place, no intruders.
    6)  Condense the classes further.  We don't need Bandits and Swashbucklers; "Rogue" will do just fine.  Same with "Troubadours" and "Dirges"; "Bard" can be one class and is a great class name at that.  All these extra class names presently in the game are a leftover to the forced branching system that was abandoned.
    I think they are all unique enough to remain as they are.
    7)  Get rid of spell-like affects present with ordinary combat abilities.  (i.e., flaming sword attacks, etc... Unless you really have a flaming magical sword).
    Trivial.
    8)  Have possible resets to racial ability selections.  Maybe it should be costly or difficult, but at least possible.  Bottom liine:  no choice should permanently gimp a character.
    They have implemented 4 or so free respecs already, another one is coming with EoF i heard. Plus theres an item from the veteran rewards (reforming stone) that does this too.
    9)  Reset the animations so that characters face squarely forward.  This nonsense about characters keeping one foot forward at a 45 degree angle may be truer to real life, but it is confusing to players and I found myself always checking to see if I was forward facing during the game.
    Not really sure what you mean here.  My guy looks and faces forward.
    10) Thin out the number of frivolous quests.  Have a few newbie quests, but have major quests at the mid to high levels.  No one wants to reroll a new character and think, "well, to advance most quickly, I must run through this laundry list of frivolous quests yet again".
    They have done this already, a huge amount of quests were cut from the racial towns and condensed into a more advance style of questing.  Basically now you can be led from zone to zone learning about the factions which progresses out into Antonica and so on.



  • CelestianCelestian Member UncommonPosts: 1,136

    Originally posted by Billius8
    2)  Condense abilities.  Get rid of redudant abilities.  Rogues do not need multiple back attack and flank attack abilities.  Whittle it down to one for such an attack.  Period.  As the game stands, there are many confusing redundant abilities.4)  Adopt WOW's auction house system. 5)  Ditch instanced housing.  Have taverns or special non-instanced palaces in which players can log out with the reward of increased experience bonuses upon relogging the next day. (Just like WOW)  Also, this gets players to congregate. 6)  Condense the classes further.  We don't need Bandits and Swashbucklers; "Rogue" will do just fine.  Same with "Troubadours" and "Dirges"; "Bard" can be one class and is a great class name at that.  All these extra class names presently in the game are a leftover to the forced branching system that was abandoned.10) Thin out the number of frivolous quests.  Have a few newbie quests, but have major quests at the mid to high levels.  No one wants to reroll a new character and think, "well, to advance most quickly, I must run through this laundry list of frivolous quests yet again".  

    All of the above I disagree with 100%.

    Not all of the backstab abilities do the same. Some skills seems similar if all you do is look at the damage but often times they have secondary effects such as debuffs or daze or stun.

    The biggest one I hated was WoW AH. It's horrible compared to EQ2. While it's functions in WoW I really hate it. I can't put something up and leave it up for a few days or weeks. You have to keep putting it up for sale repeatedly and losing money each time you do.

    Removing housing???? Are you crazy? If you don't like it don't have to use it. It doesn't affect anyone at all except for those folks who like to sell items out of their own house and most of those folks have pretty nice looking houses.

    Class diversity is a good thing, something WoW seriously lacks. Once you've played the few classes there is nothing else to do. I have played Shaman's (defiler), Clerics (Templar) and Druid's (Fury) to 70 and I enjoyed them all. You want to just mesh them all together? No thanks! And I haven't even had the chance to try out the good shaman or the evil cleric.

    More quests is good. Frivolous to you is not to others.

  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by Billius8
    1)  Ditch the H.O. wheel.  This is a needless abstraction.  Simply put the mechanics of extra damage into critical melee and spell hits.  Individualize achievements rather than have this group thing which is pretty much like "everyone put their hands on the glowing buttons thing".
    2)  Condense abilities.  Get rid of redudant abilities.  Rogues do not need multiple back attack and flank attack abilities.  Whittle it down to one for such an attack.  Period.  As the game stands, there are many confusing redundant abilities. 3)  Parcel new abilities out in even-numbered levels.  At least once every two (and maybe even four) levels.  Make most abilities learnable only by revisting trainers in cities.  Give players a reason to return to cities and something to look forward to every few levels.  At present, earning a ability at say level 15.7 is just strange. 4)  Adopt WOW's auction house system. 5)  Ditch instanced housing.  Have taverns or special non-instanced palaces in which players can log out with the reward of increased experience bonuses upon relogging the next day. (Just like WOW)  Also, this gets players to congregate. 6)  Condense the classes further.  We don't need Bandits and Swashbucklers; "Rogue" will do just fine.  Same with "Troubadours" and "Dirges"; "Bard" can be one class and is a great class name at that.  All these extra class names presently in the game are a leftover to the forced branching system that was abandoned. 7)  Get rid of spell-like affects present with ordinary combat abilities.  (i.e., flaming sword attacks, etc... Unless you really have a flaming magical sword). 8)  Have possible resets to racial ability selections.  Maybe it should be costly or difficult, but at least possible.  Bottom liine:  no choice should permanently gimp a character. 9)  Reset the animations so that characters face squarely forward.  This nonsense about characters keeping one foot forward at a 45 degree angle may be truer to real life, but it is confusing to players and I found myself always checking to see if I was forward facing during the game. 10) Thin out the number of frivolous quests.  Have a few newbie quests, but have major quests at the mid to high levels.  No one wants to reroll a new character and think, "well, to advance most quickly, I must run through this laundry list of frivolous quests yet again".


    1. I could care less about.
    2. I like the abilities as they are. No problem with them.
    3. Why do you care? It's not a big deal.
    4. Hate WoW. Disagree with you vehemently.
    5. I like the instanced housing. Why are you going back to your house? I never go there unless I happen to feel like it. It exists but the only reason I have it is so that there are more slots on the auction house list for me to sell stuff.
    6. Disagree. I like them as they are.
    7. I kind of like the flash.
    8. Maybe. The only thing you've said that I'd think about, even if I'm only so so on it.
    9. Meh. Don't worry about it so much.
    10. I don't have a problem with the quests. In fact, I've been having fun.
  • scaramooshscaramoosh Member Posts: 3,424



    Originally posted by Billius8

    Over the past year or two, I had suggested changes to EQ2, some of which got in.  Not that they looked at my posts of suggested changes (but maybe they did along with others), but things such as ditching the branching class system got in.
    EQ2 however, still needs work.  Some of the things I think they could do to get this game off the ground is as follows:
    1)  Ditch the H.O. wheel.  This is a needless abstraction.  Simply put the mechanics of extra damage into critical melee and spell hits.  Individualize achievements rather than have this group thing which is pretty much like "everyone put their hands on the glowing buttons thing".
    I agree its a useless system
    2)  Condense abilities.  Get rid of redudant abilities.  Rogues do not need multiple back attack and flank attack abilities.  Whittle it down to one for such an attack.  Period.  As the game stands, there are many confusing redundant abilities.
    Agree, too many boring spells aswel
    3)  Parcel new abilities out in even-numbered levels.  At least once every two (and maybe even four) levels.  Make most abilities learnable only by revisting trainers in cities.  Give players a reason to return to cities and something to look forward to every few levels.  At present, earning a ability at say level 15.7 is just strange.
    Don't agree
    4)  Adopt WOW's auction house system.
    Dont agree, tho the system in place is pretty crappy. I loved SWG system but it cundnt happen here.
    5)  Ditch instanced housing.  Have taverns or special non-instanced palaces in which players can log out with the reward of increased experience bonuses upon relogging the next day. (Just like WOW)  Also, this gets players to congregate.
    Dont like instanced hosuing but i love housing so i dont agree. SWG system was great
    6)  Condense the classes further.  We don't need Bandits and Swashbucklers; "Rogue" will do just fine.  Same with "Troubadours" and "Dirges"; "Bard" can be one class and is a great class name at that.  All these extra class names presently in the game are a leftover to the forced branching system that was abandoned.
    I think theres wayyyyyy toooo many boring classes out there.
    7)  Get rid of spell-like affects present with ordinary combat abilities.  (i.e., flaming sword attacks, etc... Unless you really have a flaming magical sword).
    No
    8)  Have possible resets to racial ability selections.  Maybe it should be costly or difficult, but at least possible.  Bottom liine:  no choice should permanently gimp a character.
    It isn't there are veteren rewards and they do give them out once in awhile
    9)  Reset the animations so that characters face squarely forward.  This nonsense about characters keeping one foot forward at a 45 degree angle may be truer to real life, but it is confusing to players and I found myself always checking to see if I was forward facing during the game.
    Hmm never had this problem
    10) Thin out the number of frivolous quests.  Have a few newbie quests, but have major quests at the mid to high levels.  No one wants to reroll a new character and think, "well, to advance most quickly, I must run through this laundry list of frivolous quests yet again".
    NO
     



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    Don't click here...no2

  • ab29xab29x Member Posts: 364

    This is a Joke...  It's not that hard to read and figure out that those changes would make it exactly like WoW's structure with different graphics.

    Come on now.  Wake up :)

  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by ab29x
    This is a Joke...  It's not that hard to read and figure out that those changes would make it exactly like WoW's structure with different graphics. Come on now.  Wake up :)
    If it was just like WoW, I wouldn't be playing here. You're wrong.


  • neoterrarneoterrar Member Posts: 512

    As a preface I've only been playing for a month or so...but..

    1. H.O. makes combat a little more interesting based on what classes you are grouped with.
    As is, it isnt necessary to play and group well, so don't use it.
    2. The difference in abilities, no matter how miniscule, make getting new skills interesting.
    3. No Comment.
    4. Although the broker could use a little work, it is just as good as or better than WoWs.
    5. Instanced housing makes the game more personalized and allows you to have a place
    you call your own. If you don't like it, don't use it.
    6. I've played most of the classes, albeit at low levels. Even at low levels they are noticably
    different. A warden definitely isnt a fury, a swashbuckler isnt a brigand.
    7. Anything to break the monotony of a combat system should stay.
    8. Resets should only be allowed in major updates. Allowing resets takes the forethought
    out of selection and allows for abuses via specific usage builds.
    9. Also never experienced.
    10. Frivolous quests are only frivolous to those that just want to level and get it done.
    Although I do think they should make more important quests stand out more.


    I see an overall leaning towards forcing/facilitating players to mingle in set areas. If players
    wanted to mingle they just need to pick a spot and show up there. If you want to see players
    standing about, but not mingling, hang out at the docks

  • ab29xab29x Member Posts: 364



    Originally posted by Moirae



    Originally posted by ab29x

    This is a Joke...  It's not that hard to read and figure out that those changes would make it exactly like WoW's structure with different graphics.
    Come on now.  Wake up :)


    If it was just like WoW, I wouldn't be playing here. You're wrong.




    Read what the OP wrote as suggestions, read what I said.  I didn't not say EQ2 is like wow in any way shape or form. <shakes head>
  • SyriSyri Member UncommonPosts: 230

    Originally posted by Billius8
    Over the past year or two, I had suggested changes to EQ2, some of which got in.  Not that they looked at my posts of suggested changes (but maybe they did along with others), but things such as ditching the branching class system got in. EQ2 however, still needs work.  Some of the things I think they could do to get this game off the ground is as follows: 1)  Ditch the H.O. wheel.  This is a needless abstraction.  Simply put the mechanics of extra damage into critical melee and spell hits.  Individualize achievements rather than have this group thing which is pretty much like "everyone put their hands on the glowing buttons thing".I don't see why you should ditch it, it's doing no harm being there, and it's something other games don't have. there already IS a crit system in EQ2, and it's been done in every mmo stretching back too. a system that gets the group working together and combining actions for a bonus? that's not been done in many places. i say keep it in
    2)  Condense abilities.  Get rid of redudant abilities.  Rogues do not need multiple back attack and flank attack abilities.  Whittle it down to one for such an attack.  Period.  As the game stands, there are many confusing redundant abilities.easy enough to see what the newest version is, just look for the one on the later page in the book. having lower level attacks and spells available is a good thing, means you can, for example, pull a monster with a weak attack so that a short range tank can more easily take the agro before you die cause you got a crit on your 800+ shot...
    3)  Parcel new abilities out in even-numbered levels.  At least once every two (and maybe even four) levels.  Make most abilities learnable only by revisting trainers in cities.  Give players a reason to return to cities and something to look forward to every few levels.  At present, earning a ability at say level 15.7 is just strange.don't know of any abilities that you get in-between levels... as for even levels only, don't see a problem with every level, gives you something new to go for all the time, more of a point to it. I do agree with getting more reason to visit cities though, but saying that, you DO go to the city to purchase things like spell upgrades and to sell the guild bonus trinkets...
    4)  Adopt WOW's auction house system.no need for it. the current system works fine...
    5)  Ditch instanced housing.  Have taverns or special non-instanced palaces in which players can log out with the reward of increased experience bonuses upon relogging the next day. (Just like WOW)  Also, this gets players to congregate.there's a 200% exp bonus on monster kills on wow if you log out in a pub and stay off for a while. there's a 200% exp bonus on all earned exp if you don't kill anything for a while, regardless of being in a pub or not, on eq2. know which i prefer... and instanced housing is a good thing, housing is expected in mmos, gives somewhere to call your base, stash your things and decorate up. and using instances for it means you don't need a zone almost as big as the world itself to keep it all in.
    6)  Condense the classes further.  We don't need Bandits and Swashbucklers; "Rogue" will do just fine.  Same with "Troubadours" and "Dirges"; "Bard" can be one class and is a great class name at that.  All these extra class names presently in the game are a leftover to the forced branching system that was abandoned.lack of diversity kills replay value. the classes are different cause, well, they have different abilities! take troub and dirge for example, troub is all about supporting a group, abilities to help your group operate better and stay alive. dirge is about increasing damage, getting more damage out. both are different, and you could quite happily play one, then level the other as an alt without being bored of it. lots of classes, lots to try out if you get bored of a class.
    7)  Get rid of spell-like affects present with ordinary combat abilities.  (i.e., flaming sword attacks, etc... Unless you really have a flaming magical sword).the effects are useful, shows that you are using an ability, which can be handy for seeing if your attacks are being pulled off or not in a heated battle where you can't watch the channels. again, not doing any harm. maybe an option to render them...
    8)  Have possible resets to racial ability selections.  Maybe it should be costly or difficult, but at least possible.  Bottom liine:  no choice should permanently gimp a character.this would be nice, being able to alter your choices with a quest would be better imo, as money is easy to get hold of, so it would make everyone have to work for it the same, but something that, while not essential, would be nice for those little choices that you might regret
    9)  Reset the animations so that characters face squarely forward.  This nonsense about characters keeping one foot forward at a 45 degree angle may be truer to real life, but it is confusing to players and I found myself always checking to see if I was forward facing during the game.if you want to know if you're facing absolutely forwards, as it's using a real life system, use a real life method! scroll the mouse wheel until it's in first person... 10) Thin out the number of frivolous quests.  Have a few newbie quests, but have major quests at the mid to high levels.  No one wants to reroll a new character and think, "well, to advance most quickly, I must run through this laundry list of frivolous quests yet again".  it would be nice to have more quests actually, so you still have quests as an option, and remember they are an option, but with more of them, you have the choice of a different path of quests with an alt. some more class specific quests would help this a great deal aswell
     

    I hope my comments aren't taken personally, it is just my take on the things pointed out. one must remember though, that the reason this game is EQ2 and not WoW is because people wanted something different to play. If everyone wanted WoW's auction system, rest system etc, they'd be playing WoW. making the two too similar just wouldn't work.


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    Currently playing: Rift

    former player of: DAoC, Everquest 2, Guild Wars, SWG (pre-NGE), WoW, Warhammer online, LotR:O

  • lillinlillin Member Posts: 207

    1) I like the HO wheel, but it was made idiot proof shortly after launch.  It used to be a skill of timing and perception to make a herioc opertunity, now its just wait your till your icon flashes and take as long as ya need to hit the button more or less.  If they went back to the old way where it took extreme timing and a fair knoweledge of the system i think it would be interesting again.

    2) Eq2 really gives that arcade feeling of playstyle with all the button mashing.  I think it would be alright to make people have to use so many abilities while in groups.  In an mmo you want people talking while in groups to build friendships and what not.  If they are too busy mashing buttons constantly you take away from the social aspect of the game.

    3) I dont really care for this change.  As you level in a game resist checks change, mobs get more hp, yada yada, when you are a dps class and a caster, waiting 5 levels for your next spells really bite when the spells you have were designed for the mobs of the previous 5 levels to begin with.

    4) I could see this as useful to eq2 and 1.  This would keep people out the global chats trying to get the max amount of plat for what ever they are selling.  It would keep spam at a lower level and give players that are employed a chance to bid on items that the unemployed usually get first thing in the morning.

    5) Na this makes players walk back from where they were.  You dont want players to congregrate in large numbers in eq2, the lag would be unbearible.

    6) Yep i agree with this, too many of the same classes in eq2.  It waste the devs time trying to make similiar classes distinct.  Just make it one class and get one to better things.

    7) Everquest has always been about the eye candy, its thier trademark i guess over other games.  if you dont like it slide the particle option to 0 or in eq1 /showspell off i think it is.

    8)  THe idea behind racial abilities is that no matter what you pick your not gimped, one shouldnt depend on them in the first place.  THink of some races who do not get + hp % ability, is that entire race gimp now?  If any thing this is maybe the only thing that a player can diff themselves from others.  But no worries any big revamp and you get to rechoose em all again. 

    9) You have complete control of the camera.  Im not really understanding the issue here as i have not encountered it.

    10) No one wants to run through a long list of boring quest in the high levels either.  In all mmos i play i take my time through them, i like having options all through out the game.  I can tell you right now all quest are frivilous in eq2, best stuff is dropped in this game so if your in a hurry.  Grind to 70, join a raid guild, in two months you b3 teh uba !!

    Lots of people suggested changes to eq2, sure some made it in and some didnt.  I think they are in a phase now though to cut there loses and move on to the net project.

  • boognish75boognish75 Member UncommonPosts: 1,540



    Originally posted by lillin

    1) I like the HO wheel, but it was made idiot proof shortly after launch.  It used to be a skill of timing and perception to make a herioc opertunity, now its just wait your till your icon flashes and take as long as ya need to hit the button more or less.  If they went back to the old way where it took extreme timing and a fair knoweledge of the system i think it would be interesting again.
    2) Eq2 really gives that arcade feeling of playstyle with all the button mashing.  I think it would be alright to make people have to use so many abilities while in groups.  In an mmo you want people talking while in groups to build friendships and what not.  If they are too busy mashing buttons constantly you take away from the social aspect of the game.
    3) I dont really care for this change.  As you level in a game resist checks change, mobs get more hp, yada yada, when you are a dps class and a caster, waiting 5 levels for your next spells really bite when the spells you have were designed for the mobs of the previous 5 levels to begin with.
    4) I could see this as useful to eq2 and 1.  This would keep people out the global chats trying to get the max amount of plat for what ever they are selling.  It would keep spam at a lower level and give players that are employed a chance to bid on items that the unemployed usually get first thing in the morning.
    5) Na this makes players walk back from where they were.  You dont want players to congregrate in large numbers in eq2, the lag would be unbearible.
    6) Yep i agree with this, too many of the same classes in eq2.  It waste the devs time trying to make similiar classes distinct.  Just make it one class and get one to better things.
    7) Everquest has always been about the eye candy, its thier trademark i guess over other games.  if you dont like it slide the particle option to 0 or in eq1 /showspell off i think it is.
    8)  THe idea behind racial abilities is that no matter what you pick your not gimped, one shouldnt depend on them in the first place.  THink of some races who do not get + hp % ability, is that entire race gimp now?  If any thing this is maybe the only thing that a player can diff themselves from others.  But no worries any big revamp and you get to rechoose em all again. 
    9) You have complete control of the camera.  Im not really understanding the issue here as i have not encountered it.
    10) No one wants to run through a long list of boring quest in the high levels either.  In all mmos i play i take my time through them, i like having options all through out the game.  I can tell you right now all quest are frivilous in eq2, best stuff is dropped in this game so if your in a hurry.  Grind to 70, join a raid guild, in two months you b3 teh uba !!
    Lots of people suggested changes to eq2, sure some made it in and some didnt.  I think they are in a phase now though to cut there loses and move on to the net project.



    image
    YER a nut lol, btw vetrilo is free i think, we use it in order of storms, it helps to comunicte better than typing, and i wouldnt be surprised that if in the future that groups and raids wont be equiped with and in group/in raid voice built in as with ddo did.  I love quests btw, so you cant say no one, i am at least one person whom likes and looks forward to quests. I dont grind much unless im helping someone via mentoring if they want to grind, thats about it

    playing eq2 and two worlds

  • PlanoMMPlanoMM Member Posts: 1,267
    yes vent is free, i love quests too, and when i get high enough lvl im going to mentor ppl too, that sounds like alot of fun;)

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  • lillinlillin Member Posts: 207
    Boog and plano, niether of your post had anything to with the topic or my post.  You are attacking me now and not the content of my post.  I find it funny that the both of you refer to me as troll, stupid, what have you ...... niether of you had a logical comment other than a snap at me ..................
  • PlanoMMPlanoMM Member Posts: 1,267



    Originally posted by lillin
    Boog and plano, niether of your post had anything to with the topic or my post.  You are attacking me now and not the content of my post.  I find it funny that the both of you refer to me as troll, stupid, what have you ...... niether of you had a logical comment other than a snap at me ..................


    so anyway, boog, its too bad were on different servers.  u sound like u would b a great help.  im still kinda new to EQII and by no means an expert on the game.  i enjoy just learning new things about the game and making friends.  oO well, anyway, i really enjoy reading ur posts, boog.  very insightful and positive.  i wish all posts were as positive.

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  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by lillin
    Boog and plano, niether of your post had anything to with the topic or my post.  You are attacking me now and not the content of my post.  I find it funny that the both of you refer to me as troll, stupid, what have you ...... niether of you had a logical comment other than a snap at me ..................
    That's because you ARE trolling.


  • PlanoMMPlanoMM Member Posts: 1,267
    ty Moirae, i wasnt going to say it.  wouldnt want to b accused of being mean or whatever.

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  • MoiraeMoirae Member RarePosts: 3,318
    I'm not generally called nice on the internet and someone had to say it. 


  • lillinlillin Member Posts: 207

    Did some one really have to say it?

    No, no one had to say it, but you did.  So you wanted to say it, becuase you believe it is true.  I dont think you even know the definition of a troll.  A troll is not someone who offers their conflicting viewpoints " on topic " its usually someone who offers nothing to the discussion at hand and harrasses those who do stay on topic.

    You are trolling, you have for several post.  If you do not like someones opinion then counteract it inteligently or give examples of why you feel differently instead of Yelling TROLL !!! or finding some other assinine bandwagoning term to use.

    You still have yet to give a detailed example of why you like eq2 yet you march on attacking me, just attacking me, with your libel remarks.  DO you have anything to say in defense of your viewpoints or is " EQ2 R0x0rs !!! " your only testimonial, oh and yes the pretty art.

  • MoiraeMoirae Member RarePosts: 3,318
    lillin, I've said alot of reasons on these forums for why I like EQ2, you just won't accept any of them.


  • PlanoMMPlanoMM Member Posts: 1,267



    Originally posted by lillin

    Did some one really have to say it?
    No, no one had to say it, but you did.  So you wanted to say it, becuase you believe it is true.  I dont think you even know the definition of a troll.  A troll is not someone who offers their conflicting viewpoints " on topic " its usually someone who offers nothing to the discussion at hand and harrasses those who do stay on topic.
    You are trolling, you have for several post.  If you do not like someones opinion then counteract it inteligently or give examples of why you feel differently instead of Yelling TROLL !!! or finding some other assinine bandwagoning term to use.
    You still have yet to give a detailed example of why you like eq2 yet you march on attacking me, just attacking me, with your libel remarks.  DO you have anything to say in defense of your viewpoints or is " EQ2 R0x0rs !!! " your only testimonial, oh and yes the pretty art.


    all i gotta say, lillian is image

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  • ginfress01ginfress01 Member Posts: 203



    Originally posted by PlanoMM



    Originally posted by lillin

    Did some one really have to say it?
    No, no one had to say it, but you did.  So you wanted to say it, becuase you believe it is true.  I dont think you even know the definition of a troll.  A troll is not someone who offers their conflicting viewpoints " on topic " its usually someone who offers nothing to the discussion at hand and harrasses those who do stay on topic.
    You are trolling, you have for several post.  If you do not like someones opinion then counteract it inteligently or give examples of why you feel differently instead of Yelling TROLL !!! or finding some other assinine bandwagoning term to use.
    You still have yet to give a detailed example of why you like eq2 yet you march on attacking me, just attacking me, with your libel remarks.  DO you have anything to say in defense of your viewpoints or is " EQ2 R0x0rs !!! " your only testimonial, oh and yes the pretty art.




    all i gotta say, lillian is image

     

    Your name Kendricke on the official forums?

  • PlanoMMPlanoMM Member Posts: 1,267
    nopeimage

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  • boognish75boognish75 Member UncommonPosts: 1,540



    Originally posted by Billius8

    Over the past year or two, I had suggested changes to EQ2, some of which got in.  Not that they looked at my posts of suggested changes (but maybe they did along with others), but things such as ditching the branching class system got in.
    EQ2 however, still needs work.  Some of the things I think they could do to get this game off the ground is as follows:
    1)  Ditch the H.O. wheel.  This is a needless abstraction.  Simply put the mechanics of extra damage into critical melee and spell hits.  Individualize achievements rather than have this group thing which is pretty much like "everyone put their hands on the glowing buttons thing".
    2)  Condense abilities.  Get rid of redudant abilities.  Rogues do not need multiple back attack and flank attack abilities.  Whittle it down to one for such an attack.  Period.  As the game stands, there are many confusing redundant abilities.
    3)  Parcel new abilities out in even-numbered levels.  At least once every two (and maybe even four) levels.  Make most abilities learnable only by revisting trainers in cities.  Give players a reason to return to cities and something to look forward to every few levels.  At present, earning a ability at say level 15.7 is just strange.
    4)  Adopt WOW's auction house system.
    5)  Ditch instanced housing.  Have taverns or special non-instanced palaces in which players can log out with the reward of increased experience bonuses upon relogging the next day. (Just like WOW)  Also, this gets players to congregate.
    6)  Condense the classes further.  We don't need Bandits and Swashbucklers; "Rogue" will do just fine.  Same with "Troubadours" and "Dirges"; "Bard" can be one class and is a great class name at that.  All these extra class names presently in the game are a leftover to the forced branching system that was abandoned.
    7)  Get rid of spell-like affects present with ordinary combat abilities.  (i.e., flaming sword attacks, etc... Unless you really have a flaming magical sword).
    8)  Have possible resets to racial ability selections.  Maybe it should be costly or difficult, but at least possible.  Bottom liine:  no choice should permanently gimp a character.
    9)  Reset the animations so that characters face squarely forward.  This nonsense about characters keeping one foot forward at a 45 degree angle may be truer to real life, but it is confusing to players and I found myself always checking to see if I was forward facing during the game.
    10) Thin out the number of frivolous quests.  Have a few newbie quests, but have major quests at the mid to high levels.  No one wants to reroll a new character and think, "well, to advance most quickly, I must run through this laundry list of frivolous quests yet again".
     
     



    When i want a seamless world full of non unique classes and non player housing i play wow, keep this crap away from eq2 i like eq2 the way it is, and i like wow the way it is, but dont make them both the same game. I like instance housing personally, this gives me a break on the broker fee if there home and also it enhances my gaming experience as there not outside in groups fighting for bandwidth in the same zones if there selling stuff, and i like decorating my house with the rewards i get for completing quests.

    I have a reforming stone that lets me reset all my racial abilities.

    playing eq2 and two worlds

  • PlanoMMPlanoMM Member Posts: 1,267
    here, here, and amen to that.  if u want WOW, go play the game by that name.

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