Lets consider the obvious: Turn a dead galaxy into a "classic" galaxy. more subs= more money. Sounds simple enought right? Truth is SOE does not have any copies of a pre CU / NGE server. The buttholes erased them.
I think one side or the other will eventually be forced to bring up the idea of classic servers. They are going to have to, or just shut the damn thing down, and soon. They will NEVER increase the subs with NGE, no matter what they do with it.
Here's the reason... they left it up there somewhere.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
Originally posted by SmurfMagic Lets consider the obvious: Turn a dead galaxy into a "classic" galaxy. more subs= more money. Sounds simple enought right? Truth is SOE does not have any copies of a pre CU / NGE server. The buttholes erased them.
I dont believe that for a second.... Nobody leaves that kinda development costs to be thrown out. As stupid as SOE has been with the way they have handled things, no one and I mean no one could be stupid enough to not back up before a major change like that.....
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
That's what I have heard as well, no copies of the original publish. After saying that I do agree with chlaos in that one does not just up and lose, erase, throw away, whatever a project of this scope. If anything it was archived in whatever format and put away.
Originally posted by majoch That's what I have heard as well, no copies of the original publish. After saying that I do agree with chlaos in that one does not just up and lose, erase, throw away, whatever a project of this scope. If anything it was archived in whatever format and put away.
As a Software Developer myself, if in fact they do not have the source for each and every publish, patch etc... from day one either in backup or in what ever source control method they use then they are move inept at development then any other shop I have ever seen or read about in my entire career.
I can at the drop of a hat produce a "Virgin" copy of each and ever release I have been involved with as it was when it was released. I could have up in running version 1 through present of my product in minutes at ever patch level that it has had. if they can't put up a single, original release or publish server (a clean one mind you) in a few days this team, game, and company are lost; an whom ever did not cut versions with each release should be sued and fired.
9/4/2006, Good Bye SOE Good Luck with the Craptastic NGE
Why do you guys keep thrashing the NGE? Sure, lots and lots of amazing and core features that made SWG what it -was- is gone, but, you have to look at the new features that make it into a new game that is quite enjoyable. I can understand your pain, but, whining is NOT going to do anything.
Another reason would be that SOE does not like how you guys constantly trash their work and de-constructively criticize what you cannot create. A lot of you guys don't deserve a Pre-CU/NGE server.
Originally posted by Lightleaf Why do you guys keep thrashing the NGE? Sure, lots and lots of amazing and core features that made SWG what it -was- is gone, but, you have to look at the new features that make it into a new game that is quite enjoyable. I can understand your pain, but, whining is NOT going to do anything.Another reason would be that SOE does not like how you guys constantly trash their work and de-constructively criticize what you cannot create. A lot of you guys don't deserve a Pre-CU/NGE server.
This answered your question.
As for the second paragraph, the reason is simply, and I mentioned it before. "Do unto others as you would have them do unto you"
SOE destroyed all of players acomplishements. So the disgruntled players will do the best to destroy SOE's work. There's a real life lesson in there. Acomplishments are virtual by definition. In games or real life. But when someone abuses their power, stemming from whatever reason, to destroy someone elses acomplishments, it breeds resentment.
You're skipping a very big time span of two years of broken promises, misleading and, in retrospective, lies and deceit. That is very bad karma, no matter how you spin the PR.
I can at the drop of a hat produce a "Virgin" copy of each and ever release I have been involved with as it was when it was released. I could have up in running version 1 through present of my product in minutes at ever patch level that it has had. Though I don't suppose there's much demand for COBOL apps these days...
Originally posted by majoch That's what I have heard as well, no copies of the original publish. After saying that I do agree with chlaos in that one does not just up and lose, erase, throw away, whatever a project of this scope. If anything it was archived in whatever format and put away.
As a Software Developer myself, if in fact they do not have the source for each and every publish, patch etc... from day one either in backup or in what ever source control method they use then they are move inept at development then any other shop I have ever seen or read about in my entire career.
I can at the drop of a hat produce a "Virgin" copy of each and ever release I have been involved with as it was when it was released. I could have up in running version 1 through present of my product in minutes at ever patch level that it has had. if they can't put up a single, original release or publish server (a clean one mind you) in a few days this team, game, and company are lost; an whom ever did not cut versions with each release should be sued and fired.
Backend databased applications are a totally different animal for development houses. What if they no longer have the same database engine? I recall something along those lines from soe changing there databases over from Oracle? If that is the case and they let go there Oracle Application developers and Oracle Database administrators they cannot do it currently even with the source code. Since pre-cu code never went through the database upgrade/downgrade it would be a mess to migrate its structure to whatever pos database structure they are using now.
Again just my speculation on how it could be "impossible" to put on an existing server.
I asked Raph Koster this in a mail, and even if he kind of missunderstood me (Thought i asked about the possibility of a rollback and not classic servers) he confirmed they of course have the source code.
If i remember correct he talked about database problems, not sure if that was only connected to a rollback (as he thought i asked for that) or if it was something like haxxjoo talks about above.
Originally posted by GotCobol Originally posted by majoch That's what I have heard as well, no copies of the original publish. After saying that I do agree with chlaos in that one does not just up and lose, erase, throw away, whatever a project of this scope. If anything it was archived in whatever format and put away.
As a Software Developer myself, if in fact they do not have the source for each and every publish, patch etc... from day one either in backup or in what ever source control method they use then they are move inept at development then any other shop I have ever seen or read about in my entire career.
I can at the drop of a hat produce a "Virgin" copy of each and ever release I have been involved with as it was when it was released. I could have up in running version 1 through present of my product in minutes at ever patch level that it has had. if they can't put up a single, original release or publish server (a clean one mind you) in a few days this team, game, and company are lost; an whom ever did not cut versions with each release should be sued and fired. a) there is a command to see the old skillsets (forgot the /command...will dig it up later when i get home)
b) no company would ever destroy older software and backup disks. (this is SWG though...so anythings possible i guess)
c) when you do a fresh install...you will see each publish uploaded to you independantly. if it was no longer avail...you wouldnt see this (especially on older disks like mine). whenever i reinstall swg i see each patch on my update bar.
a) there is a command to see the old skillsets (forgot the /command...will dig it up later when i get home) b) no company would ever destroy older software and backup disks. (this is SWG though...so anythings possible i guess) c) when you do a fresh install...you will see each publish uploaded to you independantly. if it was no longer avail...you wouldnt see this (especially on older disks like mine). whenever i reinstall swg i see each patch on my update bar.
This is kinda true, although not entirely.
The protocol with which server and client communicate is essentially the same. The design of the servers is also mostly unchanged.
This isn't the question of something being "doable", but rather of being "viable".
Porting SWG to N64 is doable, but it's not viable. In case of pre-cu it's not viable as a business option.
It's true that no professional dev organization would lack backups of source code for every generation of their product .....
What's that got to do with the SWG team?
Even if they have that code, they have nobody left who worked on it, understands it, or is even interested in coding it. If they rolled back or opened a Classic server, it would be the worst-run pre-CU code EVER. At least the guys running it poorly a couple years ago understood the underlying code. Now you'd have guys running it poorly who don't even have a clue how it works.
Originally posted by Lightleaf Why do you guys keep thrashing the NGE? Sure, lots and lots of amazing and core features that made SWG what it -was- is gone, but, you have to look at the new features that make it into a new game that is quite enjoyable. I can understand your pain, but, whining is NOT going to do anything. Another reason would be that SOE does not like how you guys constantly trash their work and de-constructively criticize what you cannot create. A lot of you guys don't deserve a Pre-CU/NGE server.
First of all, many of us disagree about it being an enjoyable game. For me, I don't think anyone can honestly consider it Star Wars game anymore. Player Jedi (that are no stronger than normal characters) as a starting class during a time when Jedi are all but extinct? To me, that alone makes the game a mockery of the movies.
But to answer your question, people have a number of reasons. Some noble, some petty. I will give you the primary reason I still post about the game.
1. IMHO, SOE as a company, or at least the current SWG team, is a not a trustyworth MMO developer. What I mean by that is that they have a proven track record of not protecting in game acheivments. The NGE obviously, undid years worth of work by crafters, creature handlers, player jedi, etc. MMOs are based on effort=reward mechanism. That's one of the principle advantages over single player games, you can achieve something a world filled with other players that may or may not have achieved that. Whether its as simple as attaining the top level in a standard profession, or as difficult as obtaining a full set of the most epic loot in some other game. If a MMO company isn't going to protect this investment by players, the game isnt' worth playing. SOE didn't just change the game to something we didn't like, they make our accomplishment worthless in the attempt to gain more casual players.
Some might argue that SOE learned their lesson about this from the NGE and this won't happen again. I respectfully disagree with that point of view. You just need to look at the new faction rank system. They are throwing away faction ranks people had earned under the old system in order to replace with their new system.
People that didn't experience the NGE, need to be WARNED about SOE's behavior. If they hear about it and choose to assume the risk that SOE will undo their accomplishments with little or no warning, then good for them. Its at least then an informed decision. I consider this to be a noble reason for "bashing" the NGE, if you want to call it that.
Originally posted by Lightleaf Why do you guys keep thrashing the NGE? Sure, lots and lots of amazing and core features that made SWG what it -was- is gone, but, you have to look at the new features that make it into a new game that is quite enjoyable. I can understand your pain, but, whining is NOT going to do anything.Another reason would be that SOE does not like how you guys constantly trash their work and de-constructively criticize what you cannot create. A lot of you guys don't deserve a Pre-CU/NGE server.
And with an attitude like that, may I say that you truly DO deserve an nge server.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
Speaking only from the it manager, network admin point of view on this whole do they have back ups?
a. Financial records MUST be kept for at least 7 years, in case of audits.
b. I can say that that state of Texas keeps daily back ups (incrementals) for one year, monthly back ups for 8 years, original code work is vss/csv from the alpha code to the production code for all programs that have even been coded.
c. Here again in the private sector (not a software company), EDR backups are made and kept with every major change to the system of the old configurations and data (including all databases), these are then sent off site to a 3rd party storage vault. dailies are only held for a month, and monthly back ups for one year and then one end of year back up is sent to the same vault off site.
Is it beleivable that a company like SoE, where the only real maketable coins are servers, and software woudl have a data retention system that was lower than the state of Texas? I would find that hard to fathom, but it is possible. It honestly depends on what thier rules for data retention are, and IF they are followed.
One thing does jump to mind though as i type this: if they did not do a full back up of all thier data prior to the following events: CU, NGE, Database switch over, then their IT team is complete morons asking to be fired or shot.
Comments
this MIGHT be the case. if LA pushed for $oe to change the game to be more like wow or bf2 they might have
been ordered to throw the baby out with the bathwater. they shure threw the subs out the door.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
Because its a kids sandbox now. Not ours.
I can at the drop of a hat produce a "Virgin" copy of each and ever release I have been involved with as it was when it was released. I could have up in running version 1 through present of my product in minutes at ever patch level that it has had. if they can't put up a single, original release or publish server (a clean one mind you) in a few days this team, game, and company are lost; an whom ever did not cut versions with each release should be sued and fired.
9/4/2006, Good Bye SOE Good Luck with the Craptastic NGE
Why do you guys keep thrashing the NGE? Sure, lots and lots of amazing and core features that made SWG what it -was- is gone, but, you have to look at the new features that make it into a new game that is quite enjoyable. I can understand your pain, but, whining is NOT going to do anything.
Another reason would be that SOE does not like how you guys constantly trash their work and de-constructively criticize what you cannot create. A lot of you guys don't deserve a Pre-CU/NGE server.
As for the second paragraph, the reason is simply, and I mentioned it before. "Do unto others as you would have them do unto you"
SOE destroyed all of players acomplishements. So the disgruntled players will do the best to destroy SOE's work. There's a real life lesson in there. Acomplishments are virtual by definition. In games or real life. But when someone abuses their power, stemming from whatever reason, to destroy someone elses acomplishments, it breeds resentment.
You're skipping a very big time span of two years of broken promises, misleading and, in retrospective, lies and deceit. That is very bad karma, no matter how you spin the PR.
Though I don't suppose there's much demand for COBOL apps these days...
9/4/2006, Good Bye SOE Good Luck with the Craptastic NGE
I can at the drop of a hat produce a "Virgin" copy of each and ever release I have been involved with as it was when it was released. I could have up in running version 1 through present of my product in minutes at ever patch level that it has had. if they can't put up a single, original release or publish server (a clean one mind you) in a few days this team, game, and company are lost; an whom ever did not cut versions with each release should be sued and fired.
Backend databased applications are a totally different animal for development houses. What if they no longer have the same database engine? I recall something along those lines from soe changing there databases over from Oracle? If that is the case and they let go there Oracle Application developers and Oracle Database administrators they cannot do it currently even with the source code. Since pre-cu code never went through the database upgrade/downgrade it would be a mess to migrate its structure to whatever pos database structure they are using now.
Again just my speculation on how it could be "impossible" to put on an existing server.
missunderstood me (Thought i asked about the possibility of a rollback
and not classic servers) he confirmed they of course have the source
code.
If i remember correct he talked about database problems, not sure if
that was only connected to a rollback (as he thought i asked for that)
or if it was something like haxxjoo talks about above.
I can at the drop of a hat produce a "Virgin" copy of each and ever release I have been involved with as it was when it was released. I could have up in running version 1 through present of my product in minutes at ever patch level that it has had. if they can't put up a single, original release or publish server (a clean one mind you) in a few days this team, game, and company are lost; an whom ever did not cut versions with each release should be sued and fired.
a) there is a command to see the old skillsets (forgot the /command...will dig it up later when i get home)
b) no company would ever destroy older software and backup disks. (this is SWG though...so anythings possible i guess)
c) when you do a fresh install...you will see each publish uploaded to
you independantly. if it was no longer avail...you wouldnt see this
(especially on older disks like mine). whenever i reinstall swg i see each patch on my update bar.
b) no company would ever destroy older software and backup disks. (this is SWG though...so anythings possible i guess)
c) when you do a fresh install...you will see each publish uploaded to you independantly. if it was no longer avail...you wouldnt see this (especially on older disks like mine). whenever i reinstall swg i see each patch on my update bar.
This is kinda true, although not entirely.
The protocol with which server and client communicate is essentially the same. The design of the servers is also mostly unchanged.
This isn't the question of something being "doable", but rather of being "viable".
Porting SWG to N64 is doable, but it's not viable. In case of pre-cu it's not viable as a business option.
They have to. SWG will close very soon if they don't. God himself couldn't cause the NGE to gain subs instead of lose even more of them.
What's that got to do with the SWG team?
Even if they have that code, they have nobody left who worked on it, understands it, or is even interested in coding it. If they rolled back or opened a Classic server, it would be the worst-run pre-CU code EVER. At least the guys running it poorly a couple years ago understood the underlying code. Now you'd have guys running it poorly who don't even have a clue how it works.
Yeah, I'm dying to play that game. Not.
First of all, many of us disagree about it being an enjoyable game. For me, I don't think anyone can honestly consider it Star Wars game anymore. Player Jedi (that are no stronger than normal characters) as a starting class during a time when Jedi are all but extinct? To me, that alone makes the game a mockery of the movies.
But to answer your question, people have a number of reasons. Some noble, some petty. I will give you the primary reason I still post about the game.
1. IMHO, SOE as a company, or at least the current SWG team, is a not a trustyworth MMO developer. What I mean by that is that they have a proven track record of not protecting in game acheivments. The NGE obviously, undid years worth of work by crafters, creature handlers, player jedi, etc. MMOs are based on effort=reward mechanism. That's one of the principle advantages over single player games, you can achieve something a world filled with other players that may or may not have achieved that. Whether its as simple as attaining the top level in a standard profession, or as difficult as obtaining a full set of the most epic loot in some other game. If a MMO company isn't going to protect this investment by players, the game isnt' worth playing. SOE didn't just change the game to something we didn't like, they make our accomplishment worthless in the attempt to gain more casual players.
Some might argue that SOE learned their lesson about this from the NGE and this won't happen again. I respectfully disagree with that point of view. You just need to look at the new faction rank system. They are throwing away faction ranks people had earned under the old system in order to replace with their new system.
People that didn't experience the NGE, need to be WARNED about SOE's behavior. If they hear about it and choose to assume the risk that SOE will undo their accomplishments with little or no warning, then good for them. Its at least then an informed decision. I consider this to be a noble reason for "bashing" the NGE, if you want to call it that.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Speaking only from the it manager, network admin point of view on this whole do they have back ups?
a. Financial records MUST be kept for at least 7 years, in case of audits.
b. I can say that that state of Texas keeps daily back ups (incrementals) for one year, monthly back ups for 8 years, original code work is vss/csv from the alpha code to the production code for all programs that have even been coded.
c. Here again in the private sector (not a software company), EDR backups are made and kept with every major change to the system of the old configurations and data (including all databases), these are then sent off site to a 3rd party storage vault. dailies are only held for a month, and monthly back ups for one year and then one end of year back up is sent to the same vault off site.
Is it beleivable that a company like SoE, where the only real maketable coins are servers, and software woudl have a data retention system that was lower than the state of Texas? I would find that hard to fathom, but it is possible. It honestly depends on what thier rules for data retention are, and IF they are followed.
One thing does jump to mind though as i type this: if they did not do a full back up of all thier data prior to the following events: CU, NGE, Database switch over, then their IT team is complete morons asking to be fired or shot.
Before doing a update it is sure that a company makes back ups, since it could fail badly.
Would they really have no back ups, I am sure some people got fired and no new jobs offered anywhere as IT worker.