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I've been wondering for quite sometime now. The past few years i've been unable to find an MMORPG that interested me enough to play it for any period of time more then a week or two. I don't know whether to attribute this to a declining quality within the genre or just the feeling that i've experienced all these games have to offer. I wanted to know my fellow gamers opinion on this.
Do you feel the quality of MMORPG's has gotten worse since the inception of this genre into the gaming world?
Or,
Do you feel that with increased experience within the genre of MMORPG's comes an increasing lack of enjoyment?
Comments
Edit: maybe you should of turned that into a poll. It's a good question.
I don't think it's the quality, I think it's players expectations.
We've become jaded to the constant promises that 'this will be the greatest MMORPG ever' that devs make.
The hype for most online games reaches such a fever pitch that it can't possibly live up to it - it raises our expectations then delivers nothing more than a graphical overhaul to a game mechanic that has now been around for a good few years, and we've seen before; and in most cases is a game filled with shortcomings, bugs and a lack of interesting content.
However, saying that I think we've also become much more impatient gamers - if a game doesn't deliver instantly then we dismiss is at rubbish immediately. A lot of us have been playing older MMO's for a long time - they have matured to a point where the graphically superior but content immature games come out and are immediately slammed for not providing everything that they promise or that players imagined they would be.
I think StarWars Galaxies is a good example of this - it's a brilliant MMO that offers a lot, but many people have criticized it (unfairly in my opinion) because it didn't deliver all that it promised straight away.
Lets give the new gen MMO's a chance to mature, and hopefully we'll all find our perfect game (someday)!
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If you wait to do something until the last minute, your more efficient since it will only take 1 minute.
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If you wait to do something until the last minute, your more efficient since it will only take 1 minute.
Personally I think the genre has only gotten better, each new game expands on a previous work. Prehaps the problem is with the concept of the common game itself?
Nothing is ever as exciting as the frist time. Once you killed the big dragon in one game, killing the big dragon in another while maybe a complete different experance is still pretty much the same... killing the big dragon.
Many magor MMORPG's are fantasy based, you kill things to level, the spells are pretty much the same, granted allot of things might be different but the underline feel of the game is the same. Long periods of time trying to kill things as quickly as possable.
Eat your favorite food long enough, you'll get sick of it too.
Varity is a good thing and sometimes it's good to just to walk away and play something else for awhile.
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One thing I've learned from EQ, when the game begains to feel like a job. (and people start to call you for not showing up), STOP playing.
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
Yee: Ach: 85% GRE: 65% AFF: 15% Imm 15% Test Click here to learn about it.
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Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
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33.333333333333336% of me is a huge nerd! How about you?
I think the problem is a mmorpg consists of many great elements, and most of the newer mmorpg's focus on some of the elements but not all.
However my main problem with most mmo's right now is there all level/class based, I was a big uo player I like a classless or semi classless system with a good skill system.
And nothing right now really gives me that.
I mean think about it for me I enjoyed playing uo because I could make my own character different from every other I could experiment with different skill combinations etc and actualy be different, most of the other games out right now you are stuck in 1 class and everyone has similar skills within said class, theres not as much uniqueness and also theres alot less to do in the newer games.
I duno.... I just want a new Ultima Online with better graphics and without haveing to use 3rd party programs to have fun playing it, i.e. uoassist, uo automap.
Games based on books don't happen too often really, but I agree that MMORPG quality is fading. Games need to have more action, and more emmersive enviroments. By enviroments I don't mean adding quests every other day, but there should be an original and consistant world around you as you play. Put as many people on a server as possible, just pack them in. There should always be something happening where ever you go. Use mini-games, why not? The game shouldn't be dark, or else it become unitnviting. Make an original and colorful world for you players. That's what I think, (and why they should really make that "The World" game from the rumor forum).
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www.geocities.com/segafan777/
Who got the idea to make an anime and a game based on an MMORPG, but not an actual MMORPG?
well i onl;y really have Knight Online and it is not that bad. Despite all the disconnetcs it is quite fun. I do think that mmorpgs are losing their touch a bit. Not that many people seem ot be playing it anymoreand there are quite os many elements. The quests get confusing sometimes and someitmes the whole game is confusing.
As too losing the touch of a great game, I think Blizzard is coming back to give mmorpgs a better name with WoW. They do a great job wiht combining everything and i don't think it will eb thta hard to understand.
I can't talk about any other mmorpgs. I don't really have any because i can't pay for them. Mmorpgs are losing their touch though and less people are playing them everyday.
I am bad at endings so to conclude this post i simply say That is all.
The MMORPG genre is definitley expanding with more possiblilities, but nothing big ever has happened in upcoming MMORPG's.
I think one of the greatest parts of MMORPG's is how players have the ability to control the outcome of the game. This means, PvP, building your own castles, taking over new land, player controlled events... Instead of making a constant levelling game.
UO was my first foray into the MMORPG experience and I must admit it was completely unique and unrivaled by any other game. I played it for a very long duration of time and totally enjoyed every minute of it.
Then came Everquest, which after the new game smell wore off, I quit for the first time at level 20. While I admit I eventually played it to 50 and quit about the time Ruins of Kunark came out, it never felt the same as UO. I was addicted but not excited to play it.
So I guess the point of my ramble is here, that there will probably not be another UO like experience for myself or many others that know what im talking about. I guess I will go "all in" with my chips and try out WoW when it releases...
The first MMOs were made to satisfy the roleplayer who wanted to interact with his fellow players. They were designed solely to interest the player in the long-term run.
Lately, a lot of game companies have seen how successful Ultima Online, EverQuest, and the like have been. They want a peice of the action, so they release crappy MMOs that dont even really bother to hide the fact that they're almost direct copies of other games. For example, look at Dark Age of Camelot. Then look at Knight Online and Fung Wan Online. Not much difference between them, is there?
So until the market stabilizes, expect crap quality out of most MMOs. Dont bother picking them until they're in open, or in retail, as the hype is far outdoing the actual product.
Actually, if your looking for a MMRPG with the masterminds of blizzard, look at Guild Wars, thats where they all went, all blizzard is now is a brand name.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979