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I have been around a few mmorpg's over the last few years and grinding has been the downfall of each. Sometimes I don't want to p2p because it's a waste of money for me. I don't have a consistant schedule that allows me to play.
Please recomend what you feel would fit :
Good quest system that reaches into the higher lvls.
p2p? / free? may determine esp if graphics are amazing.
If the game operation sucks don't waste the time.
Tell me where to find it. Your p.o.v. of it. The selling points...
Tnx in advance
Comments
Guild Wars --- completely fits your request
To much has been writen about it already and I don't feel like giving any selling points, look it up. Unless you have been in an MMO closet for the last 2 years, you probably know about it already.
Im not of a grinder my self. An mmo wouldent be an mmo imo whitout some grinding but i hate the grinding where u look at the xp bar killing mobs over and over. Leveling should be smoth and come naturaly while u are enjoying the game. Im hoping that is what WAR will present us whit. Btw WoW dident do a bad job at this but the 50-55 was kinda lame tough.
For me an mmo starts at end game. The lveling is for me just a prologe to get attached to the char and master it skills.
Which FF Character Are You?
He he i tought L2 was a painfull grind back when i was playing in C1 and i stoped before i hit 55.... iv heard that it gets really hard after that
Which FF Character Are You?
Sadly, no dev today has managed to come up with an alternative that is not just another kind of grind.
Which FF Character Are You?
LoL, well it depends what you consider "under control". Thats a changing situation but the botters will always be there.
English? What server did you play on? What language is the problem??? You realize 2 of the servers are for Europeans and there are several languages spoken there. (Russian, German, Spanish, English, Dutch...its awesome) Before they added Euro servers many Europeans made their homes on the U.S. servers. You must be referring to the Asians around beta/C1, I'm guessing. Asian IP's are blocked now. (Of course IGE uses proxy servers but they do in all games they "service")
Bots in all MMO's are a fact of life, get use to it. Games like WoW, EQII and GW they hide in the instances but they are there and in far greater numbers. But you can't see them so it gives everyone a warm fuzzy.
You can Kill the bots in L2. Can't do that in any other game. As a WoW player I had to put up with them. In L2 I can massacre them, report them and eventually they are banned. L2 is a brutal world that will try to drive you away, as it should be.
But once you get it in your blood, you can never play "cutesy capture the flag" or "fetch me 10 crispy bat wings"...errr I mean other MMO's again. Then you are damned to Aden.
grinding is a style that takes ours( thats why the games with low montly fees have that)
i dunno any games who dont have em actuatly XD
I'm sorry you don't recognize the fact that killing things and gaining experience afterso is a staple of the entire concept of RPGs.
Which FF Character Are You?
RPG has nothing at all to do with "grinding". Grinding is something MMO companies put in for people like you so they don't have to work on any actual RPG aspects.
MMO idea of RPG, grind on mobs, throw in some mindless kill task to create the illusion of "content" to meet the low expectations of the player, throw in some flashy lights when you "ding" bait them with an "uber skill" or piece of uber loot, and Shazam..an MMO - RPG is born.
Killing things has nothing to do with core ideas and concepts behind RPG's.
Its pointless to even explain it, do some research. With attitudes like that, its no wonder MMO's suck.
RPG has nothing at all to do with "grinding". Grinding is something MMO companies put in for people like you so they don't have to work on any actual RPG aspects.
MMO idea of RPG, grind on mobs, throw in some mindless kill task to create the illusion of "content" to meet the low expectations of the player, throw in some flashy lights when you "ding" bait them with an "uber skill" or piece of uber loot, and Shazam..an MMO - RPG is born.
Killing things has nothing to do with core ideas and concepts behind RPG's.
Its pointless to even explain it, do some research. With attitudes like that, its no wonder MMO's suck.
Torak I think I couldn't have said it better myself.
Now just so some of you can research the fact that you have wasted how many years not demanding DEV teams to pull through. I have sent messages to every support team in the game I've played. Never a response .
Knight online
Silk Road
RF
Ragnarok
Anarchy
Dark age of camelot
Turf Battles
Rose
Space cowboy
Conquer
RappelZ
Hero
Riunscape
And btw if grinding is so great why be on mmorpg.com go grind. Thats why I'm just getting around to the forums. I never had time. Was always "in game" . Somewhere.
And I know there has been more. This is from the last three years. Some of these games have loads of potential, providing the dev would get off the "butt" so to speak and continue thier work. But what do they care they've made the game , have the highest lvl characters you can have, got bored and sit there working on the next project and collect $ because no one conplaint can change what they are reaping rewards from.
Good point.
I know there are 5-6 maybe more, others I've been through, I don't think that it would matter who dev is though.
DAoC is not Asian They are also one of the "grand daddies" of grind. I played DAoC back pre-ToA and before the "free level" thingy. It was pure, complete and total HELL. I recently gave it another go because I was pissed at L2 over the bots.......lord it was like watching old people %$#& it was so slow paced.
There is a reason they give a free level every few days, its the devs way of saying "I know the game sucks, heres a free level". Its shameful that even the devs have indirectly acknowledged this. But instead of actually FIXING the problem, they just do that pathetic "free level" crap.
My conclussion when it comes to MMO's and grind is this...
Play what appeals to you mecahnically and stylistically because they are all GRINDERs and none of them are really RPG's. So pick what you like and just play it, when you get tied of it find something else that "agrees" with you but understand its just gonna be another Grinder with a few different rule sets.
None of them hold up to even the most basic RPG qualities.
RPG has nothing at all to do with "grinding". Grinding is something MMO companies put in for people like you so they don't have to work on any actual RPG aspects.
MMO idea of RPG, grind on mobs, throw in some mindless kill task to create the illusion of "content" to meet the low expectations of the player, throw in some flashy lights when you "ding" bait them with an "uber skill" or piece of uber loot, and Shazam..an MMO - RPG is born.
Killing things has nothing to do with core ideas and concepts behind RPG's.
Its pointless to even explain it, do some research. With attitudes like that, its no wonder MMO's suck.
No, you're spouting bullsiht.
Killing things and gaining experience for it has been a part of role-playing for decades.
I'm not saying it should FEEL like a grind. I'm not saying a game shouldn't have ACTUAL content that makes it exciting and fun. I'm saying that once you eliminate "grinding" entirely, what you have is no longer an RPG. I'm tired of you people whining because you want everything handed to you the second you walk in game. Do I want my game to feel like work? Of course not, but I also don't want it to hold my hand like a prepubcent girl crossing the street.
My attitude is fine. It's you who has a skewed sense of RPGs.
RPG has nothing at all to do with "grinding". Grinding is something MMO companies put in for people like you so they don't have to work on any actual RPG aspects.
MMO idea of RPG, grind on mobs, throw in some mindless kill task to create the illusion of "content" to meet the low expectations of the player, throw in some flashy lights when you "ding" bait them with an "uber skill" or piece of uber loot, and Shazam..an MMO - RPG is born.
Killing things has nothing to do with core ideas and concepts behind RPG's.
Its pointless to even explain it, do some research. With attitudes like that, its no wonder MMO's suck.
My attitude is fine. It's you who has a skewed sense of RPGs.
The same could be said about you.
Grinding 'can' be a part of an RPG, but it isn't what 'makes' an RPG, what 'makes' an RPG is story and character development, games like Knight of The old Republic, Baldurs gate, Neverwinter nights, Icewind Dale and Fallout, for example, don't have a noticable grind, you play for the story, not to level up.
Sadly though, grinding is often the only way to keep people playing MMO's, which is why I giving up on MMO's for a while.
RPG has nothing at all to do with "grinding". Grinding is something MMO companies put in for people like you so they don't have to work on any actual RPG aspects.
MMO idea of RPG, grind on mobs, throw in some mindless kill task to create the illusion of "content" to meet the low expectations of the player, throw in some flashy lights when you "ding" bait them with an "uber skill" or piece of uber loot, and Shazam..an MMO - RPG is born.
Killing things has nothing to do with core ideas and concepts behind RPG's.
Its pointless to even explain it, do some research. With attitudes like that, its no wonder MMO's suck.
My attitude is fine. It's you who has a skewed sense of RPGs.
The same could be said about you.
Grinding 'can' be a part of an RPG, but it isn't what 'makes' an RPG, what 'makes' an RPG is story and character development, games like Knight of The old Republic, Baldurs gate, Neverwinter nights, Icewind Dale and Fallout, for example, don't have a noticable grind, you play for the story, not to level up.
Sadly though, grinding is often the only way to keep people playing MMO's, which is why I giving up on MMO's for a while.
Well, of course I never disagreed with any of this. Of course, actually playing a role is the most essential part of role-playing games. I'm also not saying that games don't use grinding to cover up shallow gameplay. All I'm saying, is that suggesting to take the element of grinding out of an MMO entirely is stupid. Especially considering what the are based on in the first place.