So, with the announcement of Earth and Beyond closing down Soon(TM), I guess a lot of the E&B players (around 30,000 in total last I heard) will migrate to EVE. I for sure am going over. Anybody else out there contemplating the same?
-=-=-=-=- Make no mistake, MMORPG's are not games, they are hobbies. If you have a job, you'll need to give up watching TV in order to play one. You'll be better off for it.
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=- Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Well, I created the account yesterday and tried it. It looks wunderful, big, graphics are awesome and possibilities seem endless, however it looks it will take me a couple of days to really get the hang of it. Its definitly not an semi-arcade kinda experience like E&B. Its all mouse here. Guess its just adjusting to the fact. Would be so cool if they would be able to combine E&B with EVE. Would rock.
But as that will never happen, lets see how I can get that damned laser to work. E-F E-F E-F. AARRGG Doesn't work.
I'm glad I jumped ship from E&B months ago without putting much time in it. I've been with Eve for only about a week, but absolutely love it compared to E&B.
Originally posted by ElvenRanger I have been playing E&B aswell and I'm looking into EVE any insight would help bahamut22002 is my AOL if ya wanna contact me
Why not ask your questions here?
-=-=-=-=- Make no mistake, MMORPG's are not games, they are hobbies. If you have a job, you'll need to give up watching TV in order to play one. You'll be better off for it.
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=- Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Originally posted by ElvenRanger honestly, cause I never have good luck with forums..no one ever answers my questions.
They can't answered if you don't ask.
-=-=-=-=- Make no mistake, MMORPG's are not games, they are hobbies. If you have a job, you'll need to give up watching TV in order to play one. You'll be better off for it.
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=- Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
As a recently returned player to EVE and a former E&B'er myself Let me give E&B folks a fast rundown of what I like and dislike about EVE... (Your mileage may vary)
1) Crafting/Mining.... much better than E&B, love this. Mining is a LOT less tedious than in E&B and a LOT more rewarding in the long run. Crafting is much more detailed and you can create a much wider variety of items.
2) Combat ... don't like it as much in EVE as I did in E&B. Combat in EVE is much more passive than in E&B. Then again I didn't really enjoy combat in E&B much either. Even that was a bit too passive for me.
3) Flying around... about the same... Graphics and sound effects are MUCH Better in EVE. Overall FEEL is much more REAL in EVE.
4) Missions: Missions in EVE don't have the grandios feel that they did in E&B... no real "storyline" to them. But there ARE a LOT more of them and they'll keep you busy for hours and hours without getting 'boring'. Seem to have a pretty wide variety of things they have you do. I never got missions when I played in beta (which was one of the reasons I hated it in beta) so I am not sure how detailed the missions get later on down the road. Overall I'd say that EVE has wider variety while E&B's drew you more into the storyline. Either way both sets of missions are a lot of fun. EVE's missions do have a wonderful side affect: Most can be done in under an hour, so even casual players can have fun with them.
EVE is a space oddysey, not a sim. E&B was, somewhat, a cross between an oddysey and a sim.
I suspect most E&B'ers will like EVE just fine. But if you REALLY loved the combat side of E&B or found it somewhat lacking try EVE before buying (they have a 10 day free trial) and make sure you like the combat interface before making a final decision. I'm planning to play both Jumpgate and EVE for a while so that I'm sure the game I move to is the one I really want to play. Jumpgate is more of a Sim style Space game (like Freelancer) than EVE. Not even really the same 'style' at all.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
So far I have about 5 hours invested into the game, and at this point I have a couple observations, from a noob standpoint heh.
1. Autopilot, this rocks! Any long time player of E&B is gonna love this feature.
2. Targeting, point and click, click, click. This feature would be so much better with "shortcut" or a "hotkey". When you are close to a moving target, such as a drone, having to manually target the npc is tough. I'm sure with time and practice it'll get better.
3. I'm really gonna miss not being able to get out of my ship and walk around the station...
4. Chat, small and slightly cumbersome, but the "email" feature is cool... message your friends whether they are online or not.
I'll have more once I get some more playtime invested. These are just first impressions. All in all, a very good game. All of the big problems I remember from beta are fixed. I figure that once my 10day promo runs out, I'll be sticking around.
One useful feature with regards to this is to click the weapon activation without any target locked. Hey presto, up pops a crosshair feature that will allow you to left-click roughly on the bad-guy, starting the lock on-process and firing the weapon once locked on.
Then again, personally I usually don't use that feature, so I think you are maybe right that your manual targeting skills will improve...
After putting about 10 hours into EVE I'm beginning to remember why I hated combat in this game so much. There's really no tactics involved in a 1 on 1 fight (haven't had a multiplayer encounter yet so don't know if there's any strategies there).
Very few tactics available except to stay at range or close and just watch your ship shoot. E&B combat had other things you could do besides just watch your guns fire. I suspect that if you like combat a lot you'll want to try out Jumpgate as it's a much more engrossing combat engine. For mining, running missions and just generally flying around, however EVE is definitely awesome.
I like the skill system in EVE very much but as someone else mentioned a generalist gets almost as much benefit out of skills as a specialist.
So far I am leaning more towards going to Jumpgate again than to EVE. I like the purchase price of both games (Eve being 19.95, Jumpgate being free) but the 12.95 monthly fee on EVE is looking somewhat steep to me at the moment. I still have 7 days left of my 10 day free trial so I'm going to keep playing to see if anything grabs me or not. But so far the game is "Amazing" but generally kind of boring after a while.
Guess it's just not my cup of tea. It's got all the eye candy you could ever want in a space game just the flight engine and combat are kind of lacking. (Then again, I'm a sim-rat when it comes to space)
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
After putting about 10 hours into EVE I'm beginning to remember why I hated combat in this game so much. There's really no tactics involved in a 1 on 1 fight (haven't had a multiplayer encounter yet so don't know if there's any strategies there).
I...disagree...somewhat.
There are tactics and there are tactics.
The tactics in Eve are actually very refined and complex, but more dependant on your ship, setup, and technology rather than maneuvering or anything else. As such many battles are determined BEFORE the fight actually begins, and planning is everything (well, a lot anyway). There are an absolutely astounding number of options related to the balancing of speed, maneuverability, firepower (turreted/launcher, close/long range, etc), damage types inflicted (EM/thermal/explosive/kinetic), damage resistance (shield/armour, what damage type), electronic warfare (ECM, ECCM, Warp scramblers, webifiers), drones, support (shield transfer/sensor boosting/energy vampires), etc.
As Heartland allready mentioned there's a lot of tactics in combat. You wont notice them much in your 10 day trial since youc an't use those modules yet and are fighting some low level npcs at most.
Later on you will be part of PvP action if you want or not. If you don't like PvP one tactic will be electronic warfare for example. You can lock your enemy down to escape.
You can empty the enemies capacitor so he can't maintain his guns. This list is endless. PvP is very interesting and only because you see a tempest abttleship locking on you you just can't know how he will try to kill you. It totally depends on how he set his ship up.
I played E&B for about 7 monthes before I came to Eve and I have to say I am very happy I did.
Some people say there are boring parts to Eve and they would be right. But the thing that Eve does well is the fact that it really can be as involved as you want it to be. Because of the free form PVP world and the functioning player-driven market you really can choose your type of profession and what you want to do. There are even wars and things that are fought over role-playing matters between role-playing corps.
Plus, there really is a steady stream of content unlike in E&B. They update the fictional in-game news almost daily. While it doesn't always pertain to anything actually happening, it is nice to feel like the world is moving, even if you aren't at the events. Also, if you ready about how the Crielere incident or when that player tried to take a shot at the emperor during his ceremony, you know that players do have an influence on how things go down in the galaxy and it isn't all scripted like E&B (ala the V'rix invasion of Primus that was stopped by players on one of the servers but after the patch the V'rix still controlled the planet). Good stuff!
All I can say is whatever you are looking for is probably out there in Eve, you just might have to look a bit to find it.
Oh yeah, forgot to mention that Eve is also great because you don't just climb the experience ladder. There is no experience as you might know it from other MMOS, you do what you want because you want to, not because you need to to get a level. Plus, there is no skill you can't get with enough training, unlike any other MMO where once you have chosen your profession you are SOL if you want to do something from another profession. Also, you can train the skills while offline so people who don't get a lot of time to play don't have to feel disadvantaged compared to folks who spend their entire lives on there.
The tactics in Eve are actually very refined and complex, but more dependant on your ship, setup, and technology rather than maneuvering or anything else. As such many battles are determined BEFORE the fight actually begins, and planning is everything (well, a lot anyway).
So what you're saying is I'm 100% correct. Eve is based on your CHARACTER rather than YOUR skill in combat. Your ability to fight is heavily dependant on your ability to "get stuff" for your ship.
Which is great for those who like to do that kind of thing. For folks who are looking for something more 'first person' then JumpGate is what they should lok into.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Aye I never said Eve had an experience ladder. I said it had character development. As far as the combat goes everything I have seen and read leads me to believe that combat relies 100% upon how your ship is equipped and what skills your CHARACTER has.
In Jumpgate it's 100% the opposite. What your ship has got on it matters, because it makes it easier. But since it's a FPSS (first person space sim) the skill required is YOUR skill. There's a world of difference between figuring out how best to equip your ship for any distance verses having the skill to evade your enemy to the point where you can take the lowest level scout ship in the game and take on the 3rd or 4th most powerful ship in the game and stand a chance of surviving.
The difference is simple (somewhat) COMBAT wise: Jumpgate is an FPS whereas EVE is a MMOG
Just depends what you're looking for, like I said.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
As a long time EVE player I can say your combat success comes from the players knowledge and combat experience. Give a fairly new player (<3 months) all the skill points he wants and whatever items and ship he wants. Pair him against me in my favorite ship with the lowest grade of equipment and I will win because I know the most effective PVP setup with my ship and when to use items and when not.
So the "Get Stuff" factor is not really all that relevant most of the time in EVE. You can buy nearly any item off the market, just not as high quality as the rare drops you might find elsewhere. And the difference between high quality and average quality will not make much of a difference in PVP unless it is 2 experienced players having it out and it comes down to who is going to do the most damage or has the best shields.
Through in the factor that you are fighting in a 100 mil isk battleship and a lot of player will choke on the spot and run if you start hitting them hard. So in my opinion it has everything to do with the player and very little to do with skills and equipment.
Comments
Yep, gonna DL the game when I get home from work.
I'm still gonna play E&B till it ends.
Most likely more and more of my time will venture to Eve.
I hope it's better than back when I beta tested it.
Level 150 TT on Andromeda
Trade Consortium Guild
If anyone is looking for a Corp to join contact me.
malkavian@mmorpg.com
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
- MMORPG.COM Staff -
"When you find yourself sinking into Madness, dive"
-=-=-=-=-
Make no mistake, MMORPG's are not games, they are hobbies. If you have a job, you'll need to give up watching TV in order to play one. You'll be better off for it.
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Well, I created the account yesterday and tried it. It looks wunderful, big, graphics are awesome and possibilities seem endless, however it looks it will take me a couple of days to really get the hang of it. Its definitly not an semi-arcade kinda experience like E&B. Its all mouse here. Guess its just adjusting to the fact. Would be so cool if they would be able to combine E&B with EVE. Would rock.
But as that will never happen, lets see how I can get that damned laser to work. E-F E-F E-F. AARRGG Doesn't work.
I'm glad I jumped ship from E&B months ago without putting much time in it. I've been with Eve for only about a week, but absolutely love it compared to E&B.
Good luck to all the E&Bers coming over!
-=-=-=-=-
Make no mistake, MMORPG's are not games, they are hobbies. If you have a job, you'll need to give up watching TV in order to play one. You'll be better off for it.
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Sorry about the shutting down of E&B, to all players of the game. :-/
I hope you will find a new "home" in Eve or whatever game suits your style.
-=-=-=-=-
Make no mistake, MMORPG's are not games, they are hobbies. If you have a job, you'll need to give up watching TV in order to play one. You'll be better off for it.
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
My corp is willing to recruit new players too. If you're interested contact Jequan ingame.
Just a bit of information: Corp name: Danger Incorporated
Part of Fountain Alliance
Non-pirate Corporation
http://www.eve-online.com/enb/
For you E&B players....
As a recently returned player to EVE and a former E&B'er myself Let me give E&B folks a fast rundown of what I like and dislike about EVE... (Your mileage may vary)
1) Crafting/Mining.... much better than E&B, love this. Mining is a LOT less tedious than in E&B and a LOT more rewarding in the long run. Crafting is much more detailed and you can create a much wider variety of items.
2) Combat ... don't like it as much in EVE as I did in E&B. Combat in EVE is much more passive than in E&B. Then again I didn't really enjoy combat in E&B much either. Even that was a bit too passive for me.
3) Flying around... about the same... Graphics and sound effects are MUCH Better in EVE. Overall FEEL is much more REAL in EVE.
4) Missions: Missions in EVE don't have the grandios feel that they did in E&B... no real "storyline" to them. But there ARE a LOT more of them and they'll keep you busy for hours and hours without getting 'boring'. Seem to have a pretty wide variety of things they have you do. I never got missions when I played in beta (which was one of the reasons I hated it in beta) so I am not sure how detailed the missions get later on down the road. Overall I'd say that EVE has wider variety while E&B's drew you more into the storyline. Either way both sets of missions are a lot of fun. EVE's missions do have a wonderful side affect: Most can be done in under an hour, so even casual players can have fun with them.
EVE is a space oddysey, not a sim. E&B was, somewhat, a cross between an oddysey and a sim.
I suspect most E&B'ers will like EVE just fine. But if you REALLY loved the combat side of E&B or found it somewhat lacking try EVE before buying (they have a 10 day free trial) and make sure you like the combat interface before making a final decision. I'm planning to play both Jumpgate and EVE for a while so that I'm sure the game I move to is the one I really want to play. Jumpgate is more of a Sim style Space game (like Freelancer) than EVE. Not even really the same 'style' at all.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
So far I have about 5 hours invested into the game, and at this point I have a couple observations, from a noob standpoint heh.
1. Autopilot, this rocks! Any long time player of E&B is gonna love this feature.
2. Targeting, point and click, click, click. This feature would be so much better with "shortcut" or a "hotkey". When you are close to a moving target, such as a drone, having to manually target the npc is tough. I'm sure with time and practice it'll get better.
3. I'm really gonna miss not being able to get out of my ship and walk around the station...
4. Chat, small and slightly cumbersome, but the "email" feature is cool... message your friends whether they are online or not.
I'll have more once I get some more playtime invested. These are just first impressions. All in all, a very good game. All of the big problems I remember from beta are fixed. I figure that once my 10day promo runs out, I'll be sticking around.
Level 150 TT on Andromeda
Trade Consortium Guild
Regarding 2: Targeting...
One useful feature with regards to this is to click the weapon activation without any target locked. Hey presto, up pops a crosshair feature that will allow you to left-click roughly on the bad-guy, starting the lock on-process and firing the weapon once locked on.
Then again, personally I usually don't use that feature, so I think you are maybe right that your manual targeting skills will improve...
Thanks.
I'll be sure to try that out. Anything will help until I can get the hang of it.
Level 150 TT on Andromeda
Trade Consortium Guild
After putting about 10 hours into EVE I'm beginning to remember why I hated combat in this game so much. There's really no tactics involved in a 1 on 1 fight (haven't had a multiplayer encounter yet so don't know if there's any strategies there).
Very few tactics available except to stay at range or close and just watch your ship shoot. E&B combat had other things you could do besides just watch your guns fire. I suspect that if you like combat a lot you'll want to try out Jumpgate as it's a much more engrossing combat engine. For mining, running missions and just generally flying around, however EVE is definitely awesome.
I like the skill system in EVE very much but as someone else mentioned a generalist gets almost as much benefit out of skills as a specialist.
So far I am leaning more towards going to Jumpgate again than to EVE. I like the purchase price of both games (Eve being 19.95, Jumpgate being free) but the 12.95 monthly fee on EVE is looking somewhat steep to me at the moment. I still have 7 days left of my 10 day free trial so I'm going to keep playing to see if anything grabs me or not. But so far the game is "Amazing" but generally kind of boring after a while.
Guess it's just not my cup of tea. It's got all the eye candy you could ever want in a space game just the flight engine and combat are kind of lacking. (Then again, I'm a sim-rat when it comes to space)
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I...disagree...somewhat.
There are tactics and there are tactics.
The tactics in Eve are actually very refined and complex, but more dependant on your ship, setup, and technology rather than maneuvering or anything else. As such many battles are determined BEFORE the fight actually begins, and planning is everything (well, a lot anyway). There are an absolutely astounding number of options related to the balancing of speed, maneuverability, firepower (turreted/launcher, close/long range, etc), damage types inflicted (EM/thermal/explosive/kinetic), damage resistance (shield/armour, what damage type), electronic warfare (ECM, ECCM, Warp scramblers, webifiers), drones, support (shield transfer/sensor boosting/energy vampires), etc.
As Heartland allready mentioned there's a lot of tactics in combat.
You wont notice them much in your 10 day trial since youc an't use those modules yet and are fighting some low level npcs at most.
Later on you will be part of PvP action if you want or not.
If you don't like PvP one tactic will be electronic warfare for example. You can lock your enemy down to escape.
You can empty the enemies capacitor so he can't maintain his guns. This list is endless. PvP is very interesting and only because you see a tempest abttleship locking on you you just can't know how he will try to kill you.
It totally depends on how he set his ship up.
I played E&B for about 7 monthes before I came to Eve and I have to say I am very happy I did.
Some people say there are boring parts to Eve and they would be right. But the thing that Eve does well is the fact that it really can be as involved as you want it to be. Because of the free form PVP world and the functioning player-driven market you really can choose your type of profession and what you want to do. There are even wars and things that are fought over role-playing matters between role-playing corps.
Plus, there really is a steady stream of content unlike in E&B. They update the fictional in-game news almost daily. While it doesn't always pertain to anything actually happening, it is nice to feel like the world is moving, even if you aren't at the events. Also, if you ready about how the Crielere incident or when that player tried to take a shot at the emperor during his ceremony, you know that players do have an influence on how things go down in the galaxy and it isn't all scripted like E&B (ala the V'rix invasion of Primus that was stopped by players on one of the servers but after the patch the V'rix still controlled the planet). Good stuff!
All I can say is whatever you are looking for is probably out there in Eve, you just might have to look a bit to find it.
The tactics in Eve are actually very refined and complex, but more dependant on your ship, setup, and technology rather than maneuvering or anything else. As such many battles are determined BEFORE the fight actually begins, and planning is everything (well, a lot anyway).
So what you're saying is I'm 100% correct. Eve is based on your CHARACTER rather than YOUR skill in combat. Your ability to fight is heavily dependant on your ability to "get stuff" for your ship.
Which is great for those who like to do that kind of thing. For folks who are looking for something more 'first person' then JumpGate is what they should lok into.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Aye I never said Eve had an experience ladder. I said it had character development. As far as the combat goes everything I have seen and read leads me to believe that combat relies 100% upon how your ship is equipped and what skills your CHARACTER has.
In Jumpgate it's 100% the opposite. What your ship has got on it matters, because it makes it easier. But since it's a FPSS (first person space sim) the skill required is YOUR skill. There's a world of difference between figuring out how best to equip your ship for any distance verses having the skill to evade your enemy to the point where you can take the lowest level scout ship in the game and take on the 3rd or 4th most powerful ship in the game and stand a chance of surviving.
The difference is simple (somewhat) COMBAT wise: Jumpgate is an FPS whereas EVE is a MMOG
Just depends what you're looking for, like I said.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
As a long time EVE player I can say your combat success comes from the players knowledge and combat experience. Give a fairly new player (<3 months) all the skill points he wants and whatever items and ship he wants. Pair him against me in my favorite ship with the lowest grade of equipment and I will win because I know the most effective PVP setup with my ship and when to use items and when not.
So the "Get Stuff" factor is not really all that relevant most of the time in EVE. You can buy nearly any item off the market, just not as high quality as the rare drops you might find elsewhere. And the difference between high quality and average quality will not make much of a difference in PVP unless it is 2 experienced players having it out and it comes down to who is going to do the most damage or has the best shields.
Through in the factor that you are fighting in a 100 mil isk battleship and a lot of player will choke on the spot and run if you start hitting them hard. So in my opinion it has everything to do with the player and very little to do with skills and equipment.