First, there's no way around his reasoning: if the game allows it then you accept it by playing.
Second, guys like that are dicks, satire or not. So he makes an interesting point about at least a portion of the player base of FFA PvP games.
Third, there is a serious factual error in the article. Griefers may need pray, but PvE players absolutely don't need PvP players, no matter what he thinks UO showed. I mean, what he's saying is that PvE players want to be griefed since otherwise the game becomes, gosh, too PvE. Please save us from that fate, I secretly hate my chosen playstyle.
Originally posted by Jade6 Third, there is a serious factual error in the article. Griefers may need pray, but PvE players absolutely don't need PvP players, no matter what he thinks UO showed. I mean, what he's saying is that PvE players need PvP players to grief them because otherwise the game becomes, gosh, too PvE. Please save us from that fate oh mighty griefer, clearly I must secretly hate my chosen playstyle.
That half-life game was so stupid....i mean it was all PvE!
Would have been so much better with every enemy bunny hopping and speed hacking!
Serious: EQ (all PvE) still has a larger subscriber base than UO does. EQ has almost completely shut down their "griefing allowed" servers, and the same with DAoCs.
I believe the only reason that they keep those last servers on life support is to keep the idiots there, rather than having them trying their hardest to grief people on regular servers and spamming message boards constantly about how the company has "abandoned the massive audience of PvP griefers" (less than 500 per game)
What's the point of this article? Despite the columnist displaying classic case of narcissism and in need of serious psychological counseling, I'm not sure what he is trying to prove? This guy is a senior editor? What is most disturbing is that he describes the exact thought process of murderers and rapists. Yes, I know he is talking about a game but not once does he mention enjoyment roleplaying as an "evil" character. He enjoys getting real life threats! Sounds like Mr Fortier had some insecure attachment issues as a child as well. If this is all suppose to be sarcasm then I apologize to Mr Fortier.
Originally posted by Gonodil That half-life game was so stupid....i mean it was all PvE!
Good point. Although I bet someone will now say Half-Life is only so big because of the Counterstrike multiplayer mod, but then again, you can't actually grief in it.
And to all the carebear whiners, if you dont like the PvP in a certain game, either dont play it or try to convince the dev to change it.
RvR in DAoC was great, to kill or to be killed.
PvP in WoW had it's moments I loved getting even with the feckin Alliance in STV for killing me when I was young and unexperienced. ( I played an Undead Shadow priest, and made no difference if they were grey, yellow, only 1 or 2+ players, they had to die I was lvl 40 to 45 then, and the best time I had was when I could kill 3 other players of the same level as me at the same time )
There were days I wanted to do a certain quest, but it never got done cause I kept killing those Alliance scum
To me it was also a sort of RP, they were the enemy, they must die !
I did not really like the BG's in WoW.
Anyway, I agree it are the PvP rules and design that allow things to happen, so expect people to play by the rules. If you cant handle the rules, go play another game.
Edit :
Oh and I play EvE now, prolly one of the biggest "griefer" game of all.
In EvE, the stronger players gather a few battleships and stand at the gate, there they camp and shoot every newb out of the sky.
Been playing EvE for about 1,5 months now and lost already around 10 ships to those gank squads. But I still keep running missions in lowsec, just cause of the thrill. Eventually I will be strong enough to go bounty hunting those feckers and get even
I can understand that carebears wont like this game, and should stay away from it, or just stay in highsec and never experience the true game of EvE
I do agree however that you should be able to do either or both. Like in EvE, you can stay in Highsec and run missions ( this should be improved alot ). You can run missions in lowsec and run into forced PvP. Or you can join a corp and go fulltime PvP in 0.0
Having the options is great, just like in DAoC. DAoC was actually better in this, cause you had a pretty good worked out PvE game there.
Greetings,
CyberGh0st.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
He should be fired for tihs article. For one thing there has never been a game marketed that said hey play this you can be a jerkoff or designed for griefing. It is a variation of pvp.While looked as a negative side effect its not the games fault, its the players. If a game wants to be open in its design thats a part of their creative output. Take responsiblity for your actions and stop being a vagina.
The article is flawed because not all games that have PvP in them allow the PKer to loot a corpse. Take SWG for example, we cannot loot a corpse. Yet there are many who still like to stand over the the corpse just to act like asshats and humiliate the player they killed. They spam their victories with stuff like I pwnd joo noob and that's the nicer one of the statements they make. There are players who take pride in killing low level players. How the hell does that show any skill on the part of the PKer? Then there are players who think they are awesome because they can blow up a player's vehicle. Oh yeah, that takes some skill.
There are griefers who like to disrupt player events even if they aren't in a PvP zone. Can't blame everything on game mechanics, at some point players have to take responsibility for their actions. Unfortunately, those types of players don't give a damn about what anyone thinks about them.
1. in real life terms if you are an idiot that likes to beat up kids and lough about it a lot of people with clear minds would hate you
2. in game if you like to play a thief, a murderer a griefer there will be others that play paladins, avengers, holy men that have a justified (rpg) hate fiuling them to oppose you
in both cases hate for the player/char is justified imho
either you are an asshole or you play an asshole but hating an asshole either ingame or irl are positive traits of humanity. to be an asshole and expect not to be hated is the real screwed up thing imho.
if your bored, visit my blog at: http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
It's unbelievable how strongly people hate Dan cause he doesn't put a little sugar in his articles. Even the pinkest carebear out there has been questing and come across another player 20 levels below him who is flagged. Why would you not kill him? Just because he gets a certain sick satisfaction from putting actual people in the ground instead of bots, he should be fired and this is the "worst article I have read"?????
All your whining is doing is encouraging people like me to kill everyone I come across in the hopes that instead of just rezzing and getting back to work, you are actually crying, slamming your keyboard and throwing things around the room. And based on the responses to this article, that is pretty likely.
Jonathan Swift did it first and better and folks still didn't get it.
Obviously there has to be a point to PvP and a way to make player based punishment hurt like all hell. If a PKer has nothing to lose by getting punished by the otherside then the game is out of balance and folks who just want to screw with other people and not really play the game will have an open field.
I see harsh faction/RvR as the way to go. You can kill anyone you want but your god will probably have something to say about you killing a fellow worshiper. You want to be an agnostic assassin? No problem but you better be damn good at first aid 'cause a god will allow their clerics to cast a heal on you.
Dan is right that the game developers have the power to limited the ability of players to be jerks in a PvP environment. His "Modest Proposal" style unfortunately confused the issue.
My god, stop crying. The replies in this thread have to be some of the most care bear replies I've ever seen in a forum. "Wah, he's an asshole." "Wah, go play other games if you wanna PK". Guess what, alot of us think the best part of an MMO is the pvp and the more open ended it is, the better. Ever wonder why games like UO, Shadowbane, etc have had stellar pvp populations in the past? People want that experience. They want to be able to be killed or kill at any given time without retarded restrictions of who, what, when, where. Yes even those games have their few "safe zones" but the majority is open ended.
There are games out there for people like you. Go play WoW, or EQ. Any game where you have a very small or no penalty for dying and a very small area for killing other human players is not an MMO worth playing. You need consequences. You need to have that risk of losing that great item in your inventory or dropping that stellar weapon you're using. You need some penalty for dying so you can't just jump back into the fight 30 second's later. You need that reward for hunting down players.
To harsh? Want us to "Get a life, stop griefing on the internet" too bad, this is what games are for. Do you tell football players not to tackle each other so hard or often? Do you tell ask a race car driver to slow down or not drive as aggressively? To us this is a competitive enviroment, and in that enviroment if the game allows us to kill you at that current point, we may or may not take that opportunity. Cry, more. Please. It's a damn game, you are crying over pixels, 1's and 0's for god sakes. If you can't handle the competition, not able to level cause you might die, grow a pair and do something about it. Level in groups, join a guild or clan that will help you. Play smart.
Just a typical narrow minded thug looking for something else to lay the responsibility on, the game doesn't Make you do anything you choose to do it End of story. And don't hate the player? you just admited you were a sociopath....seek help
Originally posted by Crichton To harsh? Want us to "Get a life, stop griefing on the internet" too bad, this is what games are for. Do you tell football players not to tackle each other so hard or often? Do you tell ask a race car driver to slow down or not drive as aggressively? To us this is a competitive enviroment, and in that enviroment if the game allows us to kill you at that current point, we may or may not take that opportunity. Cry, more. Please. It's a damn game, you are crying over pixels, 1's and 0's for god sakes. If you can't handle the competition, not able to level cause you might die, grow a pair and do something about it. Level in groups, join a guild or clan that will help you. Play smart.
Carebears for the lose.
I for one never said i didnt want PVP. Cant speak for the rest. Sure a football player can go around and tackle other players. But he risks getting a red card dosnt he? What do you risk in a game like WoW? Absolutely nothing.
Im not whining about PVP, im whining about poor game design. Id rather play a game where you only have one life then PVP in WoW.
What's sad, Dan, is that developers and publishers have not learned anything from the mistakes of prior game generations. The same pvp system weaknesses we saw back in 1999 on Asheron's Call Darktide server (open pvp) persist in games being released in 2006.
We the players have learned. Why haven't the developers?
Dec 20,1999: AC1(DT).Since then:DAoC,SB,AC2,L2,EvE,WoW,SoR ==================== Currently playing: ArchLord - L58 Knight LoTRo - L13 Dwarf Guardian
Dan Fortier is a tool and coward, not to mention a barely literate writer. if he's afraid to face equal danger but just wants to kick low levels around then I can only assume he's most likely attempting to makeup for certain "shortcomings" in RL. (Insert your own "short" joke here).
Now can we please get a columnist over the age of 12 to take over the editorials?
And before the screams of "carebear" start rolling in from the spine-inpaired gankers know that I've spent over a year in EVE killing and being killed with the rest of them. I have no problems with taking a beating when I deserve it. I also don't feel it makes me a bigger badder man of war to kick the crap out of a 1 week player still trying to learn how to operate their "starter ship".
But hey, if it's the only way to boost your obvious low self exteme go for it, it's just a game junior.
OMG OMG OMG Dan, you are soooo playing the wrong game... You ought to be playing EvE Online:Griefers Heaven. Or are you? My bets are you are in control of the ratings on the website then as well...
Seriously awesome read and nice to see the excuses of a griefer by choice all listed into one article, kinda feels like the VNBoards but then wrapped up into one article...
Well an article written by Dan that basically says "hey everyone I'm an a**hole and proud of it"? I begin to wonder if Dan was the school bully when he was younger, or maybe he never grew out of it?
I enjoy pvp but I can't see how ganking someone half your level who has no chance of beating you is any challenge at all. I get a better feeling of accomplishment by beating a worthy opponent, someone who has a real chance of beating me. To me, ganking is like playing a FPS on god mode, could be fun for a few minutes but then gets boring real quick.
Originally posted by Crichton My god, stop crying. The replies in this thread have to be some of the most care bear replies I've ever seen in a forum. "Wah, he's an asshole." "Wah, go play other games if you wanna PK". Guess what, alot of us think the best part of an MMO is the pvp and the more open ended it is, the better. Ever wonder why games like UO, Shadowbane, etc have had stellar pvp populations in the past? People want that experience. They want to be able to be killed or kill at any given time without retarded restrictions of who, what, when, where. Yes even those games have their few "safe zones" but the majority is open ended.
There are games out there for people like you. Go play WoW, or EQ. Any game where you have a very small or no penalty for dying and a very small area for killing other human players is not an MMO worth playing. You need consequences. You need to have that risk of losing that great item in your inventory or dropping that stellar weapon you're using. You need some penalty for dying so you can't just jump back into the fight 30 second's later. You need that reward for hunting down players.
To harsh? Want us to "Get a life, stop griefing on the internet" too bad, this is what games are for. Do you tell football players not to tackle each other so hard or often? Do you tell ask a race car driver to slow down or not drive as aggressively? To us this is a competitive enviroment, and in that enviroment if the game allows us to kill you at that current point, we may or may not take that opportunity. Cry, more. Please. It's a damn game, you are crying over pixels, 1's and 0's for god sakes. If you can't handle the competition, not able to level cause you might die, grow a pair and do something about it. Level in groups, join a guild or clan that will help you. Play smart.
Carebears for the lose.
You tell people to grow a pair. I find that amusing, as you cannot yourself have a "pair" You sound like the kid who was picked on in the schoolyard, and the only outlet you can find is being a loud child online. This is why bullys should be publicly shot. To prevent their victims from polluting online games. If your not a child, your giving real children a bad name. Well behaved children are called, young men and women. Adults and children who act so poorly are called the problem with online games. If as many people were maladjusted as you think, there would be many more free for all games.
As to the writer of the article, he should be applauded. To be one of the problems with online games, and still get paid to talk about them, thats impressive.
Yeah we know PvPers re a minority and greifers are an even bigger minority, but I don't think I've seen that point of veiw shared so well. Also making the comment about lowlifes and celebrities blaming someone else makes me think he was just screwing with us.
KILL EM ALL! unbelievable... actually when I played MMOs, I really didn't grief others that much. I would just sort of kill people as I saw them. But after seeing a lot of the carebear panty-waste replies in this thread, I'm SO feeling motivated to reactivate and do nothing but camp and grief all day long.
Competition is irrelevent. Fairness is irrelevent. SKILL in an MMO?? Give me a break!! Go play css, ut, or some RTS games if you are interested in skill. MMOs are just big virtual worlds where you pretend to be some other character and run around doing stuff. And being persistent characters, the ability to win any given fight is a function of: - how much time you've spent in the virtual world. - how the devs have made your class skills relative to whoever you are fighting.
MMO = no-skill-involved.
And considering the state of AI in games, we need people to fill the role of the bad guys, cause killing virtual orcs is mind-numbingly easy. We need griefers. We need ninja looters. We need con-men. Why? Because that gives you self-righteous, questing, feel great about killing 20 rats, type of people someone to hate, hunt, and join together to fight against.
You seek ORDER and FAIRNESS, but sadly enough, IF you ever attain it, you will be bored out of your mind and start posting about how blah game doesn't have any end-game content etc. If game developers ever hope to create a continuously interesting virtual world, they need to increase the ways and means that player X can cause player Y's life to be a living hell. This troll-bait article is just more evidence that most devs are heading down the 'boring' path imo...
Comments
First, there's no way around his reasoning: if the game allows it then you accept it by playing.
Second, guys like that are dicks, satire or not. So he makes an interesting point about at least a portion of the player base of FFA PvP games.
Third, there is a serious factual error in the article. Griefers may need pray, but PvE players absolutely don't need PvP players, no matter what he thinks UO showed. I mean, what he's saying is that PvE players want to be griefed since otherwise the game becomes, gosh, too PvE. Please save us from that fate, I secretly hate my chosen playstyle.
That half-life game was so stupid....i mean it was all PvE!
Would have been so much better with every enemy bunny hopping and speed hacking!
Serious: EQ (all PvE) still has a larger subscriber base than UO does. EQ has almost completely shut down their "griefing allowed" servers, and the same with DAoCs.
I believe the only reason that they keep those last servers on life support is to keep the idiots there, rather than having them trying their hardest to grief people on regular servers and spamming message boards constantly about how the company has "abandoned the massive audience of PvP griefers" (less than 500 per game)
What's the point of this article? Despite the columnist displaying classic case of narcissism and in need of serious psychological counseling, I'm not sure what he is trying to prove? This guy is a senior editor? What is most disturbing is that he describes the exact thought process of murderers and rapists. Yes, I know he is talking about a game but not once does he mention enjoyment roleplaying as an "evil" character. He enjoys getting real life threats! Sounds like Mr Fortier had some insecure attachment issues as a child as well. If this is all suppose to be sarcasm then I apologize to Mr Fortier.
Just like the guild to the funeral of a real person if this isnt sarcasm then go play your pvp or whatever.
I would rather duel for honor then be an annoying little pissant that gets their jollies off by bullying people.
Good article
And to all the carebear whiners, if you dont like the PvP in a certain game, either dont play it or try to convince the dev to change it.
RvR in DAoC was great, to kill or to be killed.
PvP in WoW had it's moments I loved getting even with the feckin Alliance in STV for killing me when I was young and unexperienced. ( I played an Undead Shadow priest, and made no difference if they were grey, yellow, only 1 or 2+ players, they had to die I was lvl 40 to 45 then, and the best time I had was when I could kill 3 other players of the same level as me at the same time )
There were days I wanted to do a certain quest, but it never got done cause I kept killing those Alliance scum
To me it was also a sort of RP, they were the enemy, they must die !
I did not really like the BG's in WoW.
Anyway, I agree it are the PvP rules and design that allow things to happen, so expect people to play by the rules. If you cant handle the rules, go play another game.
Edit :
Oh and I play EvE now, prolly one of the biggest "griefer" game of all.
In EvE, the stronger players gather a few battleships and stand at the gate, there they camp and shoot every newb out of the sky.
Been playing EvE for about 1,5 months now and lost already around 10 ships to those gank squads. But I still keep running missions in lowsec, just cause of the thrill. Eventually I will be strong enough to go bounty hunting those feckers and get even
I can understand that carebears wont like this game, and should stay away from it, or just stay in highsec and never experience the true game of EvE
I do agree however that you should be able to do either or both. Like in EvE, you can stay in Highsec and run missions ( this should be improved alot ). You can run missions in lowsec and run into forced PvP. Or you can join a corp and go fulltime PvP in 0.0
Having the options is great, just like in DAoC. DAoC was actually better in this, cause you had a pretty good worked out PvE game there.
Greetings,
CyberGh0st.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
a game marketed that said hey play this you can be a jerkoff or
designed for griefing. It is a variation of pvp.While looked as a
negative side effect its not the games fault, its the players. If a
game wants to be open in its design thats a part of their creative
output. Take responsiblity for your actions and stop being a vagina.
The article is flawed because not all games that have PvP in them allow the PKer to loot a corpse. Take SWG for example, we cannot loot a corpse. Yet there are many who still like to stand over the the corpse just to act like asshats and humiliate the player they killed. They spam their victories with stuff like I pwnd joo noob and that's the nicer one of the statements they make. There are players who take pride in killing low level players. How the hell does that show any skill on the part of the PKer? Then there are players who think they are awesome because they can blow up a player's vehicle. Oh yeah, that takes some skill.
There are griefers who like to disrupt player events even if they aren't in a PvP zone. Can't blame everything on game mechanics, at some point players have to take responsibility for their actions. Unfortunately, those types of players don't give a damn about what anyone thinks about them.
the question is: why not hate the player ?
1. in real life terms if you are an idiot that likes to beat up kids and lough about it a lot of people with clear minds would hate you
2. in game if you like to play a thief, a murderer a griefer there will be others that play paladins, avengers, holy men that have a justified (rpg) hate fiuling them to oppose you
in both cases hate for the player/char is justified imho
either you are an asshole or you play an asshole but hating an asshole either ingame or irl are positive traits of humanity. to be an asshole and expect not to be hated is the real screwed up thing imho.
if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
It's unbelievable how strongly people hate Dan cause he doesn't put a little sugar in his articles. Even the pinkest carebear out there has been questing and come across another player 20 levels below him who is flagged. Why would you not kill him? Just because he gets a certain sick satisfaction from putting actual people in the ground instead of bots, he should be fired and this is the "worst article I have read"?????
All your whining is doing is encouraging people like me to kill everyone I come across in the hopes that instead of just rezzing and getting back to work, you are actually crying, slamming your keyboard and throwing things around the room. And based on the responses to this article, that is pretty likely.
Favorite mmorpg's:
SWG
WoW
If this article was a typical forum post, people would just assume the author was a baiting troll.
I personally, don't believe that he spends as much time griefing as he claims, nobody really does..
But by stating that he gets his ultimate thrills by griefing defenseless players, he is only testifying to his own shortcommings in pvp.
While it's amusing to 2-shot a noob as you pass by, it doesn't even compare to the real heartpounding thrill I have gotten from a real challenge.
In other words, Lern2Play Noob.
Jonathan Swift did it first and better and folks still didn't get it.
Obviously there has to be a point to PvP and a way to make player based
punishment hurt like all hell. If a PKer has nothing to lose by
getting punished by the otherside then the game is out of balance and
folks who just want to screw with other people and not really play the
game will have an open field.
I see harsh faction/RvR as the
way to go. You can kill anyone you want but your god will
probably have something to say about you killing a fellow
worshiper. You want to be an agnostic assassin? No problem
but you better be damn good at first aid 'cause a god will allow
their clerics to cast a heal on you.
Dan is right that the
game developers have the power to limited the ability of players to be
jerks in a PvP environment. His "Modest Proposal" style
unfortunately confused the issue.
My god, stop crying. The replies in this thread have to be some of the most care bear replies I've ever seen in a forum. "Wah, he's an asshole." "Wah, go play other games if you wanna PK". Guess what, alot of us think the best part of an MMO is the pvp and the more open ended it is, the better. Ever wonder why games like UO, Shadowbane, etc have had stellar pvp populations in the past? People want that experience. They want to be able to be killed or kill at any given time without retarded restrictions of who, what, when, where. Yes even those games have their few "safe zones" but the majority is open ended.
There are games out there for people like you. Go play WoW, or EQ. Any game where you have a very small or no penalty for dying and a very small area for killing other human players is not an MMO worth playing. You need consequences. You need to have that risk of losing that great item in your inventory or dropping that stellar weapon you're using. You need some penalty for dying so you can't just jump back into the fight 30 second's later. You need that reward for hunting down players.
To harsh? Want us to "Get a life, stop griefing on the internet" too bad, this is what games are for. Do you tell football players not to tackle each other so hard or often? Do you tell ask a race car driver to slow down or not drive as aggressively? To us this is a competitive enviroment, and in that enviroment if the game allows us to kill you at that current point, we may or may not take that opportunity. Cry, more. Please. It's a damn game, you are crying over pixels, 1's and 0's for god sakes. If you can't handle the competition, not able to level cause you might die, grow a pair and do something about it. Level in groups, join a guild or clan that will help you. Play smart.
Carebears for the lose.
responsibility on, the game doesn't Make you do anything you choose to
do it End of story. And don't hate the player? you just admited you
were a sociopath....seek help
so?ci?o?path? /?so?si??p
Sure a football player can go around and tackle other players. But he risks getting a red card dosnt he? What do you risk in a game like WoW? Absolutely nothing.
Im not whining about PVP, im whining about poor game design. Id rather play a game where you only have one life then PVP in WoW.
What's sad, Dan, is that developers and publishers have not learned anything from the mistakes of prior game generations. The same pvp system weaknesses we saw back in 1999 on Asheron's Call Darktide server (open pvp) persist in games being released in 2006.
We the players have learned. Why haven't the developers?
Dec 20,1999: AC1(DT).Since then:DAoC,SB,AC2,L2,EvE,WoW,SoR
====================
Currently playing: ArchLord - L58 Knight
LoTRo - L13 Dwarf Guardian
AssHat
That is all I have to say on this Article!!
"Huntress"
Dan Fortier is a tool and coward, not to mention a barely literate writer. if he's afraid to face equal danger but just wants to kick low levels around then I can only assume he's most likely attempting to makeup for certain "shortcomings" in RL. (Insert your own "short" joke here).
Now can we please get a columnist over the age of 12 to take over the editorials?
And before the screams of "carebear" start rolling in from the spine-inpaired gankers know that I've spent over a year in EVE killing and being killed with the rest of them. I have no problems with taking a beating when I deserve it. I also don't feel it makes me a bigger badder man of war to kick the crap out of a 1 week player still trying to learn how to operate their "starter ship".
But hey, if it's the only way to boost your obvious low self exteme go for it, it's just a game junior.
OMG OMG OMG Dan, you are soooo playing the wrong game... You ought to be playing EvE Online:Griefers Heaven. Or are you? My bets are you are in control of the ratings on the website then as well...
Seriously awesome read and nice to see the excuses of a griefer by choice all listed into one article, kinda feels like the VNBoards but then wrapped up into one article...
Well an article written by Dan that basically says "hey everyone I'm an a**hole and proud of it"? I begin to wonder if Dan was the school bully when he was younger, or maybe he never grew out of it?
I enjoy pvp but I can't see how ganking someone half your level who has no chance of beating you is any challenge at all. I get a better feeling of accomplishment by beating a worthy opponent, someone who has a real chance of beating me. To me, ganking is like playing a FPS on god mode, could be fun for a few minutes but then gets boring real quick.
You tell people to grow a pair. I find that amusing, as you cannot yourself have a "pair" You sound like the kid who was picked on in the schoolyard, and the only outlet you can find is being a loud child online. This is why bullys should be publicly shot. To prevent their victims from polluting online games. If your not a child, your giving real children a bad name. Well behaved children are called, young men and women. Adults and children who act so poorly are called the problem with online games. If as many people were maladjusted as you think, there would be many more free for all games.
As to the writer of the article, he should be applauded. To be one of the problems with online games, and still get paid to talk about them, thats impressive.
ruat caelum
Yeah we know PvPers re a minority and greifers are an even bigger minority, but I don't think I've seen that point of veiw shared so well. Also making the comment about lowlifes and celebrities blaming someone else makes me think he was just screwing with us.
Thanks for the laugh
Competition is irrelevent. Fairness is irrelevent. SKILL in an MMO?? Give me a break!! Go play css, ut, or some RTS games if you are interested in skill. MMOs are just big virtual worlds where you pretend to be some other character and run around doing stuff. And being persistent characters, the ability to win any given fight is a function of:
- how much time you've spent in the virtual world.
- how the devs have made your class skills relative to whoever you are fighting.
MMO = no-skill-involved.
And considering the state of AI in games, we need people to fill the role of the bad guys, cause killing virtual orcs is mind-numbingly easy. We need griefers. We need ninja looters. We need con-men. Why? Because that gives you self-righteous, questing, feel great about killing 20 rats, type of people someone to hate, hunt, and join together to fight against.
You seek ORDER and FAIRNESS, but sadly enough, IF you ever attain it, you will be bored out of your mind and start posting about how blah game doesn't have any end-game content etc. If game developers ever hope to create a continuously interesting virtual world, they need to increase the ways and means that player X can cause player Y's life to be a living hell. This troll-bait article is just more evidence that most devs are heading down the 'boring' path imo...