Originally posted by Nierro You have to pay for Lineage PvP and it's only once a month, the only thing different then that is running around killing noobies.
And all GW is is instanced crap over and over again with no stradgedy.
obviously you've never played the game, or you just used a wammo for it.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
my favorite game, for content and not too too much grinding to get to pvp, is SWG. The player crafted items were what made it, i'm talking precu of course.
Id give my vote to guildwars in contest, fun and the ability to get better and just learn to be a good player but, yeha there is a but, its not any game you can change your stand of in pvp by getting better gears you have to get better as a player to get better and race in the ranks and fame. If you like wow pvp dont try gw becuse its much diffrent becuse you need skill in gw and in wow you just need to be a good farmer to be good (imo).
"By the data to date, there is only one animal in the Galaxy dangerous to man, man himself. So he must supply his own indispensable competition. He has no enemy to help him." -Lazarus Long
DAoC of course. Stop this "EVE because you can lose all" statements. A bit more of the DAoC system in EVE, and EVE would rock. ANd much more of EQ2 in EVE PvE. it is rock, that in EVE great government-changes occure in some battles, but come on.
DAoC, because even the newbie feels the power of relics. DAoC, because 3-4 assholes cannot stop the exploration of the frontiers. DAoC, because if you loose a fight, you loose a bit time. If you win, you win some realmpoints, which let you gain new abilities you do not get in PvE. DAoC, because you plan to raid Dark Falls, and suddenly one of the other sides are raiding. DAoC, because with 3 factions there are so much possibilities in this huge RvR. DAoC, because it has even in lower levels well visited areas (battlegrounds). EVE, because you can lose it all.
Yep, though i do not play it anymore, i am a DAoC-fanboy.
WoW if you ask me... (yes, and I realy mean it!!) It has 8 totaly diferent classes, all balanced (maby except succubus) and all have many diferent ways of plaing them. Mass pvp not only looks awsome, but with a premade group requires SKILL and STRATEGY (for example Lineage 2 requires neither of those. Its all about spamming soulshots) And yes, I can already hear the haters: "OMG U SUX CUZ WOW SUXX AND U LIEK IT HAHA STFU NOOB" but since I don't realy give a shit I will go on: Guild Wars (apart from the neverending arguments wether its an MMO or not) Is to chaotic... And that in both PvP and PvE. You just spam the skils that aren't on cooldowns. EVE is fine.
Guild Wars, and if you dont consider GW an MMO then I say DAoC............ and WoW requires skill and strategy but Guild Wars doesnt? Dont make me laugh......... WoW is all about gear GW is all about tactics and skill....... DAoC on classic servers also requires quite a bit of skill and the RvR setup is great. I dont like ToA but classic is good stuff.
Yeah, WoW PvP is ok, but it can get frustrating sometimes. UO has the best example of how pvp should be, at lest on Fel. Ofcourse you have Planetside, but technically that's an MMOFPS, and it is NOTHING but pvp.
As far as Guild Wars, if that's a mmo, then so is Diablo II, and I'd pick Diablo II lol
Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live.
I actually think WOW could have been a very good PVP game. The PVP gameplay was great and most classes were balanced, and in team battles ALL classes could contribute in very unique / specific ways.
But then Blizz tacked on the honor system and threw everyone into instanced battlegrounds, which basically reduced PVP to grinding other players
I don''t really know when Humankind will die out but i''m guessing about 6 years before WOW. -BarCrow
Originally posted by Rabidaskal Lineage 2 / EvEI actually think WOW could have been a very good PVP game. The PVP gameplay was great and most classes were balanced, and in team battles ALL classes could contribute in very unique / specific ways.But then Blizz tacked on the honor system and threw everyone into instanced battlegrounds, which basically reduced PVP to grinding other players
While the PvP system in WoW was never really balanced, and the Honor System in itself wasn't THAT bad, I agree that the instanced battlegrounds killed the PvP aspect of the game. Leaving everything in the game world and giving people stuff to attack/capture would have been much better for the development of the game.
Originally posted by kykykiller which mmorpg do you think has the best pvp
It would or should, make more sence that only posters who have played every major mmorpg should comment. I mean, someone who has ONLY played EQ and nothing else would obviously say EQ has the best ever PvP
1. AO still has the best PvP due to the fact players can take over the gameworld. AND while they/their guilds are offline, they can still defend their gains from attacking players. Also in AO much lower level players have a chance to kill much higher level players. AO also has a ton of many other features.
2. EvE is next, because the PvP losses can be brutal. Death actually stings in EvE. EvE has the steepest learning curve out of all mmorpgs. Good PvPers understand that strategy wins. Strategy in prepairing ones ship before battle, and then during battle. No one ship, no one template, is uber or the best.
3. Next is Runescape. Death is brutal in this game also. PvP losses (and PvE losses!) are lethal! The winner gets to loot some of your items no matter what in PvP. If you die from PvE, anyone who notices your skeletal remains on the ground can loot every single thing. One must respawn and get back as quick as possible to their skeleton heheh.
4. DAoC. It would be tied for #1 with AO, but it still suffers from one problem - there is no way for one or one's guild to protect their gains while offline. The losing side simply waits for the other side to log off, then waltzes right in.
5. Is WoW PvP exciting? Yes. Especially in Arathi Valley Battlegrounds. There are 2 types of mmorpg players in existance. Those who have played WoW and PvP'd in AV. And those who have not. But alas, WoW has no death. Yes, death is meaningless in WoW. Sad... especially since Blizzard made a big part of their reputation for having THE most hardcore online game ever made - Diablo 2 played in hardcore mode. Bring on some WoW hardcore mode servers!
Others have mentioned that the majority of WoW PvP now takes place in battlegrounds. I do agree this is drastically different than the original way which was players had to seek and kill other players in the gameworld. Raiding cities, villages, towns, jumping players on the roads, etc... IMHO the fun factor evens out from the original way and the now current way of PvP. Both ways still suffer from the stigma of WoW having no real death. You kill a player, and they come back and attack you before you finnish healing from the first fight you had with them lol.
----------------------------
Special mention:
- Classic SWG - during its time, some of the best PvP ever. Every player in the game had roughly the same health. The game DEVs did this on purpose. They posted in the forums how a 12 year old can still shoot and kill a 30 year old NAVY SEAL. It does not make sence that a Vet player will automatically dodge every shot (DAoC, WoW, and others). Or that a vet player for some strange reason should have 1 million health while a new player ahs 100 health. Not even a 30 year old Navy Seal would have 1,000 health - need 1,000 bullets shot from a gun held by a 12 year old. In CSWG, armor made a bit of difference. But a new player did indeed have a legit chance of killing a 1 year vet player. CSWG also had ... believe it or not.... corpse runs! Then death got brutally dumbed down! It was the first mmorpg to dumb down death. Goodbye CSWG. WoW has now taken dumbing down death to even lower levels. Many players repeatedly die on purpose to travel faster!
IF CSWG were still around, it would rank #4, just a hair behind #3. CSWG also allowed players to do barrel rolls, shoot behind you while running, and 3 combat stances (standing up, kneeling, and lying down on your stomach).
- Ultima Online. The original one. The most brutal PvP ever in the history of mmorpgs. Raph Koster aka Designer Dragon still has essays on it on his personal site. Only Runescape comes anywhere close to the original UO in PvP brutality. Travel to the far northernmost area of the wilderness map in Runescape to get a taste!
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Eve. When you PVP you risk your entire ship. If you die some of your fittings/cargo blow up, the other gets jettisoned into a cargo container for your enemy to loot. PVP requires stategy in EVE, if you think 'omg just orbit and turn on your guns' you probably never tried pvp or havent played it long enough to find out. The best PVP is when your adrenaline starts pumping, even after 2+ years I still get the shakes sometimes .
Comments
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Shadowbane
Another vote for Lineage 2 here. ^^
L2 is probably best for PVP and worst for PVE. lol
http://i6.photobucket.com/albums/y239/Tabatron/Fading-SWGEMU.gif
http://i6.photobucket.com/albums/y239/Tabatron/Fading-SWGEMU.gif
"By the data to date, there is only one animal in the Galaxy dangerous to man, man himself. So he must supply his own indispensable competition. He has no enemy to help him." -Lazarus Long
Pre-CU in SWG
Lineage II
EvE
I Liked both very much.
--------------------------------------
DAoC of course.
Stop this "EVE because you can lose all" statements. A bit more of the DAoC system in EVE, and EVE would rock. ANd much more of EQ2 in EVE PvE.
it is rock, that in EVE great government-changes occure in some battles, but come on.
DAoC, because even the newbie feels the power of relics.
DAoC, because 3-4 assholes cannot stop the exploration of the frontiers.
DAoC, because if you loose a fight, you loose a bit time. If you win, you win some realmpoints, which let you gain new abilities you do not get in PvE.
DAoC, because you plan to raid Dark Falls, and suddenly one of the other sides are raiding.
DAoC, because with 3 factions there are so much possibilities in this huge RvR.
DAoC, because it has even in lower levels well visited areas (battlegrounds).
EVE, because you can lose it all.
Yep, though i do not play it anymore, i am a DAoC-fanboy.
nuff said...
Guild Wars, and if you dont consider GW an MMO then I say DAoC............ and WoW requires skill and strategy but Guild Wars doesnt? Dont make me laugh......... WoW is all about gear GW is all about tactics and skill....... DAoC on classic servers also requires quite a bit of skill and the RvR setup is great. I dont like ToA but classic is good stuff.
Yeah, WoW PvP is ok, but it can get frustrating sometimes. UO has the best example of how pvp should be, at lest on Fel. Ofcourse you have Planetside, but technically that's an MMOFPS, and it is NOTHING but pvp.
As far as Guild Wars, if that's a mmo, then so is Diablo II, and I'd pick Diablo II lol
Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live.
I actually think WOW could have been a very good PVP game. The PVP gameplay was great and most classes were balanced, and in team battles ALL classes could contribute in very unique / specific ways.
But then Blizz tacked on the honor system and threw everyone into instanced battlegrounds, which basically reduced PVP to grinding other players
I don''t really know when Humankind will die out but i''m guessing about 6 years before WOW.
-BarCrow
While the PvP system in WoW was never really balanced, and the Honor System in itself wasn't THAT bad, I agree that the instanced battlegrounds killed the PvP aspect of the game. Leaving everything in the game world and giving people stuff to attack/capture would have been much better for the development of the game.
It would or should, make more sence that only posters who have played every major mmorpg should comment. I mean, someone who has ONLY played EQ and nothing else would obviously say EQ has the best ever PvP
1. AO still has the best PvP due to the fact players can take over the gameworld. AND while they/their guilds are offline, they can still defend their gains from attacking players. Also in AO much lower level players have a chance to kill much higher level players. AO also has a ton of many other features.
2. EvE is next, because the PvP losses can be brutal. Death actually stings in EvE. EvE has the steepest learning curve out of all mmorpgs. Good PvPers understand that strategy wins. Strategy in prepairing ones ship before battle, and then during battle. No one ship, no one template, is uber or the best.
3. Next is Runescape. Death is brutal in this game also. PvP losses (and PvE losses!) are lethal! The winner gets to loot some of your items no matter what in PvP. If you die from PvE, anyone who notices your skeletal remains on the ground can loot every single thing. One must respawn and get back as quick as possible to their skeleton heheh.
4. DAoC. It would be tied for #1 with AO, but it still suffers from one problem - there is no way for one or one's guild to protect their gains while offline. The losing side simply waits for the other side to log off, then waltzes right in.
5. Is WoW PvP exciting? Yes. Especially in Arathi Valley Battlegrounds. There are 2 types of mmorpg players in existance. Those who have played WoW and PvP'd in AV. And those who have not. But alas, WoW has no death. Yes, death is meaningless in WoW. Sad... especially since Blizzard made a big part of their reputation for having THE most hardcore online game ever made - Diablo 2 played in hardcore mode. Bring on some WoW hardcore mode servers!
Others have mentioned that the majority of WoW PvP now takes place in battlegrounds. I do agree this is drastically different than the original way which was players had to seek and kill other players in the gameworld. Raiding cities, villages, towns, jumping players on the roads, etc... IMHO the fun factor evens out from the original way and the now current way of PvP. Both ways still suffer from the stigma of WoW having no real death. You kill a player, and they come back and attack you before you finnish healing from the first fight you had with them lol.
----------------------------
Special mention:
- Classic SWG - during its time, some of the best PvP ever. Every player in the game had roughly the same health. The game DEVs did this on purpose. They posted in the forums how a 12 year old can still shoot and kill a 30 year old NAVY SEAL. It does not make sence that a Vet player will automatically dodge every shot (DAoC, WoW, and others). Or that a vet player for some strange reason should have 1 million health while a new player ahs 100 health. Not even a 30 year old Navy Seal would have 1,000 health - need 1,000 bullets shot from a gun held by a 12 year old. In CSWG, armor made a bit of difference. But a new player did indeed have a legit chance of killing a 1 year vet player. CSWG also had ... believe it or not.... corpse runs! Then death got brutally dumbed down! It was the first mmorpg to dumb down death. Goodbye CSWG.
WoW has now taken dumbing down death to even lower levels. Many players repeatedly die on purpose to travel faster!
IF CSWG were still around, it would rank #4, just a hair behind #3. CSWG also allowed players to do barrel rolls, shoot behind you while running, and 3 combat stances (standing up, kneeling, and lying down on your stomach).
- Ultima Online. The original one. The most brutal PvP ever in the history of mmorpgs. Raph Koster aka Designer Dragon still has essays on it on his personal site. Only Runescape comes anywhere close to the original UO in PvP brutality. Travel to the far northernmost area of the wilderness map in Runescape to get a taste!
Best PVP for me was DAOC. (and still is)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When you PVP you risk your entire ship. If you die some of your fittings/cargo blow up, the other gets jettisoned into a cargo container for your enemy to loot. PVP requires stategy in EVE, if you think 'omg just orbit and turn on your guns' you probably never tried pvp or havent played it long enough to find out. The best PVP is when your adrenaline starts pumping, even after 2+ years I still get the shakes sometimes .
Waiting on Guild Wars 2