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Has D&D improved ???

Hi Guys I am thinking of comming back and wish to know if game has improved in last 6 month and if there were some changes towards better , can you please give me some feedback about it, and tell me whats new, exspecially in game play  etc,

i loved the graphic

i loved gameplay, skills  and combat

i loved dungeons , quests and atmosphere ...

so what was wrong in my case

my problems were in inability , to solo and play when i feel like it , i am manly up during  nightimes and my server was too quiet , noone was on line ,, so i was unable to play so i often ended up just running around looking for people , and before i knew i wasted the night.you could not solo and nither was anyone to group ,and those few on line would refuse my invite ......

(So whats the busiest server at the moment? i dont like those with no people )

then they introdused  those solo dungeons  but you could only solo in those 2 first areas of harbour before the market .and i have already done all those quests , anyway i had nothing better to do , so i did  solo them ,and that was still fun. the reason i originally left is because i ve got bored , but not bored of the game bored of waiting to get in the party ,  bored of trying to get into good party ,and bored of repeating too many times those quest in harbour available to me . for i wanted to move forward so i tried to solo those new dungeons in market  but i could not solo a single one , i kept getting killed so at the end it seemed pointless, for i could not proggress any further , and somehow i just stoped trying and left the game  alltogether

( can you now solo trought all game or is it still just those 2 first areas)

eh if there was only crafting, mining or anything else to do while waiting for people  

but those quests i ve done i loved them , but not that much that i want to keep reapiting them 10 times

please i dont want a dnd hater to reply , i would like to get an objective point of view

also i always felt the most confortable in small parties , the best case scenario , was party made of not more then 3 people, idealy 2 people  ,, anything bigger then that ,, i ended up running after others not having time to stop and savor the dangeon , enjoy the view and read and fallow the  quest ,, quest was marily  done as rush running trough dungeon and it felt unsatisfactory .

so my another question is :

is it dnd at the moment small party friendly, for most dungeons were too hard for parties not bigger then 3 members ???

Thanks

 

 

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Comments

  • LasastardLasastard Member Posts: 604
    Well, since "improved" for you means "being able to solo the game", than I would have to say "no". It is still a group-game.
    You might want to try playing on EU servers instead of US (I am assuming now that you played on the US servers) - with the time difference you might find more groups during your online-times.

    People have calculated that there are enough quests to make your way to level 12 without having to repeat many of them, but in reality there are some quests on every level that are so famous/good, that you will end up repeating them several times.

    As for difficutly: Each dungeon has 3 (4) difficulty levels, starting from normal (solo) to elite. Perhaps you are able to master them in small groups, but of course they are scaled to challenge standard groups of 6 people, so you would end up doing quests below your level if you prefer duoing.

    If you should decide to play again I highly recommend that you find a nice guild - group-play in DnDO can be very rewarding and fun, if you find a great group.




  • BerndrBerndr Member Posts: 185

    Thanks Lasastard,

    In fact i decided to play and reactivated my account this morning at 7 am , i was positivly surprised to see so many people on ,at that time ..

    and also they merged those two harbour area together ,which is cool i did not like so many instances in main zone ,, prefer if only dangeouns were instanced .. seen also some other new stuff so cant wait to explore :)

    well anyway for now it looks preety cool

  • slakslak Member Posts: 83
    I was thinking of buying this game, but I played in the Beta and the one thing that bugged me most was that you could only rest once per dungeon, and you didn't even get full hp from it, and potions where out of the question since they cost a fortune.

    So has any of this been changed? I could live with only being able to rest once per dungeon, but atleast give us full hp from it!



  • LasastardLasastard Member Posts: 604

    Most larger dungeons have multiple rest shrines in them, tho sometimes they are hidden and can only be found by a skilled rogue. With a decent group the number of shrines is usually sufficient - thats at least what I experienced. There are certain things to consider here - you should only use a shrine if you have to - if you have still mana left, use it up and than go back resting, for example. Also, clerics have a skill called "Divine Vitality", which allows them to refill the mana of companions. Can make a big difference, sometimes.

    The amount of healing you get from resting apparently depends whether or not a cleric is in range, since the clerics heal skill affects the percentage of HP healed by a shrine.
    Potions are pretty expensive, I agree. No idea if that will change any time soon, but I guess not.


  • WARCRYtmWARCRYtm Member Posts: 875

    It improved alot, today you have more 40% content, randomness is starting to filter into the quests,we can see this in Wiz King,Against the Demon Queen and in a few more quests.

    Servers are paked with people in europe, people tell me the same hapen in US servers.

    On amazon.co.uk if you look for rpg games you will find DDO at 10th place of best seling rpg games.

    Most people here say this game is dead, but they are truly wrong.

  • UmangUmang Member Posts: 7

    This game is awesome.

    The graphics are great.The quests are amazing , not the stupid "kill 10 of this and that".Every quest is with great design and with the new update called "Evil Resurgent" , that they added a few days ago , randomness appeared in the quests consepts.They improved the loot tables , improved the textures , with each module the solo option is added to more and more quests.The integrated voice chat is awesome.Many improvements are made with each update and many bugs fixed.The New update "Evil Resurgent" got around 90% positive feedback from the players(the players that actually post on the forums).That shows that Turbine wants DDO to be great game and because of that they make such great additions.Plus DDO has content updates every month which not only adds new content but fixes the previous content too.About the open areas DDO has open areas.The new open area that was introduced with Mod 3 is great and huge, and DDO has many more(not liko WOW for example , but that wil lchange).Many new players were brought back , and introduced with Mod 3 and many new players are coming almost every day not only in the US but in EU too.And DDO hasn't even launched in China , where it is in closed beta.I expect many new players to play therer and more money to come to the game which will result in more content.With mod 4 Turbine will do many changes to the enchantments system and add many new content(which is not known yet).So I Expect DDO to grow strong and expect more of the quality content that they are bringing every month.I Expect many new players to come to the game in the coming months too.So yes DDO is great game and it is worth it.

    P.S: And yes the Devs really listen to the players .If you say they do not , then you do not read the forums and do not play the game.

    image Umang

  • BerndrBerndr Member Posts: 185
    I was thinking of buying this game, but I played in the Beta and the one thing that bugged me most was that you could only rest once per dungeon, and you didn't even get full hp from it, and potions where out of the question since they cost a fortune.

    So has any of this been changed? I could live with only being able to rest once per dungeon, but atleast give us full hp from it!
    -------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Wheeeeeeeeeeeeee yes it has been changed , now you also regenerate your health and power outside the tavern but not as fast

     

    loads of gameplay issues been sorted it looks they do listen to players
  • SevenwindSevenwind Member UncommonPosts: 2,188

    Yeah I got this game cause it was nine dollars off amazon.com. I figured it was worth a shot at that price and I am throughly enjoying the game. My biggest gripe is people who've played it since launch and haul butt through dungeons. You gotta stay on your toes or they will leave you behind.

    And the community is very good in answering my newbie questions, great community.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • ElenosElenos Member UncommonPosts: 73
    The major problem when I took part in the Beta was that I found the early dungeons way too small for a 4-men group, but when they implemented the Solo mode, I found it good.
    After that, I reached level 3-4 and then, making groups prove so difficult I was disgusted. I was playing a bard, and nobody wanted any Bard in their group.
    Is there still so much segregation in the Classes or are people more opened?



  • seabass2003seabass2003 Member Posts: 4,144
    Whatever you do don't play a warforged character, It was near impossible for me to find a group.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • ElenosElenos Member UncommonPosts: 73
    Well, it's hard to find group as a Warforged because they can't be healed as well as other races, but their background is interesting and if you're in a guild, it shouldn't matter.
    Your guildmates will prefer you as a normal man though...



  • BesCirgaBesCirga Member Posts: 806
    A WarForged Wizard are very fun and a very good build. and no problems with getting group image A self healing wizard, what more do you want? hehe
  • CaptainRPGCaptainRPG Member Posts: 794
    Well the game has had minor updates. Namely, they threw in clone
    elements of other MMORPGs such soloing and pvp. The pvp is very
    imbalance (read the forums if you don't believe me) and the solo is
    poorly done. The quests are still the same, boring and repetitive.
    (They are only fun when playing with friends.)



    Most of the old and traditional players have left. When I played last
    October, the people who replace them were people the immature people
    from WoW or GW. You had idiots on never early server who didn't
    roleplay and they spent after their time swinging their swords at you
    while you in the inn. In otherwords, DDO is another WoW or GW clone
    depending on what angle you look at. They've done nothing original and
    the game is even less original now that add elements we've seen before
    in OTHER MMORPGs.



    For me, I wouldn't get the game since it's obviously still imcomplete
    and the game is probably only being kept online until LOTR MMORPG comes
    out. I'm not suggesting, you don't buy the game, but I would just play
    the free trial before buying it to see if you are still interested.



    BTW, if you think DDO graphics and gameplay are good then clearly, you
    haven't played many games. I just got finish playing NWN2 and if it
    weren't for the bugs and the constant crashing, I'd say you'd be better
    playing NWN2 because the gameplay is a lot more fun and the graphics
    are more appealing than the crap Turbine spewed out here. That and the
    game is free.




  • we3sterwe3ster Member Posts: 355

    Good to see that more people enjoying/trying/buying the game, confirms the increase in the playerbase I am seeing. The game improves every month, another new module today on Euro servers, Evil Resurgent!

    I think the graphics are fantastic, sure, some people may not like them just as some don't/do like WoW's or EQ2's. For me, WoW has great art direction but lousy graphics, EQ2, lousy art direction but good graphics, DDO has good art direction and good graphics!

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • DDO had a lot going for it even before the changes. I found the dungeons to be very well done, brimming with atmosphere that few MMOs can boast. The quests and dungeons make for an immersive and enjoyable gaming experience. Even though I'm not the most social person in the world, I didn't mind the forced grouping, as it helped the game remain somewhat true to its roots.

    The biggest issue with the game for me is the static nature of the dungeons. You end up running through the same dungeon numerous times, and it's exactly the same every time. That really wrecked things for me when I was just starting and ended up partying with players who had already completed the dungeons where I needed to complete my quests. Every dungeon at that point became a sprint because the other players knew exactly where to go, which switches to pull, how to disable the traps, where the boss was, etc. It's like sitting in the movie theater in front of the 10-year-old who insists on telling everyone within earshot exactly what's going to happen seconds before it does.

    That's not how I wanted to experience DDO. It ruined the game for me. As much as liked every other aspect of the game, this was a show stopper.



  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by Gila-Man
    DDO had a
    lot going for it even before the changes. I found the dungeons to be
    very well done, brimming with atmosphere that few MMOs can boast. The
    quests and dungeons make for an immersive and enjoyable gaming
    experience. Even though I'm not the most social person in the world, I
    didn't mind the forced grouping, as it helped the game remain somewhat
    true to its roots.

    The biggest issue with the game for me is the
    static nature of the dungeons. You end up running through the same
    dungeon numerous times, and it's exactly the same every time. That
    really wrecked things for me when I was just starting and ended up
    partying with players who had already completed the dungeons where I
    needed to complete my quests. Every dungeon at that point became a
    sprint because the other players knew exactly where to go, which
    switches to pull, how to disable the traps, where the boss was, etc.
    It's like sitting in the movie theater in front of the 10-year-old who
    insists on telling everyone within earshot exactly what's going to
    happen seconds before it does.

    That's not how I wanted to
    experience DDO. It ruined the game for me. As much as liked every other
    aspect of the game, this was a show stopper.

    I'm
    not attacking your opinion here, but letting other people ruin your
    gaming experience is not an excuse. They also do this type of stuff in
    WoW and GW too. I think never you like the game in the first place or
    at least they were more things you hated about the game than liked.



    We3: Actually, no.  Before this website crashed, we had a few post
    of people saying this game sucked and how they uninstalled the game. As
    I said before, DDO is big over in Europe, not in the US. That's why you
    guys get stuff before we do. If anything, it's safe to say the
    community is stabilized due to trial players.


  • EdkennyEdkenny Member Posts: 30



    Originally posted by CaptainRPG
    Well the game has had minor updates. Namely, they threw in clone elements of other MMORPGs such soloing and pvp. The pvp is very imbalance (read the forums if you don't believe me) and the solo is poorly done. The quests are still the same, boring and repetitive. (They are only fun when playing with friends.)

    Most of the old and traditional players have left. When I played last October, the people who replace them were people the immature people from WoW or GW. You had idiots on never early server who didn't roleplay and they spent after their time swinging their swords at you while you in the inn. In otherwords, DDO is another WoW or GW clone depending on what angle you look at. They've done nothing original and the game is even less original now that add elements we've seen before in OTHER MMORPGs.

    For me, I wouldn't get the game since it's obviously still imcomplete and the game is probably only being kept online until LOTR MMORPG comes out. I'm not suggesting, you don't buy the game, but I would just play the free trial before buying it to see if you are still interested.

    BTW, if you think DDO graphics and gameplay are good then clearly, you haven't played many games. I just got finish playing NWN2 and if it weren't for the bugs and the constant crashing, I'd say you'd be better playing NWN2 because the gameplay is a lot more fun and the graphics are more appealing than the crap Turbine spewed out here. That and the game is free.



    I am shocked CaptainRpg did you tell someone to take a trail of DDO. I agree with you on the PvP as I play a fighter I never last long fighting a caster, many casters have weapons but never use them in PvP. I have never said this game is for everyone all I say is if you think you might want to buy it take the trial of it first to see if you do like it. Have a few friends buy it first from seeing it on my machine and then get home and not play it. The game has a lot to offer but it is not the mother of all games. There are a few out there that I am waiting on and have hope that they can be better in some areas. I have never had a problem getting a group, not all groups I have been in were that good. but that is not the norm. I have to say the best loot is in the quest that need a group like fighting the dragon, or demon queen.
  • we3sterwe3ster Member Posts: 355



    Originally posted by CaptainRPG



    Originally posted by Gila-Man
    DDO had a lot going for it even before the changes. I found the dungeons to be very well done, brimming with atmosphere that few MMOs can boast. The quests and dungeons make for an immersive and enjoyable gaming experience. Even though I'm not the most social person in the world, I didn't mind the forced grouping, as it helped the game remain somewhat true to its roots.

    The biggest issue with the game for me is the static nature of the dungeons. You end up running through the same dungeon numerous times, and it's exactly the same every time. That really wrecked things for me when I was just starting and ended up partying with players who had already completed the dungeons where I needed to complete my quests. Every dungeon at that point became a sprint because the other players knew exactly where to go, which switches to pull, how to disable the traps, where the boss was, etc. It's like sitting in the movie theater in front of the 10-year-old who insists on telling everyone within earshot exactly what's going to happen seconds before it does.

    That's not how I wanted to experience DDO. It ruined the game for me. As much as liked every other aspect of the game, this was a show stopper.


    I'm not attacking your opinion here, but letting other people ruin your gaming experience is not an excuse. They also do this type of stuff in WoW and GW too. I think never you like the game in the first place or at least they were more things you hated about the game than liked.

    We3: Actually, no.  Before this website crashed, we had a few post of people saying this game sucked and how they uninstalled the game. As I said before, DDO is big over in Europe, not in the US. That's why you guys get stuff before we do. If anything, it's safe to say the community is stabilized due to trial players.


    Actually, yes, once again you have shown that your knowledge of this game is limited. The US get all updates and patches first, if you played you would know this.

    You always have to jump on to any thread which praises the game with your poison. Thankfully, I have been correct all along and no-one listens to you.

    Just accept the fact that some people like a game you don't. Live with it! I can't stand that Fisher Price/Blizzard production they call World of Warcraft but don't go into the WoW board complaining!

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • SevenwindSevenwind Member UncommonPosts: 2,188



    Originally posted by Gila-Man


    The biggest issue with the game for me is the static nature of the dungeons. You end up running through the same dungeon numerous times, and it's exactly the same every time. That really wrecked things for me when I was just starting and ended up partying with players who had already completed the dungeons where I needed to complete my quests. Every dungeon at that point became a sprint because the other players knew exactly where to go, which switches to pull, how to disable the traps, where the boss was, etc. It's like sitting in the movie theater in front of the 10-year-old who insists on telling everyone within earshot exactly what's going to happen seconds before it does.





    Isn't this in every MMORPG? I'm not attacking you here, but from the games I've played they are all like that. For example the instance dungeons in EQ2 that I have done many many times. You know where the mobs are, the named ones, what chests may drop etc etc. I did the nest in EQ2 so many times times I think I could probably do it blind folded. Same thing is happening now in EOF for EQ2 where you do the new dungeons fast fast.

    I did this with DAOC as well and their dungeons. I can't speak for Wow cause I quit at like lvl 11. COH/COV the missions are all pretty much the same thing as well.

    I think it would be awesome if the dungeons were random in placing traps, mobs, named etc. I may suggest that on their forums. :)

    But back to the point if repetitive game play was a show stopper for me I would have quit the online games long ago.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • we3sterwe3ster Member Posts: 355



    Originally posted by Sevenwind



    Originally posted by Gila-Man


    The biggest issue with the game for me is the static nature of the dungeons. You end up running through the same dungeon numerous times, and it's exactly the same every time. That really wrecked things for me when I was just starting and ended up partying with players who had already completed the dungeons where I needed to complete my quests. Every dungeon at that point became a sprint because the other players knew exactly where to go, which switches to pull, how to disable the traps, where the boss was, etc. It's like sitting in the movie theater in front of the 10-year-old who insists on telling everyone within earshot exactly what's going to happen seconds before it does.




    Isn't this in every MMORPG? I'm not attacking you here, but from the games I've played they are all like that. For example the instance dungeons in EQ2 that I have done many many times. You know where the mobs are, the named ones, what chests may drop etc etc. I did the nest in EQ2 so many times times I think I could probably do it blind folded. Same thing is happening now in EOF for EQ2 where you do the new dungeons fast fast.

    I did this with DAOC as well and their dungeons. I can't speak for Wow cause I quit at like lvl 11. COH/COV the missions are all pretty much the same thing as well.

    I think it would be awesome if the dungeons were random in placing traps, mobs, named etc. I may suggest that on their forums. :)

    But back to the point if repetitive game play was a show stopper for me I would have quit the online games long ago.



    All the new dungeons since module 3 are now randomised in the form of traps and mobs etc.

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by we3ster
    Originally posted by CaptainRPG
    Originally posted by Gila-Man
    DDO
    had a lot going for it even before the changes. I found the dungeons to
    be very well done, brimming with atmosphere that few MMOs can boast.
    The quests and dungeons make for an immersive and enjoyable gaming
    experience. Even though I'm not the most social person in the world, I
    didn't mind the forced grouping, as it helped the game remain somewhat
    true to its roots.

    The biggest issue with the game for me is the
    static nature of the dungeons. You end up running through the same
    dungeon numerous times, and it's exactly the same every time. That
    really wrecked things for me when I was just starting and ended up
    partying with players who had already completed the dungeons where I
    needed to complete my quests. Every dungeon at that point became a
    sprint because the other players knew exactly where to go, which
    switches to pull, how to disable the traps, where the boss was, etc.
    It's like sitting in the movie theater in front of the 10-year-old who
    insists on telling everyone within earshot exactly what's going to
    happen seconds before it does.

    That's not how I wanted to
    experience DDO. It ruined the game for me. As much as liked every other
    aspect of the game, this was a show stopper.
    I'm
    not attacking your opinion here, but letting other people ruin your
    gaming experience is not an excuse. They also do this type of stuff in
    WoW and GW too. I think never you like the game in the first place or
    at least they were more things you hated about the game than liked.

    We3:
    Actually, no.  Before this website crashed, we had a few post of
    people saying this game sucked and how they uninstalled the game. As I
    said before, DDO is big over in Europe, not in the US. That's why you
    guys get stuff before we do. If anything, it's safe to say the
    community is stabilized due to trial players.

    Actually,
    yes, once again you have shown that your knowledge of this game is
    limited. The US get all updates and patches first, if you played you
    would know this.

    You always have to jump on to any thread which
    praises the game with your poison. Thankfully, I have been correct all
    along and no-one listens to you.

    Just accept the fact that some
    people like a game you don't. Live with it! I can't stand that
    Fisher Price/Blizzard production they call World of Warcraft but don't
    go into the WoW board complaining!




    1. Whoa, you justify an error of judgment to say I'm ignorant. How immature of you to come to such as dumb assumption.



    2. Everytime, we argue, you're always on defense.



    3. People equally hate the game and lie the game. You need to live with
    the fact that now everybody is on your bandwagon. And it's ironic, that
    you call WoW a Fisher price like product considering the DDO has a lot
    of people carebearing, powergaming, and grinding. The same idiots you'd
    find in WoW, GW and every other rpg can be found in DDO now because the
    game now caters to a wider audience instead of an exclusive audience
    like it did in the beginning. The game is no longer unique.



    And the saddest part is, Dungeons and Dragons is a RPG and nobody roleplays in any of the servers. OOOOOH, the irony.


  • WARCRYtmWARCRYtm Member Posts: 875

    Omg captain, you dont stop, just join a RP guild if you want to RP, you will not find people tring to roleplay in random grops.

    On my server i can find many role play guilds.

  • we3sterwe3ster Member Posts: 355



    Originally posted by CaptainRPG



    Originally posted by we3ster



    Originally posted by CaptainRPG



    Originally posted by Gila-Man
    DDO had a lot going for it even before the changes. I found the dungeons to be very well done, brimming with atmosphere that few MMOs can boast. The quests and dungeons make for an immersive and enjoyable gaming experience. Even though I'm not the most social person in the world, I didn't mind the forced grouping, as it helped the game remain somewhat true to its roots.

    The biggest issue with the game for me is the static nature of the dungeons. You end up running through the same dungeon numerous times, and it's exactly the same every time. That really wrecked things for me when I was just starting and ended up partying with players who had already completed the dungeons where I needed to complete my quests. Every dungeon at that point became a sprint because the other players knew exactly where to go, which switches to pull, how to disable the traps, where the boss was, etc. It's like sitting in the movie theater in front of the 10-year-old who insists on telling everyone within earshot exactly what's going to happen seconds before it does.

    That's not how I wanted to experience DDO. It ruined the game for me. As much as liked every other aspect of the game, this was a show stopper.


    I'm not attacking your opinion here, but letting other people ruin your gaming experience is not an excuse. They also do this type of stuff in WoW and GW too. I think never you like the game in the first place or at least they were more things you hated about the game than liked.

    We3: Actually, no.  Before this website crashed, we had a few post of people saying this game sucked and how they uninstalled the game. As I said before, DDO is big over in Europe, not in the US. That's why you guys get stuff before we do. If anything, it's safe to say the community is stabilized due to trial players.


    Actually, yes, once again you have shown that your knowledge of this game is limited. The US get all updates and patches first, if you played you would know this.

    You always have to jump on to any thread which praises the game with your poison. Thankfully, I have been correct all along and no-one listens to you.

    Just accept the fact that some people like a game you don't. Live with it! I can't stand that Fisher Price/Blizzard production they call World of Warcraft but don't go into the WoW board complaining!




    1. Whoa, you justify an error of judgment to say I'm ignorant. How immature of you to come to such as dumb assumption.

    2. Everytime, we argue, you're always on defense.

    3. People equally hate the game and lie the game. You need to live with the fact that now everybody is on your bandwagon. And it's ironic, that you call WoW a Fisher price like product considering the DDO has a lot of people carebearing, powergaming, and grinding. The same idiots you'd find in WoW, GW and every other rpg can be found in DDO now because the game now caters to a wider audience instead of an exclusive audience like it did in the beginning. The game is no longer unique.

    And the saddest part is, Dungeons and Dragons is a RPG and nobody roleplays in any of the servers. OOOOOH, the irony.


    The assumption is all yours, I think you will find that the word ignorant was not in my post, however, the words 'limited knowledge' are. I don't play EvE, therefore, I have 'limited knowledge' and would not seek to presume I could pass judgement on the game. Indeed, I would not embarass myself and start telling EvE players what I think was crap or rubbish about their game.

    It seems to me your issue is with yourself, fine you don't like DDO, perfectly acceptable, however, your almost vehement hate of the game and your incessant attempts to rubbish the game is incomprehensible. You think people lie about the game and don't like others disagreeing with you or what YOU believe to be a good game, there is a word for that, arrogance.

    Now, go to your room!


     

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • SevenwindSevenwind Member UncommonPosts: 2,188



    Originally posted by we3ster

    All the new dungeons since module 3 are now randomised in the form of traps and mobs etc.




    Cool I didn't know that. I'm only lvl 4 bard. That will make things interesting when I get up there. Thanks for letting me know.

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  • ZonMezzZonMezz Member Posts: 19
    This game's dungeons were very nicely done imho. Once you get past the
    first few, which were basically in the sewers most of the time if I
    remember correctly, the dungeons become disgustingly complex and very
    interesting, (usually requiring a rogue to survive heh). With more
    content (and more dungeon variety which they seem to be concentrating
    on) AND raising the cap to say around level 16, I will definitely be
    back. I would also like to see a much larger world, which is something
    they seem to be concentrating on.



    But they should not have opened with level 10 as the max. It's D&D,
    so the ways you can customize your character and your levels is pretty
    huge. Balancing that (especially for pvp) would be an especially
    disgusting nightmare. But they STILL shouldn't have opened with only 10
    levels. Two or three more months of development time and say 6 to 8
    more levels with appropriate content and I STILL would be playing that
    game over Wow.



    Level 12 isn't enough imho but I will definitely keep an eye on DDO once the cap is raised to a more reasonable level.










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