Mann, can I ever relate to this thread, lol. I have been playing MMO's since way back in the UO days. I honestly think, that some of us are just growing up. Loved Ultima Online, but I wanted to try more, so I did, AC was fun, DAoC was alright, but still worth it. But, I felt like everything after Lineage 2, just got dull and they all felt the same. Now adays, I feel like the only game I can ever enjoy anymore is Ultima Online and First person shooters on Live. I don't know, maybe we just should stick to the games we love. If you love EQ, or DAoC....stick with them.
I was looking so forward to Vanguard, but after playing beta for half a year or so, I've realized I don't have the patience or the time anymore to play such a hardcore game. Between my degree and my other games, I can't see myself spending hours in VG. I don't know, maybe when the UO graphics comes out I'll just continue chilling in that game. Maybe I'll just stick with WoW and play every now and then. But what I do know for sure is that the MMO player in me is dieing. The only thing that could save it would be something fresh and new, but what else is there to do in a mmo?
Welp, back to the FPS's and Live *shrugs*
/played-mmorpgs
Total time played:9125 Days, 21 Hours, 29 Minutes, 27 Seconds Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Frankly i believe that we as MMO'ers are asking for too much. I can agree that most of the games released nowadays dont hold a candle to what we've played before, but the winds of change have made this genre what it is. Might as well go back to playing single player RPG's which have much more content than most MMo's :P
I disagree with this statement. We are NOT asking for too much. Its just apparent that we are too few in number.
There are probable thousands of people who are playing games they are not happy with. If those people would simply QUIT paying these companies for a product that is not that good anyways, it would go a long way in helping the cause.
Companies only understand "Money" and if we keep giving it to them for a crap product, then where is their incentive to change?
good points... but check this.
everyone knows mmo's have huge money potential after wow, and i think developers, even ones i completely despise like EA have the budget to smash into this field.
i dont think they will completely clone wow, i mean look at aoc's combat system, or war's pvp leveling system.
not everyone is going to go softcore or carebear because as the mmo market expands, you wont need wow numbers if you can find a niche.
world of warcraft was the greatest game i've ever played, i hate it now, but it was fun, and i think it will put alot more resources behind mmo titles.
we'll just have to see if war and conan are good.
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
I agree that gamers are trying to recreate the experiences they had from their first mmorpgs. But I think some of those feelings can be recreated. Things like massive worlds, not knowing wtf you are doing, exploring cities, making class after class just to explore the starting zones, meeting new friends, gimping your character , etc. I'm not to say that game developers should make new games confusing or extremely difficult but rather not so user friendly and not have every damn npc with a big yellow ! above their head.
I think a lot of what makes these games so fun is the mystery. New games today just don't have this, it feels like as a veteran mmo player you can just log on and immediately start leveling and getting loot. So many mmo's are trying to attract to the masses by making the game dumbed down. But isn't it possible to make a new exciting innovative online game that could still attract to both noobies and veteran/hardcore players? Everquest and UO did this. They managed to create a player base by trying something completely new that people were not accustomed to.
Even F2P games like Tibia are being infected by this trend. Tibia used to actually have some risk in playing by worrying about getting PK'd or worrying about getting hunted if you pk'd someone. But now there is a skull system and you can get banned for killing a few people in a day. Now they are making bank systems, making it harder to trap people, and making it harder to become more powerful.
What game developers are forgetting is what made these games successful to begin with. It wasn't having the ability to let your 9 year old daughter play the game, or let you get level 10 within an hour, but it was playing someone new.
all very true.....well if NC soft or Blizzard can come up with something other than a new expansion pack.....man that'd be nice...i'm just quenching my gaming thirst with Flyff, GW, and CS:S/CZ/1.6
Comments
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
I was looking so forward to Vanguard, but after playing beta for half a year or so, I've realized I don't have the patience or the time anymore to play such a hardcore game. Between my degree and my other games, I can't see myself spending hours in VG. I don't know, maybe when the UO graphics comes out I'll just continue chilling in that game. Maybe I'll just stick with WoW and play every now and then. But what I do know for sure is that the MMO player in me is dieing. The only thing that could save it would be something fresh and new, but what else is there to do in a mmo?
Welp, back to the FPS's and Live *shrugs*
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
There are probable thousands of people who are playing games they are not happy with. If those people would simply QUIT paying these companies for a product that is not that good anyways, it would go a long way in helping the cause.
Companies only understand "Money" and if we keep giving it to them for a crap product, then where is their incentive to change?
good points... but check this.
everyone knows mmo's have huge money potential after wow, and i think developers, even ones i completely despise like EA have the budget to smash into this field.
i dont think they will completely clone wow, i mean look at aoc's combat system, or war's pvp leveling system.
not everyone is going to go softcore or carebear because as the mmo market expands, you wont need wow numbers if you can find a niche.
world of warcraft was the greatest game i've ever played, i hate it now, but it was fun, and i think it will put alot more resources behind mmo titles.
we'll just have to see if war and conan are good.
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
I agree that gamers are trying to recreate the experiences they had from their first mmorpgs. But I think some of those feelings can be recreated. Things like massive worlds, not knowing wtf you are doing, exploring cities, making class after class just to explore the starting zones, meeting new friends, gimping your character , etc. I'm not to say that game developers should make new games confusing or extremely difficult but rather not so user friendly and not have every damn npc with a big yellow ! above their head.
I think a lot of what makes these games so fun is the mystery. New games today just don't have this, it feels like as a veteran mmo player you can just log on and immediately start leveling and getting loot. So many mmo's are trying to attract to the masses by making the game dumbed down. But isn't it possible to make a new exciting innovative online game that could still attract to both noobies and veteran/hardcore players? Everquest and UO did this. They managed to create a player base by trying something completely new that people were not accustomed to.
Even F2P games like Tibia are being infected by this trend. Tibia used to actually have some risk in playing by worrying about getting PK'd or worrying about getting hunted if you pk'd someone. But now there is a skull system and you can get banned for killing a few people in a day. Now they are making bank systems, making it harder to trap people, and making it harder to become more powerful.
What game developers are forgetting is what made these games successful to begin with. It wasn't having the ability to let your 9 year old daughter play the game, or let you get level 10 within an hour, but it was playing someone new.
all very true.....well if NC soft or Blizzard can come up with something other than a new expansion pack.....man that'd be nice...i'm just quenching my gaming thirst with Flyff, GW, and CS:S/CZ/1.6
Death's Little Helper, Watch your ass