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Shocked at the pace of development

Kudos to Sigil, they are patching the game everyday, each time the game moved forward.

Bugs are getting fixed, performance is improving, areas which need graphical attention are getting it, everytime I log on I notice something new, something changed and for the most part, the better.

Today I logged on to discover solo mobs have been made harder, I have a new racial ability and my fps has increased, not to mention the slight graphical bug I was getting on my nvidia card was fixed.

And that is just one day. If you consider we get a patch every day sometimes two, the game is coming along in leaps and bounds.

I thought this game was being released to early but Sigil have rose to the challenge and it looks like its gonna be close on release.

Not to mention very shortly after release we will get customisation of classes (wont quite make it in time for release) and the expansion and live teams both working on improving the game for two months after release, this is seriously going to kick ass.

Cant believe the amount of effort going in, its staggering, these guys must be doing 14+ hour shifts.

Anyway, my point is, those who have played the open beta and dismissed Vanguard should try it just before the open beta closes, patch the client and see the differences.

If you still don't like it, fair enough, not every game is liked by everyone.

Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve

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Comments

  • kaitlynnkaitlynn Member Posts: 7
    Well I am in VG Beta and I am also in LotRO beta, and they are poles apart when you compare the two as regards lag, stability and bugs.



    I'm not saying LotRO is a better game or that VG is crap, but VG is NOT ready for release.



    This is just typical SoE 'rushing', the same as they did with EQ2.



    I warn you now, if you buy VG on release you WILL be paying to take part in a Live Beta!



    It took them over a year to sort out EQ2 and some would argue that it still isn't quite 'there'.



     
  • metalcoremetalcore Member Posts: 798


    Originally posted by kaitlynn
    Well I am in VG Beta and I am also in LotRO beta, and they are poles apart when you compare the two as regards lag, stability and bugs. I'm not saying LotRO is a better game or that VG is crap, but VG is NOT ready for release. This is just typical SoE 'rushing', the same as they did with EQ2.I warn you now, if you buy VG on release you WILL be paying to take part in a Live Beta!It took them over a year to sort out EQ2 and some would argue that it still isn't quite 'there'. 

    LOTR is based on the same engine as D&D online so it has had its performance fixes, so not surprised.

    Live beta? I would argue otherwise, since its still half a month from release, if you read my post, you would realise I said close not perfect.

    Now playing: VG (after a long break from MMORPGS)
    Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by metalcore


    Kudos to Sigil, they are patching the game everyday, each time the game moved forward.
    Bugs are getting fixed, performance is improving, areas which need graphical attention are getting it, everytime I log on I notice something new, something changed and for the most part, the better.
    Today I logged on to discover solo mobs have been made harder, I have a new racial ability and my fps has increased, not to mention the slight graphical bug I was getting on my nvidia card was fixed.
    And that is just one day. If you consider we get a patch every day sometimes two, the game is coming along in leaps and bounds.
    I thought this game was being released to early but Sigil have rose to the challenge and it looks like its gonna be close on release.
    Not to mention very shortly after release we will get customisation of classes (wont quite make it in time for release) and the expansion and live teams both working on improving the game for two months after release, this is seriously going to kick ass.
    Cant believe the amount of effort going in, its staggering, these guys must be doing 14+ hour shifts.
    Anyway, my point is, those who have played the open beta and dismissed Vanguard should try it just before the open beta closes, patch the client and see the differences.
    If you still don't like it, fair enough, not every game is liked by everyone.
    makes you wonder what they  were doing or not doing during the closed betas doesn't it? Getting around to fixing stuff that should have been done during the year + closed beta before they start charging for it does not deserve a pat on the back.

    I miss DAoC

  • rungardrungard Member Posts: 1,035
    Originally posted by Jackdog

    Originally posted by metalcore


    Kudos to Sigil, they are patching the game everyday, each time the game moved forward.
    Bugs are getting fixed, performance is improving, areas which need graphical attention are getting it, everytime I log on I notice something new, something changed and for the most part, the better.
    Today I logged on to discover solo mobs have been made harder, I have a new racial ability and my fps has increased, not to mention the slight graphical bug I was getting on my nvidia card was fixed.
    And that is just one day. If you consider we get a patch every day sometimes two, the game is coming along in leaps and bounds.
    I thought this game was being released to early but Sigil have rose to the challenge and it looks like its gonna be close on release.
    Not to mention very shortly after release we will get customisation of classes (wont quite make it in time for release) and the expansion and live teams both working on improving the game for two months after release, this is seriously going to kick ass.
    Cant believe the amount of effort going in, its staggering, these guys must be doing 14+ hour shifts.
    Anyway, my point is, those who have played the open beta and dismissed Vanguard should try it just before the open beta closes, patch the client and see the differences.
    If you still don't like it, fair enough, not every game is liked by everyone.
    makes you wonder what they  were doing or not doing during the closed betas doesn't it? Getting around to fixing stuff that should have been done during the year + closed beta before they start charging for it does not deserve a pat on the back.playing games of course. The gaming industries biggest flaw.
  • chbizchbiz Member Posts: 92

    My first post, I just had to jump in, what I've been reading about Vanguard over the past couple of weeks its hilarious, I've not played beta but have been keeping a eye on whats going on, I tell u if any makes a discision to play this game based on the arguments here well its just foolish.

    I think the problem with most people who dont seem to like that game is they hyped it up themselves and expected something revolutionary perhaps a game which will have technology 5 years from now, I'd love someone to show me a mmo game that was released in perfect gold condition, its just doesnt happen. If Vanguard was going to be released then all development stopped then I'd be worried, but as with EQ2, WOW many many others, these game evole via live development teams this is how it works. Yeah I know there are so many driving aspect which get games released.

    Im now wow hater I actually loved the game from my quest to lvl 60, but stopped playing after 60 because Im not really a raider or PvPer, one of the things that bugged me with wow was the slow development considering the profits Blizzard have make from the game I suspect only a minute amount of that money was put back into the game for the players. I played EQ2 to about lvl 35 then stopped but only because at that time I was bored of mmorpgs in general, but what impressed me was the speed of its continued development, the number of expansions and the passion that the developers had.

    Thanks to the OP, its nice to read about the possitive things, I've a feeling I'll be buying the game come release and one of the things that excites me is the prospect of being part of a game which will be playable and will be evolving, thats one of the things I love about live mmorpgs.

  • fiontarfiontar Member UncommonPosts: 3,682
    The pace of development may seem fast, but there is so much that really needs to be done; and worse of all so much that really should be redone, that no pace could get them the game this should have been with anything less than another year of development.



    Another year? Yep! The animations are horrible, so bad that 90%+ should be scrapped entirely and redone from scratch by animators who actually have some talent. The Art Direction is a complete mess. Some textures are great, some suck and there are a lot in between. The problem is that in any given screen, there can be a huge amount of disparity in the quality of the textures to the point that it kills immersion completely. (The worst cases look worse than some games that premiered five or more years ago!!!)



    Spell effects are also last decade, horrible. They all should be redone as well.



    Combat is horrible. Slow, boring (they are making tweaks now to make combat last even longer?!?!?), but bad becomes even worse because the animations and spell effects are so bad!



    The foundations for a good game may be here, they invested enough time and money one would hope so. However, to release this current mess would be a complete waste of all that time and money. The game needs at least another YEAR!!!, so they can redo some of the nuts and bolts elements that are completely killing this game. I honestly have never laughed so hard or so often testing an mmorpg, because in so many places it is just "so bad"!



    What kills me is the potential. The game engine seems like it could produce a true mmorpg with graphics, animations and spell effects equaling or surpasing Guild Wars. Unfortunately, they seem to have lacked the needed talent in art direction, texture creation, particle effects and animation to do anything but completely waste that potential!

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • Enforcer71Enforcer71 Member UncommonPosts: 780

    The OP is totally correct on his post, the game has come a long way in a short period of time and I think it will be ready to go by launch time. Will it still need some tweaks? Of course just like ANY other game has in the past or even in time to come. I have never seen a game released that didnt still need work done to it and I dont see any in the near future that is gonna change that.

    Sigil is doing a damn good job with patching and fixes and they seem to be running round the clock to get the game ready for launch, I mean hell getting a patch at 3 in the morning was a suprise to me and it shows they are doing what needs to be done.

    Out of every 100 men, 10 should not be there,
    80 are nothing but targets, 9 are the real fighters.
    Ah, but one, ONE of them is a warrior,
    and he will bring the others home.
    -Heraclitus 500BC

  • matraquematraque Member Posts: 1,431
    Originally posted by Jackdog

    Originally posted by metalcore


    Kudos to Sigil, they are patching the game everyday, each time the game moved forward.
    Bugs are getting fixed, performance is improving, areas which need graphical attention are getting it, everytime I log on I notice something new, something changed and for the most part, the better.
    Today I logged on to discover solo mobs have been made harder, I have a new racial ability and my fps has increased, not to mention the slight graphical bug I was getting on my nvidia card was fixed.
    And that is just one day. If you consider we get a patch every day sometimes two, the game is coming along in leaps and bounds.
    I thought this game was being released to early but Sigil have rose to the challenge and it looks like its gonna be close on release.
    Not to mention very shortly after release we will get customisation of classes (wont quite make it in time for release) and the expansion and live teams both working on improving the game for two months after release, this is seriously going to kick ass.
    Cant believe the amount of effort going in, its staggering, these guys must be doing 14+ hour shifts.
    Anyway, my point is, those who have played the open beta and dismissed Vanguard should try it just before the open beta closes, patch the client and see the differences.
    If you still don't like it, fair enough, not every game is liked by everyone.
    makes you wonder what they  were doing or not doing during the closed betas doesn't it? Getting around to fixing stuff that should have been done during the year + closed beta before they start charging for it does not deserve a pat on the back.

    Designing different mechanic systems and testing them internally ?  Some get scrapped, some make it to "beta server" some don't because they just don't work.


    eqnext.wikia.com

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by rungard

    Originally posted by Jackdog

    Originally posted by metalcore


    Kudos to Sigil, they are patching the game everyday, each time the game moved forward.
    Bugs are getting fixed, performance is improving, areas which need graphical attention are getting it, everytime I log on I notice something new, something changed and for the most part, the better.
    Today I logged on to discover solo mobs have been made harder, I have a new racial ability and my fps has increased, not to mention the slight graphical bug I was getting on my nvidia card was fixed.
    And that is just one day. If you consider we get a patch every day sometimes two, the game is coming along in leaps and bounds.
    I thought this game was being released to early but Sigil have rose to the challenge and it looks like its gonna be close on release.
    Not to mention very shortly after release we will get customisation of classes (wont quite make it in time for release) and the expansion and live teams both working on improving the game for two months after release, this is seriously going to kick ass.
    Cant believe the amount of effort going in, its staggering, these guys must be doing 14+ hour shifts.
    Anyway, my point is, those who have played the open beta and dismissed Vanguard should try it just before the open beta closes, patch the client and see the differences.
    If you still don't like it, fair enough, not every game is liked by everyone.
    makes you wonder what they  were doing or not doing during the closed betas doesn't it? Getting around to fixing stuff that should have been done during the year + closed beta before they start charging for it does not deserve a pat on the back.playing games of course. The gaming industries biggest flaw.



    LOL no doubt. Probably the whole team was playing wow 6 hours a day and trying to pretend they hated it

    I miss DAoC

  • matraquematraque Member Posts: 1,431
    Originally posted by Jackdog

    Originally posted by rungard

    Originally posted by Jackdog

    Originally posted by metalcore


    Kudos to Sigil, they are patching the game everyday, each time the game moved forward.
    Bugs are getting fixed, performance is improving, areas which need graphical attention are getting it, everytime I log on I notice something new, something changed and for the most part, the better.
    Today I logged on to discover solo mobs have been made harder, I have a new racial ability and my fps has increased, not to mention the slight graphical bug I was getting on my nvidia card was fixed.
    And that is just one day. If you consider we get a patch every day sometimes two, the game is coming along in leaps and bounds.
    I thought this game was being released to early but Sigil have rose to the challenge and it looks like its gonna be close on release.
    Not to mention very shortly after release we will get customisation of classes (wont quite make it in time for release) and the expansion and live teams both working on improving the game for two months after release, this is seriously going to kick ass.
    Cant believe the amount of effort going in, its staggering, these guys must be doing 14+ hour shifts.
    Anyway, my point is, those who have played the open beta and dismissed Vanguard should try it just before the open beta closes, patch the client and see the differences.
    If you still don't like it, fair enough, not every game is liked by everyone.
    makes you wonder what they  were doing or not doing during the closed betas doesn't it? Getting around to fixing stuff that should have been done during the year + closed beta before they start charging for it does not deserve a pat on the back.playing games of course. The gaming industries biggest flaw.



    LOL no doubt. Probably the whole team was playing wow 6 hours a day and trying to pretend they hated it

    Just so you know, they DID PLAY WOW during the dev time.  It's been mentionned several times.  So nothing new there....

    eqnext.wikia.com

  • CymdaiCymdai Member UncommonPosts: 1,043
    I'll agree with the OP.



    The team is patching nothing short of miraculous in the past few weeks. Sometimes, 2 patches a day.



    This is both pleasing, yet disconcerting.



     I'm glad to see that they're serious about releasing their game. The initiative they're taking to fix problems as quickly and as timely as possible is remarkable. In most cases, I've been able to log on, if I experience a bug and report it, by the next day that problem is no longer a concern. It's tremendous!



    However, this also leads me to doubt Sigil's abilities/efforts. I was in this beta awhile back, and there were plenty of bugs than too. I did not see nearly as much attention paid to my problems, nor did I see them apply much haste to remedying the problems.



    Here's my thoughts: if Sigil had worked harder in the past few months, they wouldn't be forced to work such ravaging hours. I applaud them for doing so...but I think it also makes it very clear that they weren't working that hard before the open beta.



    It's also my opinion that they're only doing this because of all the negative criticism they received once the open beta began. Now that many of their potential customers have seen the game, they can't escape with mere promises of what's coming, and what's going to be in the game, and the "vision" of what will be. I think they realized a large number of people are expecting a lot from this game, and that they have much work to do to ever meet those expectations.



    My final gripe is that they're going to release this game prematurely, and it's going to show. Yes, this game has comes bounds and strides in these last 2 weeks, but think about how much more polished and refurbished this game could be with an extra 2-3 weeks of testing.



    Don't be foolish here Sigil. Take 2-3 more weeks and release a SIGNIFICANTLY better game. You'll earn more subs, likely keep more subs, and make the game a much more enjoyable experience.

    Waiting for something fresh to arrive on the MMO scene...

  • MX13MX13 Member Posts: 2,489

    Yup, I'd agree. I've been in Beta since the beginning of Three, and I was always inpressed. They used to do the HUGE Uber Patches once a week, but it seems thier doing these smaller patches daily now. These guys are great Dev's.

    As far as comparing it to another game, you can't. This is the most complex game out there by far.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by MX13


    As far as comparing it to another game, you can't. This is the most complex game out there by far.



    More complex or just more painful and confusing due to poorly designed systems?

     

    Originally posted by matraque



    Just so you know, they DID PLAY WOW during the dev time.  It's been mentionned several times.  So nothing new there....

    too bad they just copied the intrerface and forgot to copy the immersion and fun parts

    I miss DAoC

  • matraquematraque Member Posts: 1,431
    Originally posted by Jackdog

    Originally posted by MX13


    As far as comparing it to another game, you can't. This is the most complex game out there by far.
    More complex or just more painful and confusing due to poorly designed systems?

    And those are ?

    eqnext.wikia.com

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by matraque

    Originally posted by Jackdog

    Originally posted by MX13


    As far as comparing it to another game, you can't. This is the most complex game out there by far.
    More complex or just more painful and confusing due to poorly designed systems?

    And those are ?

    One example would be soul bound equipment and corpse retrieval. Why bother with soul bound equipment? Just eliminate the corpse runs, same difference. Or go back to the old EQ1 naked corpse runs. Waste of development time when they could have been working on the stuff they are patching in now and had a chance to test on the closed beta. They spent enough time backpedaling on the original design to develop two games, and they still cannot decide which way they want to go. NGE anyone?

    I miss DAoC

  • matraquematraque Member Posts: 1,431
    Originally posted by Jackdog

    Originally posted by matraque

    Originally posted by Jackdog

    Originally posted by MX13


    As far as comparing it to another game, you can't. This is the most complex game out there by far.
    More complex or just more painful and confusing due to poorly designed systems?

    And those are ?

    One example would be soul bound equipment and corpse retrieval. Why bother with soul bound equipment? Just eliminate the corpse runs, same difference. Or go back to the old EQ1 naked corpse runs. Waste of development time when they could have been working on the stuff they are patching in now and had a chance to test on the closed beta. They spent enough time backpedaling on the original design to develop two games, and they still cannot decide which way they want to go. NGE anyone?

    Those are simply mechanics YOU don't like.  Just so you know, corpse run is an option.  You don't need to do them.  You can pay to retreive your corpse.



    As for SB equipement, it's purpose is if you want to do the corpse run.  You will have some equipement to help you get there.

    eqnext.wikia.com

  • matraquematraque Member Posts: 1,431
    Originally posted by Jackdog

    Originally posted by MX13


    As far as comparing it to another game, you can't. This is the most complex game out there by far.



    More complex or just more painful and confusing due to poorly designed systems?

     

    Originally posted by matraque



    Just so you know, they DID PLAY WOW during the dev time.  It's been mentionned several times.  So nothing new there....

    too bad they just copied the intrerface and forgot to copy the immersion and fun parts



    If you don't like it, you do like wow.  Use a UI Mod.

    eqnext.wikia.com

  • godpuppetgodpuppet Member Posts: 1,416
    Vanguard is getting better, but its not good enough.

    ---
    image

  • KarandorKarandor Member Posts: 113
    Corpse runs are fun. If you're in a place that's too far into a dungeon though you can just buy back your equip. I've found it's very nice to have the choice of going back and losing almost no xp (well unless you die again... playing with the mechanics cost me half a bar) or taking the xp hit and getting equipment back.



    The dungeon experience in this game is great. Great xp for killing mobs and fun quests to go along with it. It reminds me of going deep into DAoC dungeons, except there's real bosses and quests. Also with the wipe mechanics it makes it more tense if that boss or tricky mob almost wipes you. We had a mob that it was myself (shaman) and a disciple left both oom and below 50% health and just barely killed it before we died.  Was a sense of danger I never had in WoW. 



    Patches have been fast and furious and I think the game should be in decent shape for release. The servers are much more stable now then WoW's were on release. People hold WoW as some amazing game but on release day I was able to play all of 4 hours thanks to zone crashes and server lag. WoW had TONS of problems on release and even when I quit a year ago the lag on some servers was still killing raids and crashing zones. Anyone remember how messed up talents were on release? Not to mention all the abilities that didn't work as advertised. The balance was also WAAAYY crazy with some classes being REALLY sub-par (unfinished..) like warlocks and hunters. Compared to WoW I have heard almost no bitching about classes in VG. Hell no PvP system until 4 months after release when it was ADVERTISED as a PvP game.



    I won't dispute that VG has it's problems and WoW is a great game but WoW had some very large problems on release that everyone seems to have forgotten about.
  • CarraraCarrara Member UncommonPosts: 111


    Originally posted by godpuppet
    Vanguard is getting better, but its not good enough.

    rofl. What you accomplish by stating such things is beyond me. Oh great Zen Master please teach me! image

    Tell me what you think of my attempt at this zen philosophy thingy:

    'Failure at something attempted is better than not trying at all.'


    If the all world was like yourself gogpuppet, we would still be living as apes!

  • EthanaelEthanael Member UncommonPosts: 194
    Originally posted by kaitlynn

    I warn you now, if you buy VG on release you WILL be paying to take part in a Live Beta!



    It took them over a year to sort out EQ2 and some would argue that it still isn't quite 'there'.



     

    I played EQ2 for its first year and I found it to be really darn good. Sure, there were issues, but the game rocked.



    VG is playable and enjoyable. It's a fun game and at least your players arn't going to get wiped. The game is going to remain in a development phase no matter when it releases and bugs will be found regardless. You could say that with any game that releases. *yawn*



    Regards,
  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by Carrara


     

    Originally posted by godpuppet

    Vanguard is getting better, but its not good enough.

    rofl. What you accomplish by stating such things is beyond me. Oh great Zen Master please teach me!

    Tell me what you think of my attempt at this zen philosophy thingy:

    'Failure at something attempted is better than not trying at all.'



    If the all world was like yourself gogpuppet, we would still be living as apes!

    Maybe you should take a step back and reevaluate your ignorance, not too mention your maturity.

    ---
    image

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by matraque

    Originally posted by Jackdog

    Originally posted by matraque

    Originally posted by Jackdog

    Originally posted by MX13


    As far as comparing it to another game, you can't. This is the most complex game out there by far.
    More complex or just more painful and confusing due to poorly designed systems?

    And those are ?

    One example would be soul bound equipment and corpse retrieval. Why bother with soul bound equipment? Just eliminate the corpse runs, same difference. Or go back to the old EQ1 naked corpse runs. Waste of development time when they could have been working on the stuff they are patching in now and had a chance to test on the closed beta. They spent enough time backpedaling on the original design to develop two games, and they still cannot decide which way they want to go. NGE anyone?

    Those are simply mechanics YOU don't like.  Just so you know, corpse run is an option.  You don't need to do them.  You can pay to retreive your corpse.



    As for SB equipement, it's purpose is if you want to do the corpse run.  You will have some equipement to help you get there.



    thats my point. No one with a lick of sense is going to do a naked corpse, they will spend the coin to soulbind their equipment. Why notr just have your corpse respawn with equipment and then tag the gravestone. That is good development time that could have been spent on developing content and extra server cycles spent needlessly not to mention extra strain on the databases. Respawning with eq would have done the same thing simpler, it's a dumb ass design.

    There are others such as the DAoC EQII/ DAOC style mobs with the dots designations. Who needs that  crap. Just use plain old gray, green, blue, white, yellow, orange, red and purple. Either I can take the mob solo or I cannot, no need to add the + and ++ BS. More useless BS that no one other than the Dev who thought it up gives a damn about, all the player cares about is either I can I kill it or will it hand me my arse on a platter.

    I miss DAoC

  • anarchyartanarchyart Member Posts: 5,378
    Originally posted by Jackdog



    makes you wonder what they  were doing or not doing during the closed betas doesn't it? Getting around to fixing stuff that should have been done during the year + closed beta before they start charging for it does not deserve a pat on the back.

    Only if you are completely clueless. During closed beta they were mostly adding content. Huge freaking heaps of content and if you have really played for 3 months like you claim you would know the staggering amount of content Vanguard has. They jammed it full. Now the entire team is just fixing and tweaking.

    It really is staggering how much work they are doing to the client. I got up to 25 fps last night on higest quality, that is an 11fps gain in 2 weeks!!!!! Say something negative about that Jack.

    image
  • CarraraCarrara Member UncommonPosts: 111

    Let me correct a mistake in my post because the way I phrased it sounded more like I'm an ass.. which is a fair to say just as well, but I prefer to make the correction.

    "If the all world was like you say, gogpuppet, we would still be living as apes!"

    That's a HUGE difference in implication that I meant to direct the attack at you. I didn't. I thought what you said was funny, hence the "rofl." at the beginning.

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