appart from the fact that you cant read, what gave you this impression?
hmmm...
well lets see, the fact that U3 is widely considered to be the best ATM. It is the next-generation in technology...Everyone will be using it...Why would I not have the impression? I can't think of a reason why a company like EA/M would not use next-gen tech.
The Unreal 3 engine is a complete game development framework for DirectX9 equipped PC's. It provides a vast array of core technologies, content creation tools, and support infrastructure required by any game developer. Come on...if you look at the Physics, Animation, AI, Sound, and Programing Features you can kinda see why anyone would want to use it. In fact Vanguard plans to use it for all their future Expansions.
BTW...what does reading have to do with it? It was not in the FAQ on this site and a search yielded nothing on "U3".
Mythic have there own Engine, The DAoC Engine which they know like the back of there hand, why would they want somebody elses?
Thank you....thats all I wanted to know.
FPS's and MMO's very rarely have the same engines... an MMO has to account for potentially thousands of players altogether, and FPS's there's... hmm... 40? I could be wrong of course, i'm no programmer so i'm pretty much pulling this out of my arse, but something tells me they are designed differently.
Mythic have there own Engine, The DAoC Engine which they know like the back of there hand, why would they want somebody elses?
Thank you....thats all I wanted to know.
FPS's and MMO's very rarely have the same engines... an MMO has to account for potentially thousands of players altogether, and FPS's there's... hmm... 40? I could be wrong of course, i'm no programmer so i'm pretty much pulling this out of my arse, but something tells me they are designed differently.
With all due respect...
Your wrong....The U3 Engine is being used in Major MMORPG titles. In fact "Vanguard", which has been said to have very few instanced zones and a Massive player to server ratio, is using the U3 for all up comming Expansions. It's no big deal really. I just thought since U3 was considered to be the best the industry had to offer ATM, that EA/M may consider using it. I just wanted confirmation on weather or not that was the case...and...it is not.
FPS's and MMO's very rarely have the same engines... an MMO has to account for potentially thousands of players altogether, and FPS's there's... hmm... 40? I could be wrong of course, i'm no programmer so i'm pretty much pulling this out of my arse, but something tells me they are designed differently.
With all due respect...
Your wrong....The U3 Engine is being used in Major MMORPG titles. In fact "Vanguard", which has been said to have very few instanced zones and a Massive player to server ratio, is using the U3 for all up comming Expansions. It's no big deal really. I just thought since U3 was considered to be the best the industry had to offer ATM, that EA/M may consider using it. I just wanted confirmation on weather or not that was the case...and...it is not.
Thank you for your post.
Wow really? That's awesome, i'll have to take a look into that.
what are you talking about?!? A game using a different engine for its expansions... right thats how games work...
WaR is using a modified version of what they used for DAoC and its many expansions. this is because its efficient and means they can use the same tools to admin/mod/create and do whatever the hell else they want to do. This in turn means we get the game quicker.
I would be very suprised if any MMO used the U3 engine because it has far to high a level of detail. With 40+ players on a game like that any comp will struggle.
Vanguard is using a modified version of the U3 engine, but they could've fooled me. The graphics don't look any better than EQ II's (honestly, they just look like DAoC with too much normal mapping), the animations are horrible, and all the videos show a lot of stuttering.
If you want a real harsh death penalty, go play Russian Roulet. - Hamzal
Vanguard is using a modified version of the U3 engine, but they could've fooled me. The graphics don't look any better than EQ II's (honestly, they just look like DAoC with too much normal mapping), the animations are horrible, and all the videos show a lot of stuttering.
Well my friend...
Don't shoot the "Messenger"...The engine is only as good as the Developers and Programmers controling it. It's not the Engines fault...hehe!
I do think in the right hands, the U3 has the potential to produce amazing results far beyond what is seen in todays MMORPG market...It's all in how it's used.
Vanguard uses the Unreal "2.5" erngine which is a rather significant update to the Unreal 2 engine, but not next gen. It can handle larger worlds and more objects as well as a fair amount of stremlining for newer hardware. It is rather lacking in power compared to the unreal 3 engine overall, but still a notable amount better than the original Unreal 2 engine release.
Dark age of Camelot uses an older version of the Gamebryo (formerly netimmerse i believe) engine from Emergent (http://www.emergent.net) . WAR will use the latest version of this engine. This same engine is used in games such as Oblivion, Morrowwind, and CIV IV.
Vanguard uses the Unreal "2.5" erngine which is a rather significant update to the Unreal 2 engine, but not next gen. It can handle larger worlds and more objects as well as a fair amount of stremlining for newer hardware. It is rather lacking in power compared to the unreal 3 engine overall, but still a notable amount better than the original Unreal 2 engine release.
Well....
The Vanguard Team has already commited to make all future expansions using the Unreal 3 Engine. Or so they have said.
Dark age of Camelot uses an older version of the Gamebryo (formerly netimmerse i believe) engine from Emergent (http://www.emergent.net) . WAR will use the latest version of this engine. This same engine is used in games such as Oblivion, Morrowwind, and CIV IV.
i still dont see why it should matter so much? the gameplay isnt going to change just because you throw in an engine used by most Xbox 360 releases.. (im not implying the gameplay is bad :P)
the gameplay isnt going to change just because you throw in an engine used by most Xbox 360 releases..
(im not implying the gameplay is bad :P)
Well if they used the DAoC's current -unmodified- Engine, then the gameplay could be effected. People that jump are seen floating around, and animations are skipped (or not in sync). That is what killed DAoC for me, it didn't feel like you were in-control of your character.
After watching the gameplay videos, i see that they've fixed all that and it looks quite smooth.
Mythic have there own Engine, The DAoC Engine which they know like the back of there hand, why would they want somebody elses?
Thank you....thats all I wanted to know.
FPS's and MMO's very rarely have the same engines... an MMO has to account for potentially thousands of players altogether, and FPS's there's... hmm... 40? I could be wrong of course, i'm no programmer so i'm pretty much pulling this out of my arse, but something tells me they are designed differently.
With all due respect...
Your wrong....The U3 Engine is being used in Major MMORPG titles. In fact "Vanguard", which has been said to have very few instanced zones and a Massive player to server ratio, is using the U3 for all up comming Expansions. It's no big deal really. I just thought since U3 was considered to be the best the industry had to offer ATM, that EA/M may consider using it. I just wanted confirmation on weather or not that was the case...and...it is not.
Thank you for your post.
Just because its the best engine doesnt' mean its the wisest choice.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Originally posted by elvenangel Not every company wants to shell out money to another game company to use their engine. Why pay for something you already have a team thats built an engine you can easily use, do anything you want too and you don't have to pay extra to use. Its not a common pratice unless the company is new (sigil is new even if its run by veterans) or the company would rather spend time working on the game aspect moer than the graphics aspect. In Mythic's case they already have the team for the graphics so why bother with Unreal3 where they'd have to train and or higher new people on to work with it.
Mythic is actually more the exception than the rule. Unless you are a long term stable company with the staff the devote entirely to engine development renting a engine is usually far cheaper. Also it is easy to find people with experience on the the major engine systems now due to all of the community college "game programming" certificates which teach Source, Unreal, and a few other big name engines. This is hampering the gaming community as a whole IMO. Games are all being desiggned with the same limits and similarities because they are easy to do within the common engines. No engine is perfect, but different designs leads to different limitations.
I haven't played DAOC in ages, but their engine was above par at the time. [edit: it seems they rented the engine and then modded the crap out of it, but they did a good job] I have good faith in them making it above par again with the updating for WAR. I hope I don't fall through the floor of towns randomly at least...that always ticked me off.
Oh and Vanguard was supposed t use Unreal 3, but like the vast majority of Brad's promises it was scrapped to Unreal 2.5 due to "development costs". The lack of experience in using/optimizing the Unreal 3 engine lead them to move to the Unreal 2.5 to speed up development. It happened around the time M$ dropped them. So yes, Unreal 3 was promised but Unreal 2.5 was delivered.
Dark age of Camelot uses an older version of the Gamebryo (formerly netimmerse i believe) engine from Emergent (http://www.emergent.net) . WAR will use the latest version of this engine. This same engine is used in games such as Oblivion, Morrowwind, and CIV IV.
Was going to post this myself but beaten to the line by Grayh.
In all honesty I thinkengine built by Emergent is best for the job, just saying Oblivion and Morrowind should give that clue.
Intresting to read about the Unreal engine too in Vanguard and how it was erm... modified (3 to 2.5...).
Think I'm just happy to see a thread with a disscution base to it rather than the fanboys flaming to the hilt.
WAR will use a 3D graphics proprietary engine developed by Mythic that is built upon the Gamebryo/Netimmerse engine from Emergent (formerly NDL). This is an updated version of the engine that that was used for Dark Age of Camelot.
Other games that make use of this engine include: The Elder Scrolls IV: Oblivion, Sid Meier’s Civilization IV, Sid Meier’s Pirates, The Elder Scrolls III: Morrowind and Freedom Force.
It's not what engine you use but what you do with it. Art Direction is MUCH more important than polygon count and number of pixel shaders. To get the "right" look and feel consistently is what matters.
Just look at EVE which is winning graphics contest to this day, that engines 3d acc is limited to some basic T&L available on GeForce 2 cards and was old already when the game was released.
"Memories are meant to fade. They're designed that way for a reason."
This was a good article about it from awhile back, with commentary from Mythic and Emergent.
I actually think it would've been foolish for them to give up the edge of an engine they're adept with in favor of whatever's considered shiniest and most popular like the Unreal 3 engine. Any engine period has to be heavily modified to suit MMOs anyway, so again, Mythic had incentive and advantage in continuing with Gamebryo.
Comments
appart from the fact that you cant read, what gave you this impression?
hmmm...
well lets see, the fact that U3 is widely considered to be the best ATM. It is the next-generation in technology...Everyone will be using it...Why would I not have the impression? I can't think of a reason why a company like EA/M would not use next-gen tech.
The Unreal 3 engine is a complete game development framework for DirectX9 equipped PC's. It provides a vast array of core technologies, content creation tools, and support infrastructure required by any game developer. Come on...if you look at the Physics, Animation, AI, Sound, and Programing Features you can kinda see why anyone would want to use it. In fact Vanguard plans to use it for all their future Expansions.
BTW...what does reading have to do with it? It was not in the FAQ on this site and a search yielded nothing on "U3".
** how to kill 1000 dogs?!**
FPS's and MMO's very rarely have the same engines... an MMO has to account for potentially thousands of players altogether, and FPS's there's... hmm... 40? I could be wrong of course, i'm no programmer so i'm pretty much pulling this out of my arse, but something tells me they are designed differently.
-iCeh
FPS's and MMO's very rarely have the same engines... an MMO has to account for potentially thousands of players altogether, and FPS's there's... hmm... 40? I could be wrong of course, i'm no programmer so i'm pretty much pulling this out of my arse, but something tells me they are designed differently.
With all due respect...
Your wrong....The U3 Engine is being used in Major MMORPG titles. In fact "Vanguard", which has been said to have very few instanced zones and a Massive player to server ratio, is using the U3 for all up comming Expansions. It's no big deal really. I just thought since U3 was considered to be the best the industry had to offer ATM, that EA/M may consider using it. I just wanted confirmation on weather or not that was the case...and...it is not.
Thank you for your post.
With all due respect...
Your wrong....The U3 Engine is being used in Major MMORPG titles. In fact "Vanguard", which has been said to have very few instanced zones and a Massive player to server ratio, is using the U3 for all up comming Expansions. It's no big deal really. I just thought since U3 was considered to be the best the industry had to offer ATM, that EA/M may consider using it. I just wanted confirmation on weather or not that was the case...and...it is not.
Thank you for your post.
Wow really? That's awesome, i'll have to take a look into that.
Thanks for the info!
-iCeh
WaR is using a modified version of what they used for DAoC and its many expansions. this is because its efficient and means they can use the same tools to admin/mod/create and do whatever the hell else they want to do. This in turn means we get the game quicker.
I would be very suprised if any MMO used the U3 engine because it has far to high a level of detail. With 40+ players on a game like that any comp will struggle.
If you want a real harsh death penalty, go play Russian Roulet. - Hamzal
Well my friend...
Don't shoot the "Messenger"...The engine is only as good as the Developers and Programmers controling it. It's not the Engines fault...hehe!
I do think in the right hands, the U3 has the potential to produce amazing results far beyond what is seen in todays MMORPG market...It's all in how it's used.
Well....
The Vanguard Team has already commited to make all future expansions using the Unreal 3 Engine. Or so they have said.
Very nice!
i still dont see why it should matter so much?
the gameplay isnt going to change just because you throw in an engine used by most Xbox 360 releases..
(im not implying the gameplay is bad :P)
Well if they used the DAoC's current -unmodified- Engine, then the gameplay could be effected. People that jump are seen floating around, and animations are skipped (or not in sync). That is what killed DAoC for me, it didn't feel like you were in-control of your character.
After watching the gameplay videos, i see that they've fixed all that and it looks quite smooth.
-iCeh
FPS's and MMO's very rarely have the same engines... an MMO has to account for potentially thousands of players altogether, and FPS's there's... hmm... 40? I could be wrong of course, i'm no programmer so i'm pretty much pulling this out of my arse, but something tells me they are designed differently.
With all due respect...
Your wrong....The U3 Engine is being used in Major MMORPG titles. In fact "Vanguard", which has been said to have very few instanced zones and a Massive player to server ratio, is using the U3 for all up comming Expansions. It's no big deal really. I just thought since U3 was considered to be the best the industry had to offer ATM, that EA/M may consider using it. I just wanted confirmation on weather or not that was the case...and...it is not.
Thank you for your post.
Just because its the best engine doesnt' mean its the wisest choice.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Mythic is actually more the exception than the rule. Unless you are a long term stable company with the staff the devote entirely to engine development renting a engine is usually far cheaper. Also it is easy to find people with experience on the the major engine systems now due to all of the community college "game programming" certificates which teach Source, Unreal, and a few other big name engines. This is hampering the gaming community as a whole IMO. Games are all being desiggned with the same limits and similarities because they are easy to do within the common engines. No engine is perfect, but different designs leads to different limitations.
I haven't played DAOC in ages, but their engine was above par at the time. [edit: it seems they rented the engine and then modded the crap out of it, but they did a good job] I have good faith in them making it above par again with the updating for WAR. I hope I don't fall through the floor of towns randomly at least...that always ticked me off.
Oh and Vanguard was supposed t use Unreal 3, but like the vast majority of Brad's promises it was scrapped to Unreal 2.5 due to "development costs". The lack of experience in using/optimizing the Unreal 3 engine lead them to move to the Unreal 2.5 to speed up development. It happened around the time M$ dropped them. So yes, Unreal 3 was promised but Unreal 2.5 was delivered.
Was going to post this myself but beaten to the line by Grayh.
In all honesty I thinkengine built by Emergent is best for the job, just saying Oblivion and Morrowind should give that clue.
Intresting to read about the Unreal engine too in Vanguard and how it was erm... modified (3 to 2.5...).
Think I'm just happy to see a thread with a disscution base to it rather than the fanboys flaming to the hilt.
Die Noctique, By Day and Night
What kind of graphics engine will WAR have?
WAR will use a 3D graphics proprietary engine developed by Mythic that is built upon the Gamebryo/Netimmerse engine from Emergent (formerly NDL). This is an updated version of the engine that that was used for Dark Age of Camelot.
Other games that make use of this engine include: The Elder Scrolls IV: Oblivion, Sid Meier’s Civilization IV, Sid Meier’s Pirates, The Elder Scrolls III: Morrowind and Freedom Force.
From: WAR-RvR
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| www.40ksource.net - 40k MMO fansite
It's not what engine you use but what you do with it. Art Direction is MUCH more important than polygon count and number of pixel shaders. To get the "right" look and feel consistently is what matters.
Just look at EVE which is winning graphics contest to this day, that engines 3d acc is limited to some basic T&L available on GeForce 2 cards and was old already when the game was released.
"Memories are meant to fade. They're designed that way for a reason."
http://www.gamasutra.com/php-bin/news_index.php?story=12026
This was a good article about it from awhile back, with commentary from Mythic and Emergent.
I actually think it would've been foolish for them to give up the edge of an engine they're adept with in favor of whatever's considered shiniest and most popular like the Unreal 3 engine. Any engine period has to be heavily modified to suit MMOs anyway, so again, Mythic had incentive and advantage in continuing with Gamebryo.
Yeah and the book I was writing would have been sooo much better if I wrote my own text editor instead of using Microsoft Word.