It's not going to be as bad as D&D (which wasn't really a BAD game, just lacked in content really badly). They have been working on this game for longer and it is definately their "flagship" project.
I agree.
Posted today on the official website:
Play as any of 4 iconic Races of Middle-earth Only FOUR? Explore 7 Classes that are uniquely true to the lore Seven. Okay, I can live with seven. Master 10 Professions that allow you to contribute to the world Cool. Over 1,000 unique titles, skills and traits make your character one-of-a-kind! I like. 10,000+ unique items to discover Hmmm... Seems like a lot More than 2,500 monsters challenge you at every turn How many different TYPES? 2,200 quest givers provide a depth of story-driven quests never before seen in any MMO Lore! Love it! 350 authentic landmarks to discover across more than 50 million square meters of Middle-earth Cool. I love exploring! Post-launch content updates expand the world and add exciting new gameplay options! Very nice.
Sound like MORE then enough content to me.
Here's what concerns me:
"The approximate size of Eriador at launch is 50 million square meters." From the official FAQs
By today's standards for an MMO that's absolutely TINY! 50,000,000 square meters is a square about 7km (4.4 miles) on a side. Somehow, I don't know, Middle Earth seems just a bit larger than that to me.
Less than 20 square miles of land to explore just isn't going to cut it.
It's not going to be as bad as D&D (which wasn't really a BAD game, just lacked in content really badly). They have been working on this game for longer and it is definately their "flagship" project.
I agree.
Posted today on the official website:
Play as any of 4 iconic Races of Middle-earth Only FOUR? Explore 7 Classes that are uniquely true to the lore Seven. Okay, I can live with seven. Master 10 Professions that allow you to contribute to the world Cool. Over 1,000 unique titles, skills and traits make your character one-of-a-kind! I like. 10,000+ unique items to discover Hmmm... Seems like a lot More than 2,500 monsters challenge you at every turn How many different TYPES? 2,200 quest givers provide a depth of story-driven quests never before seen in any MMO Lore! Love it! 350 authentic landmarks to discover across more than 50 million square meters of Middle-earth Cool. I love exploring! Post-launch content updates expand the world and add exciting new gameplay options! Very nice.
Sound like MORE then enough content to me.
Here's what concerns me:
"The approximate size of Eriador at launch is 50 million square meters." From the official FAQs
By today's standards for an MMO that's absolutely TINY! 50,000,000 square meters is a square about 7km (4.4 miles) on a side. Somehow, I don't know, Middle Earth seems just a bit larger than that to me.
Less than 20 square miles of land to explore just isn't going to cut it.
do you know your math???? 50,000 square KM is like a square of 224KM x 224KM that alot bigger than 7km the hell you pick your numbers???
No it won't be as bad as DDO, but it won't be what people thinks it will going to be.
Turbine is going on an Ultra-Casual route, but I don t think there is such kind of player around........only on Turbines head I guess.
An hint for Turbine...even casual players wants some depth and a bit of challenge in their games (not that they will listen)
You know, Casual is not too bad anymore. After going hardcore with UO, I find my time limited nowadays and welcome a relaxing game like this. Guess i'm just getting too old for this stuff . But I can turn on the hardcore when I need to aswell
do you know your math???? 50,000 square KM is like a square of 224KM x 224KM that alot bigger than 7km the hell you pick your numbers???
Read that again. He said 50,000,000 square METERS, not KILOMETERS. The math is correct, but you're welcome to check it for yourself.
Follow the provided link to the original FAQ.
Oh, and 50,000,000 square meters does NOT equal 50,000 square kilometers. There are 1,000,000 square meters in a square kilometer.
Which brings us to the obvious rebuttal: Do YOU know your math?
As long as you also point out that Turbine has rock solid plans to expand to encompas all of Middle Earth, I got no issue with your point. Just gotta keep the facts in line. Know that they are going to expand 4+ more regions (I think it was mentioned 7 expansions or so over time) and that each region should be on par with Eriador, yeah, there will be plenty of space to roam and explore.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Originally posted by aogvortex Here's what concerns me: "The approximate size of Eriador at launch is 50 million square meters." From the official FAQs.
By today's standards for an MMO that's absolutely TINY! 50,000,000 square meters is a square about 7km (4.4 miles) on a side. Somehow, I don't know, Middle Earth seems just a bit larger than that to me. Less than 20 square miles of land to explore just isn't going to cut it.
Yeah, I think that I read somewhere, they're going for the small world packed with content approach to MMO world design. More like an handcrafted amusement park than a sprawling world-sim. Of course they'll make it bigger with expansions, but so does every other MMO. I don't think that changes the nature of thier world design, and the fact that some people don't like that style.
I just thought it was funny that they measured it in square meters. Why not square centimeters? It'd sound really huge then!
I know the orignal question was will LOTR be as bad as D&D. FIrst off, D&D was not a bad "game". What it lacked was enough content, the ability to solo, and no PVP. They added more content, added "some" solo play ability and added PVP though I never tried the last. It was not a great game either. I tried it but gave up after the included month. Went back when they announced more content. played on a trial and then left again. I will state again that in my opinion, the game itself (mechanics, graphics, animation) was not at all bad. If they had launched with more to do and much for content I as well as more solo play I would have stayed longer....maybe.
Now, LOTR is still under NDA but, unlike D&D, I WILL play after beta and am convinced, even though it is only in beta 2, that I will continue to play after the initial 30 days. It is fun.
I am also playing Vanguard which I like but the games are so different it is great to go back and forth.
I know the orignal question was will LOTR be as bad as D&D. FIrst off, D&D was not a bad "game". What it lacked was enough content, the ability to solo, and no PVP. They added more content, added "some" solo play ability and added PVP though I never tried the last. It was not a great game either. I tried it but gave up after the included month. Went back when they announced more content. played on a trial and then left again. I will state again that in my opinion, the game itself (mechanics, graphics, animation) was not at all bad. If they had launched with more to do and much for content I as well as more solo play I would have stayed longer....maybe. Now, LOTR is still under NDA but, unlike D&D, I WILL play after beta and am convinced, even though it is only in beta 2, that I will continue to play after the initial 30 days. It is fun. I am also playing Vanguard which I like but the games are so different it is great to go back and forth.
Solo play - Limited to the first 3 levels while the rest of the game is group play.
Level Cap - Most DnD have a level 20 cap, DDO is the first game to feature a level 10 to 12 cap, which means it only took a few days to get to the level cap.
PvP - Dead. Hardly anyone plays and PvP imbalance thanks to magical items and imbalance issue between classes.
PvE - Consist of killing every monster, getting all the secrets and breaking all the barrels just to get maximum XP.
Repeatable quests - All players do is repeat quest on difficulty. I've met some level 9 and 10s in the level 1 areas because they were either trying to get more XP or favor.
Ruleset - Turbine nearly diverge from the ruleset.
Solo play - Limited to the first 3 levels while the rest of the game is group play. Level Cap - Most DnD have a level 20 cap, DDO is the first game to feature a level 10 to 12 cap, which means it only took a few days to get to the level cap. PvP - Dead. Hardly anyone plays and PvP imbalance thanks to magical items and imbalance issue between classes. PvE - Consist of killing every monster, getting all the secrets and breaking all the barrels just to get maximum XP. Repeatable quests - All players do is repeat quest. I've met some level 9 and 10s in the level areas because they either trying to get XP or favor. Ruleset - Turbine nearly diverge from the ruleset. Graphics - Were poorly done.
The game sucked so don't fawking kid yourself.
Gonna have to agree with Mr. RPG. The game was horrible and was NOT anything like ANY D&D game I ever played, EVER. NWN1/NWN2 are far better "D&D"ish games than DD0 was. They really disappointed me and I am holding a huge grudge because of it. I have played D&D for years and DD0 was what we had always wanted but they delivered a mess.
It won't be as bad as DDO its a baby step above that...depending how offended you are by the liberties they have taken with Middle Earth lore. If you hated the movies because of what Steve Jackson did with Tolkien lore you will probably be even more upset with this.
I agree on the DDO debacle. I was in the beta for a week before i got too disgusted.
Hopefully LotR will be an improvement. Signed up for the beta and waiting.
From what I've read about the game overall, It seems like it will be pretty good. Yeah, it may not have as many innovative features as other games, but then, what other game has a custom music and dance system? Perfect for RP!
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
I know the orignal question was will LOTR be as bad as D&D. FIrst off, D&D was not a bad "game". What it lacked was enough content, the ability to solo, and no PVP. They added more content, added "some" solo play ability and added PVP though I never tried the last. It was not a great game either. I tried it but gave up after the included month. Went back when they announced more content. played on a trial and then left again. I will state again that in my opinion, the game itself (mechanics, graphics, animation) was not at all bad. If they had launched with more to do and much for content I as well as more solo play I would have stayed longer....maybe. Now, LOTR is still under NDA but, unlike D&D, I WILL play after beta and am convinced, even though it is only in beta 2, that I will continue to play after the initial 30 days. It is fun. I am also playing Vanguard which I like but the games are so different it is great to go back and forth.
Solo play - Limited to the first 3 levels while the rest of the game is group play.
Level Cap - Most DnD have a level 20 cap, DDO is the first game to feature a level 10 to 12 cap, which means it only took a few days to get to the level cap.
PvP - Dead. Hardly anyone plays and PvP imbalance thanks to magical items and imbalance issue between classes.
PvE - Consist of killing every monster, getting all the secrets and breaking all the barrels just to get maximum XP.
Repeatable quests - All players do is repeat quest on difficulty. I've met some level 9 and 10s in the level 1 areas because they were either trying to get more XP or favor.
Ruleset - Turbine nearly diverge from the ruleset.
Graphics - Were poorly done.
The game sucked so don't fawking kid yourself.
I am not kidding myself and don't get me wrong, I am not defending the game. Maybe I have tried too many MMOs out of the east or something but this game was not that bad, just no where near good enough to keep me around. I agree with most of your specifics. They did, however, add more solo content (or rather, had a solo option for many more quests) later on. That is when I went back and tried it again. Still, it was not good enough. The repeatable quests thing is very true.
NWN 1 & 2 more faithfully represented the D&D/ D20 ruleset but the only way to make it 100% would be to make the combat turn based in my opinion so there has to be some divergance. Also, What was so bad about the graphics? They were nice and most monsters looked sufficiently 3E enough to spot quickly if you actually played D&D pen and paper.
Back to the point though. I think that LOTR is significantly better by far even at this stage.
Solo play - Limited to the first 3 levels while the rest of the game is group play.
Level Cap - Most DnD have a level 20 cap, DDO is the first game to feature a level 10 to 12 cap, which means it only took a few days to get to the level cap.
PvP - Dead. Hardly anyone plays and PvP imbalance thanks to magical items and imbalance issue between classes.
PvE - Consist of killing every monster, getting all the secrets and breaking all the barrels just to get maximum XP.
Repeatable quests - All players do is repeat quest. I've met some level 9 and 10s in the level areas because they either trying to get XP or favor.
Ruleset - Turbine nearly diverge from the ruleset.
Graphics - Were poorly done. The game sucked so don't fawking kid yourself.
Gonna have to agree with Mr. RPG. The game was horrible and was NOT anything like ANY D&D game I ever played, EVER. NWN1/NWN2 are far better "D&D"ish games than DD0 was. They really disappointed me and I am holding a huge grudge because of it. I have played D&D for years and DD0 was what we had always wanted but they delivered a mess.
I wonder how LotR is going to turn out.
One of the biggest mistakes WOTC made in allowing for a D&D MMO was to force it to be based it in Eberon and not Forgotten Realms. Eberon does not have the D&D feel to begin with. It is a way different setting. WOTC was pushing Eberon though due to the high investment they made by paying 100k for a new setting via a contest then, of course, promoting it to the hilt.
So don't hold Turbine entirely at fault for the lack of D&D flavor. The only thing that was similar were most of the D&D type monsters such as kobolds, Ogres, Trolls, etc.
I don't know if it would have been any better if it had been done in Forgotten Realms, probably not, but it definately suffered for being put in the new setting.
When did you play? Alpha, 1st closed beta, or current beta? If it was Alpha or 1st beta it most likely has changed a lot. If you still don't like it, well, thats fine.
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Solo play - Limited to the first 3 levels while the rest of the game is group play.
Level Cap - Most DnD have a level 20 cap, DDO is the first game to feature a level 10 to 12 cap, which means it only took a few days to get to the level cap.
PvP - Dead. Hardly anyone plays and PvP imbalance thanks to magical items and imbalance issue between classes.
PvE - Consist of killing every monster, getting all the secrets and breaking all the barrels just to get maximum XP.
Repeatable quests - All players do is repeat quest. I've met some level 9 and 10s in the level areas because they either trying to get XP or favor.
Ruleset - Turbine nearly diverge from the ruleset.
Graphics - Were poorly done. The game sucked so don't fawking kid yourself.
Gonna have to agree with Mr. RPG. The game was horrible and was NOT anything like ANY D&D game I ever played, EVER. NWN1/NWN2 are far better "D&D"ish games than DD0 was. They really disappointed me and I am holding a huge grudge because of it. I have played D&D for years and DD0 was what we had always wanted but they delivered a mess.
I wonder how LotR is going to turn out.
One of the biggest mistakes WOTC made in allowing for a D&D MMO was to force it to be based it in Eberon and not Forgotten Realms. Eberon does not have the D&D feel to begin with. It is a way different setting. WOTC was pushing Eberon though due to the high investment they made by paying 100k for a new setting via a contest then, of course, promoting it to the hilt.
So don't hold Turbine entirely at fault for the lack of D&D flavor. The only thing that was similar were most of the D&D type monsters such as kobolds, Ogres, Trolls, etc.
I don't know if it would have been any better if it had been done in Forgotten Realms, probably not, but it definately suffered for being put in the new setting.
I agree with everything here about DDO but I would add, the game disk make excellent drink coasters.
Seriously, if I have the choice of playing DDO again and carving out my eyes with a spoon, I would need a few minutes to think about it.
the only thing that is as bad as DDO is maybe lighting yourself on fire or playing Archlord, either one is roughly the same. (maybe lighting yourself on fire while playing Archlord....is as bad as...well.....never mind.....)
the only thing that is as bad as DDO is maybe lighting yourself on fire or playing Archlord, either one is roughly the same. (maybe lighting yourself on fire while playing Archlord....is as bad as...well.....never mind.....)
Nope... What's worse is lighting yourself on fire while playing ArchLord AND having any Celine Dion song stuck in an "infinite loop"!
Comments
searching for the next DAoC....
Kay-exile
I agree.
Posted today on the official website:
Play as any of 4 iconic Races of Middle-earth Only FOUR?Explore 7 Classes that are uniquely true to the lore Seven. Okay, I can live with seven.
Master 10 Professions that allow you to contribute to the world Cool.
Over 1,000 unique titles, skills and traits make your character one-of-a-kind! I like.
10,000+ unique items to discover Hmmm... Seems like a lot
More than 2,500 monsters challenge you at every turn How many different TYPES?
2,200 quest givers provide a depth of story-driven quests never before seen in any MMO Lore! Love it!
350 authentic landmarks to discover across more than 50 million square meters of Middle-earth Cool. I love exploring!
Post-launch content updates expand the world and add exciting new gameplay options! Very nice.
Sound like MORE then enough content to me.
Here's what concerns me:
Less than 20 square miles of land to explore just isn't going to cut it.
I agree.
Posted today on the official website:
Play as any of 4 iconic Races of Middle-earth Only FOUR?Explore 7 Classes that are uniquely true to the lore Seven. Okay, I can live with seven.
Master 10 Professions that allow you to contribute to the world Cool.
Over 1,000 unique titles, skills and traits make your character one-of-a-kind! I like.
10,000+ unique items to discover Hmmm... Seems like a lot
More than 2,500 monsters challenge you at every turn How many different TYPES?
2,200 quest givers provide a depth of story-driven quests never before seen in any MMO Lore! Love it!
350 authentic landmarks to discover across more than 50 million square meters of Middle-earth Cool. I love exploring!
Post-launch content updates expand the world and add exciting new gameplay options! Very nice.
Sound like MORE then enough content to me.
Here's what concerns me:
Less than 20 square miles of land to explore just isn't going to cut it.
do you know your math???? 50,000 square KM is like a square of 224KM x 224KM that alot bigger than 7km the hell you pick your numbers???
Read that again. He said 50,000,000 square METERS, not KILOMETERS. The math is correct, but you're welcome to check it for yourself.
Follow the provided link to the original FAQ.
Oh, and 50,000,000 square meters does NOT equal 50,000 square kilometers. There are 1,000,000 square meters in a square kilometer.
Which brings us to the obvious rebuttal: Do YOU know your math?
Read that again. He said 50,000,000 square METERS, not KILOMETERS. The math is correct, but you're welcome to check it for yourself.
Follow the provided link to the original FAQ.
Oh, and 50,000,000 square meters does NOT equal 50,000 square kilometers. There are 1,000,000 square meters in a square kilometer.
Which brings us to the obvious rebuttal: Do YOU know your math?
As long as you also point out that Turbine has rock solid plans to expand to encompas all of Middle Earth, I got no issue with your point. Just gotta keep the facts in line. Know that they are going to expand 4+ more regions (I think it was mentioned 7 expansions or so over time) and that each region should be on par with Eriador, yeah, there will be plenty of space to roam and explore.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
Yeah, I think that I read somewhere, they're going for the small world packed with content approach to MMO world design. More like an handcrafted amusement park than a sprawling world-sim. Of course they'll make it bigger with expansions, but so does every other MMO. I don't think that changes the nature of thier world design, and the fact that some people don't like that style.
I just thought it was funny that they measured it in square meters. Why not square centimeters? It'd sound really huge then!
I know the orignal question was will LOTR be as bad as D&D. FIrst off, D&D was not a bad "game". What it lacked was enough content, the ability to solo, and no PVP. They added more content, added "some" solo play ability and added PVP though I never tried the last. It was not a great game either. I tried it but gave up after the included month. Went back when they announced more content. played on a trial and then left again. I will state again that in my opinion, the game itself (mechanics, graphics, animation) was not at all bad. If they had launched with more to do and much for content I as well as more solo play I would have stayed longer....maybe.
Now, LOTR is still under NDA but, unlike D&D, I WILL play after beta and am convinced, even though it is only in beta 2, that I will continue to play after the initial 30 days. It is fun.
I am also playing Vanguard which I like but the games are so different it is great to go back and forth.
Level Cap - Most DnD have a level 20 cap, DDO is the first game to feature a level 10 to 12 cap, which means it only took a few days to get to the level cap.
PvP - Dead. Hardly anyone plays and PvP imbalance thanks to magical items and imbalance issue between classes.
PvE - Consist of killing every monster, getting all the secrets and breaking all the barrels just to get maximum XP.
Repeatable quests - All players do is repeat quest on difficulty. I've met some level 9 and 10s in the level 1 areas because they were either trying to get more XP or favor.
Ruleset - Turbine nearly diverge from the ruleset.
Graphics - Were poorly done.
The game sucked so don't fawking kid yourself.
Gonna have to agree with Mr. RPG. The game was horrible and was NOT anything like ANY D&D game I ever played, EVER. NWN1/NWN2 are far better "D&D"ish games than DD0 was. They really disappointed me and I am holding a huge grudge because of it. I have played D&D for years and DD0 was what we had always wanted but they delivered a mess.
I wonder how LotR is going to turn out.
http://www.greycouncil.org/
Hopefully LotR will be an improvement. Signed up for the beta and waiting.
Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Level Cap - Most DnD have a level 20 cap, DDO is the first game to feature a level 10 to 12 cap, which means it only took a few days to get to the level cap.
PvP - Dead. Hardly anyone plays and PvP imbalance thanks to magical items and imbalance issue between classes.
PvE - Consist of killing every monster, getting all the secrets and breaking all the barrels just to get maximum XP.
Repeatable quests - All players do is repeat quest on difficulty. I've met some level 9 and 10s in the level 1 areas because they were either trying to get more XP or favor.
Ruleset - Turbine nearly diverge from the ruleset.
Graphics - Were poorly done.
The game sucked so don't fawking kid yourself.
I am not kidding myself and don't get me wrong, I am not defending the game. Maybe I have tried too many MMOs out of the east or something but this game was not that bad, just no where near good enough to keep me around. I agree with most of your specifics. They did, however, add more solo content (or rather, had a solo option for many more quests) later on. That is when I went back and tried it again. Still, it was not good enough. The repeatable quests thing is very true.
NWN 1 & 2 more faithfully represented the D&D/ D20 ruleset but the only way to make it 100% would be to make the combat turn based in my opinion so there has to be some divergance. Also, What was so bad about the graphics? They were nice and most monsters looked sufficiently 3E enough to spot quickly if you actually played D&D pen and paper.
Back to the point though. I think that LOTR is significantly better by far even at this stage.
Gonna have to agree with Mr. RPG. The game was horrible and was NOT anything like ANY D&D game I ever played, EVER. NWN1/NWN2 are far better "D&D"ish games than DD0 was. They really disappointed me and I am holding a huge grudge because of it. I have played D&D for years and DD0 was what we had always wanted but they delivered a mess.
I wonder how LotR is going to turn out.
One of the biggest mistakes WOTC made in allowing for a D&D MMO was to force it to be based it in Eberon and not Forgotten Realms. Eberon does not have the D&D feel to begin with. It is a way different setting. WOTC was pushing Eberon though due to the high investment they made by paying 100k for a new setting via a contest then, of course, promoting it to the hilt.
So don't hold Turbine entirely at fault for the lack of D&D flavor. The only thing that was similar were most of the D&D type monsters such as kobolds, Ogres, Trolls, etc.
I don't know if it would have been any better if it had been done in Forgotten Realms, probably not, but it definately suffered for being put in the new setting.
Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Gonna have to agree with Mr. RPG. The game was horrible and was NOT anything like ANY D&D game I ever played, EVER. NWN1/NWN2 are far better "D&D"ish games than DD0 was. They really disappointed me and I am holding a huge grudge because of it. I have played D&D for years and DD0 was what we had always wanted but they delivered a mess.
I wonder how LotR is going to turn out.
One of the biggest mistakes WOTC made in allowing for a D&D MMO was to force it to be based it in Eberon and not Forgotten Realms. Eberon does not have the D&D feel to begin with. It is a way different setting. WOTC was pushing Eberon though due to the high investment they made by paying 100k for a new setting via a contest then, of course, promoting it to the hilt.
So don't hold Turbine entirely at fault for the lack of D&D flavor. The only thing that was similar were most of the D&D type monsters such as kobolds, Ogres, Trolls, etc.
I don't know if it would have been any better if it had been done in Forgotten Realms, probably not, but it definately suffered for being put in the new setting.
I agree with everything here about DDO but I would add, the game disk make excellent drink coasters.
Seriously, if I have the choice of playing DDO again and carving out my eyes with a spoon, I would need a few minutes to think about it.
Don't even try that crap you know its not true,
the only thing that is as bad as DDO is maybe lighting yourself on fire or playing Archlord, either one is roughly the same. (maybe lighting yourself on fire while playing Archlord....is as bad as...well.....never mind.....)
Don't even try that crap you know its not true,
the only thing that is as bad as DDO is maybe lighting yourself on fire or playing Archlord, either one is roughly the same. (maybe lighting yourself on fire while playing Archlord....is as bad as...well.....never mind.....)
Nope... What's worse is lighting yourself on fire while playing ArchLord AND having any Celine Dion song stuck in an "infinite loop"!