There is a dif between the two groups of games. They appeal to a dif. market as they were intended to do.
LoTRO is not in the same competitive market as VG is. Being and MMO doesn't automatically make you equeal, and dev. don't make MMO's to appeal to everyone; they make like to but they don't.
You decide what sort of people you want to buy your game; then you make it for them.
We're in a learning stage right now thanks to WoW, and dev. are trying to figure out what kind of MMOer the magority of those 8 mil. people are. One of the reasons for so many dif styles of game play hitting the market. Everyones trying to get thiere slice and they don't really know what the biggest slice is yet. The potential for MMO success has hit a new level and Turbine is marketting a game to a crowd they hope is the largest portion of the MMO market.
Personally I think LoTRO will have a lot of early sucess but don't see it having a long term impact; while VG, already starting slow, will grow steadily. Turbine I think has a lot of work on there hands and will rely on a Guildwars method of releasing expansions on a fairly regular basis.
I haven't played Vanguard so no decision there but from what people have been saying about the game
I'm a beta tester for Lotr online and it is definitely a game geared towards casual gamers which is great for me because I'm a casual gamer. Much of the quests are straight forward, do this do that, basically easy stuff but wait until you level higher. It gets much more difficult but the challenge is most welcomed. Also, the graphics is fantastic! The world is massive and the environmental terrain is so detailed and beautiful. The character models and the detail on them is absolutely great. Also, very short loading times and I hardly get lag.
I've played both. If I were to choose the lesser evil, it would be LoTRO, but given I have other games I can play, I would choose neither one. Vangaurd is too hardcore for my tastes and its buggy as hell and the lack of decent solo content is more than I can stand. They say 20% of the game is soloable, I say 5% and that's only if you like to grind stuff two levels below you for minimal exp and virtually no loot. Lord of the Rings is too limiting. Class and race limits are a big turn off for me. The solo ability is great, but there is so little content beyond fedex quests and crafting, that I find the game very lacking.
I will continue to wait for Age of Conan and/or Warhammer Online in the hopes they can come out with a game that is challenging yet still allows for fun and meaningful solo content and is not raid oriented. That has plenty of races and classes to choose from and where every character of the same race or class does not look like a clone.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Most of what they said I would agree with, don't confuse lotro with ddo or ac2 though... it is NOTHING like either of those games (except borrowing hair styles from ddo.) It's not an instanced mess like ddo is.
There was a big design philosophy difference between lotro and vanguard... vanguard was aiming at a niche 'hardcore' environment for people who wanted complexity... lotro was aiming at somewhere between eq2 and wow. I've been doing lotro since alpha and in alpha it was more polished and complete to play than vanguard is at present. It is going to be probably the most polished game released since wow. It does have more depth than EQ2 or WOW had at launch although, I would say at present EQ2 has more depth... the crafting system I hate and haven't messed with it because it frustrates me so I can't comment there... but the hardcore crafters I know love it to death.
I think vanguard has the more potential of the two games because a few weeks of work doing graphics optimizations would greatly benefit the game in a multitude of ways. Lotro already has most of the basic bugs and graphics issues completely resolved and they have been resolved for quite some time... however, they are going to have content issues and issues with having to be true to the IP that vanguard won't have.
Right now I wouldn't rate either game above 7/10 in vangurds case because of bugs, poor graphics opts, etc... in lotro lack of content, poor differentiation between classes, & limits placed by the ip itself.
I think vanguard can be fixed more easily.
That being said... who knows since sony is involved.
Originally posted by ofir7786 LOTRO looks like it was made for roleplayers. Vanguard is a a jack of all trades.
So LOTRO would make a fine roleplaying game until Hero's Journey comes out.
LOTRO has NO Roleplay in it, it's your basic heck 'n' slash, Turbine's 'roleplay' title is DDO (athough thats just as HnS)
I've found the opposite to be true, but to each their own. My S.O. and I have both been in it since alpha and she's in a RP guild... and I run across a lot of people roleplaying.
All I hear on vanguard's rp server is people in /shout bitching about other people in shout using it for non-rp purposes or people in shout yelling at people to use (( )) for ooc conversations, etc...
On the roleplay scale *at this point* I would rate lotro 8/10 and vanguard at 6/10... ddo I would rate at... uh... 1/10... i don't think in the month I played (what a p.o.s. game) I saw a *single* person try to RP...
LOTRO has one thing on DDO.... actually two, 1) It's not all instances. 2) It's fun... not super deep or anything but fun, in many of the same ways wow is fun.
LOTRO would be more suited for the LOTR lovers, anyone looking for PvP would go for something else. LOTRO is made in PvE and Storyline, it also follows to LOTR lore as closely as possible. Although I don't know much bout LOTR I managed to pick up the storyline faintly and actually enjoy the game which was pretty fun, I loved the graphics and the kind of challenge they set into it.
It must be a matter of opinion. To me Vanguard is almost exaclty like wow. Actually, I never even played wow until after I beta'd VG. The adventure side of VG is almost a complete rip from wow.
Ype, VG is almost exactly like WOW in the following ways:
1) WOW has instanced dungeons just like Vanguard... er... doesn't
2) Vanguard has a huge, sand-box type world to explore just like WOW er.... doesn't
3) WOW has a limited selection of races/classes just like Vanguard ...er .. doesn't
4) Leveling up in WOW is easy, just like it ..er isn't in Vanguard
5) WOW has Orcs in it... just like Vanguard... (oops...now there's one, good thing Blizzard pioneered using Orcs in an MMORPG)
6) Vanguard uses an interface very similar to WOW (and EQ 2, and DAOC, and GW and maybe a dozen other games)
7) Vanguard has a diplomacy model that can actually affect the game world, just like..er ... WOW doesn't.
8) Vanguard has a deep crafting model, which creates items that are useful to players even at low levels, just like WOW... doesn't
9) WOW has huge, cartoony looking character models that look just like Vanguards more realistic ones (not!)
10) WOW runs on any sort of computer, (even a Commodore 64) just like er... Vanguard..just kidding... (lol, yes, I know its a negative, but Sigil chose to go with a much more detailed gameworld, so there is a price to pay I'm afraid)
11) WOW and Vanguard use quests to advance the storyline and add to player immersion...(look at the similariity)
12) WOW lets players adventure by killing rats, collecting fur from dead wookies, grouping up with others and running from place to place to deliver messages, concepts never seen before in an MMORPG.... shame that Vanguard ripped off these innovative new ideas
No doubt...lots of similiarities here.... as any fool can plainly see
The ADVENTURE sphere of VG is almost a complete rip of WoW.
1 - The interface IS wow's interface almost EXACTLY. So much so, people mistake VG for WoW! One example: Where is the ping meter? What is it shaped like? Uh, can it get any more like wow's? Is any other game this exactly close to wow in the interface department?
2 - Quest log. How quests work. Everything about quests even down to how the quest loot system works. Copy - Paste
3 - Overland mob scaling. Copy - Paste
4 - Group quests? Copy - Paste (3 and 4 dot mobs are group mobs - Wow, kind of like elite mobs?)
5 - Quest NPC icons above head. Copy - Paste
6 - Harvestable crafting nodes. Copy - Paste
7 - Get a quest and crawl to the end of a dungeon (not camping - crawling). Kill boss. Turn in quest. Copy - Paste
8 - Everyone has a 'return to bind' spell. Copy - Paste
9 - Res altars. Copy - Paste
10 - Pay money to summon corpse at altar. Copy - Paste
11 - NPCs say 'You should really go see George in the next (harder) village! (moving you from one general level area to the next harder area). Copy - Paste
12 - Mounts are an 'item' you buy from a merchant. To use, cast 'mount' spell. Copy - Paste
13 - Get hit by a mob and have a chance to fall off mount. Copy - Paste
14 - Use large paint brush to 'paint' in mobs across the landscape, all who have almost overlapping aggro radii. Copy - Paste
15 - Have 'ranks' of spells all with the same basic name named Spell (Rank n). Copy - Paste
16 - Get a couple of new spells or spell ranks every even level. Copy - Paste
Seriously, do you get the idea yet? I could keep going.
Now I never said WoW coined all these mechanics. But VG did rip them from WoW. Now just ripping an idea is one thing probably almost every MMO has done (and you could say VG ripped it from other games than wow), but ripping it and not even changing anything about the damn idea? Horrible. I mean it's copy fing paste!
What about this game is next gen? It's trying so hard to be wow, why not just play wow? It's the same thing everyone said about every EQ clone. Why play a clone when you can just play the real thing?
And don't say OMG this game is so much harder it's like night and day with WoW! Uh, VG was insanely easy...just like WoW. Copy - Paste.
One thing they really screwed up on, they didn't copy - paste the talent tree. Nice. Every cleric is now exactly the same. Good job, guys. You copy an entire other game and forget the best piece?
nethervoid - Est. '97 [UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1 20k+ subs YouTube Gaming channel
Seriously, do you get the idea yet? I could keep going. Now I never said WoW coined all these mechanics. But VG did rip them from WoW. Now just ripping an idea is one thing probably almost every MMO has done (and you could say VG ripped it from other games than wow), but ripping it and not even changing anything about the damn idea? Horrible. I mean it's copy fing paste! What about this game is next gen? It's trying so hard to be wow, why not just play wow? It's the same thing everyone said about every EQ clone. Why play a clone when you can just play the real thing? Maybe you should ask yourself the same question, as WOW is THE EQ clone.
And don't say OMG this game is so much harder it's like night and day with WoW! Uh, VG was insanely easy...just like WoW. Copy - Paste. One thing they really screwed up on, they didn't copy - paste the talent tree. Nice. Every cleric is now exactly the same. Good job, guys. You copy an entire other game and forget the best piece?
Though you failed to mention WOW was pretty much a copy of EQ in a lot of fundamental ways (not just ui graphics or ping metre icons). Yet VG is made by the same people who made EQ, so really it would be more feasible to say that WOW copied VG rather than the other way around
And VG is easy, just like WOW? Right...have you even played VG? The very first thing that comes to mind if that there is an actual death penalty in VG, in both PVE and PVP.
WOW has like 2 classes? You really think that having 'talents' makes you different from the next person? AC1 skill bases leveling is where it's at, but unfortunately level based games are the 'in thing'.
One thing they sure as hell didn't "copy" from WOW though [as you say] is the PVP, THANK GOD!
Unfortunately it's the best we've got atm, apart from EVE.
So yes, compared to LOTR, WOW, and alot of modern zero risk MMO's with pre-defined enemies/foes and instanced, repitious crap it has good PVP, yes, it's no UO/AC1 however.
Both these shots were taken on the same computer with graphics set at max, in Lotro I had AA @4x and antistopic turned on 4X also, Vanguard does not have AA
the yellow numbers are the FPS
Vanguard on last day of beta, release was the next day
1 - The interface IS wow's interface almost EXACTLY. So much so, people mistake VG for WoW! One example: Where is the ping meter? What is it shaped like? Uh, can it get any more like wow's? Is any other game this exactly close to wow in the interface department?
-many interfaces are similar and I know one of the guys who made interfaces for EQ went to WoW and maybe also designed for Vanguard.
2 - Quest log. How quests work. Everything about quests even down to how the quest loot system works. -Asheron's Call 2 had a quest log, WoW's almost a replicate of that.
4 - Group quests? Copy - Paste (3 and 4 dot mobs are group mobs - Wow, kind of like elite mobs?) -Asheron's Call 2 also had group quests before WoW, and also many other mmorpgs
5 - Quest NPC icons above head. -That is copied.
7 - Get a quest and crawl to the end of a dungeon (not camping - crawling). Kill boss. Turn in quest. Copy - Paste -EQ Ldon.
8 - Everyone has a 'return to bind' spell. Copy - Paste -this was in the original EQ but only caster classes had it called 'gate'
9 - Res altars. Copy - Paste -Res altars I think have been in a few mmorpgs
10 - Pay money to summon corpse at altar. Copy - Paste -possibly copied here, but the death penalty is meant to be a variety of different optional penalties.
11 - NPCs say 'You should really go see George in the next (harder) village! (moving you from one general level area to the next harder area). Copy - Paste -been in many mmorpgs, just WoW made it excessively obvious.
12 - Mounts are an 'item' you buy from a merchant. To use, cast 'mount' spell. Copy - Paste -well mounts were in Asheron's Call 2, but I guess it as a spell is a copy.
13 - Get hit by a mob and have a chance to fall off mount. Copy - Paste -well duh
15 - Have 'ranks' of spells all with the same basic name named Spell (Rank n). Copy - Paste -EQ,EQ2, any mmorpg...
16 - Get a couple of new spells or spell ranks every even level. Copy - Paste -any mmorpg
17 - Mobs leash. Copy - Paste -is that unique to WoW I can't remember
Now I never said WoW coined all these mechanics. But VG did rip them from WoW. Now just ripping an idea is one thing probably almost every MMO has done (and you could say VG ripped it from other games than wow), but ripping it and not even changing anything about the damn idea? Horrible. I mean it's copy fing paste!
-As the poster before me stated, WoW is a copy-paste of EQ. Helloo raiding.
im having a blast beta testing Lotro since they added Monster Play.. so basically you can play as an orc, uruk-hai, spider, warg ... and yes im talking about pvp.. from skirmishes to raiding/defending a keep!
Originally posted by wormywyrm Pretty bad idea to compare them seeing how LOTRo is a more linear mmorpg set towards casual gamers and Vanguard is a more sandbox mmo set towards hardcore mmorpgers
See, I just don't see vanguard as a sandbox MMO.
Course, I don't see class based systems as possible to be sandbox either. Shrug.
Comments
CoX, DDO, Guildwars and now LoTRO
EQ, SWG, AO, EQ2, and now Vanguard
There is a dif between the two groups of games. They appeal to a dif. market as they were intended to do.
LoTRO is not in the same competitive market as VG is. Being and MMO doesn't automatically make you equeal, and dev. don't make MMO's to appeal to everyone; they make like to but they don't.
You decide what sort of people you want to buy your game; then you make it for them.
We're in a learning stage right now thanks to WoW, and dev. are trying to figure out what kind of MMOer the magority of those 8 mil. people are. One of the reasons for so many dif styles of game play hitting the market. Everyones trying to get thiere slice and they don't really know what the biggest slice is yet. The potential for MMO success has hit a new level and Turbine is marketting a game to a crowd they hope is the largest portion of the MMO market.
Personally I think LoTRO will have a lot of early sucess but don't see it having a long term impact; while VG, already starting slow, will grow steadily. Turbine I think has a lot of work on there hands and will rely on a Guildwars method of releasing expansions on a fairly regular basis.
Time will tell.
Vanguard - good pvp
LOTR - crap pvp
Decision made.
slight correction.
LOTR - NO pvp
Thalos Vipav
Star Wars Galaxies: R.I.P.
I haven't played Vanguard so no decision there but from what people have been saying about the game
I'm a beta tester for Lotr online and it is definitely a game geared towards casual gamers which is great for me because I'm a casual gamer. Much of the quests are straight forward, do this do that, basically easy stuff but wait until you level higher. It gets much more difficult but the challenge is most welcomed. Also, the graphics is fantastic! The world is massive and the environmental terrain is so detailed and beautiful. The character models and the detail on them is absolutely great. Also, very short loading times and I hardly get lag.
So LOTRO would make a fine roleplaying game until Hero's Journey comes out.
LOTRO has NO Roleplay in it, it's your basic heck 'n' slash, Turbine's 'roleplay' title is DDO (athough thats just as HnS)
Bring on the WARRRRGGHH!
I've played both. If I were to choose the lesser evil, it would be LoTRO, but given I have other games I can play, I would choose neither one. Vangaurd is too hardcore for my tastes and its buggy as hell and the lack of decent solo content is more than I can stand. They say 20% of the game is soloable, I say 5% and that's only if you like to grind stuff two levels below you for minimal exp and virtually no loot. Lord of the Rings is too limiting. Class and race limits are a big turn off for me. The solo ability is great, but there is so little content beyond fedex quests and crafting, that I find the game very lacking.
I will continue to wait for Age of Conan and/or Warhammer Online in the hopes they can come out with a game that is challenging yet still allows for fun and meaningful solo content and is not raid oriented. That has plenty of races and classes to choose from and where every character of the same race or class does not look like a clone.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
slight correction.
LOTR - NO pvp
Really? I thought they were making it so people could take control of mobs or some such crap?
LOTRO has NO Roleplay in it, it's your basic heck 'n' slash, Turbine's 'roleplay' title is DDO (athough thats just as HnS)
Are you saying the MMORPG with the biggest and most popular IP has no roleplaying potential what so ever?
Naw, I think what he's saying is most RP'ers are slowly backing away from rping in such games as..
LORDXROX people take over and kill the experience, of course I used to be an avid rp'er until the mmo market unofficially killed rp.
Most of what they said I would agree with, don't confuse lotro with ddo or ac2 though... it is NOTHING like either of those games (except borrowing hair styles from ddo.) It's not an instanced mess like ddo is.
There was a big design philosophy difference between lotro and vanguard... vanguard was aiming at a niche 'hardcore' environment for people who wanted complexity... lotro was aiming at somewhere between eq2 and wow. I've been doing lotro since alpha and in alpha it was more polished and complete to play than vanguard is at present. It is going to be probably the most polished game released since wow. It does have more depth than EQ2 or WOW had at launch although, I would say at present EQ2 has more depth... the crafting system I hate and haven't messed with it because it frustrates me so I can't comment there... but the hardcore crafters I know love it to death.
I think vanguard has the more potential of the two games because a few weeks of work doing graphics optimizations would greatly benefit the game in a multitude of ways. Lotro already has most of the basic bugs and graphics issues completely resolved and they have been resolved for quite some time... however, they are going to have content issues and issues with having to be true to the IP that vanguard won't have.
Right now I wouldn't rate either game above 7/10 in vangurds case because of bugs, poor graphics opts, etc... in lotro lack of content, poor differentiation between classes, & limits placed by the ip itself.
I think vanguard can be fixed more easily.
That being said... who knows since sony is involved.
Shadus
I've found the opposite to be true, but to each their own. My S.O. and I have both been in it since alpha and she's in a RP guild... and I run across a lot of people roleplaying.
All I hear on vanguard's rp server is people in /shout bitching about other people in shout using it for non-rp purposes or people in shout yelling at people to use (( )) for ooc conversations, etc...
On the roleplay scale *at this point* I would rate lotro 8/10 and vanguard at 6/10... ddo I would rate at... uh... 1/10... i don't think in the month I played (what a p.o.s. game) I saw a *single* person try to RP...
LOTRO has one thing on DDO.... actually two, 1) It's not all instances. 2) It's fun... not super deep or anything but fun, in many of the same ways wow is fun.
Shadus
slight correction.
LOTR - NO pvp
Really? I thought they were making it so people could take control of mobs or some such crap?
There are Player Versus Monster Player (PvMP) battlegrounds
...and it is actually quite fun. You level up a monster such as a Warg, Spider or Urukhai in a separate area from PvE.
Any player after level 10 can create a monster player. A 'normal' player (free people) can enter the battle area with that character at high level.
Ype, VG is almost exactly like WOW in the following ways:
1) WOW has instanced dungeons just like Vanguard... er... doesn't
2) Vanguard has a huge, sand-box type world to explore just like WOW er.... doesn't
3) WOW has a limited selection of races/classes just like Vanguard ...er .. doesn't
4) Leveling up in WOW is easy, just like it ..er isn't in Vanguard
5) WOW has Orcs in it... just like Vanguard... (oops...now there's one, good thing Blizzard pioneered using Orcs in an MMORPG)
6) Vanguard uses an interface very similar to WOW (and EQ 2, and DAOC, and GW and maybe a dozen other games)
7) Vanguard has a diplomacy model that can actually affect the game world, just like..er ... WOW doesn't.
8) Vanguard has a deep crafting model, which creates items that are useful to players even at low levels, just like WOW... doesn't
9) WOW has huge, cartoony looking character models that look just like Vanguards more realistic ones (not!)
10) WOW runs on any sort of computer, (even a Commodore 64) just like er... Vanguard..just kidding... (lol, yes, I know its a negative, but Sigil chose to go with a much more detailed gameworld, so there is a price to pay I'm afraid)
11) WOW and Vanguard use quests to advance the storyline and add to player immersion...(look at the similariity)
12) WOW lets players adventure by killing rats, collecting fur from dead wookies, grouping up with others and running from place to place to deliver messages, concepts never seen before in an MMORPG.... shame that Vanguard ripped off these innovative new ideas
No doubt...lots of similiarities here.... as any fool can plainly see
The ADVENTURE sphere of VG is almost a complete rip of WoW.
1 - The interface IS wow's interface almost EXACTLY. So much so, people mistake VG for WoW! One example: Where is the ping meter? What is it shaped like? Uh, can it get any more like wow's? Is any other game this exactly close to wow in the interface department?
2 - Quest log. How quests work. Everything about quests even down to how the quest loot system works. Copy - Paste
3 - Overland mob scaling. Copy - Paste
4 - Group quests? Copy - Paste (3 and 4 dot mobs are group mobs - Wow, kind of like elite mobs?)
5 - Quest NPC icons above head. Copy - Paste
6 - Harvestable crafting nodes. Copy - Paste
7 - Get a quest and crawl to the end of a dungeon (not camping - crawling). Kill boss. Turn in quest. Copy - Paste
8 - Everyone has a 'return to bind' spell. Copy - Paste
9 - Res altars. Copy - Paste
10 - Pay money to summon corpse at altar. Copy - Paste
11 - NPCs say 'You should really go see George in the next (harder) village! (moving you from one general level area to the next harder area). Copy - Paste
12 - Mounts are an 'item' you buy from a merchant. To use, cast 'mount' spell. Copy - Paste
13 - Get hit by a mob and have a chance to fall off mount. Copy - Paste
14 - Use large paint brush to 'paint' in mobs across the landscape, all who have almost overlapping aggro radii. Copy - Paste
15 - Have 'ranks' of spells all with the same basic name named Spell (Rank n). Copy - Paste
16 - Get a couple of new spells or spell ranks every even level. Copy - Paste
17 - Mobs leash. Copy - Paste
18 - Crafting has 'tiers'. Copper, Tin, Iron, ... Copy - Paste
Seriously, do you get the idea yet? I could keep going.
Now I never said WoW coined all these mechanics. But VG did rip them from WoW. Now just ripping an idea is one thing probably almost every MMO has done (and you could say VG ripped it from other games than wow), but ripping it and not even changing anything about the damn idea? Horrible. I mean it's copy fing paste!
What about this game is next gen? It's trying so hard to be wow, why not just play wow? It's the same thing everyone said about every EQ clone. Why play a clone when you can just play the real thing?
And don't say OMG this game is so much harder it's like night and day with WoW! Uh, VG was insanely easy...just like WoW. Copy - Paste.
One thing they really screwed up on, they didn't copy - paste the talent tree. Nice. Every cleric is now exactly the same. Good job, guys. You copy an entire other game and forget the best piece?
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
I alphaed and betaed both.
Vanguard really stunk back when it came to graphics and lag. Horrible actually.
LOTRO has been extremely stable since alpha.
And VG is easy, just like WOW? Right...have you even played VG? The very first thing that comes to mind if that there is an actual death penalty in VG, in both PVE and PVP.
WOW has like 2 classes? You really think that having 'talents' makes you different from the next person? AC1 skill bases leveling is where it's at, but unfortunately level based games are the 'in thing'.
One thing they sure as hell didn't "copy" from WOW though [as you say] is the PVP, THANK GOD!
OMG VG has trees, WOW clone!
hahahah, no.
FFA PVP.
Unfortunately it's the best we've got atm, apart from EVE.
So yes, compared to LOTR, WOW, and alot of modern zero risk MMO's with pre-defined enemies/foes and instanced, repitious crap it has good PVP, yes, it's no UO/AC1 however.
Both these shots were taken on the same computer with graphics set at max, in Lotro I had AA @4x and antistopic turned on 4X also, Vanguard does not have AA
the yellow numbers are the FPS
Vanguard on last day of beta, release was the next day
LoTRO with two months of beta left
I miss DAoC
"Freedom is just another name for nothing left to lose" - Janis Joplin
1 - The interface IS wow's interface almost EXACTLY. So much so, people mistake VG for WoW! One example: Where is the ping meter? What is it shaped like? Uh, can it get any more like wow's? Is any other game this exactly close to wow in the interface department?
-many interfaces are similar and I know one of the guys who made interfaces for EQ went to WoW and maybe also designed for Vanguard.
2 - Quest log. How quests work. Everything about quests even down to how the quest loot system works.
-Asheron's Call 2 had a quest log, WoW's almost a replicate of that.
4 - Group quests? Copy - Paste (3 and 4 dot mobs are group mobs - Wow, kind of like elite mobs?)
-Asheron's Call 2 also had group quests before WoW, and also many other mmorpgs
5 - Quest NPC icons above head.
-That is copied.
7 - Get a quest and crawl to the end of a dungeon (not camping - crawling). Kill boss. Turn in quest. Copy - Paste
-EQ Ldon.
8 - Everyone has a 'return to bind' spell. Copy - Paste
-this was in the original EQ but only caster classes had it called 'gate'
9 - Res altars. Copy - Paste
-Res altars I think have been in a few mmorpgs
10 - Pay money to summon corpse at altar. Copy - Paste
-possibly copied here, but the death penalty is meant to be a variety of different optional penalties.
11 - NPCs say 'You should really go see George in the next (harder) village! (moving you from one general level area to the next harder area). Copy - Paste
-been in many mmorpgs, just WoW made it excessively obvious.
12 - Mounts are an 'item' you buy from a merchant. To use, cast 'mount' spell. Copy - Paste
-well mounts were in Asheron's Call 2, but I guess it as a spell is a copy.
13 - Get hit by a mob and have a chance to fall off mount. Copy - Paste
-well duh
15 - Have 'ranks' of spells all with the same basic name named Spell (Rank n). Copy - Paste
-EQ,EQ2, any mmorpg...
16 - Get a couple of new spells or spell ranks every even level. Copy - Paste
-any mmorpg
17 - Mobs leash. Copy - Paste
-is that unique to WoW I can't remember
-As the poster before me stated, WoW is a copy-paste of EQ. Helloo raiding.im having a blast beta testing Lotro since they added Monster Play..
so basically you can play as an orc, uruk-hai, spider, warg ...
and yes im talking about pvp.. from skirmishes to raiding/defending a keep!
MyBrute = addicting mini online game!
See, I just don't see vanguard as a sandbox MMO.
Course, I don't see class based systems as possible to be sandbox either. Shrug.
Shadus