After all, even Vanilla DAoC had its own dragon raids.
Not really, they added dragons some time after release.
But I think, before we get bored with 3 races pairs they will have enough time to make expansion with 2 more races and 2 more capitals to attack Or mini-games
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
After all, even Vanilla DAoC had its own dragon raids.
Not really, they added dragons some time after release.
But I think, before we get bored with 3 races pairs they will have enough time to make expansion with 2 more races and 2 more capitals to attack Or mini-games Mini games, like mario party?! but with tons of players.
aha sounds like fun
"The new age is upon us, yet the past refuses to rest in its shallow grave."
Well, first off DAoC has been going strong for a good number of years and that game end game is mostly RvR like this one, only a bit worse as you do not conquer cities, but "just" keeps.
Curious here.
How does DAoC maintain faction balance, or do they actually do anything in this regard?
I still see this as one of WARs greatest challenges. I look forward to trying to sack capitals, but it'd be kinda lame to always win because we outnumber the enemy 4 to 1 and even lamer to always lose due to being outnumbered.
Long story short, the endgame is an RvR city seige between two opposing sides.
And how many times can we do that without getting tired of it?
That's actually a really good question but also really tough to answer right now. I guess it depends on how much depth they put into the fifteen Tier 4 zones(5 per pairing). I guess if you get sick of one pairing(Let's say Dwarfs vrs Orcs), you could always go to another pairing(Like, Empire vrs Chaos). Then you have to consider there's five different experiences in a city seige which won't be like each other: Fighting over the middle-ground, defending your pass from your enemies, advancing through your enemies pass, Making City Seiges and Stoping City Seiges. Then you have to consider there's a large viarety of content in each zone. There are PvE Quests, Public Quests, Skirmishing, Objectives(Probably Both PvE and PvP), and Scenarios at least. My guess is a while, but Mythic could be lying to us
Let's hope there is enough interesting variations on a theme to merit lots of replay. Then where does the game later expand to?
I think you've got it backwards, that's where the game expands to near the end. That's the endgame. That's it, at least at release.
Well, first off DAoC has been going strong for a good number of years and that game end game is mostly RvR like this one, only a bit worse as you do not conquer cities, but "just" keeps.
Curious here.
How does DAoC maintain faction balance, or do they actually do anything in this regard?
I still see this as one of WARs greatest challenges. I look forward to trying to sack capitals, but it'd be kinda lame to always win because we outnumber the enemy 4 to 1 and even lamer to always lose due to being outnumbered.
From what I've heard, it relies on the three faction system for balence. So say, that Midguard getts most of the population. Even if it get's 50%(which is about double the population probability says it should have), the other two factions will still have 50% if they team up.
WAR is giving the unbalanced sides in the latter RvR fights (for the life of me I can't remember what there called right now, oh well) something called the "dogs of war", npcs that fight for your side and supposedly aren't just meat shields, their smart and fight and all that good jazz, but just don't expect them to replace actual players overall skill.
I don't know about you guys, but I much prefer a PvP endgame instead of raiding Molten Core 100 times to gear up the guild, then raiding another dungeon 100 times...then another dungeon 100 times...ad infinitum...
people will play the game and automatically say it sucks because they are more into PVE...cant stand people who criticize the game, when its THEM who are playing the wrong game. The game is based on RVR PVP so dont complain that theres too much PVP etc.
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I think it will get boring very quickly if u are just doing RVR and thats it.....maybe if they do some sort of rewards system it will make it much funner.
I think it will get boring very quickly if u are just doing RVR and thats it
Why?
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
I think it will get boring very quickly if u are just doing RVR and thats it.....maybe if they do some sort of rewards system it will make it much funner.
In DAoC you get Realm Ranks and Levels for RvR. In short, you can use them to buy Realm Abilities, useful in combat (not only rvr, often pve too). I hope it will be something similar in WAR.
I think it will get boring very quickly if u are just doing RVR and thats it.....maybe if they do some sort of rewards system it will make it much funner.
They will. The best rewards in in the game are in the enemy capitols. Instead of raiding a PvE boss a bunch of times, you raid your enemies capitols to get the "phat loot".
Sigh, yet another raid focused game. When the hell are they ever going to produce a non-raiding MMO? Its so very discouraging.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
I read earlier that at tier 4 if you get tired of it (hypothetically ) you can go help out say the Empire or whatever. Did this mean as the character you were or that you'd have to create a Human character and start from scratch.
Will you be able to take your tier 4 Dwarf Character to the Empire and fight alongside tier 4 humans against their foes? - basically what I'm asking.
I read earlier that at tier 4 if you get tired of it (hypothetically ) you can go help out say the Empire or whatever. Did this mean as the character you were or that you'd have to create a Human character and start from scratch. Will you be able to take your tier 4 Dwarf Character to the Empire and fight alongside tier 4 humans against their foes? - basically what I'm asking.
Yes, of course, I don't get why this asked so much. Both the common sense answer and the offical Dev answer is "yes".
In fact, you can leave your naitive lands at any time to help your allies.
I've been a Warhammer tabletop gamer for nigh on a decade plus, there's no way I'm missing this.
I played, many moons ago, Wolfenburg, which was a text only MMO up until it changed to City of Heroes and lost it's link to the warhammer pantheon, if any of the Dwarfs from Karag Angvarag are out there Morakei says hi!
Point me to the MMO that has a endgame that you never get tiered of... I don't mean like that. Where are they going to expand existing characters to? Suppose I am a dwarf at max skill, how do I get to continue my advancment? Adding skaven or undead to the mix isn't going to help me if I can't raise my skills higher. There was a built in limit in progression in the game.
Well, from what I understand, you don't start Tier 4 at level cap but even once you hit level cap there's new loot to be gained. Don't take that the wrong way, it's not like WoW where the only goal is to get better weapons, the goal is RvR but you will get nice stuff in the process. After that it's mostly gloating. I mean, watching a city crumble at your faction's feet seems like a lot of fun(unless it's your own). There's always scenarios, which should have about the re-playability of the Unreal game series.
Seems to me that it wouldn't be that difficult to add tiers, bigger ones with more territories to fight over, and they'd add skills and such in expansions.
How about a tier where you have to conquer and hold two neutral territories before you start advancing on your enemies city, larger enemy cities etc, shouldn't be that difficult.
My guess is they'll try to add more lower level zones before they add to upper level zones, simply because it'll be easier. Also they could add things like Scenarios for more content. Rather than adding another Tier 4 zones, I think they'de add a side-encounter like say Lustria or Navel Warfare. I think new Tier 4s(possibly with more neutral ground, like you said) will be saved as a last resort but there will probably be expantions for them, even if only to get Skaven and Lizardmen in. I think what the playerbase wants will have a big effect on it too.
Sigh, yet another raid focused game. When the hell are they ever going to produce a non-raiding MMO? Its so very discouraging
Actually, I think you'll find it quite a bit different than most other games (except for DAOC) The raiding will be much more accessable to folks that don't have time to devote their lives to becoming masters of the game mechanics.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
But I think, before we get bored with 3 races pairs they will have enough time to make expansion with 2 more races and 2 more capitals to attack
But I think, before we get bored with 3 races pairs they will have enough time to make expansion with 2 more races and 2 more capitals to attack Or mini-games
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
But I think, before we get bored with 3 races pairs they will have enough time to make expansion with 2 more races and 2 more capitals to attack Or mini-games Mini games, like mario party?! but with tons of players.
aha sounds like fun
"The new age is upon us, yet the past refuses to rest in its shallow grave."
How does DAoC maintain faction balance, or do they actually do anything in this regard?
I still see this as one of WARs greatest challenges. I look forward to trying to sack capitals, but it'd be kinda lame to always win because we outnumber the enemy 4 to 1 and even lamer to always lose due to being outnumbered.
Originally posted by Distortion0
Originally posted by wjrasmussen
Originally posted by Distortion0
Long story short, the endgame is an RvR city seige between two opposing sides.
And how many times can we do that without getting tired of it?
That's actually a really good question but also really tough to answer right now. I guess it depends on how much depth they put into the fifteen Tier 4 zones(5 per pairing). I guess if you get sick of one pairing(Let's say Dwarfs vrs Orcs), you could always go to another pairing(Like, Empire vrs Chaos).
Then you have to consider there's five different experiences in a city seige which won't be like each other: Fighting over the middle-ground, defending your pass from your enemies, advancing through your enemies pass, Making City Seiges and Stoping City Seiges.
Then you have to consider there's a large viarety of content in each zone. There are PvE Quests, Public Quests, Skirmishing, Objectives(Probably Both PvE and PvP), and Scenarios at least.
My guess is a while, but Mythic could be lying to us
Let's hope there is enough interesting variations on a theme to merit lots of replay.
Then where does the game later expand to?
I think you've got it backwards, that's where the game expands to near the end. That's the endgame. That's it, at least at release.
How does DAoC maintain faction balance, or do they actually do anything in this regard?
I still see this as one of WARs greatest challenges. I look forward to trying to sack capitals, but it'd be kinda lame to always win because we outnumber the enemy 4 to 1 and even lamer to always lose due to being outnumbered.
From what I've heard, it relies on the three faction system for balence. So say, that Midguard getts most of the population. Even if it get's 50%(which is about double the population probability says it should have), the other two factions will still have 50% if they team up.
blackendgaming.com
gaming community and multi-gaming guild
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
I read earlier that at tier 4 if you get tired of it (hypothetically ) you can go help out say the Empire or whatever. Did this mean as the character you were or that you'd have to create a Human character and start from scratch.
Will you be able to take your tier 4 Dwarf Character to the Empire and fight alongside tier 4 humans against their foes? - basically what I'm asking.
Yes, of course, I don't get why this asked so much. Both the common sense answer and the offical Dev answer is "yes".
In fact, you can leave your naitive lands at any time to help your allies.
Why would it be any other way?
You can't see it, but I'm dancing (badly) inside.
When I first saw the explanation it looked like the races would be seperate, must have got completely the wrong end of the stick.
As long as no tragedy befalls this game I will be there at the beginning............
I've been a Warhammer tabletop gamer for nigh on a decade plus, there's no way I'm missing this.
I played, many moons ago, Wolfenburg, which was a text only MMO up until it changed to City of Heroes and lost it's link to the warhammer pantheon, if any of the Dwarfs from Karag Angvarag are out there Morakei says hi!
Seems to me that it wouldn't be that difficult to add tiers, bigger ones with more territories to fight over, and they'd add skills and such in expansions.
How about a tier where you have to conquer and hold two neutral territories before you start advancing on your enemies city, larger enemy cities etc, shouldn't be that difficult.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon