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Simple question.
The pvp in eve is great. Its just not friendly for solo players, which is a big factor for me.
All the blobbing, and the too big universe(You can travel for a long time, and not find players that you can kill).
WoW have battlegrounds, and the rogue is fun to play.
But i want pvp that REWARDS you. In wow, it doesnt.
Is my likings about pvp not to find anywhere?
Crafting is a big plus.
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I think you might enjoy Guild Wars. The game was really designed with PvP in mind. It is imho the best for that, by far. It is however, fantasy, not sci-fi.
Wait for WAR.
You can level up and get all your gear from PvPing only. Or from PvEing only, if you feel like that instead.
In addition, your PvP battles has an actual effect on the world. Moving you side closer to victory (or at least slowing its deafeat :P)
Possibly also AoC, but I haven't done enough research on their PvP to say for sure.
I'm not too sure what "real" pvp is.
I find just killing the enemy plenty rewarding, then again I'm a big FPS player.
Theres some sort of nerd pride one gets from beating the crap out of the other guy.
I have always found it silly to give goodies for pvping and not making the same available for PvE.
That being said, the only "real" pvp (if i think I understand what you are saying) was/is UO.
Looting corpses is fun. Then again insurance and blessings ruined that.
I'll never forget my pre-nerf hally I looted off some jerk ass red.
(This thing was like a 1 hit kill, it's dmg ratio was RETARDEDLY high, it had escaped a very eary UO hally nerf.)
You have real open pvp. Well, at least you are free to pull your gun everywhere you want.
However, you may get shot for it by guards in zones where this is not permitted (city core).
And what I miss most in other MMOGs: You have vehicles like bikes, jeeps and tanks.
Also, if you don´t like PvP, you can simply wear a little item called "law enforcer" or so and you can´t be attacked by other players.
You have quite a big map to conquer (outposts and factories) and you can loot other player´s belts (you have to hack them, though), which they drop when they die.
This can be very annoying, in case you get killed (once I actually lost my whole equipment (armor, weapon, etc.)), but rewarding, too, if you are on the other side, of course.
The graphics might be a little outdated (at least when I played the last time), however they have improved it with Neocron Evolution 2.1.
What´s more, you also have crafting in Neocron.
Well, it may be not as sophisticated as in other games, but it´s fun.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
The only problem is that it's still under development
So either GW or Neocron atm if we accept to lower our "game specs".
I think Neo's downfall was the both the lack of customization and the forced first person. I did beta that game, and I really REALLY liked it. For a month.
After that it just got boring to me, although the pvp was really fun. However I am a big FPS fan.
This certainly seems to be the way these games are heading. There are potential ways round these issues though.
Looting and robbery are fine as long as there are ways provided to protect yourself from such actions. For example, an item that prevents someone from either taking or looking into your backpack or runes or some such on an item that prevents another player from holding it or that binds it to your person.
If you have either character class levels or skill levels, there also needs to be some kind of system within a game that prevents a higher level character repeated beating up lower level characters. This can be achieved with a statistic which goes up proportionally by level difference for every kill or theft from a significantly lower level character. You could then use this statistic to either prevent the character from attacking lower level characters at all, or have penalties gained for the higher this stat gets. A long enough recovery time, should put off your typical ganker from doing this too often, but allow for events or battles when such fights may need to happen.
If you use this example above, then you could separate crafting and diplomacy type skills from fighting skills to determine the "rank" of the character, thus allowing players to become expert crafters without having to be compared in level to someone who has concentrated on fighting. Also, if this "rank" could also take into account teams of players, you could also reduce group ganking in the same way.
The flip side of this could be some kind of honour points gained by defeating higher level players without assistance.
Last I heard WAR will be having a loot table for players just as it would be for mobs.
They may of changed this however. If not I think thats a great way to approach it.
I do hope there is a timer on loot that is gained on a person, otherwise my buddies and I are gonna exploit that like hell.
Hmmm, how about if you could only loot body parts which you could then use in your crafting? You could make a leather vest from your enemy's skin or a necklace from his teeth.
Without some kind of death penalty, it could be left open to exploit.
C
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One main problem for piracy is lack of targets - the low security areas of the game where you can kill people are sparsely populated despite the vastly increased money you can make there than in the high security areas. Most people simply don't want the danger.
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One main problem for piracy is lack of targets - the low security areas of the game where you can kill people are sparsely populated despite the vastly increased money you can make there than in the high security areas. Most people simply don't want the danger.
Oh hi Nyphur.
I blew you up in ZXIC and F4R2 not long ago(Yes, im from IAC).
I have done a bit of piracy. But the lack of targets, and the stupid 15 minuts aggro timer did it for me.
0.0 warfare is really where Eve is being pushed toward. low security piracy is even being made mostly redundant by things like Privateers Alliance, who offer more targets and in high security systems.
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0.0 warfare is really where Eve is being pushed toward. low security piracy is even being made mostly redundant by things like Privateers Alliance, who offer more targets and in high security systems.
I agree.
But at times(The IAC vs. ISS war proved it nicely) 0.0 warfare can be crap.
Capital stuff, blobs, etc. It puts me off. Privateer alliance is a fun idea tho. But then you cant even fly around empire without seeing wartargets!!
I am not much in PvP myself...and I don't really have the PvP skill to back the following...yet...
What I really like myself is when I witness something I judge unfair, to be able to stalk and assassinate the offender in a quick and efficient way. In CoV, that would be...a 2-shots kill...5 hits at most.
- "If I understand you well, you are telling me until next time. " - Ren
What you are playing right now is a game. Pretending that one style of game is "real" whilst another style is not is an abuse of language. The PvP in a game like EvE is no more real than chess.
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That's just getting confused now. The "P"s in PvP stand for player (as in game player) I wouldn't call the combatants in Baghdad, "players".
I would agree with you though that "real" isn't a particularly helpful term here though. How about "competetive" or "challenging" PvP and maybe "realistic" or "immersive" combat?
God damn someone make that game come out sooner
and there is real pvp... calling baghdad real pvp is just being an asshole, that's a war.
although I guess you could use meaningful instead of real.
Full loot is a good thing, everyone thinks its just horrible. As long as dieing won't be really terrible (like eve) you could have an extra set of armor in a bank or just buy some, gear shouldn't be important. Oh look my gear makes me stronger than you because it's magical. bullshat. armor should be armor, sometimes deflects blows against you and reduces damage. yay Darkfall.
?played: Nearly everything.
?waiting: *Darkfall*, Hero''s Journey