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Survey: Most Important Aspect of a Game

What is the most important aspect of a game?



        


Quests



 
  Storyline

 


Variety of items



 


Friends playing the game



 


Variety of places to explore and train



 


Combat system



 


Graphics



 


Price



 


Server Response Time (Lag Time)



  Community

  Other  

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Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
_/

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Comments

  • kashaunkashaun Member Posts: 220
    Community for me. A strong community, a lasting one anyway, not the new monthly batch, reflects other aspects of the game.

    Never give up and never surrender!

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558

    Fun.

  • I would have to go with the combat system. More often then not its the part of the game we see the most, and it effects our experince more then the graphics do.
  • JackDonkeyJackDonkey Member Posts: 383
    community, that's why I quit EVE and WoW

    image
    Which Final Fantasy Character Are You?
    if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
    Waiting for: the next MMO that lets me make this macro
    if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  • GameloadingGameloading Member UncommonPosts: 14,182
    Combat system. No matter which mmorpg, combat will always be the thing you do most. I can't enjoy an mmorpg with a bad combat system,because its the largest part of an mmorpg..
  • ApocalypticaApocalyptica Member Posts: 491
    I voted community as my two faves where not in the list. Individuality in gameplay and fun to play.

    ------------------------------------------------------
    Do I ever sleep?
    image

  • paulscottpaulscott Member Posts: 5,613
    community its kinda'f a no brainer for an MMO,  needs to have some fun in it too.  anything else I can get else where and at a passable quality.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • WizardryWizardry Member LegendaryPosts: 19,332
    I voted combat system because that is the whole basis behind the game.A chat line you can get for free and you dont need to pay to see nice graphics either.I can see how server lag is deffinately an issue.Cost i guess you are comparing free to play to pay because  costwsie they are all on par with each other.I would expect to see a very high number from the friends option because i know for a fact that is why ALOT of players play certain games,if not then they are afraid to admit it to themselves.The community one is very limited in that it's either little kiddies or mature players.I guess that would rate up pretty high because i for one would not be caught dead playing FLYFF or any of those other kiddie games,but that would relate to combat also because in a kiddie type game combat will be very simplistic or button mashing.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • NevarionNevarion Member Posts: 274
    Community. In your spare time you wouldn't want to have retards around you all the time, would you? Hands down, even if it is so obvious for many, it's the most important aspect.



    Yet the design and mechanics attract different crowds. It goes hand in hand to some extend.
  • EggFteggEggFtegg Member Posts: 1,141

    I might have voted economy & crafting or politics if they were there, but yeah, from that list, it has to be combat and community. I voted combat, but a community of idiots would surely take any fun out of the game. At least you have the option of killing them if the combat system is good.

    Do other people feel the same way as me?....if you're a role-player and you meet someone who's avatar looks like an adult in the game, and yet they behave like a 10 year old when you talk to them, isn't the obvious conclusion that they're retarded (from a role-playing perspective)?

  • Mars505Mars505 Member Posts: 623
    Voted Community

    Second choice is Fun

    who me ?

  • PyscoJuggaloPyscoJuggalo Member UncommonPosts: 1,114
    Community, that is why I still consider myself a SWG vet, though I have not played it since November 15, 2005.



    MMORPGs are social experiences, without good communites, they suck.

    image
    --When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
    --In MMORPG's l007 is the opiate of the masses.
    --The absence of evidence is not the evidence of absence!
    --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.

  • NagyzolNagyzol Member Posts: 9

    The most important thing in MMORPGs the community. If the community arent working as we expect it isnt different from a simple solo game you play at home far from the internet.
    The other important thing for me is the pvp. A good, well balanced combat system is esencial for a good gameplay. Mostly I prefer skill based games because I dont think that players should take the all chances aganst that who has skills and know well his character.
    All in all as a fanatik pvper myself I love everything where I can fight against others and i have a chance to defeat them and not the gear what really matter.

  • ApostataApostata Member Posts: 37
    Of listed items, combat system, because if a combat based game lacks permadeath, it's not worth playing.
  • GraySealGraySeal Member UncommonPosts: 26
    I would vote for dynamics, though it is not listed.



    Spawning should be dynamic.   Foe should spawn in nonpredictable ways.  Foe should migrate.  Foe should group and reactive differently dependent on group size.  Foe should be aware of their environment.



    Terrain and vegetation should be modifiable.



    Weather should effect the world and how you are able to interact with it.



    Building and destroying structures should be possible.



    Chars should be destructable.



    -----------------------



    No game is doing some of these.  Some games are implementing some of the list marginally. 



    MMOGs will be stuck in a rut until someone does all of this.  Dynamics will be the aspect which will improve MMOGs and finally take us to the second generation.
  • Red_JibutiRed_Jibuti Member Posts: 61
    Thanks guys, now I can tell my friend with confidence that a strong community is very important to many active mmo players.



    Thanks again,

    image

    \_

    Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
    _/

  • osc8rosc8r Member UncommonPosts: 688
    PVP



    Though from the list I chose combat system.
  • DuraheLLDuraheLL Member Posts: 2,951
    The most important thing:

    To be able to play it!



    Second, friends playing. This could make even the worst game playable if you've got someone to play it with. I would never in my life imagine playing a MMO alone. Well, I did with SWG but that's different (it was my first).

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • TristamIzumiTristamIzumi Member Posts: 74
    Tally up another vote for Other: "Economy/Crafting", with PvP coming in a close second, though in my opinion the two are closely intertwined. There must be reasons for PvP, and what better reason than control of resources that are necessary to create the items you use on a daily basis?

    "By the data to date, there is only one animal in the Galaxy dangerous to man, man himself. So he must supply his own indispensable competition. He has no enemy to help him." -Lazarus Long

  • nomadiannomadian Member Posts: 3,490

    Interface for a mmorpg. Two games put me off in the first ten minutes because of their interface(DDO/Ryzom)

  • ZitchZitch Member Posts: 129

    hard to give any accurate feedback with only one choice.

    Community is #1, but so many other things are involved in order to "grow community" that you can't seriously expect to gain anything from such a poll.

    Without community, you don't have an MMO... so obviously that's #1

    No more Trivial MMO's, let's get serious "again". Make a world, not a game
    What I listen to :)

  • DuraheLLDuraheLL Member Posts: 2,951
    Originally posted by Zitch


    hard to give any accurate feedback with only one choice.
    Community is #1, but so many other things are involved in order to "grow community" that you can't seriously expect to gain anything from such a poll.
    Without community, you don't have an MMO... so obviously that's #1
    Yea you would. You make your own community with guilds and friends. I don't really think that opinion can be stretched so far as no players playing a game. Well it could be rougly underpopulated but it's very few I can really see it being depended on it.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • b0rderline99b0rderline99 Member Posts: 1,441
    Originally posted by Apocalyptica

    I voted community as my two faves where not in the list. Individuality in gameplay and fun to play.
    so true, i would also like to add in feeling-of-openness
  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by Gameloading

    Combat system. No matter which mmorpg, combat will always be the thing you do most. I can't enjoy an mmorpg with a bad combat system,because its the largest part of an mmorpg..


    I agree. Even a great community won't help a game that doesn't have a good combat system.
  • ZitchZitch Member Posts: 129


    Originally posted by DuraheLL
    Originally posted by Zitch hard to give any accurate feedback with only one choice.
    Community is #1, but so many other things are involved in order to "grow community" that you can't seriously expect to gain anything from such a poll.
    Without community, you don't have an MMO... so obviously that's #1
    Yea you would. You make your own community with guilds and friends. I don't really think that opinion can be stretched so far as no players playing a game. Well it could be rougly underpopulated but it's very few I can really see it being depended on it.

    If you have players that progress to a point then drop off for whatever reason, and the content requires more grouping at higher levels? you have a population problem...

    But community on it's own is linked but not tied to this issue.
    Commnuity exists at all levels and in most cases regardless of level (in a level game). Without it no osmosis occurs in information, items (twinks), or just the good feeling you can have in making friends.

    Growing community is very important because it solves any potential population problems, and also feeds on itself by fostering more interest and longer term subscriptions due to the bonds created by it.

    Community (or lack of) may not kill a game, but it can certainly cripple it.
    I have to say it's #1 without question.

    No more Trivial MMO's, let's get serious "again". Make a world, not a game
    What I listen to :)

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