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Quests |
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Storyline |
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Variety of items |
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Friends playing the game |
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Variety of places to explore and train |
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Combat system |
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Graphics |
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Price |
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Server Response Time (Lag Time) |
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Community |
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Other |
Comments
Never give up and never surrender!
Fun.
Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
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Do I ever sleep?
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yet the design and mechanics attract different crowds. It goes hand in hand to some extend.
I might have voted economy & crafting or politics if they were there, but yeah, from that list, it has to be combat and community. I voted combat, but a community of idiots would surely take any fun out of the game. At least you have the option of killing them if the combat system is good.
Do other people feel the same way as me?....if you're a role-player and you meet someone who's avatar looks like an adult in the game, and yet they behave like a 10 year old when you talk to them, isn't the obvious conclusion that they're retarded (from a role-playing perspective)?
Second choice is Fun
who me ?
MMORPGs are social experiences, without good communites, they suck.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
The most important thing in MMORPGs the community. If the community arent working as we expect it isnt different from a simple solo game you play at home far from the internet.
The other important thing for me is the pvp. A good, well balanced combat system is esencial for a good gameplay. Mostly I prefer skill based games because I dont think that players should take the all chances aganst that who has skills and know well his character.
All in all as a fanatik pvper myself I love everything where I can fight against others and i have a chance to defeat them and not the gear what really matter.
Spawning should be dynamic. Foe should spawn in nonpredictable ways. Foe should migrate. Foe should group and reactive differently dependent on group size. Foe should be aware of their environment.
Terrain and vegetation should be modifiable.
Weather should effect the world and how you are able to interact with it.
Building and destroying structures should be possible.
Chars should be destructable.
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No game is doing some of these. Some games are implementing some of the list marginally.
MMOGs will be stuck in a rut until someone does all of this. Dynamics will be the aspect which will improve MMOGs and finally take us to the second generation.
Thanks again,
\_
Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
_/
Though from the list I chose combat system.
To be able to play it!
Second, friends playing. This could make even the worst game playable if you've got someone to play it with. I would never in my life imagine playing a MMO alone. Well, I did with SWG but that's different (it was my first).
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
"By the data to date, there is only one animal in the Galaxy dangerous to man, man himself. So he must supply his own indispensable competition. He has no enemy to help him." -Lazarus Long
Interface for a mmorpg. Two games put me off in the first ten minutes because of their interface(DDO/Ryzom)
hard to give any accurate feedback with only one choice.
Community is #1, but so many other things are involved in order to "grow community" that you can't seriously expect to gain anything from such a poll.
Without community, you don't have an MMO... so obviously that's #1
No more Trivial MMO's, let's get serious "again". Make a world, not a game
What I listen to
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
I agree. Even a great community won't help a game that doesn't have a good combat system.
If you have players that progress to a point then drop off for whatever reason, and the content requires more grouping at higher levels? you have a population problem...
But community on it's own is linked but not tied to this issue.
Commnuity exists at all levels and in most cases regardless of level (in a level game). Without it no osmosis occurs in information, items (twinks), or just the good feeling you can have in making friends.
Growing community is very important because it solves any potential population problems, and also feeds on itself by fostering more interest and longer term subscriptions due to the bonds created by it.
Community (or lack of) may not kill a game, but it can certainly cripple it.
I have to say it's #1 without question.
No more Trivial MMO's, let's get serious "again". Make a world, not a game
What I listen to