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*Disclaimer* this is not a rant/flame threat plz keep it civil and give me earnest "opinions" (cuz thats what they are opinions therefore people who like to flame bait should not participate).
I have played many games in my time and i loved every single one fo them. Some where click to move some where WASD. However i do seem to read a lot that people will not even consider a game that is click to move simply for that reason. Now im not gonna say wether one is better than the other but plz allow me to state why i dont see the basis for the hate.
In 99.99% of the MMOs out today no matter what control system they use you will be in auto-lock mode therefore WASD doest really make a diference rathern than just move your characater in a different way. If you were to move to the side the auto-lock system would deliver an attack your way regardless of the system of controls you use.
If on the other hand it were more of an FPS style gameplay then WASD would be optimal since strafe would allow you to evade attacks. But lets face it no matter what controls a game uses these days all you do is reach a person and back away at your f1 f2 f3 f4...etc...and nothing more. I dont mind either or. I do hear some people say that WASD is more immersive unfortunately in the end it all comes down to pressing some hotkeys so imo i dont see much to that particular arguement.
What id like to know is which control scheme do you prefer and why?
Remember its all about preferences so no need to bash anyone for their taste.
Comments
say i no like wow controls i no put down it..... wow controls and click and point controls are both go0d. it jus depends on what people used to at. most wow players despise point and click controls cuz they never play it or they dont use to it.
the wow controls... i like it cuz its interactive for players and feels like u really in the enviorment
the click and point controls.... i like it cuz its very simple and easy while u can click to the furest terrain and jus sit back and watch it run there
i really think its all the people who started with WASD so many years ago and though that was the king best and nothing else will ever beat it. Now games are supporting ONLY click to move and these people hate it since they are so use to WASD movements. The only point i have is why not put some support for WASD i mean even L2 had WASD movement although not very good it still had it.
Personally I will never again touch even MMO where there is autolock on target and autoattack, grew tired of that also, looking forward to AoC and Huxley. The only time I would consider point and click again would be only if it wasnt in mmo with the gear and grind centric model full of timesinks where the person with more free time has advantage in game.
Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
+plenty of F2P, betas, trials
Female Dwarf player: WOW, VG, WAR, DDO
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Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
"The new age is upon us, yet the past refuses to rest in its shallow grave."
I understand what you mean, but WoW also employs auto-lock so if someone activates a skill before you move or at the right time you will get hit regardless. I played L2 for 2 yrs and even there it people were capable to do what you have stated. If you move at the right time you can move beyond skill range thus avoiding a hit...but once the person reaches you again itl connect.
Ofc it does take skill to move at the right time and know ahead of time what your oponent is going to do, but in the end im still not sure why people dislike click to move so much, cuz in the end the basis of the game controls (auto-lock) disables any advantage that WASD would bring to the table because skills will still connect.
Personnaly i dont mind what type of controls a game has unless ofc its more of fps style in which WASD is a must, but for ANY auto-lock game i dont care much wether its lick to move or WASD.
I want a MMO that plays less like an MMO and more like a shooter. You are right, for most current MMOs point and click to move is fine, but I do not like the gameplay of stand in place and spam skills.
So hopefully there will be some new MMOs that are more shooter like in thier gameplay so we can enjoy dynamic movement of combat.
english isnt my first language
Not sure how diffcult it is to put in both types of controls into a game but the prob with asian games that i see (and grind isnt an issue for me----i played L2 for 2 yrs so i like the pain) is thatthey are extreemele succesful in their region and like ANY company they wont bother catering to a smaller audience even though they in fact want our money as well. Ofc im sure that a lot of those companies will change at some point once they take more ground in the west since they may have to adjust their games mroe to appeal to the mainstream west crowd.
I love ANY game that is fun so east/west has no value in my gaming experience, but they both make games with totally different approaches...perhaps as MMOs become more and more globalized well see a compromise between play styles.
I do hope however that the ganre moved boeyond its stand-spam-skills approach. Sometimes i find myself playing games while watching TV with utmost attention since it bacomes so automatic....wether its WASD or not...i know that not matter how much i move nothing will change. But in the current generation i do not see the advantage of one over the other, perhaps some of the upcoming games will chage that perception.
I understand what you mean, but WoW also employs auto-lock so if someone activates a skill before you move or at the right time you will get hit regardless. I played L2 for 2 yrs and even there it people were capable to do what you have stated. If you move at the right time you can move beyond skill range thus avoiding a hit...but once the person reaches you again itl connect.
Ofc it does take skill to move at the right time and know ahead of time what your oponent is going to do, but in the end im still not sure why people dislike click to move so much, cuz in the end the basis of the game controls (auto-lock) disables any advantage that WASD would bring to the table because skills will still connect.
Personnaly i dont mind what type of controls a game has unless ofc its more of fps style in which WASD is a must, but for ANY auto-lock game i dont care much wether its lick to move or WASD.
Not exactly true, WASD does provide advantage to people that know how to use it. For example (using WoW again, as its the most promiment WASD model), when I encounter warrior as a hunter, I must keep him away from me at all costs, he must keep me in melee range on the other hand, WASD is a necessity in this type of dynamic combat and whoever manages better, wins. I can quickly change direction, using WASD, so stuff like suddenly running around the opponent while wingclipping him ( a slowing melee attack) just as I pass him and continuing to kite around is possible, while I cant imagine anything similar using point and click. Also in WoW when you cast a single target attack spell, the enemy must be in front of you for it to land, if he isnt there at the time cast time finishes, spell fails. So if I run around an opponent, always aiming to be at his back, there is a chance the spell will fail because I will stand behind him when casting finishes. Same goes for autoattack, as long as I am at opponents back, he cannot harm me. This is of course pretty limited, but still, if you face a low skill opponent who has trouble even turning his char to face you, it shows. Anyway, WASD is basically much more dynamic and allows for movement and synchronizing attacks with movement much more.
BTW, lick to move sounds hilarious
Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
+plenty of F2P, betas, trials
Female Dwarf player: WOW, VG, WAR, DDO
.
Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
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For the argument that you can see around your character better with click to move - You can do the exact same thing using WASD controls. The right mouse button can still look around exactly the same and if you play in third person (do people still play in first person? I find third so much better) you even have the same cone of view. Most people can make liberal use of the auto-run key and can look around while running. It feels the same using either WASD or click to move in looking around for me.
Also, like mentioned before, it takes away from the feeling like you're actually the character in the game. You can't jump, you can't strafe, you're stuck running in straight lines and just sitting in your chair waiting for your character to run where you told him. Theres no movement during combat which eliminates any positional attacks so everyone is just standing in place mashing hotkeys. While WASD isn't too different, at least you can move around to the side or behind the mob much much easier to have those positional attacks and have that added involvement in the combat system. The loss of jumping to me is huge. That takes away an entire axis of movement. If the graphics are going to be 3D why isn't the movement?
So in summary I'd much rather actually BE the character and move myself around instead of twiddling my thumbs while I wait for this guy to move where I told him to go.
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I think its more about how used you become to a certain playstyle. L2 has both types. I had been used to WASD all this time but L2 was much better in click to move. If you know how to use it correctly you can also use positional advantages during pvp. Ofc for someone used to WASD it may seem somewhat depriving to pvp in click to move but to me it feels the same. If you move at the right time you dont take damage since you are beyond the reach of a skill, if you didnt do it in time youll get hit since the game engine already registered the hit.
About predetermined paths i can totally see that point, and id have to agree on that. Though tbh in games with click to move i usualy know when im required to do more to move to a certain place so its a matter of getting used to.
As far as rouges vs warriors in WoW i cant comment on...never played the game. Though in a game like CoX for example if you move beyond skill range the skill does not connect, yet if you dont do it in time it doesnt matter how far uve gone by then the skill will connect, i suppose thats a design flaw but it exists in all auto-lock games though it varies in degrees.
In a game like L2 all ranged classes have such advantage, it is much easier for those classes to dictate range thus keep melee chars at a distance. For this the game provides 'speed-reduction" skills to manage the interaction of both types of chars. Ofc class imbalance will remain bvut thats not a control issue but rather a design flaw. in the end i think both types work well as long as your used to it. I will however say that WASD is much better for any game that gets rid of auto-lock.
I find I get annoyed every so often when playing with click to move controls... accidentally clicking an item instead of the ground and picking it up... clicking somewhere but running into a rock or something you apparently cant cross...
I simply never come across movement annoyances while using WASD... so why not have conveniance and feel like u are truely controlling your character. I can deal with the click to move... but i'd rather not
The other thing is that so often click to move also = the inability to jump... and after playing games where you can jump... I just cant deal with not having it lol.
That being said ... AOC is coming! Won't have to deal with autolock and definitely not click to move
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Easy, couple of reasons in my opinion.
1) If you also click to target something, clicking on a mob/item will mean you don't move. Sometimes the click areas extend beyond the edge of the model so even if you click near something, you target instead.
2) Clicking off the edge of the playable area means your end up going where the game calculates. Which isn't always desirable. I've been sent in the wrong direction for clicking too far past what was actually a zone boundary, decked up to look like it extend further than it actually does.
3) The whole clicking motion feels confined to where so ever the developer felt like say you can play. Essentially it confines you to a contiguous 'legal' surface where you can click. If the developers decide that a slope can't be slid/jumped down, you don't get to slide or jump down it. Clicking at the base of the slope or on the slope will just mean the game will path you around.
Its the same reason why MMO characters jump so high, they can't recognize a climbable surface so they have to be able to jump over low barriers or you end up blocked by two foot planter boxes and white picket fences. If there is a 5 foot slope, running around to where the ground is at the same level seems silly.
4) In a wide open space, clicking is a lot more annoying than auto-running, or even just holding down 'w'. Every time your character reaches the point you clicked, you have to click again (making sure not to click an item/mob). It ends up requiring just enough attention often enough to be annoying.
Diablo 1 and 2 - Point and click
Neverwinter Nights 1 and 2 - Point and click
Baldur's Gate 1 and 2 - Point and click
Fallout 1 and 2 - Point and click
Dungeon Siege 1 and 2 - Point and click
Ultima Online - Point and click
Now I realize that there are several WASD RPGs on the PC, but they all lean toward the arcadey.
Elder Scrolls 1 through 4 - WASD
Dungeon Lords - WASD (and let's make sure this never happens again....)
Gothic 1 through 3 - WASD
Fable - WASD and only because it was an XBox port!
Seriously, would changing EQ1 or Asheron's Call really change the gameplay that much? With the right path finding AI, point and click is not even an issue. With the wrong path finding AI (check out some bargin bin RTS games for reference), Point and click is a nightmare. It all depends on how it's pulled off.
I hate to say this, but what are you, 12? The last time I liked every game I played was the first time I had a computer, my Commadore 64 when I was like 10