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For those that like or hate this game please tell me why?

zethcarnzethcarn Member UncommonPosts: 1,558

I'm still on the fence about this game.   Some people say it's a blast and some people say it's missing something.  But here are a few questions.

1.  Is the game instance heavy?   Are there any dungeons that are not instanced?

2.  How does player vs. monster work?  Seperate zone like a battleground?

3.  Is there any reasonable incentive to group other than socializing?  XP bonuses?  Elite monsters?

4.  If you think the game is missing something what is it?

Thanks for any answers.

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Comments

  • Az2002roAz2002ro Member UncommonPosts: 158
    Originally posted by zethcarn


    I'm still on the fence about this game.   Some people say it's a blast and some people say it's missing something.  But here are a few questions.
    1.  Is the game instance heavy?   Are there any dungeons that are not instanced?
    2.  How does player vs. monster work?  Seperate zone like a battleground?
    3.  Is there any reasonable incentive to group other than socializing?  XP bonuses?  Elite monsters?
    4.  If you think the game is missing something what is it?
    Thanks for any answers.

     

    Not instance heavy.  but has instances to move the story along in certain quests.

    PvMP takes place in a specific zone (not an instance)  There are keeps to control and goals/quests to accomplish both as player and as a monster. 

    At upper levels, grouping is not a must, but can help, as there are MANY elite mobs running around.

    The game is not missing anything (IMO).  I try EVERY mmo to hit the market.  this is the first in a WHILE that has me excited for launch.  As polished as it is, I wish they would launch now instead of end of April.



  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by zethcarn


    I'm still on the fence about this game.   Some people say it's a blast and some people say it's missing something.  But here are a few questions.
    1.  Is the game instance heavy?   Are there any dungeons that are not instanced?
    2.  How does player vs. monster work?  Seperate zone like a battleground?
    3.  Is there any reasonable incentive to group other than socializing?  XP bonuses?  Elite monsters?
    4.  If you think the game is missing something what is it?
    Thanks for any answers.



    The reasons why people don't like the game are valid though in some cases misplaced.

    Some wanted something close to a Middle Earth simulation. They are dissapoined.

    Some wanted to engage in pvp, orcs/wargs/trolls etc agains the free people. They are dissapointed because the only way to do that is in monster play which is limited in area.

    Some don't like that the game plays in a similiar fashion to WoW with regards to interface or opening objects.

    Some don't like the graphics or the animations.

    Some don't like the idea that there isn't a nuker class. Some want more "high fantasy" aspects such as flying mounts (seriously, this was asked for by a player) more light show effects, flashy nuker spells as well as the choice to play a wizard nuker (there were only a few actual wizards in middle earth with specific reasons why they are there)

    Some don't like the idea that housing will not be there at release (though they will be added at some point)

    Some don't like a quest based game. Conversely, some think there is a grind and that it is too much.

    Some don't like the "seemingly" limited class choice

    Some think the world is too small. Some point out that it is the distance between points of interest that are too small.

    Some don't like that you can't enter every house/building etc.

     

    Hope that helps.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • airheadairhead Member UncommonPosts: 718
    Originally posted by zethcarn


    I'm still on the fence about this game.   Some people say it's a blast and some people say it's missing something.  But here are a few questions.
    1.  Is the game instance heavy?   Are there any dungeons that are not instanced?
    2.  How does player vs. monster work?  Seperate zone like a battleground?
    3.  Is there any reasonable incentive to group other than socializing?  XP bonuses?  Elite monsters?
    4.  If you think the game is missing something what is it?
    Thanks for any answers.
    1. not that instance heavy at all. So it's NOT ddo, or gw.

    2. PvMP is a big area... like a battleground.

    3. There are some elites around, so incentive to group yea.

    4. missing.... well, I've always enjoyed world-pvp, so it's not meeting that desire of mine. Also the classes seem a little thin. I would enjoy more character customization, more varied classes etc. But it's all good enough to play for the summer at least...



    The biggest points about this game imo:

    - it works. (after VG.... thank god something that actually works!!)

    - it looks great on even medium level machines... (whew, postpone that $600+ upgrade till christmas)

    - it's an open world (big enough, not overly huge, but enough to run around in.... not instanced like DDO / GW)

    - it's LOTRO.... alot of the stuff from the books, which is cool.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    They enforce raiding.

     

    I don't care for anything else and look elsewhere, their game is dead before even hitting the shelves.

    - "If I understand you well, you are telling me until next time. " - Ren

  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by Anofalye


    They enforce raiding.
     
    I don't care for anything else and look elsewhere, their game is dead before even hitting the shelves.



    uh, no they don't.

    End game content isn't in the game yet. There are a few Raids but you don't "have to do them".

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433
    Originally posted by Sovrath

    Originally posted by Anofalye


    They enforce raiding.
     
    I don't care for anything else and look elsewhere, their game is dead before even hitting the shelves.



    uh, no they don't.

    End game content isn't in the game yet. There are a few Raids but you don't "have to do them".



    1st: They will incoporate them eventually, the fact they are there or not at release is irrelevant, they are planned and accounted for, thereby they will be there eventually.

     

    2nd: It is not optional, better rewards are linked to raids, thereby they are enforced.  Been a weak and lame character is not an option. 

    - "If I understand you well, you are telling me until next time. " - Ren

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by zethcarn


    I'm still on the fence about this game.   Some people say it's a blast and some people say it's missing something.  But here are a few questions.
    1.  Is the game instance heavy?   Are there any dungeons that are not instanced?
    2.  How does player vs. monster work?  Seperate zone like a battleground?
    3.  Is there any reasonable incentive to group other than socializing?  XP bonuses?  Elite monsters?
    4.  If you think the game is missing something what is it?
    Thanks for any answers.
    1. Not overly heavy as far as instances go.  They use instances as story telling vehicles but for the most part the game is non-instanced in my experience.



    2.  Yes... its the ettenmoors.  It is a seperate zone from the rest of the world.  There are pve quests and pvp quests in the zone.  Some of it feels like what Warhammer is doing to osme extent.  To play as a monster you have to be at least level 10 (I believe) and you go to a spot in the major cities.  There you choose what monster class you want and you become a level 50 monster (uruk, warg, spider etc)  To go in as a freep (free people) you must be level 50.  You only earn destiny points.  These points can be spent on buffs for your freep character or to improve your monster character.



    3.  Some quests are far better done in group settings, and some classes (as with all mmos) are better soloers than others.  It's always faster with a group, regardless of what you are trying to do.  Which is the case in most every mmo as well.



    4.  The game is very linear and restrictive which has been my largest gripe with the game.  Middle Earth is a huge place and I think a game set in the 4th age would have been spectacular as a game/world simulator.  This is not one of those kinds of games though (think SWG etc) this is a directed story based experience, for the most part.  However, with that said it is a very polished game and a very fun game imo.  Whether it has the longevity and staying power though, I dont know.
  • Cabe2323Cabe2323 Member Posts: 2,939
    Originally posted by Anofalye

    Originally posted by Sovrath

    Originally posted by Anofalye


    They enforce raiding.
     
    I don't care for anything else and look elsewhere, their game is dead before even hitting the shelves.



    uh, no they don't.

    End game content isn't in the game yet. There are a few Raids but you don't "have to do them".



    1st: They will incoporate them eventually, the fact they are there or not at release is irrelevant, they are planned and accounted for, thereby they will be there eventually.

     

    2nd: It is not optional, better rewards are linked to raids, thereby they are enforced.  Been a weak and lame character is not an option. 



    that 2nd part is a complete lie. 

    The devs have said numerous times that the rewards from raiding would be no better then from small groups, quests, and crafting.  The point in LOTRO of raiding is to experience a part of the story that is more Epic then a small group can do.  But it in no way is going to be required.  Nor will it give better rewards!!!

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • LeucentLeucent Member Posts: 2,371
    If Turbine does what they did in AC1 with monthly updates i won t be playing anything else that alone will give it longevity. I have heard of some upgrades to the Monster play and it s areas down the road as well can t remember where i read that. All in all i love the game will it be the next daoc for me which i played 4+ years not sure but as of now it s the game i will be playing over all others at least until WAR comes out and even then i ll keep this up and running.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433
    Originally posted by Cabe2323

    Originally posted by Anofalye




    1st: They will incoporate them eventually, the fact they are there or not at release is irrelevant, they are planned and accounted for, thereby they will be there eventually.
     
    2nd: It is not optional, better rewards are linked to raids, thereby they are enforced.  Been a weak and lame character is not an option. 



    that 2nd part is a complete lie. 

    The devs have said numerous times that the rewards from raiding would be no better then from small groups, quests, and crafting.  The point in LOTRO of raiding is to experience a part of the story that is more Epic then a small group can do.  But it in no way is going to be required.  Nor will it give better rewards!!!



    WAAAAAAAAHHHHHH!!!!!!!! 

     

    I think you are not getting my point.  I don't want to raid, PERIOD!  No raid.  Don't want it.  Raiding is NOT for me.  I need a clear commitment that I won't have to raid.  These devs are talking like Sigil.  Sigil says that raiding isn't enforced in Vanguard, but it is!  

     

    Raiding is present and there are no crystal clear commitment that I will be free from it.  Thereby, raiding is enforced and the game is trash.  There is nothing else to consider.  Open PvP is less offendable to me than raiding.  Every group-rewards coming from raiding must be available otherwise, and since it isn't the case, it is enforced.

    - "If I understand you well, you are telling me until next time. " - Ren

  • Greymantle4Greymantle4 Member UncommonPosts: 809
    Two thiings kill it for me.



    First: Crafting is shallow and pointless.



    Second: The game is to easy. The challenge is lacking for the most part. The only challenge is to force yourself to fight mobs above your level that have more HP and or do more damage. The AI is lacking in that the mobs just melee and or use ranged until you force them to melee. I was looking for the next step in combat and LOTRO seems to have taken a step backwords.
  • KyleranKyleran Member LegendaryPosts: 44,070

    I just got started and so far I've enjoyed the immersion in the story line, especially since I'm very familiar with the lore.  It's lightweight fare to be sure, but its fun and enjoyable. 

    For hardcore game lovers I'm thinking this might not be for them...but for the more casual player I think this is the right balance.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by Zeppelin4

    Two thiings kill it for me.



    First: Crafting is shallow and pointless.



    Second: The game is to easy. The challenge is lacking for the most part. The only challenge is to force yourself to fight mobs above your level that have more HP and or do more damage. The AI is lacking in that the mobs just melee and or use ranged until you force them to melee. I was looking for the next step in combat and LOTRO seems to have taken a step backwords.



    No, they haven't taken a step backwards. They just haven't taken a step.

    The problem is that players are attributing their desires for this game in places where Turbine has never indicated that they were taking the game.

    It's essentially standard gameplay with more quests and instanced quests and a very heavy storyline (compared to other mmorpgs)

    So sure, it might not be what you want but it's not because Turbine made grave errors in making it this way. They just decided to make a conventional mmo.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by Anofalye

    Originally posted by Cabe2323

    Originally posted by Anofalye




    1st: They will incoporate them eventually, the fact they are there or not at release is irrelevant, they are planned and accounted for, thereby they will be there eventually.
     
    2nd: It is not optional, better rewards are linked to raids, thereby they are enforced.  Been a weak and lame character is not an option. 



    that 2nd part is a complete lie. 

    The devs have said numerous times that the rewards from raiding would be no better then from small groups, quests, and crafting.  The point in LOTRO of raiding is to experience a part of the story that is more Epic then a small group can do.  But it in no way is going to be required.  Nor will it give better rewards!!!



    WAAAAAAAAHHHHHH!!!!!!!! 

     

    I think you are not getting my point.  I don't want to raid, PERIOD!  No raid.  Don't want it.  Raiding is NOT for me.  I need a clear commitment that I won't have to raid.  These devs are talking like Sigil.  Sigil says that raiding isn't enforced in Vanguard, but it is!  

     

    Raiding is present and there are no crystal clear commitment that I will be free from it.  Thereby, raiding is enforced and the game is trash.  There is nothing else to consider.  Open PvP is less offendable to me than raiding.  Every group-rewards coming from raiding must be available otherwise, and since it isn't the case, it is enforced.



    Ok, so what's the problem? Turbine has already said that players will be able to make great weapons and gear.

    You don't have to raid.

    The problem here is that players are judging the game based on beta. This beta the game has some different aspects to it than last beta.

    Incidentally, update to the game tomorrow. we don't have the patchnotes yet.

    But as far as I can tell. You don't have to raid.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • graillgraill Member Posts: 257

    you leave out the most important part of any mmo. customer service and culpability. they failed miserably, lied to thousands (billing debaucle) and never settled.

    for this one reason, the name (probably not the same folks, at least i hope not) on simple values keeps me from even considering this mmo. it may look and smell sweet but the companies rep is still steaming dung. too bad so sad.

    can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.

  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by graill


    you leave out the most important part of any mmo. customer service and culpability. they failed miserably, lied to thousands (billing debaucle) and never settled.
    for this one reason, the name (probably not the same folks, at least i hope not) on simple values keeps me from even considering this mmo. it may look and smell sweet but the companies rep is still steaming dung. too bad so sad.



    Well, I"m sorry, I can't speak to that as I've never heard about that.

    But whatever. I don't have all the details so I can't even begin to comment on that. And by details I mean both sides. There's always a "he said/she said" story to all of these things.

    In any case, my point is that this is a standard MMO. Turbine never said they were going to be making anything groundbreaking. Not sure if that was ever an option as they inherited this mmo (and any problems it might have had) from another company (Middle Earth Online) and decided to make it the way they did.

    This game will not appeal to everyone for many many reasons. Standard MMO fare (if you discount the story), it is easy, close points of interest, etc.

    However, if you like a game that is casual then it can be very fun. They have already stated that they will add some sort of "surprise" (read - more content) at launch and will add even more content about a month or so into it. So at least the content will flow.

    In the end, it is what it is.

    Too many times I see players saying "X game is going to rock... will blow away Y". They did it with Dark and Light and Vanguard. They are saying the same thing about Conan and Warhammer. Well, no one knows until you play the "finished" product. But we do know what this game is going to encompass. It will be a good casual friendly game that is as steeped into the lore as one can be without being a middle earth simulator (and yes, I am aware that there are players who would love that).

    My feeling is that tomorow's content upgrade will be significant and probably one of the last until right before launch. But who knows.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Sovrath

    Originally posted by Anofalye

    Originally posted by Cabe2323

    Originally posted by Anofalye




    1st: They will incoporate them eventually, the fact they are there or not at release is irrelevant, they are planned and accounted for, thereby they will be there eventually.
     
    2nd: It is not optional, better rewards are linked to raids, thereby they are enforced.  Been a weak and lame character is not an option. 



    that 2nd part is a complete lie. 

    The devs have said numerous times that the rewards from raiding would be no better then from small groups, quests, and crafting.  The point in LOTRO of raiding is to experience a part of the story that is more Epic then a small group can do.  But it in no way is going to be required.  Nor will it give better rewards!!!



    WAAAAAAAAHHHHHH!!!!!!!! 

     

    I think you are not getting my point.  I don't want to raid, PERIOD!  No raid.  Don't want it.  Raiding is NOT for me.  I need a clear commitment that I won't have to raid.  These devs are talking like Sigil.  Sigil says that raiding isn't enforced in Vanguard, but it is!  

     

    Raiding is present and there are no crystal clear commitment that I will be free from it.  Thereby, raiding is enforced and the game is trash.  There is nothing else to consider.  Open PvP is less offendable to me than raiding.  Every group-rewards coming from raiding must be available otherwise, and since it isn't the case, it is enforced.



    Ok, so what's the problem? Turbine has already said that players will be able to make great weapons and gear.

    You don't have to raid.

    The problem here is that players are judging the game based on beta. This beta the game has some different aspects to it than last beta.

    Incidentally, update to the game tomorrow. we don't have the patchnotes yet.

    But as far as I can tell. You don't have to raid.


    To add to this, the devs have stated time and again that raids are only for those who enjoy them. You can get equivalent level gear from normal grouping and high end crafting. No, it won't be the same name, but yeas it will be equivalent in "uberness". Whether people choose to believe it or not is their own perogative, but until I see different in game I'm going with the people who are making the game, putting the items in it and know the drop rate percentages. *shrug*

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • JonMichaelJonMichael Member Posts: 796
    Originally posted by Anofalye

    Originally posted by Sovrath

    Originally posted by Anofalye


    They enforce raiding.
     
    I don't care for anything else and look elsewhere, their game is dead before even hitting the shelves.



    uh, no they don't.

    End game content isn't in the game yet. There are a few Raids but you don't "have to do them".



    1st: They will incoporate them eventually, the fact they are there or not at release is irrelevant, they are planned and accounted for, thereby they will be there eventually.

     

    2nd: It is not optional, better rewards are linked to raids, thereby they are enforced.  Been a weak and lame character is not an option. 



    Are you sure you're on the right forum?  That's about as wrong as anything I've heard on here.

    "They will eventually"?  How are you able to forcast this?  If you're some kind of fortune teller, could you please email me tomorrow's lottery numbers?

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • JonMichaelJonMichael Member Posts: 796
    Originally posted by graill


    you leave out the most important part of any mmo. customer service and culpability. they failed miserably, lied to thousands (billing debaucle) and never settled.
    for this one reason, the name (probably not the same folks, at least i hope not) on simple values keeps me from even considering this mmo. it may look and smell sweet but the companies rep is still steaming dung. too bad so sad.

    Can you please go into more detail on this?

    The only time I've heard of such a billing mess was with Farlan/Dark and Light and with the company that overtook Horizons.

     

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • RuthgarRuthgar Member Posts: 730
    I like it because there isn't forced raiding and the PvP isn't the normal PC vs PC style.

    I think PvP has killed WoW. They spend too much time nerfing/buffing classes because of PvP.



    Whether you think LOTRO will have forced raiding later or not, the game right now doesn't force you to raid or die.



    I do think that the first 15-20 levels of LOTRO is as bad as the introduction to EVE. If you never get past that, you don't have a full understanding of the game. While most MMOs grab you to start with and then bore you later, I think LOTRO is the opposite.



    I like LOTRO and will switch from WoW. Will it keep me until WAR comes out? Probably.
  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by Anofalye

    Originally posted by Cabe2323

    Originally posted by Anofalye




    1st: They will incoporate them eventually, the fact they are there or not at release is irrelevant, they are planned and accounted for, thereby they will be there eventually.
     
    2nd: It is not optional, better rewards are linked to raids, thereby they are enforced.  Been a weak and lame character is not an option. 



    that 2nd part is a complete lie. 

    The devs have said numerous times that the rewards from raiding would be no better then from small groups, quests, and crafting.  The point in LOTRO of raiding is to experience a part of the story that is more Epic then a small group can do.  But it in no way is going to be required.  Nor will it give better rewards!!!



    WAAAAAAAAHHHHHH!!!!!!!! 

     

    I think you are not getting my point.  I don't want to raid, PERIOD!  No raid.  Don't want it.  Raiding is NOT for me.  I need a clear commitment that I won't have to raid.  These devs are talking like Sigil.  Sigil says that raiding isn't enforced in Vanguard, but it is!  

     

    Raiding is present and there are no crystal clear commitment that I will be free from it.  Thereby, raiding is enforced and the game is trash.  There is nothing else to consider.  Open PvP is less offendable to me than raiding.  Every group-rewards coming from raiding must be available otherwise, and since it isn't the case, it is enforced.

    there will be 5 paths to end-game items. Crafting is one. Dont wanna raid..NEVER HAVE TO. YOU NEVER HAVE TO in order to get the goods. I usually agree with your stance. But you are wrong on this one.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • geemonkeygeemonkey Member Posts: 91
    Originally posted by Anofalye


    They enforce raiding.
     
    I don't care for anything else and look elsewhere, their game is dead before even hitting the shelves.



    You mean to say that World of warcraft was dead before it hit the shelves? wow...i wonder how many subs it would have if it was successfull.

    I hate these boneheaded comments.

  • SilverSilver Member UncommonPosts: 7
    Originally posted by Sovrath

    Originally posted by zethcarn


    I'm still on the fence about this game.   Some people say it's a blast and some people say it's missing something.  But here are a few questions.
    1.  Is the game instance heavy?   Are there any dungeons that are not instanced?
    2.  How does player vs. monster work?  Seperate zone like a battleground?
    3.  Is there any reasonable incentive to group other than socializing?  XP bonuses?  Elite monsters?
    4.  If you think the game is missing something what is it?
    Thanks for any answers.



    The reasons why people don't like the game are valid though in some cases misplaced.

    Some wanted something close to a Middle Earth simulation. They are dissapoined.

    Some wanted to engage in pvp, orcs/wargs/trolls etc agains the free people. They are dissapointed because the only way to do that is in monster play which is limited in area.

    Some don't like that the game plays in a similiar fashion to WoW with regards to interface or opening objects.

    Some don't like the graphics or the animations.

    Some don't like the idea that there isn't a nuker class. Some want more "high fantasy" aspects such as flying mounts (seriously, this was asked for by a player) more light show effects, flashy nuker spells as well as the choice to play a wizard nuker (there were only a few actual wizards in middle earth with specific reasons why they are there)

    Some don't like the idea that housing will not be there at release (though they will be added at some point)

    Some don't like a quest based game. Conversely, some think there is a grind and that it is too much.

    Some don't like the "seemingly" limited class choice

    Some think the world is too small. Some point out that it is the distance between points of interest that are too small.

    Some don't like that you can't enter every house/building etc.

    Hope that helps.

    Yeah, nice post mate. Now I'll give the view of some others, incase that helps aswell! :)



    I can understand why some feel dissapointed, cause, well frankly according to the books its a HUGE world, but in LOTRO it isn't for 2 reasons. 1. As close things are next to eachother, you have to run sooo much, however nice the game looks, and you like it, it becomes a chore. 2. Is the level limit. It's 50 at the moment, and you need to zone it up so that it's balanced in a how long it takes to level. Imagine how gigantic the world on the map is though, and were already to hit level 50. This means we can have like 6 more races or factions, 6 different classes, and if all the maps used, we could level to 250. That's just the potention some feel this game has ;).



    Some like PVP, some don't, some just a little. This game is more about the lore then it's about the PVP, which most fans still adore above PVP. Some find a seperate zone in PVP enough, and most who play the end game PVP, LOVE IT. Nothing more annoying then trying to quest when you constantly have to face something that longers the progress, including victory in PVP ;).



    If WOW wouldn't have been made, some would think that this game looks like Oblivion or Dark Age of Camelot, in the end it all revolves about the keyboard, and having to press 1-9 using skills. Some would feel the interface is NOTHING like WOW cause you can't really mod it like you can mod WOW.



    Some would think that with HDR, everything set to high, at decent resolutions the game runs like a charm, and is immersive all beyint not like the movies at all.



    Some would like to think that the Hunter is a Nuker class, however a Loremaster with Root and a Minstrel with Heals make a undefeatable couple :). Some would have to play above level 30, prefferably level 50 before they make up there mind. Things become a hard(er) ballgame, some think.



    Some think there are quests a plenty. Some want to complete old quest they never had to complete, and get no experience for them cause they are 10 levels too high. Some don't mind grinding mobs, cause you get traits and a title after killing a certain amount, plus all the crafting materials they drop so you can make new stuff.



    The somewhat limited class limit is not under the average of under MMO's. And some would think that above level 30 the strenghts and weaknesses really begin to show, especialy once you start fightingelite mobs.



    Again, some already have to run sooo frigging much, it's a chore. Since you don't get a horse till level 35, it's a long time walking. ALSO, if you make such a huge world, some would think this becomes more of a singleplayer game.



    Some would like to think that every house in this game can easily be adapted to be used, so some wonder how great it's going to be when they are going to be used!



    Hope this helps ;).



  • JakletJaklet Member Posts: 244
    I think the haters are indeed those who wanted a simulation of ME. Never was going to happen. The majority of the people who will play this game, are like me, casual fans who maybe saw the movies or read the books once, and tbh from my experience in Beta, I think it's great. The scale is a little smaller than I might have imagined, but otherwise they've met the challenge well.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433
    Originally posted by geemonkey

    Originally posted by Anofalye


    They enforce raiding.
     
    I don't care for anything else and look elsewhere, their game is dead before even hitting the shelves.



    You mean to say that World of warcraft was dead before it hit the shelves? wow...i wonder how many subs it would have if it was successfull.

    I hate these boneheaded comments.



    WoW was dead FOR ME before even hitting the shelves.

     

    I hate when peoples can't read.  Read the guy ask why FOR YOU, as an individual...of course, I will speak, for me.  The only boneheaded thing around is your inability to understand that for me, this is game breaking.  Raiding enforced in anyway, is game breaking and killing the game for many players.  A majority?  Nope, but more than the amount of peoples who actually enjoy raiding.  Everytime you see a player enjoying raiding significantly, consider that at least 2 other players hate this enough to cancel subscribtion/never buy the game.  And the majority doesn't care either way.

     

    To all peoples saying I am wrong about LotRO and raiding.  I will wait.  If what you say is right, then I will apologize and try the game after it hit the shelves for a few months.  I just don't trust these devs blindly.  They talk like Sigil, and Sigil enforce raiding in Vanguard.  And that isn't a good comparaison for anyone to be compared to Sigil. 

    - "If I understand you well, you are telling me until next time. " - Ren

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