Between the lag, developer corruption, crappy graphics, horrible PvE content, and all the other bugs and amature quality issues, Eve Online will never become a major player in the MMOG market. CCP is a bunch of backwards Icelandic morons.
I am guessing you have not been an EVE critic for very long. EVE is in fact one of the major players in the MMOG market. They have been for years. They have made major changes to the game over the years, and have in fact created PvE content, when in the past there was none. This was not popular with the playerbase (at the time) but has proven to be a benefit to the game overall.
EvE has plenty of shortfalls (to numerous to mention), yet you have chosen to complain about (mostly) non issues. (I will give you the corruption, graphics, and lag... all have merit). If you are going to complain about a game, try to keep your facts straight.
well thats your opinion, here's mine. eve is a niche game, always will be. your quote of quote of 160k subs is incorrect, many many eve players have multiple paid accounts, farmers have many more. so in saying eve has 160k subscribers is wrong, they may at the top end have 40k single original subscribers with multiple accounts. that is a more accurate statement.
dont forget the dev influence and cheating ingame, only a very small portion of it was caught.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
Between the lag, developer corruption, crappy graphics, horrible PvE content, and all the other bugs and amature quality issues, Eve Online will never become a major player in the MMOG market. CCP is a bunch of backwards Icelandic morons.
I am guessing you have not been an EVE critic for very long. EVE is in fact one of the major players in the MMOG market. They have been for years. They have made major changes to the game over the years, and have in fact created PvE content, when in the past there was none. This was not popular with the playerbase (at the time) but has proven to be a benefit to the game overall.
EvE has plenty of shortfalls (to numerous to mention), yet you have chosen to complain about (mostly) non issues. (I will give you the corruption, graphics, and lag... all have merit). If you are going to complain about a game, try to keep your facts straight.
well thats your opinion, here's mine. eve is a niche game, always will be. your quote of quote of 160k subs is incorrect, many many eve players have multiple paid accounts, farmers have many more. so in saying eve has 160k subscribers is wrong, they may at the top end have 40k single original subscribers with multiple accounts. that is a more accurate statement.
dont forget the dev influence and cheating ingame, only a very small portion of it was caught.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
So you expect us to believe alot of dual boxing or sometimes even tri-boxing doesn't go on during primetime? Even most hardcore Eve-Online players admit that they have 2 and 3 or even up to 4 accounts. I suppose they have them just so they have a reason not to play them?
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
I suggest that you take a good look at your own quote and replace 'faith' with 'hatred'.
Nice to know you wouldn't have anything to say if I didn't have a quote, maybe next time you can fill me in to why EVE is so great.
And maybe why CCP isn't one of the least professional companies to ever exist.
Havoc
Im no EVE fanboi but if you really think CCP is one of the least professional companies to ever exist, you really are living in a fantasy world. I mean... fantasy world bigtime.
Since you asked someone to fill you in as to why EVE is so great, let me enlighten your MMO senses.
CCP started in 1997 with three guys in Reykjavik, Iceland with the sole purpose of creating a mmorpg that was so radicially different than the current MMOs that dominated the market in the mid to late nineties. Ironically enough, those MMOs havent changed much or if at all since the 90s but that is another topic in it's own right.
Hilmar Petursson, Reynir Hardarson, and Magnus Bergsson got together in 1997 with a few thousand dollars and a dream of developing a unique MMO. They dwelved into the EVE project for years and years creating an artistic rendering of a post humanity lost sci fi genre that would cross the bounderies of what current MMOs either tried to do or never really thought about doing.
After hundreds of hours of research and development, the few guys over at CCP launched their game in 2002 in the form of beta testing. Beta testing in 2000 to 2003 was done by people who really wanted to beta test. It was before the times where anyone could beta test as long as you had a subscription to IGN. People who beta tested back then really did it to fix bugs, improve gameplay and had a passion and vision for this game.
I was invited in Beta phase one (right after the private in-company beta) back in 2002 and I was one of the first 200 people who was launched in their one server massive universe. The bugs were overwhelming and there were TONs of things that just didnt work. However, like I said about beta testers back then, that was our job. After dozens of hours of testing, submitting, reproduction and reporting from Beta one to Beta three, CCP really knocked a good majority out.
They listened to their beta players and worked their asses off. Back in Beta three they went from three guys to about ten including Pann (who is the community manager for NCSoft now I think). They actually pulled it off. One server for all accounts. A MASSIVE universe and one of the most business/trading oriented setups I have ever seen in any MMO.
CCP created the first 2nd gen MMO sandbox. Some players LOVED it and others HATED it. Many players weren't used to a sandbox approach and were used to having their lvls given to them on a treadmill lvl fasion. But for those who truly wanted a game where they could do literally anything they want, it was heaven.
SWG became the second sandbox MMO soon after (about three months after the release of EVE). However, the Developers at SWG soon resorted to the lvl treadmill idea because they idolized WoW successes. ... and the misery and failure to what is SWG today is another topic in its own right.
CCP never let up despite the screams of some players wanting a lvl up society. CCP never let up when players cried because other players blew up their ships. You want a true hardcore game? It's EVE. It's not about grinding.... it's about carnage and a no holds barred cyber punk future of doom.
Finally CCP is one of the only games who actually experienced growth after their year anniversary release. The only other MMO who accomplished this was WoW. EVE had hardly any advertising whatsoever and they still grow.
EVE is considered the Krispy Kreme of MMOs concerning advertising. Like Krispy Kreme, CCP relied on player to player conversation to grow the game and it is successful. Every month it grows and its only getting larger.
I could go longer into this but I think Ill stop for now
That's why CCP isnt one of the least professional companies to ever exist. You just sound jealous to me
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
EVE was different, definitely a niche game that seems to keep doing better.
I hope they continue to have success even though it wasn't for me. I like SF space games and one day someone will make one more to my liking. If EVE keeps doing well then other companies will be encouraged to spend the time and money to develop their ideas also.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
Originally posted by LordSlater
Originally posted by grimboj
Originally posted by WARCRYtm
The addition of voice adds a new dimension to the award-winning game used by over 160,000 active players."
lol bit of an exaggeration - most guilds ban people that dont use voice and have done for years.
This is a bit of weak trolling here as the voice thing isnat even working yet so most other corps use temspeak or ventrillo And we dont ahve guilds in eve
ROFLAO
I find this entire "conversation" quite halarious to say the least
I suggest that you take a good look at your own quote and replace 'faith' with 'hatred'.
Nice to know you wouldn't have anything to say if I didn't have a quote, maybe next time you can fill me in to why EVE is so great.
And maybe why CCP isn't one of the least professional companies to ever exist.
Havoc
Im no EVE fanboi but if you really think CCP is one of the least professional companies to ever exist, you really are living in a fantasy world. I mean... fantasy world bigtime.
Since you asked someone to fill you in as to why EVE is so great, let me enlighten your MMO senses.
CCP started in 1997 with three guys in Reykjavik, Iceland with the sole purpose of creating a mmorpg that was so radicially different than the current MMOs that dominated the market in the mid to late nineties. Ironically enough, those MMOs havent changed much or if at all since the 90s but that is another topic in it's own right.
Hilmar Petursson, Reynir Hardarson, and Magnus Bergsson got together in 1997 with a few thousand dollars and a dream of developing a unique MMO. They dwelved into the EVE project for years and years creating an artistic rendering of a post humanity lost sci fi genre that would cross the bounderies of what current MMOs either tried to do or never really thought about doing.
After hundreds of hours of research and development, the few guys over at CCP launched their game in 2002 in the form of beta testing. Beta testing in 2000 to 2003 was done by people who really wanted to beta test. It was before the times where anyone could beta test as long as you had a subscription to IGN. People who beta tested back then really did it to fix bugs, improve gameplay and had a passion and vision for this game.
I was invited in Beta phase one (right after the private in-company beta) back in 2002 and I was one of the first 200 people who was launched in their one server massive universe. The bugs were overwhelming and there were TONs of things that just didnt work. However, like I said about beta testers back then, that was our job. After dozens of hours of testing, submitting, reproduction and reporting from Beta one to Beta three, CCP really knocked a good majority out.
They listened to their beta players and worked their asses off. Back in Beta three they went from three guys to about ten including Pann (who is the community manager for NCSoft now I think). They actually pulled it off. One server for all accounts. A MASSIVE universe and one of the most business/trading oriented setups I have ever seen in any MMO.
CCP created the first 2nd gen MMO sandbox. Some players LOVED it and others HATED it. Many players weren't used to a sandbox approach and were used to having their lvls given to them on a treadmill lvl fasion. But for those who truly wanted a game where they could do literally anything they want, it was heaven.
SWG became the second sandbox MMO soon after (about three months after the release of EVE). However, the Developers at SWG soon resorted to the lvl treadmill idea because they idolized WoW successes. ... and the misery and failure to what is SWG today is another topic in its own right.
CCP never let up despite the screams of some players wanting a lvl up society. CCP never let up when players cried because other players blew up their ships. You want a true hardcore game? It's EVE. It's not about grinding.... it's about carnage and a no holds barred cyber punk future of doom.
Finally CCP is one of the only games who actually experienced growth after their year anniversary release. The only other MMO who accomplished this was WoW. EVE had hardly any advertising whatsoever and they still grow.
EVE is considered the Krispy Kreme of MMOs concerning advertising. Like Krispy Kreme, CCP relied on player to player conversation to grow the game and it is successful. Every month it grows and its only getting larger.
I could go longer into this but I think Ill stop for now
That's why CCP isnt one of the least professional companies to ever exist. You just sound jealous to me
People here say that EVE is a niche game,but i beleve he passed that barrier only 3 MMO´s have more players in US/Eu market WoW - 3.5 M EQ - 200k ? EQ2 - 175k EVE - 160k AO,AC,AA,CoX,DAoC,DDO,MxO,SWG,SoR... have less players
4 MMO's... Lineage 2 has more than EQ1 or 2.
US/Eu market (Lineage2 have 105k subs in US/Eu)
I don't really get why people leave out the Asian market when they say MMO marketshare because, frankly, EU / NA MMORPG marketshare means absolutely jack shit when you compare how many players there are in China or Korea alone.
Just because you think the whole world is NA / EU doesnt make it so and you better start paying attention in this new millenium because you know what? NA / EU isn't the center any more.
BTW that 105k subscription for NA / EU is for retail numbers only. Considering that the source code was stolen and leaked and there are literally thousands of L2 Private Servers out there, I wouldn't be surprised if you added the Private Server players in, you'd probably get more than any NA / EU developed MMORPG except for probably WoW.
I don't really get why people leave out the Asian market when they say MMO marketshare because, frankly, EU / NA MMORPG marketshare means absolutely jack shit when you compare how many players there are in China or Korea alone.
I suggest that you take a good look at your own quote and replace 'faith' with 'hatred'.
Nice to know you wouldn't have anything to say if I didn't have a quote, maybe next time you can fill me in to why EVE is so great.
And maybe why CCP isn't one of the least professional companies to ever exist.
Havoc
Im no EVE fanboi but if you really think CCP is one of the least professional companies to ever exist, you really are living in a fantasy world. I mean... fantasy world bigtime.
Since you asked someone to fill you in as to why EVE is so great, let me enlighten your MMO senses.
CCP started in 1997 with three guys in Reykjavik, Iceland with the sole purpose of creating a mmorpg that was so radicially different than the current MMOs that dominated the market in the mid to late nineties. Ironically enough, those MMOs havent changed much or if at all since the 90s but that is another topic in it's own right.
Hilmar Petursson, Reynir Hardarson, and Magnus Bergsson got together in 1997 with a few thousand dollars and a dream of developing a unique MMO. They dwelved into the EVE project for years and years creating an artistic rendering of a post humanity lost sci fi genre that would cross the bounderies of what current MMOs either tried to do or never really thought about doing.
After hundreds of hours of research and development, the few guys over at CCP launched their game in 2002 in the form of beta testing. Beta testing in 2000 to 2003 was done by people who really wanted to beta test. It was before the times where anyone could beta test as long as you had a subscription to IGN. People who beta tested back then really did it to fix bugs, improve gameplay and had a passion and vision for this game.
I was invited in Beta phase one (right after the private in-company beta) back in 2002 and I was one of the first 200 people who was launched in their one server massive universe. The bugs were overwhelming and there were TONs of things that just didnt work. However, like I said about beta testers back then, that was our job. After dozens of hours of testing, submitting, reproduction and reporting from Beta one to Beta three, CCP really knocked a good majority out.
They listened to their beta players and worked their asses off. Back in Beta three they went from three guys to about ten including Pann (who is the community manager for NCSoft now I think). They actually pulled it off. One server for all accounts. A MASSIVE universe and one of the most business/trading oriented setups I have ever seen in any MMO.
CCP created the first 2nd gen MMO sandbox. Some players LOVED it and others HATED it. Many players weren't used to a sandbox approach and were used to having their lvls given to them on a treadmill lvl fasion. But for those who truly wanted a game where they could do literally anything they want, it was heaven.
SWG became the second sandbox MMO soon after (about three months after the release of EVE). However, the Developers at SWG soon resorted to the lvl treadmill idea because they idolized WoW successes. ... and the misery and failure to what is SWG today is another topic in its own right.
CCP never let up despite the screams of some players wanting a lvl up society. CCP never let up when players cried because other players blew up their ships. You want a true hardcore game? It's EVE. It's not about grinding.... it's about carnage and a no holds barred cyber punk future of doom.
Finally CCP is one of the only games who actually experienced growth after their year anniversary release. The only other MMO who accomplished this was WoW. EVE had hardly any advertising whatsoever and they still grow.
EVE is considered the Krispy Kreme of MMOs concerning advertising. Like Krispy Kreme, CCP relied on player to player conversation to grow the game and it is successful. Every month it grows and its only getting larger.
I could go longer into this but I think Ill stop for now
That's why CCP isnt one of the least professional companies to ever exist. You just sound jealous to me
I thought the first Sand box mmog was UO and their were many other space mmog just like EVE before it came out. Also many other old mmog had growth after the first year. The only reason they died after so many years becuase new competition came out(WoW). If someone made a newer space travel game that had effort put into EVE would go down hill aswell. I don't know how you could improve more on a space mmog becuase everything so borring out there.
When I first play the reason I left it becuase it wasnt even close to hardcore. All you did was sign on every day pick skills and sign off just to level up. You could buy all your gold online.
-- "Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
No surprise to me that EVE growing, it's a very high quality game - and it's different. It deserves to have 500,000 subscribers - it's underachieving from a population point of view imo.
Still waiting for your Holy Grail MMORPG? Interesting...
I suggest that you take a good look at your own quote and replace 'faith' with 'hatred'.
Nice to know you wouldn't have anything to say if I didn't have a quote, maybe next time you can fill me in to why EVE is so great.
And maybe why CCP isn't one of the least professional companies to ever exist.
Havoc
....
...
When I first play the reason I left it becuase it wasnt even close to hardcore. All you did was sign on every day pick skills and sign off just to level up. You could buy all your gold online.
Eve is more hardcore then anything else out there imo. Name one other game where you can lose months of in-game currency in just 10 seconds? Of course you don´t know, you just logged in to change skill. Come on, give the game a fair chance before you start making statements about games!
tapping into that asian market seems to have bolstered eve-o's sub stats quite a bit.
Incorrect. The chinese servers are separate from tranquility. They aren't announcing china numbers yet. The numbers released are just on Tranquility. Note: The chinese servers are exclusively for china, not asia, only people IN china can use them. And nobody outside china is allowed to use them. Also nobody in china is allowed on Tranquility (technically) by the chinese gov't.
Just a point of clarification.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
People here say that EVE is a niche game,but i beleve he passed that barrier only 3 MMO´s have more players in US/Eu market WoW - 3.5 M EQ - 200k ? EQ2 - 175k EVE - 160k AO,AC,AA,CoX,DAoC,DDO,MxO,SWG,SoR... have less players
4 MMO's... Lineage 2 has more than EQ1 or 2.
Incorrect. Lineage 2 has fewer than 90,000 US+EU players. Overall the game is bigger, but only in Asia. FFXI is in the same boat, with over 700,000 players but only about 130k in EU+US.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Between the lag, developer corruption, crappy graphics, horrible PvE content, and all the other bugs and amature quality issues, Eve Online will never become a major player in the MMOG market. CCP is a bunch of backwards Icelandic morons.
I am guessing you have not been an EVE critic for very long. EVE is in fact one of the major players in the MMOG market. They have been for years. They have made major changes to the game over the years, and have in fact created PvE content, when in the past there was none. This was not popular with the playerbase (at the time) but has proven to be a benefit to the game overall.
EvE has plenty of shortfalls (to numerous to mention), yet you have chosen to complain about (mostly) non issues. (I will give you the corruption, graphics, and lag... all have merit). If you are going to complain about a game, try to keep your facts straight.
well thats your opinion, here's mine. eve is a niche game, always will be. your quote of quote of 160k subs is incorrect, many many eve players have multiple paid accounts, farmers have many more. so in saying eve has 160k subscribers is wrong, they may at the top end have 40k single original subscribers with multiple accounts. that is a more accurate statement.
dont forget the dev influence and cheating ingame, only a very small portion of it was caught.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
So you expect us to believe alot of dual boxing or sometimes even tri-boxing doesn't go on during primetime? Even most hardcore Eve-Online players admit that they have 2 and 3 or even up to 4 accounts. I suppose they have them just so they have a reason not to play them?
Based on surveys both here and on the official EVE forums of actively playing players the AVERAGE number of accounts per player in EVE is 2.
But 160,000 subscriptions is not fake, you can't play EVE without a subscription. Even if it's 1 guy with 160,000 subscriptions it's still 160,000 subscriptions. I get so tired of seeing this arguement trotted out everytime someone wants to bash EVE.
It's a good game. Just because you don't like it doesn't mean it isn't popular.
Oh, and by the way: There are more gold farmers in almost every other MMO than there are in EVE. Because in EVE you don't have to buy isk from a gold farmer, you can buy a GTC and sell it for isk to other players. Legally. So the gold farmers can't make a profit. So there are fewer of them.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
So if we look at the wow sub stats we only look at a single server and forget about the rest?
Eve is not WoW Eve operated on one server its not split in severall 100 ones like wow.
The asian server IS a seperate one its allowed no contact with the west and it follows slightly different rules becauase of local censorship laws. So when CCP quotes EvE's subsciber numbers it has to be the European version only as the Asian one is completly seperate its even run by a Asian goverment sanctioned company.
There are WoW servers in China who comply to the same laws as the seperate EvE server...
I see no reason why you should ignore a certain set of customers just because the rules on the server differ a bit.
Once again i will point out that EvE Operates on ONE server not 1000's like WoW In the OP he is talking about the european server which is seperate in EVERY way to the asian server. It has 160,000 subscibers [which mean accounts not people].
The asian server is counted differently as it has no connection AT ALL with the European version, A european can not play on the asian server as an asian can not play on the european version. Also the storylines are very different too. As are the palyer avitars. The only thing that is the same is the ship models.
Also CCP cant quote asian server subsciber numbers as that server is run by a company other than CCP. After all do you see SOE quoting subsciber number sin WoW for example?
Havoc Im no EVE fanboi but if you really think CCP is one of the least professional companies to ever exist, you really are living in a fantasy world. I mean... fantasy world bigtime. Since you asked someone to fill you in as to why EVE is so great, let me enlighten your MMO senses. CCP started in 1997 with three guys in Reykjavik, Iceland with the sole purpose of creating a mmorpg that was so radicially different than the current MMOs that dominated the market in the mid to late nineties. Ironically enough, those MMOs havent changed much or if at all since the 90s but that is another topic in it's own right. Hilmar Petursson, Reynir Hardarson, and Magnus Bergsson got together in 1997 with a few thousand dollars and a dream of developing a unique MMO. They dwelved into the EVE project for years and years creating an artistic rendering of a post humanity lost sci fi genre that would cross the bounderies of what current MMOs either tried to do or never really thought about doing. After hundreds of hours of research and development, the few guys over at CCP launched their game in 2002 in the form of beta testing. Beta testing in 2000 to 2003 was done by people who really wanted to beta test. It was before the times where anyone could beta test as long as you had a subscription to IGN. People who beta tested back then really did it to fix bugs, improve gameplay and had a passion and vision for this game. I was invited in Beta phase one (right after the private in-company beta) back in 2002 and I was one of the first 200 people who was launched in their one server massive universe. The bugs were overwhelming and there were TONs of things that just didnt work. However, like I said about beta testers back then, that was our job. After dozens of hours of testing, submitting, reproduction and reporting from Beta one to Beta three, CCP really knocked a good majority out. They listened to their beta players and worked their asses off. Back in Beta three they went from three guys to about ten including Pann (who is the community manager for NCSoft now I think). They actually pulled it off. One server for all accounts. A MASSIVE universe and one of the most business/trading oriented setups I have ever seen in any MMO. CCP created the first 2nd gen MMO sandbox. Some players LOVED it and others HATED it. Many players weren't used to a sandbox approach and were used to having their lvls given to them on a treadmill lvl fasion. But for those who truly wanted a game where they could do literally anything they want, it was heaven. SWG became the second sandbox MMO soon after (about three months after the release of EVE). However, the Developers at SWG soon resorted to the lvl treadmill idea because they idolized WoW successes. ... and the misery and failure to what is SWG today is another topic in its own right. CCP never let up despite the screams of some players wanting a lvl up society. CCP never let up when players cried because other players blew up their ships. You want a true hardcore game? It's EVE. It's not about grinding.... it's about carnage and a no holds barred cyber punk future of doom. Finally CCP is one of the only games who actually experienced growth after their year anniversary release. The only other MMO who accomplished this was WoW. EVE had hardly any advertising whatsoever and they still grow. EVE is considered the Krispy Kreme of MMOs concerning advertising. Like Krispy Kreme, CCP relied on player to player conversation to grow the game and it is successful. Every month it grows and its only getting larger. I could go longer into this but I think Ill stop for now That's why CCP isnt one of the least professional companies to ever exist. You just sound jealous to me
Amen and more successfull than Any warhammer game will be true they MIGHT get higher sub numbers to begine with but will that last like in eve where the subs keep on going up.
People here say that EVE is a niche game,but i beleve he passed that barrier only 3 MMO´s have more players in US/Eu market WoW - 3.5 M EQ - 200k ? EQ2 - 175k EVE - 160k AO,AC,AA,CoX,DAoC,DDO,MxO,SWG,SoR... have less players
4 MMO's... Lineage 2 has more than EQ1 or 2.
Incorrect. Lineage 2 has fewer than 90,000 US+EU players. Overall the game is bigger, but only in Asia. FFXI is in the same boat, with over 700,000 players but only about 130k in EU+US.
No, NOT correct. L2 is at over 105,000. L2 has had steady consistant, although small, growth since launch in the US/EU market. A fact you frequently misrepresent. Since FFXI does not seperate US/EU from Asian, how did you arrive at the amount 130K?
FYI the China EVE server is not officially live yet, still in beta as far as I know so that may be why they aren't posting numbers. I could be mistaken though.
Between the lag, developer corruption, crappy graphics, horrible PvE content, and all the other bugs and amature quality issues, Eve Online will never become a major player in the MMOG market. CCP is a bunch of backwards Icelandic morons.
I am guessing you have not been an EVE critic for very long. EVE is in fact one of the major players in the MMOG market. They have been for years. They have made major changes to the game over the years, and have in fact created PvE content, when in the past there was none. This was not popular with the playerbase (at the time) but has proven to be a benefit to the game overall.
EvE has plenty of shortfalls (to numerous to mention), yet you have chosen to complain about (mostly) non issues. (I will give you the corruption, graphics, and lag... all have merit). If you are going to complain about a game, try to keep your facts straight.
well thats your opinion, here's mine. eve is a niche game, always will be. your quote of quote of 160k subs is incorrect, many many eve players have multiple paid accounts, farmers have many more. so in saying eve has 160k subscribers is wrong, they may at the top end have 40k single original subscribers with multiple accounts. that is a more accurate statement.
dont forget the dev influence and cheating ingame, only a very small portion of it was caught.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
So you expect us to believe alot of dual boxing or sometimes even tri-boxing doesn't go on during primetime? Even most hardcore Eve-Online players admit that they have 2 and 3 or even up to 4 accounts. I suppose they have them just so they have a reason not to play them?
Based on surveys both here and on the official EVE forums of actively playing players the AVERAGE number of accounts per player in EVE is 2.
But 160,000 subscriptions is not fake, you can't play EVE without a subscription. Even if it's 1 guy with 160,000 subscriptions it's still 160,000 subscriptions. I get so tired of seeing this arguement trotted out everytime someone wants to bash EVE.
It's a good game. Just because you don't like it doesn't mean it isn't popular.
Oh, and by the way: There are more gold farmers in almost every other MMO than there are in EVE. Because in EVE you don't have to buy isk from a gold farmer, you can buy a GTC and sell it for isk to other players. Legally. So the gold farmers can't make a profit. So there are fewer of them.
Slow your roll Elnator. I never said anything about not believing the number of subscribers. I was pointing out that not everyone online during primetime is actually a real live person. Alot of dual boxing goes on. Does that mean they don't have 160k subscribers? Nope. Each account is being paid for. Most of the people I associated with during my time in SWG had 2 and 3 accounts. So did alot of the people I know that played Shadowbane and even DAOC.
Does it mean they more then likely don't really have 34,000 people on at one time? Yep, because alot of them are basically the same person. Just running two or more clients at same time. Does that make it any less an accomplished feat as far as MMO's go? Nope. Having 34,000 people online at once, even if some are from the same person. Is still something I haven't seen done by any other MMO out now or even planned. (Minus DnL but we all know how that went) Whether I like or dislike Eve-Online is irrelevant. I still think it's a pretty big accomplishment as far as MMO's go.
Edit: And what was the bit about the Gold Farmers for?
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
I dont understand why people bother to talk about game subs in china,korea..
They pay 3$ for the cd key, and pay 0.03 cents per hour, if they log 1 time per month they are counted has an active player.
How many hours do you need to play to do the $15? 500 hours or 21 days plaing 24 hours per day, if you play 8 hors per day you have to play 65 days to make 15$, like we pay in US/Eu
Game companies can have more profit un US/Eu market than overseas, with much less players.
Only Lineage, and lineage2 have 1M more players in Korea, and LoM in china.
Please dont talk of a market you dont understand.
I will give you the best exemple,
WoW have 1.5M players in Eu 236 servers
L2 had 1.5M players worldwide 112 servers(mar. 2005 L2 prime, today it have 1.036.303)
half the servers WoW europe have with the same number of players.
This proves that people overseas can play dosons of games, because the cost is to low, and they are counted if they log 1 time per month.
Why do you think most of MMO´s are so badly done there?Companies dont have the money to invest in expencive games(at exeption of ncsoft and 1 or 2 more)
Why sony dont invest there?Sony is an asiatic brand?
Think about it, the facts are here
PS. One more fact WoW Eu have 1.5M players 236 severs, WoW china have 3.5M players (more than doble) 280 servers only more 56 servers, i belive WoW china have less profit than WoW europe, is way less expencive to play on a chinese server.
Originally posted by Minsc FYI the China EVE server is not officially live yet, still in beta as far as I know so that may be why they aren't posting numbers. I could be mistaken though.
FYI the China EVE server is not officially live yet, still in beta as far as I know so that may be why they aren't posting numbers. I could be mistaken though.
I don't really get why people leave out the Asian market when they say MMO marketshare because, frankly, EU / NA MMORPG marketshare means absolutely jack shit when you compare how many players there are in China or Korea alone.
Maybe cuase they pay almost nothing in fees?
lol and how do you figure? Your telling me that they are offering these current games for *FREE* or virtually for *FREE* in the asian countries while they are ripping people off in American and EU? Give me a break. Sure they may be paying less, but its not THAT much less than what we pay here.
People here say that EVE is a niche game,but i beleve he passed that barrier only 3 MMO´s have more players in US/Eu market WoW - 3.5 M EQ - 200k ? EQ2 - 175k EVE - 160k AO,AC,AA,CoX,DAoC,DDO,MxO,SWG,SoR... have less players
4 MMO's... Lineage 2 has more than EQ1 or 2.
Incorrect. Lineage 2 has fewer than 90,000 US+EU players. Overall the game is bigger, but only in Asia. FFXI is in the same boat, with over 700,000 players but only about 130k in EU+US.
Actually Lineage 2 broke 100,000 a couple months go...its still growing...not to mention the new "chapters" that are announced per "Chaotic Thrones" and what they are planning to do in them...will be EPIC in scale. Just have to see if it all comes true.
Comments
I am guessing you have not been an EVE critic for very long. EVE is in fact one of the major players in the MMOG market. They have been for years. They have made major changes to the game over the years, and have in fact created PvE content, when in the past there was none. This was not popular with the playerbase (at the time) but has proven to be a benefit to the game overall.
EvE has plenty of shortfalls (to numerous to mention), yet you have chosen to complain about (mostly) non issues. (I will give you the corruption, graphics, and lag... all have merit). If you are going to complain about a game, try to keep your facts straight.
well thats your opinion, here's mine. eve is a niche game, always will be. your quote of quote of 160k subs is incorrect, many many eve players have multiple paid accounts, farmers have many more. so in saying eve has 160k subscribers is wrong, they may at the top end have 40k single original subscribers with multiple accounts. that is a more accurate statement.
dont forget the dev influence and cheating ingame, only a very small portion of it was caught.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
I am guessing you have not been an EVE critic for very long. EVE is in fact one of the major players in the MMOG market. They have been for years. They have made major changes to the game over the years, and have in fact created PvE content, when in the past there was none. This was not popular with the playerbase (at the time) but has proven to be a benefit to the game overall.
EvE has plenty of shortfalls (to numerous to mention), yet you have chosen to complain about (mostly) non issues. (I will give you the corruption, graphics, and lag... all have merit). If you are going to complain about a game, try to keep your facts straight.
well thats your opinion, here's mine. eve is a niche game, always will be. your quote of quote of 160k subs is incorrect, many many eve players have multiple paid accounts, farmers have many more. so in saying eve has 160k subscribers is wrong, they may at the top end have 40k single original subscribers with multiple accounts. that is a more accurate statement.
dont forget the dev influence and cheating ingame, only a very small portion of it was caught.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
So you expect us to believe alot of dual boxing or sometimes even tri-boxing doesn't go on during primetime? Even most hardcore Eve-Online players admit that they have 2 and 3 or even up to 4 accounts. I suppose they have them just so they have a reason not to play them?
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
And maybe why CCP isn't one of the least professional companies to ever exist.
Havoc
Im no EVE fanboi but if you really think CCP is one of the least professional companies to ever exist, you really are living in a fantasy world. I mean... fantasy world bigtime.
Since you asked someone to fill you in as to why EVE is so great, let me enlighten your MMO senses.
CCP started in 1997 with three guys in Reykjavik, Iceland with the sole purpose of creating a mmorpg that was so radicially different than the current MMOs that dominated the market in the mid to late nineties. Ironically enough, those MMOs havent changed much or if at all since the 90s but that is another topic in it's own right.
Hilmar Petursson, Reynir Hardarson, and Magnus Bergsson got together in 1997 with a few thousand dollars and a dream of developing a unique MMO. They dwelved into the EVE project for years and years creating an artistic rendering of a post humanity lost sci fi genre that would cross the bounderies of what current MMOs either tried to do or never really thought about doing.
After hundreds of hours of research and development, the few guys over at CCP launched their game in 2002 in the form of beta testing. Beta testing in 2000 to 2003 was done by people who really wanted to beta test. It was before the times where anyone could beta test as long as you had a subscription to IGN. People who beta tested back then really did it to fix bugs, improve gameplay and had a passion and vision for this game.
I was invited in Beta phase one (right after the private in-company beta) back in 2002 and I was one of the first 200 people who was launched in their one server massive universe. The bugs were overwhelming and there were TONs of things that just didnt work. However, like I said about beta testers back then, that was our job. After dozens of hours of testing, submitting, reproduction and reporting from Beta one to Beta three, CCP really knocked a good majority out.
They listened to their beta players and worked their asses off. Back in Beta three they went from three guys to about ten including Pann (who is the community manager for NCSoft now I think). They actually pulled it off. One server for all accounts. A MASSIVE universe and one of the most business/trading oriented setups I have ever seen in any MMO.
CCP created the first 2nd gen MMO sandbox. Some players LOVED it and others HATED it. Many players weren't used to a sandbox approach and were used to having their lvls given to them on a treadmill lvl fasion. But for those who truly wanted a game where they could do literally anything they want, it was heaven.
SWG became the second sandbox MMO soon after (about three months after the release of EVE). However, the Developers at SWG soon resorted to the lvl treadmill idea because they idolized WoW successes. ... and the misery and failure to what is SWG today is another topic in its own right.
CCP never let up despite the screams of some players wanting a lvl up society. CCP never let up when players cried because other players blew up their ships. You want a true hardcore game? It's EVE. It's not about grinding.... it's about carnage and a no holds barred cyber punk future of doom.
Finally CCP is one of the only games who actually experienced growth after their year anniversary release. The only other MMO who accomplished this was WoW. EVE had hardly any advertising whatsoever and they still grow.
EVE is considered the Krispy Kreme of MMOs concerning advertising. Like Krispy Kreme, CCP relied on player to player conversation to grow the game and it is successful. Every month it grows and its only getting larger.
I could go longer into this but I think Ill stop for now
That's why CCP isnt one of the least professional companies to ever exist. You just sound jealous to me
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
EVE was different, definitely a niche game that seems to keep doing better.
I hope they continue to have success even though it wasn't for me. I like SF space games and one day someone will make one more to my liking. If EVE keeps doing well then other companies will be encouraged to spend the time and money to develop their ideas also.
-----
There is no war in World of BoreCraft
This is a bit of weak trolling here as the voice thing isnat even working yet so most other corps use temspeak or ventrillo And we dont ahve guilds in eve
ROFLAO
I find this entire "conversation" quite halarious to say the least
And maybe why CCP isn't one of the least professional companies to ever exist.
Havoc
Im no EVE fanboi but if you really think CCP is one of the least professional companies to ever exist, you really are living in a fantasy world. I mean... fantasy world bigtime.
Since you asked someone to fill you in as to why EVE is so great, let me enlighten your MMO senses.
CCP started in 1997 with three guys in Reykjavik, Iceland with the sole purpose of creating a mmorpg that was so radicially different than the current MMOs that dominated the market in the mid to late nineties. Ironically enough, those MMOs havent changed much or if at all since the 90s but that is another topic in it's own right.
Hilmar Petursson, Reynir Hardarson, and Magnus Bergsson got together in 1997 with a few thousand dollars and a dream of developing a unique MMO. They dwelved into the EVE project for years and years creating an artistic rendering of a post humanity lost sci fi genre that would cross the bounderies of what current MMOs either tried to do or never really thought about doing.
After hundreds of hours of research and development, the few guys over at CCP launched their game in 2002 in the form of beta testing. Beta testing in 2000 to 2003 was done by people who really wanted to beta test. It was before the times where anyone could beta test as long as you had a subscription to IGN. People who beta tested back then really did it to fix bugs, improve gameplay and had a passion and vision for this game.
I was invited in Beta phase one (right after the private in-company beta) back in 2002 and I was one of the first 200 people who was launched in their one server massive universe. The bugs were overwhelming and there were TONs of things that just didnt work. However, like I said about beta testers back then, that was our job. After dozens of hours of testing, submitting, reproduction and reporting from Beta one to Beta three, CCP really knocked a good majority out.
They listened to their beta players and worked their asses off. Back in Beta three they went from three guys to about ten including Pann (who is the community manager for NCSoft now I think). They actually pulled it off. One server for all accounts. A MASSIVE universe and one of the most business/trading oriented setups I have ever seen in any MMO.
CCP created the first 2nd gen MMO sandbox. Some players LOVED it and others HATED it. Many players weren't used to a sandbox approach and were used to having their lvls given to them on a treadmill lvl fasion. But for those who truly wanted a game where they could do literally anything they want, it was heaven.
SWG became the second sandbox MMO soon after (about three months after the release of EVE). However, the Developers at SWG soon resorted to the lvl treadmill idea because they idolized WoW successes. ... and the misery and failure to what is SWG today is another topic in its own right.
CCP never let up despite the screams of some players wanting a lvl up society. CCP never let up when players cried because other players blew up their ships. You want a true hardcore game? It's EVE. It's not about grinding.... it's about carnage and a no holds barred cyber punk future of doom.
Finally CCP is one of the only games who actually experienced growth after their year anniversary release. The only other MMO who accomplished this was WoW. EVE had hardly any advertising whatsoever and they still grow.
EVE is considered the Krispy Kreme of MMOs concerning advertising. Like Krispy Kreme, CCP relied on player to player conversation to grow the game and it is successful. Every month it grows and its only getting larger.
I could go longer into this but I think Ill stop for now
That's why CCP isnt one of the least professional companies to ever exist. You just sound jealous to me
So true
US/Eu market (Lineage2 have 105k subs in US/Eu)
I don't really get why people leave out the Asian market when they say MMO marketshare because, frankly, EU / NA MMORPG marketshare means absolutely jack shit when you compare how many players there are in China or Korea alone.
Just because you think the whole world is NA / EU doesnt make it so and you better start paying attention in this new millenium because you know what? NA / EU isn't the center any more.
BTW that 105k subscription for NA / EU is for retail numbers only. Considering that the source code was stolen and leaked and there are literally thousands of L2 Private Servers out there, I wouldn't be surprised if you added the Private Server players in, you'd probably get more than any NA / EU developed MMORPG except for probably WoW.
I don't really get why people leave out the Asian market when they say MMO marketshare because, frankly, EU / NA MMORPG marketshare means absolutely jack shit when you compare how many players there are in China or Korea alone.
Maybe cuase they pay almost nothing in fees?
And maybe why CCP isn't one of the least professional companies to ever exist.
Havoc
Im no EVE fanboi but if you really think CCP is one of the least professional companies to ever exist, you really are living in a fantasy world. I mean... fantasy world bigtime.
Since you asked someone to fill you in as to why EVE is so great, let me enlighten your MMO senses.
CCP started in 1997 with three guys in Reykjavik, Iceland with the sole purpose of creating a mmorpg that was so radicially different than the current MMOs that dominated the market in the mid to late nineties. Ironically enough, those MMOs havent changed much or if at all since the 90s but that is another topic in it's own right.
Hilmar Petursson, Reynir Hardarson, and Magnus Bergsson got together in 1997 with a few thousand dollars and a dream of developing a unique MMO. They dwelved into the EVE project for years and years creating an artistic rendering of a post humanity lost sci fi genre that would cross the bounderies of what current MMOs either tried to do or never really thought about doing.
After hundreds of hours of research and development, the few guys over at CCP launched their game in 2002 in the form of beta testing. Beta testing in 2000 to 2003 was done by people who really wanted to beta test. It was before the times where anyone could beta test as long as you had a subscription to IGN. People who beta tested back then really did it to fix bugs, improve gameplay and had a passion and vision for this game.
I was invited in Beta phase one (right after the private in-company beta) back in 2002 and I was one of the first 200 people who was launched in their one server massive universe. The bugs were overwhelming and there were TONs of things that just didnt work. However, like I said about beta testers back then, that was our job. After dozens of hours of testing, submitting, reproduction and reporting from Beta one to Beta three, CCP really knocked a good majority out.
They listened to their beta players and worked their asses off. Back in Beta three they went from three guys to about ten including Pann (who is the community manager for NCSoft now I think). They actually pulled it off. One server for all accounts. A MASSIVE universe and one of the most business/trading oriented setups I have ever seen in any MMO.
CCP created the first 2nd gen MMO sandbox. Some players LOVED it and others HATED it. Many players weren't used to a sandbox approach and were used to having their lvls given to them on a treadmill lvl fasion. But for those who truly wanted a game where they could do literally anything they want, it was heaven.
SWG became the second sandbox MMO soon after (about three months after the release of EVE). However, the Developers at SWG soon resorted to the lvl treadmill idea because they idolized WoW successes. ... and the misery and failure to what is SWG today is another topic in its own right.
CCP never let up despite the screams of some players wanting a lvl up society. CCP never let up when players cried because other players blew up their ships. You want a true hardcore game? It's EVE. It's not about grinding.... it's about carnage and a no holds barred cyber punk future of doom.
Finally CCP is one of the only games who actually experienced growth after their year anniversary release. The only other MMO who accomplished this was WoW. EVE had hardly any advertising whatsoever and they still grow.
EVE is considered the Krispy Kreme of MMOs concerning advertising. Like Krispy Kreme, CCP relied on player to player conversation to grow the game and it is successful. Every month it grows and its only getting larger.
I could go longer into this but I think Ill stop for now
That's why CCP isnt one of the least professional companies to ever exist. You just sound jealous to me
I thought the first Sand box mmog was UO and their were many other space mmog just like EVE before it came out. Also many other old mmog had growth after the first year. The only reason they died after so many years becuase new competition came out(WoW). If someone made a newer space travel game that had effort put into EVE would go down hill aswell. I don't know how you could improve more on a space mmog becuase everything so borring out there.When I first play the reason I left it becuase it wasnt even close to hardcore. All you did was sign on every day pick skills and sign off just to level up. You could buy all your gold online.
--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
Still waiting for your Holy Grail MMORPG? Interesting...
And maybe why CCP isn't one of the least professional companies to ever exist.
Havoc
.......
When I first play the reason I left it becuase it wasnt even close to hardcore. All you did was sign on every day pick skills and sign off just to level up. You could buy all your gold online.
Eve is more hardcore then anything else out there imo. Name one other game where you can lose months of in-game currency in just 10 seconds? Of course you don´t know, you just logged in to change skill. Come on, give the game a fair chance before you start making statements about games!
Just a point of clarification.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Wrong
One: Many corps don't even have voice coms. Only the ones who engage in PVP actively really bother with it. For high-sec corps it's un-necessary.
Two: Every corp I've been in that has voice doesn't ban people for not using it. Most only *require* it's use during corp ops, etc.
Three: The FEW corps that REQUIRE it's use are dedicated PVP Corps/Alliances. And they're relatively few in number.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Incorrect. Lineage 2 has fewer than 90,000 US+EU players. Overall the game is bigger, but only in Asia. FFXI is in the same boat, with over 700,000 players but only about 130k in EU+US.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I am guessing you have not been an EVE critic for very long. EVE is in fact one of the major players in the MMOG market. They have been for years. They have made major changes to the game over the years, and have in fact created PvE content, when in the past there was none. This was not popular with the playerbase (at the time) but has proven to be a benefit to the game overall.
EvE has plenty of shortfalls (to numerous to mention), yet you have chosen to complain about (mostly) non issues. (I will give you the corruption, graphics, and lag... all have merit). If you are going to complain about a game, try to keep your facts straight.
well thats your opinion, here's mine. eve is a niche game, always will be. your quote of quote of 160k subs is incorrect, many many eve players have multiple paid accounts, farmers have many more. so in saying eve has 160k subscribers is wrong, they may at the top end have 40k single original subscribers with multiple accounts. that is a more accurate statement.
dont forget the dev influence and cheating ingame, only a very small portion of it was caught.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
So you expect us to believe alot of dual boxing or sometimes even tri-boxing doesn't go on during primetime? Even most hardcore Eve-Online players admit that they have 2 and 3 or even up to 4 accounts. I suppose they have them just so they have a reason not to play them?
Based on surveys both here and on the official EVE forums of actively playing players the AVERAGE number of accounts per player in EVE is 2.
But 160,000 subscriptions is not fake, you can't play EVE without a subscription. Even if it's 1 guy with 160,000 subscriptions it's still 160,000 subscriptions. I get so tired of seeing this arguement trotted out everytime someone wants to bash EVE.
It's a good game. Just because you don't like it doesn't mean it isn't popular.
Oh, and by the way: There are more gold farmers in almost every other MMO than there are in EVE. Because in EVE you don't have to buy isk from a gold farmer, you can buy a GTC and sell it for isk to other players. Legally. So the gold farmers can't make a profit. So there are fewer of them.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Eve is not WoW Eve operated on one server its not split in severall 100 ones like wow.
The asian server IS a seperate one its allowed no contact with the west and it follows slightly different rules becauase of local censorship laws. So when CCP quotes EvE's subsciber numbers it has to be the European version only as the Asian one is completly seperate its even run by a Asian goverment sanctioned company.
There are WoW servers in China who comply to the same laws as the seperate EvE server...
I see no reason why you should ignore a certain set of customers just because the rules on the server differ a bit.
Once again i will point out that EvE Operates on ONE server not 1000's like WoW In the OP he is talking about the european server which is seperate in EVERY way to the asian server. It has 160,000 subscibers [which mean accounts not people].
The asian server is counted differently as it has no connection AT ALL with the European version, A european can not play on the asian server as an asian can not play on the european version. Also the storylines are very different too. As are the palyer avitars. The only thing that is the same is the ship models.
Also CCP cant quote asian server subsciber numbers as that server is run by a company other than CCP. After all do you see SOE quoting subsciber number sin WoW for example?
Incorrect. Lineage 2 has fewer than 90,000 US+EU players. Overall the game is bigger, but only in Asia. FFXI is in the same boat, with over 700,000 players but only about 130k in EU+US.
No, NOT correct. L2 is at over 105,000. L2 has had steady consistant, although small, growth since launch in the US/EU market. A fact you frequently misrepresent. Since FFXI does not seperate US/EU from Asian, how did you arrive at the amount 130K?
NCSoft 2006 Q4 report
here
"just because you don't like a game doesn't mean its not popular".
I am guessing you have not been an EVE critic for very long. EVE is in fact one of the major players in the MMOG market. They have been for years. They have made major changes to the game over the years, and have in fact created PvE content, when in the past there was none. This was not popular with the playerbase (at the time) but has proven to be a benefit to the game overall.
EvE has plenty of shortfalls (to numerous to mention), yet you have chosen to complain about (mostly) non issues. (I will give you the corruption, graphics, and lag... all have merit). If you are going to complain about a game, try to keep your facts straight.
well thats your opinion, here's mine. eve is a niche game, always will be. your quote of quote of 160k subs is incorrect, many many eve players have multiple paid accounts, farmers have many more. so in saying eve has 160k subscribers is wrong, they may at the top end have 40k single original subscribers with multiple accounts. that is a more accurate statement.
dont forget the dev influence and cheating ingame, only a very small portion of it was caught.
Lol, anyone that played EvE can see you never played the game.It have 34k players online at the prime time, you are teling me that 5k are players, other 5k are alts, and 24k are gold farmers, I LOL AT YOU
So you expect us to believe alot of dual boxing or sometimes even tri-boxing doesn't go on during primetime? Even most hardcore Eve-Online players admit that they have 2 and 3 or even up to 4 accounts. I suppose they have them just so they have a reason not to play them?
Based on surveys both here and on the official EVE forums of actively playing players the AVERAGE number of accounts per player in EVE is 2.
But 160,000 subscriptions is not fake, you can't play EVE without a subscription. Even if it's 1 guy with 160,000 subscriptions it's still 160,000 subscriptions. I get so tired of seeing this arguement trotted out everytime someone wants to bash EVE.
It's a good game. Just because you don't like it doesn't mean it isn't popular.
Oh, and by the way: There are more gold farmers in almost every other MMO than there are in EVE. Because in EVE you don't have to buy isk from a gold farmer, you can buy a GTC and sell it for isk to other players. Legally. So the gold farmers can't make a profit. So there are fewer of them.
Slow your roll Elnator. I never said anything about not believing the number of subscribers. I was pointing out that not everyone online during primetime is actually a real live person. Alot of dual boxing goes on. Does that mean they don't have 160k subscribers? Nope. Each account is being paid for. Most of the people I associated with during my time in SWG had 2 and 3 accounts. So did alot of the people I know that played Shadowbane and even DAOC.
Does it mean they more then likely don't really have 34,000 people on at one time? Yep, because alot of them are basically the same person. Just running two or more clients at same time. Does that make it any less an accomplished feat as far as MMO's go? Nope. Having 34,000 people online at once, even if some are from the same person. Is still something I haven't seen done by any other MMO out now or even planned. (Minus DnL but we all know how that went) Whether I like or dislike Eve-Online is irrelevant. I still think it's a pretty big accomplishment as far as MMO's go.
Edit: And what was the bit about the Gold Farmers for?
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I dont understand why people bother to talk about game subs in china,korea..
They pay 3$ for the cd key, and pay 0.03 cents per hour, if they log 1 time per month they are counted has an active player.
How many hours do you need to play to do the $15? 500 hours or 21 days plaing 24 hours per day, if you play 8 hors per day you have to play 65 days to make 15$, like we pay in US/Eu
Game companies can have more profit un US/Eu market than overseas, with much less players.
Only Lineage, and lineage2 have 1M more players in Korea, and LoM in china.
Please dont talk of a market you dont understand.
I will give you the best exemple,
WoW have 1.5M players in Eu 236 servers
L2 had 1.5M players worldwide 112 servers(mar. 2005 L2 prime, today it have 1.036.303)
half the servers WoW europe have with the same number of players.
This proves that people overseas can play dosons of games, because the cost is to low, and they are counted if they log 1 time per month.
Why do you think most of MMO´s are so badly done there?Companies dont have the money to invest in expencive games(at exeption of ncsoft and 1 or 2 more)
Why sony dont invest there?Sony is an asiatic brand?
Think about it, the facts are here
PS. One more fact WoW Eu have 1.5M players 236 severs, WoW china have 3.5M players (more than doble) 280 servers only more 56 servers, i belive WoW china have less profit than WoW europe, is way less expencive to play on a chinese server.
EVE China went live in August 2006
www.eve-online.com.cn
EVE China went live in August 2006
www.eve-online.com.cn
I stand correctedI don't really get why people leave out the Asian market when they say MMO marketshare because, frankly, EU / NA MMORPG marketshare means absolutely jack shit when you compare how many players there are in China or Korea alone.
Maybe cuase they pay almost nothing in fees?
lol and how do you figure? Your telling me that they are offering these current games for *FREE* or virtually for *FREE* in the asian countries while they are ripping people off in American and EU? Give me a break. Sure they may be paying less, but its not THAT much less than what we pay here.
Incorrect. Lineage 2 has fewer than 90,000 US+EU players. Overall the game is bigger, but only in Asia. FFXI is in the same boat, with over 700,000 players but only about 130k in EU+US.
Actually Lineage 2 broke 100,000 a couple months go...its still growing...not to mention the new "chapters" that are announced per "Chaotic Thrones" and what they are planning to do in them...will be EPIC in scale. Just have to see if it all comes true.