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IF it was possible to create seperate servers for people with an average+ IQ would you want to join?
Im not talking about a server of geniuses,but people with some degree of intelligence.
Would it solve some community issues, would you pay more for such a service?
There will still be idiots in a IQ server of course but at least they could understand why you were arguing in the first place, intelligent, clever argument or a witty retort is wasted on the stupid.
(how this could be done, ie how to measure intelligence etc is not relevant, just wondered if it WAS possible would you join)
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primarily to keep people with such idiotic ideas as the one you posted away from me.
haha
Edit: Had coffee, saw things in a new light, ect.
The player base would then be self selecting. Intelligent people often like to be challenged, whilst stupid people invariably want to take the easy path.
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Ultimately a good idea anyway, I s'pose.
If you made it so that you have one opportunity to pass an IQ test to gain access to the server, that wouldn't be such an issue.
I would probably go for an IQ server over PvE or PvP( I'd certainly want both in the game), but I think a mature players server would be more attractive again.
There might be an element of snobbery if you have to pass a test to play on the IQ server - I think I'd probably try to find a game that hasn't been dumbed down in the first place ideally. You can't beat natural selection when it comes to such things.
Yes, great idea, especially for the game company that would start such an "IQ server"!!
They could even suck a few more bucks a month from all the players flocking there with something to prove! And the sad thing is... that a ton of people would gladly fork over some extra money to try and prove something!
Genius idea, especially for a game company wishing for an extra profit margin feeding only on humans desires to feel more important.
Hehe.
- Zaxx
I really don't care how intelligent someone is. You don't need to be able to discuss quantum physics to be a nice, friendly and helpful player.
~Synexis
Would you pay extra to make sure the people joining the server were actually RPers? If it was a closed server unless you had a checkbox that only a designated GM could flag for you, and there was an application process to get it.
The idea wasn't to ostracize the community who doesn't RP, the idea was so that all the "hardcore RPers" didn't have to deal with the non-RPers on their server. It came to me after my 2nd reported mistell in Ironforge, I kept forgetting to send it to my friend and just put it in /say... some jackass apparently had his day ruined when I was talking about plans for that upcoming Friday, and I "broke immersion" for him... or something. How you can keep track of chat in IF is beyond me to begin with actually.
The biggest problems with this is the actual time and effort to do the checks. How do you determine if the person wants to RP? What if this person wants to play with all his friends who RP, but he doesn't. The simple answer is to say "tell them to go to a different server so they don't ruin it for others.", but how many people do you know that play on RP servers that don't RP?
I know entire GUILDS that don't interact outside the guild in WoW, that don't RP, but they play on RP servers. The non-interaction keeps them from getting in trouble, as technically they aren't doing anything wrong.
The only questions arise when you wonder how you would implement and govern it. You put the extra effort to setup the systems, but that sounds like a full time job for somebody to sit and do that all day every day... then make sure it's right.
So how would you go about doing a system like this?
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
People like to think they're more mature than WoW players, than console-gamers, than people who like pop-music, than people who watch South-Park, than people who read comics. But they're not. If anything, those who are trying to organize humans into catergories are the very worst kind of people. Take it to extremes and we're talking major discrimination based on education, family background, etc.
Such a server would only attract the worst kind of MMO gamer there is; the pretentious jerk.
Worst idea ever imo. :P
By the way, just cos someone uses 'l33t sp34k' or griefs on a server, or behaves badly, it doesn't mean they're young, or stupid, and quite likely to be a family guy in the 30s just letting off some steam from a hard days work.
I know I've behaved badly on occasion LOLZ!
I considered myself as mature and intellectual at some point in my early 20s. Many of us are guilty of this; of being an egotistical jerk. Though I don't think my ego ever reached that level that I could classify myself as better than the 'peasant masses'. Some people really need to get over themselves.
You are not the game you play, or the server you play on.
Still waiting for your Holy Grail MMORPG? Interesting...
Spot on. Mature server, thumbs up. IQ server, sorry(with respect) awful idea.
I'm all for the use of psychographic segmentation to divide players among servers. It's a practially free way to improve the quality of the experience; like-minded individuals can find each other and avoid those who would disrupt.
Obviously PvP and RP are used. What about Language Tolerance? The prevailing method of installing a filter and petitioning abusers could be the default, but what about a "zero tolerance" server and an "anything goes" server?
What about a "casual players" server? Enforce it with a front-end that limits play to X hours per week on there. I suspect some people who only play a little now and then would prefer to be surrounded by like-minded people. With a little creativity you could enforce the opposite as well.
You could do "prefer pick-up groups" vs "prefer to run with guild". How about dividing by this question: "Is it better to start now and let teammates catch up, or wait until every arrives before you begin?" Or something with min/maxers vs easy-goers (not as easy as it sounds since there are different ways to min/max, but some lines could be drawn).
Now maybe some of those ideas are silly, or narrow, but there's promise in the concept. However, what they all have in common is that they all relate directly to gameplay.
As others have pointed out, IQ is not a predictive indicator of behavior. Oh sure, I prefer intelligent company too, if only because I can raise the level of dialogue in several ways. But it doesn't indicate whether we'd actually play well together. I know perfectly bright people who just have different preferences than I do, and we wouldn't play well together.
The same goes for dividing by age, or region, or social status, or what have you. There may be an indirect correlation with some behaviors, but in any case it would be better to screen simply for the behaviors that have a direct bearing.
And I suspect that when you get like-minded individuals together, they may ultimately turn out to ... well ... have similar minds after all.
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I wouldn't want to play on an "IQ" server. I'd certainly qualify, despite the impressions people may have from my postings on this site. If anything, I'd think it would just attract people who want to wave their e-peen around. I'd rather play with stupid people who have the best intentions than smart people who ooze smug superiority all the time.
I used to be one of the latter. Then I grew up.
Now, if there were a "social aptitude" server, I'd want to play on it, but I almost certainly wouldn't qualify.
...
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No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
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Had to be reposted.
An IQ Server on a game like WoW is kinda a double negative. The game is designed to numb your brain completely. You can see lots of ppl around the age of 10 playing, but in games like EVE where you have to actually think to play, you see lots of ppl around the age of 40 to 50 playing.
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Intelligence is no insurance for any form of social behavior. Wisdom might be, but that is unmeasurable. If there would be a IQ limited server in a game, i would'nt seek it out.
As said before age limitations might work a little bit. But i think the only thing that can force social and decent behaviour in a online game is game mechanics themself.