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Trying to figure out what I don't like abou the graphics...

When I look at the screenshots of the greenskins/dwarves... I feel that they look great.  Then I look at the screenshots of chaos/empire, and I think they look great.  But when I imagine them together,  I don't feel that they go well together.  Almost like its a different style.   I have kept my mouth shut for the most part and figured I'd wait and see... But then I see the worlds collide in this screenshot.



http://image.com.com/gamespot/images/2007/073/reviews/520538_20070315_screen004.jpg



I can't really pinpoint what is exactly wrong, other than the empire/chaos environment and character art seems to be a lot more "real" than the dwarf/greenskin.  And I know, orcs and dwarves aren't real so how do you make them look real... but I'm even talking about the environments as well.  The trees in the dwarf lands look much more cartoony than the trees in the human lands.  The stone walls in human lands look real, while the stone walls in dwarf lands look fake. 



Again, before I get flamed.  I have no problem with a cartoony look and feel, but I do have a problem with the consistency that they have shown so far.  Does anybody else feel the same way?
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Comments

  • GrayhGrayh Member Posts: 123
    Here is another example of what I'm talking about...



    http://www.warhammeronline.com/english/media/screenshots/full/111706_11.jpg



    Look at the wood on the frame of the building, look at the stone that the building is made of, look at those barrels!  I can't see those same barrels being used in say this screenshot of an empire town...



    http://www.warhammeronline.com/english/media/screenshots/full/111706_11.jpg



    It just doesn't fit.  And its just a barrel, its not iconic warhammer has to look a certain way type of thing.  A barrel should have the same artistic style regardless of where it is used....



    Maybe I'm just being picky.. but I would be lying if i said it didn't bother me....
  • SuaveSuave Member Posts: 150

    Does the phrase "still in development" ring a bell?

  • GrayhGrayh Member Posts: 123
    Does the phrase, " this game will be out in less than a year" ring a bell?



    I'm not trying to be an ass, but they are developing the game in racial pairings.  While the game is far from complete, the dwarf and greenskin lands seem to be in the polishing state and it would be foolish to think they are going to completely change their art direction for that pairing. 
  • IkariozIkarioz Member Posts: 17

    Who cares about graphic if you can enjoy the game  ;)    As WAR is focused in RvR/PvP, so those with no "super computers" can stand a chanse in Big fights without getting lag spikes or just low FPS. and most important is if every one can enjoy the game with Default video settings :) i'm sure this game will be nice if you have the latest high tech comp with GFX card.

     

  • GrayhGrayh Member Posts: 123
    DAoC was my favorite game of all time.  Yes, gameplay trumps graphics all the time and I'll be playing WAR regardless.   I don't care if  the game is a bunch of stick figures running around, I just want everybody to be a stick figure, or everybody to look like a south park character.. I just don't want to feel that graphics wise I'm playing two different games.... 
  • ArathArath Member Posts: 119

    I think they look different because they are meant to look different and reflect certain characteristics of the given race. At this point I think what you are pointing out is a personal preference. I.e. I dont see a problem and I think it will be rather funny to see different races collide. That being said I think the art style is very close to the source material so I cannot really complain. Yes they look rather different and I can see why you would say it seems like a different art direction however I believe it is just due to the fact that the races are drastically different in look and feel and why mixing them may not seem right (to you).

    It will be interesting to see what everything looks like in large scale battles (I.e. All races from Order against all races from Destruction).

  • IkariozIkarioz Member Posts: 17

    if you don't like the GFX. noone force you to play  i will play thats damn sure

  • GalupaGalupa Member Posts: 203
    Originally posted by Grayh

    When I look at the screenshots of the greenskins/dwarves... I feel that they look great.  Then I look at the screenshots of chaos/empire, and I think they look great.  But when I imagine them together,  I don't feel that they go well together.  Almost like its a different style.   I have kept my mouth shut for the most part and figured I'd wait and see... But then I see the worlds collide in this screenshot.



    http://image.com.com/gamespot/images/2007/073/reviews/520538_20070315_screen004.jpg



    I can't really pinpoint what is exactly wrong, other than the empire/chaos environment and character art seems to be a lot more "real" than the dwarf/greenskin.  And I know, orcs and dwarves aren't real so how do you make them look real... but I'm even talking about the environments as well.  The trees in the dwarf lands look much more cartoony than the trees in the human lands.  The stone walls in human lands look real, while the stone walls in dwarf lands look fake. 



    Again, before I get flamed.  I have no problem with a cartoony look and feel, but I do have a problem with the consistency that they have shown so far.  Does anybody else feel the same way?
    i think its the faces.

    "The new age is upon us, yet the past refuses to rest in its shallow grave."

  • valaraukovalarauko Member Posts: 23

    I think it's great that, as you say, barrels look different when you meet them in dwarf area, and i.e. in chaos area. It should be that way. It adds more to the feeling that you actually entered different culture.

    I wouldn't like to see all buildings and even races built on same "scheme". So when you are orc you are surrounded by a house which has spikes on itself, but when you are human you are surrounded with the SAME type of house which only doesn't have spikes..

    I'm really looking forward to graphics which will surprise as as we adventure, and which will bring that "I'm feeling the world" feeling. So far, Mythic and I feel the same!

    This is my signature

  • kazmenghakazmengha Member Posts: 6
    I don't know if anyone knows for sure how much of the original DEV that Mythic got, but Myhtic was not the first company to license Warhammer. Climax Online had it first and canceled the project in 2004. That in itself could explain why some of the screens look diff, specially the older ones. But again I dont know how much of the Climax production that Mythic inherated.

    Combat Medic, the ultimate Bi-polar job.

  • GrayhGrayh Member Posts: 123
    Thanks for the good reply Val,



    I too like when the look of things vary from the different cultures/races.  I didn't mean all houses, or all barrels should be the same.  I'm trying to get across that the art style being used seems different (at times).   As if you lifted that barrel out of the dwarf lands and into the Empire lands it would look like somebody who painted an entire landscape with watercolors decides to add a rock with crayons. 



     DAoC is a great example for me.  It had three very distinct realms, with 18 different races!  The areas looked and FELT very different...  but their artists always maintained the same art style for all the lands.  So when my albion armsman character ventures into Hibernian fairy land, I never felt I was out of place.  I'm just concerned when my empire (or whatever I am) character visits a Dwarf Fortress its going to feel like a Southpark character in an episode of  24 or something (yes I'm trying to be extreme here)



    Maybe I'm not expressing myself correctly, but I guess I'm just being to picky.   I love mythic, I love the game, and I do love the graphics (aside from this little thing) and I'll still be playing it.
  • solarinesolarine Member Posts: 1,203
    You're not being too picky. I entirely understand your point, and agree. It does not look like a design decision on the part of the in-game cultures, but on the part of the game developers instead. Not as if the dwarves decided to build something that way but as if the "things" have been made in entirely different universes with entirely different sets of rules. I have noticed this myself and it's been bugging me a bit.



    Of course, I too will try and probably enjoy the game anyway and will not notice all those in the heat of the battle. But when I'm in an MMO, I sometimes I like to take a step back from the heat and just observe this alien world I so like to spend so many hours in... and that's when it will bug me. I too prefer that it does not.



    I still hope they fine-tune that out.



    Or maybe we're both seeing things? :)
  • GrayhGrayh Member Posts: 123
    Thanks Solarine,



    Thats a good way of putting it...That  "things" have been made in an entirely different universe with a different set of rules.



    Either way, its good to hear that I'm not crazy... or in the very least that I'm not the only crazy...
  • tapeworm00tapeworm00 Member Posts: 549
    Well I'm seeing things too then . The above poster explained it nicely. For those who still don't know what we're talking about, take a look at the art in the Warhammer 6th edition race rulebooks. Two examples, Dwarfs and Skaven respectively:



     www.kmant.com/WargamesPictures/GWWarhammerDwarfs.gif

    content.answers.com/main/content/wp/en/d/de/Skaven_army_book.jpg



    They're two entirely different cultures alright, but both pictures look like they were done in the same world, in the same vein, so to speak. In the screenshot, the Priest and the Hammerers dangerously look like part of two different games, like the OP said. I hope they regulate these kind of things for launch, since for some people, like me , it's important to enjoy the looks of the game as much as the gameplay.
  • GrayhGrayh Member Posts: 123
    Well thats three of us... how many does it take to prove we aren't crazy?



    I hate to say it, but I'm wondering (and this is purely speculation).... that all the... Hey this game looks exactly like WOW crap actually got to them and upped the realism factor for the new pairings a little bit.
  • Math_BlasterMath_Blaster Member Posts: 50
    Here's all I have to say about the graphics:



    1. They're at least on par (probably better) than most MMORPGs and the game is still in development.



    2. The gfx look better than WoW, and WoW is a pretty good game



    3. If the game play is good, who gives a shit?





    Honestly, I think the graphics look just fine. The final point is my main point probably, this has been my attitude for a long time. I think that today's game market is way too graphics oriented. I don't know about you guys, but I play a game for the entertaining experience while I watch movies and such for a more visual experience.  As long as the game I'm playing looks halfway decent, graphics really aren't that big of a factor. The gameplay for this game looks as though it will be good and since the graphics are at least adequate, that's enough to make me happy and should be enough to make most people happy. Unfortunately, people forget that graphics don't make the game.
  • LordKyellanLordKyellan Member Posts: 160
    Originally posted by Math_Blaster



    Honestly, I think the graphics look just fine. The final point is my main point probably, this has been my attitude for a long time. I think that today's game market is way too graphics oriented. I don't know about you guys, but I play a game for the entertaining experience while I watch movies and such for a more visual experience.  As long as the game I'm playing looks halfway decent, graphics really aren't that big of a factor. The gameplay for this game looks as though it will be good and since the graphics are at least adequate, that's enough to make me happy and should be enough to make most people happy. Unfortunately, people forget that graphics don't make the game.
    The graphics do look fine.



    The problem here is that there are two things being confused, by the OP as well: graphics and art direction.



    The graphics for this game look great. I don't think anyone is disputing that.



    However (and I see it too - possibly, for me at least, that I'm an artist) there does seem to be something of a dichotomy in the art direction used for the different races so far.



    To use an (probably really bad idea) example, World of Warcraft has excellent art direction, though its graphics are lacking. Everything in Azeroth looks like it belongs there, from the entirely disparate Night Elves, Orcs, Trolls and Draeni.



    What the posters are noticing is that the art direction, so far, for Warhammer seems to be different depending on which race is being depicted. I think it may be a simple matter of color, to be honest. If the visual department can tune the texture colors so that they overlap and complement a bit more, this problem may be simply solved.



    I could be wrong, though.

    --------

    "Give a man a fire, and he is warm for a day. Set a man on fire, and he is warm for the rest of his life."

  • bonobotheorybonobotheory Member UncommonPosts: 1,007
    There's definitely an art discrepancy there. The Dwarves definitely look like Games Workshop miniatures, but the human doesn't.



    Compare him to the Warrior Priest miniatures for WFB:

    store.us.games-workshop.com/storefront/store.us

    The Warrior-Priest miniature has the exaggerations that give it the signature Warhammer look. The Warhammer Online Warrior-Priest is missing that.



    Hopefully it gets changed before release - a little rescaling and a new face texture would fix that right up.
  • irishsausageirishsausage Member Posts: 12
    I can see what you mean.... Remember empire/chaos aren't finished but dwarves/greenskins are so things can and most probably will change. The last 6 months of any games development are when the game becomes fine tuned and you will begin to notice this.



    From the screen of the priest and hammers, i will admit something isn't right. i think the hammers/priest have been photo-shopped into the same pic.

    image

  • Math_BlasterMath_Blaster Member Posts: 50
    I think that the art direction looks good too. I don't think it could be made like the miniatures because the miniatures are depictions of the Warhammer universe whereas the game is more like Warhammer coming alive. I guess it could be compared to WWII miniatures and then Call of Duty.



    The miniatures give the grittier look but then the game itself looks closer to what a real soldier would look like.
  • AdythielAdythiel Member Posts: 726
    Originally posted by kazmengha

    I don't know if anyone knows for sure how much of the original DEV that Mythic got, but Myhtic was not the first company to license Warhammer. Climax Online had it first and canceled the project in 2004. That in itself could explain why some of the screens look diff, specially the older ones. But again I dont know how much of the Climax production that Mythic inherated.
    It was said that Mythic scrapped everything that Climax had worked on because they weren't happy with the stuff they were given. That's why Games Workshop killed the Climax version. They weren't happy with where it was headed, (No PvP, you could only play on the side of Order, that's as anti-Warhammer as it gets), so it was turned into vaporware.



    None of the screens I've seen lately are of the Climax version of Warhammer Online. These are all the Mythic.



    The thing I noticed in the first image was the Warrior Priest's armor was more of a realistic looking armor and the Dwarven armor was more muted and cartoonish. The projected date is less than a year, but keep in mind it's end of the year 2007. We aren't even half way into 2007. We just barely hit the quarter mark. That's still a whole lot of time for development.

    image

  • ArathArath Member Posts: 119

    Again I must restake that I think the way things have been designed is to be (completely) unique to the race it was designed for. Humans wouldnt live in Drawfish halls so why should they be designed in the same way. I can see some of the gripes people have such as the colour pallete and some of the design (for example I think exagerated big hands and bigger shoulders might do the trick) but I dont think they are as horrible as people are claiming them to be. Not to mention we have very few examples of cross race mingling so its very hard to tell from the screenshots.

    To emphasize my point a human among dwarfs is meant to look out of place! All races even on the same side are drastically different and this can even be seen in the first CG video they released. Like I said perhaps more exagerated features on the empire would better help create a cohesive artistic link between the different races but I think the difference is meant to be obvious and not subtle and in my opinion I could see the Orcs & Goblins easilly fighting together with some of the chaos units shown.  

  • MoNuMeNMoNuMeN Member Posts: 104

    They look differently, yer - different classes. I know that's not what ur getting at but im mostly being ignored on this forum so I can say just about enything without enyone noticing me. But for my own record, I thought the first vid I saw on Realm vs. Realm had MAYOR lack in graphics. Right, I agree, the graphic is not everything. I'm not gonna get into this big argument (can't since no one will respond) but the fact that we're living in the 21th century (and still I can't spell) and they can't come up with better graphics than that? Right-o, it's in pre-Alpha and even tho the graphic issen't the best one to be found, im still gonna play the damn game, I'm just saying that with all the things we've accomplished so far, why do it half-assed like that when you could go all the way? Sure, it's gonna be shajt load of PvP, wich is uber good, but what's the point of bashing away if the results of a swing looks like you just smashed a piece of watermeloon into the wall when hitting another player? Just dosen't seem right. There, I made absolutely no point thus my mission has been accomplished. I'm out! Grejt talk

  • killerwigkillerwig Member UncommonPosts: 236

    It all looks good to me at this stage of development. I think they're getting the look of the different cultures just right. Empire is a sometimes dark and gothic kind of look - totally human and very Germanic - but at the same time very colourful too. Dwarfs are master craftsmen, everything they make is precise and uniform - so Mythic have got that right with the graphics for them. Greenskins are.. well.. knock it all together with a couple of bent rusty nails and a length of old rope made from Dwarf beards. The region they live in is very strange indeed - lots of weird trees warped from the effects of warstone, hallucinogenic mushrooms, swampy wilderness - so that's on the money as well, from what I've seen.

    Course, there's a lot of polishing to go yet - at the very least 7 months of it. I really like the graphics and the differing styles, and i can't wait to see what they do for High Elves.

  • Thunder_HeadThunder_Head Member Posts: 304
    I don't know about you guys, but I just can't play a game that has 1 of the 2 most wanted things; graphics, and gameplay. Guild wars had nice graphics, gameplay sucked for me personally, so I dropped it in about 2 months. I absolutely love all the information on gameplay there is on this game, and yet, when I look at the graphics....eh. The colors are very bland (Bright colors is probably the only thing I loved in WoW), there is little to no detail on the ground, and when you add the apparent differences in art style (As pointed out), I just don't know.
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