When I look at the screenshots of the greenskins/dwarves... I feel that they look great. Then I look at the screenshots of chaos/empire, and I think they look great. But when I imagine them together, I don't feel that they go well together. Almost like its a different style. I have kept my mouth shut for the most part and figured I'd wait and see... But then I see the worlds collide in this screenshot.
http://image.com.com/gamespot/images/2007/073/reviews/520538_20070315_screen004.jpgI can't really pinpoint what is exactly wrong, other than the empire/chaos environment and character art seems to be a lot more "real" than the dwarf/greenskin. And I know, orcs and dwarves aren't real so how do you make them look real... but I'm even talking about the environments as well. The trees in the dwarf lands look much more cartoony than the trees in the human lands. The stone walls in human lands look real, while the stone walls in dwarf lands look fake.
Again, before I get flamed. I have no problem with a cartoony look and feel, but I do have a problem with the consistency that they have shown so far. Does anybody else feel the same way?
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http://www.warhammeronline.com/english/media/screenshots/full/111706_11.jpg
Look at the wood on the frame of the building, look at the stone that the building is made of, look at those barrels! I can't see those same barrels being used in say this screenshot of an empire town...
http://www.warhammeronline.com/english/media/screenshots/full/111706_11.jpg
It just doesn't fit. And its just a barrel, its not iconic warhammer has to look a certain way type of thing. A barrel should have the same artistic style regardless of where it is used....
Maybe I'm just being picky.. but I would be lying if i said it didn't bother me....
Does the phrase "still in development" ring a bell?
I'm not trying to be an ass, but they are developing the game in racial pairings. While the game is far from complete, the dwarf and greenskin lands seem to be in the polishing state and it would be foolish to think they are going to completely change their art direction for that pairing.
Who cares about graphic if you can enjoy the game As WAR is focused in RvR/PvP, so those with no "super computers" can stand a chanse in Big fights without getting lag spikes or just low FPS. and most important is if every one can enjoy the game with Default video settings i'm sure this game will be nice if you have the latest high tech comp with GFX card.
I think they look different because they are meant to look different and reflect certain characteristics of the given race. At this point I think what you are pointing out is a personal preference. I.e. I dont see a problem and I think it will be rather funny to see different races collide. That being said I think the art style is very close to the source material so I cannot really complain. Yes they look rather different and I can see why you would say it seems like a different art direction however I believe it is just due to the fact that the races are drastically different in look and feel and why mixing them may not seem right (to you).
It will be interesting to see what everything looks like in large scale battles (I.e. All races from Order against all races from Destruction).
if you don't like the GFX. noone force you to play i will play thats damn sure
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I think it's great that, as you say, barrels look different when you meet them in dwarf area, and i.e. in chaos area. It should be that way. It adds more to the feeling that you actually entered different culture.
I wouldn't like to see all buildings and even races built on same "scheme". So when you are orc you are surrounded by a house which has spikes on itself, but when you are human you are surrounded with the SAME type of house which only doesn't have spikes..
I'm really looking forward to graphics which will surprise as as we adventure, and which will bring that "I'm feeling the world" feeling. So far, Mythic and I feel the same!
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I too like when the look of things vary from the different cultures/races. I didn't mean all houses, or all barrels should be the same. I'm trying to get across that the art style being used seems different (at times). As if you lifted that barrel out of the dwarf lands and into the Empire lands it would look like somebody who painted an entire landscape with watercolors decides to add a rock with crayons.
DAoC is a great example for me. It had three very distinct realms, with 18 different races! The areas looked and FELT very different... but their artists always maintained the same art style for all the lands. So when my albion armsman character ventures into Hibernian fairy land, I never felt I was out of place. I'm just concerned when my empire (or whatever I am) character visits a Dwarf Fortress its going to feel like a Southpark character in an episode of 24 or something (yes I'm trying to be extreme here)
Maybe I'm not expressing myself correctly, but I guess I'm just being to picky. I love mythic, I love the game, and I do love the graphics (aside from this little thing) and I'll still be playing it.
Of course, I too will try and probably enjoy the game anyway and will not notice all those in the heat of the battle. But when I'm in an MMO, I sometimes I like to take a step back from the heat and just observe this alien world I so like to spend so many hours in... and that's when it will bug me. I too prefer that it does not.
I still hope they fine-tune that out.
Or maybe we're both seeing things?
Thats a good way of putting it...That "things" have been made in an entirely different universe with a different set of rules.
Either way, its good to hear that I'm not crazy... or in the very least that I'm not the only crazy...
www.kmant.com/WargamesPictures/GWWarhammerDwarfs.gif
content.answers.com/main/content/wp/en/d/de/Skaven_army_book.jpg
They're two entirely different cultures alright, but both pictures look like they were done in the same world, in the same vein, so to speak. In the screenshot, the Priest and the Hammerers dangerously look like part of two different games, like the OP said. I hope they regulate these kind of things for launch, since for some people, like me , it's important to enjoy the looks of the game as much as the gameplay.
I hate to say it, but I'm wondering (and this is purely speculation).... that all the... Hey this game looks exactly like WOW crap actually got to them and upped the realism factor for the new pairings a little bit.
1. They're at least on par (probably better) than most MMORPGs and the game is still in development.
2. The gfx look better than WoW, and WoW is a pretty good game
3. If the game play is good, who gives a shit?
Honestly, I think the graphics look just fine. The final point is my main point probably, this has been my attitude for a long time. I think that today's game market is way too graphics oriented. I don't know about you guys, but I play a game for the entertaining experience while I watch movies and such for a more visual experience. As long as the game I'm playing looks halfway decent, graphics really aren't that big of a factor. The gameplay for this game looks as though it will be good and since the graphics are at least adequate, that's enough to make me happy and should be enough to make most people happy. Unfortunately, people forget that graphics don't make the game.
The problem here is that there are two things being confused, by the OP as well: graphics and art direction.
The graphics for this game look great. I don't think anyone is disputing that.
However (and I see it too - possibly, for me at least, that I'm an artist) there does seem to be something of a dichotomy in the art direction used for the different races so far.
To use an (probably really bad idea) example, World of Warcraft has excellent art direction, though its graphics are lacking. Everything in Azeroth looks like it belongs there, from the entirely disparate Night Elves, Orcs, Trolls and Draeni.
What the posters are noticing is that the art direction, so far, for Warhammer seems to be different depending on which race is being depicted. I think it may be a simple matter of color, to be honest. If the visual department can tune the texture colors so that they overlap and complement a bit more, this problem may be simply solved.
I could be wrong, though.
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"Give a man a fire, and he is warm for a day. Set a man on fire, and he is warm for the rest of his life."
Compare him to the Warrior Priest miniatures for WFB:
store.us.games-workshop.com/storefront/store.us
The Warrior-Priest miniature has the exaggerations that give it the signature Warhammer look. The Warhammer Online Warrior-Priest is missing that.
Hopefully it gets changed before release - a little rescaling and a new face texture would fix that right up.
From the screen of the priest and hammers, i will admit something isn't right. i think the hammers/priest have been photo-shopped into the same pic.
The miniatures give the grittier look but then the game itself looks closer to what a real soldier would look like.
None of the screens I've seen lately are of the Climax version of Warhammer Online. These are all the Mythic.
The thing I noticed in the first image was the Warrior Priest's armor was more of a realistic looking armor and the Dwarven armor was more muted and cartoonish. The projected date is less than a year, but keep in mind it's end of the year 2007. We aren't even half way into 2007. We just barely hit the quarter mark. That's still a whole lot of time for development.
Again I must restake that I think the way things have been designed is to be (completely) unique to the race it was designed for. Humans wouldnt live in Drawfish halls so why should they be designed in the same way. I can see some of the gripes people have such as the colour pallete and some of the design (for example I think exagerated big hands and bigger shoulders might do the trick) but I dont think they are as horrible as people are claiming them to be. Not to mention we have very few examples of cross race mingling so its very hard to tell from the screenshots.
To emphasize my point a human among dwarfs is meant to look out of place! All races even on the same side are drastically different and this can even be seen in the first CG video they released. Like I said perhaps more exagerated features on the empire would better help create a cohesive artistic link between the different races but I think the difference is meant to be obvious and not subtle and in my opinion I could see the Orcs & Goblins easilly fighting together with some of the chaos units shown.
They look differently, yer - different classes. I know that's not what ur getting at but im mostly being ignored on this forum so I can say just about enything without enyone noticing me. But for my own record, I thought the first vid I saw on Realm vs. Realm had MAYOR lack in graphics. Right, I agree, the graphic is not everything. I'm not gonna get into this big argument (can't since no one will respond) but the fact that we're living in the 21th century (and still I can't spell) and they can't come up with better graphics than that? Right-o, it's in pre-Alpha and even tho the graphic issen't the best one to be found, im still gonna play the damn game, I'm just saying that with all the things we've accomplished so far, why do it half-assed like that when you could go all the way? Sure, it's gonna be shajt load of PvP, wich is uber good, but what's the point of bashing away if the results of a swing looks like you just smashed a piece of watermeloon into the wall when hitting another player? Just dosen't seem right. There, I made absolutely no point thus my mission has been accomplished. I'm out! Grejt talk
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It all looks good to me at this stage of development. I think they're getting the look of the different cultures just right. Empire is a sometimes dark and gothic kind of look - totally human and very Germanic - but at the same time very colourful too. Dwarfs are master craftsmen, everything they make is precise and uniform - so Mythic have got that right with the graphics for them. Greenskins are.. well.. knock it all together with a couple of bent rusty nails and a length of old rope made from Dwarf beards. The region they live in is very strange indeed - lots of weird trees warped from the effects of warstone, hallucinogenic mushrooms, swampy wilderness - so that's on the money as well, from what I've seen.
Course, there's a lot of polishing to go yet - at the very least 7 months of it. I really like the graphics and the differing styles, and i can't wait to see what they do for High Elves.