Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

PVP in Conan.

I need some info on PVP, i am not a carebear so don't bash me over the head and try to convert me. I wanna know if there are going to PVP servers at release, and what kind of rulesets they will have. My guild is eyeing this game, but were hardcore PvP guild first and foremost and were looking and doing research on what kind of PVP this game will have. There's allot of confusion about this game, mainly the pvp aspect of it .

I appreciate the input.

Comments

  • PaksPaks Member Posts: 263
    Here's a link to the AOC wiki FAQ that might help.



    http://aoc.enterwiki.net/page/FAQ



    and there's bymitra also but it seems to be down at the moment



    http://bymitra.com/index.php




  • The user and all related content has been deleted.

    image

  • checkthis500checkthis500 Member Posts: 1,236
    Originally posted by Fion

    I think of all the upcoming non-asian MMOGs, AoC is easily the most PvP focused. Thats the end game after all. Boarder Land keep construction, defense, attacking, large scale battles using siege engines, horseback cavalry in formation, etc. Quite extensive and sounds fun. The above links will fill you in on the specifics. ;)



    Edit: This website here has some of the best info for the game as well. It catalogs every developer quote from the forums, dating back a few years. It's generally kept right up to date.



    http://www.conan.ch/conanonline/interview_quotes.htm
    You really think it's the most PvP focused?  Then can you please point me to some official PvP videos?  I mean the game's been in development for over 2 years, they're bound to show it somewhere.....



    Sure it's the end-game, but what about the beginning and middle game?  I haven't heard them mention anything about doing anything PvP focused except for end-game. 



    There's several other games coming out that are more PvP focused than AoC.  They even show it.

    ---------------------------------------------
    I live to fight, and fight to live.

  • The user and all related content has been deleted.

    image

  • whitedelightwhitedelight Member Posts: 1,544

    This game has the best potential pvp. Go read the official forums to see what they have to say about it. There are a lot of cool things plus it adds a little skill to it knowing that you do all the attacking and blocking yourself instead of you randomly blacking or parrying the other player. Also, when they are low on health, if you crit them to kill them, you can take off a limb or behead them. Much cooler than a zone that is 75% pvp and 25% pve, I would rather not be limited.

    Also, on the topic of pvp in the beginning of the game compared to others, the beginning 20 levels of this(out of 80 levels) is solo play. So obviously the beginning in AoC has no pvp. They have systems already set up to stop griefers and the like by making guards kill them or jail them based on how many people they ganked and when they die from the guards you can loot some of their gear. Very cool if you ask me.

    image

  • AntiocheAntioche Member UncommonPosts: 132
    Originally posted by Fion

    They haven't shown any PvP videos as of yet. Only released information on the PvP systems in the game. They are keeping the entire tower building thing pretty under wraps right now. :) You can find a lot out about the PvP in the game through the links above.
    Actually there has been at least one pvp video released. As for pvp being end game only, it's hard to say. Many of us have already asked for a PvP ruleset server or two so we can have a "harsher" environment so to speak. They have said they are implementing a feature that will balance out fights in cases where one person is much high level than another person, at least giving the lowbie a chance to run or even try to fight. On the one hand that makes it easier to be involved in pvp from even the lowest levels, although you won't have access to the better abilities etc. On the other hand if you like to gank lowbies then this game probably isn't for you as it won't be quite as easy as in WoW or certain other games. If you're really looking for a game that's only PvP and is basically instant action then Fury is probably a good game for your guild. Although I doubt it has all of the amazing features that AoC has with it's keeps, formations, siege weapons, mount attacks, blood money, play created cities, etc. etc. I also don't know much about Fury's combat system, but I've heard it is pretty fun, and the sc's and vids I've seen have been exciting. :) Hope that helps.



    btw Fury is being produced by Auran, they're in Australia, and AoC is being produced by Funcom, they're in... one of those european countries where everyone is named Bjorn or w/e :p Switzerland? Anyway Funcom created Anarchy Online and so they have some pretty good experience in terms of pvp and mmorpgs. Not so sure about Auran's background. I'd guess they have some pretty seasoned vets in there though.

    It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.

    http://www.mmorpg.com/blogs/Antioche

  • AntiocheAntioche Member UncommonPosts: 132
    Originally posted by whitedelight


    This game has the best potential pvp. Go read the official forums to see what they have to say about it. There are a lot of cool things plus it adds a little skill to it knowing that you do all the attacking and blocking yourself instead of you randomly blacking or parrying the other player. Also, when they are low on health, if you crit them to kill them, you can take off a limb or behead them. Much cooler than a zone that is 75% pvp and 25% pve, I would rather not be limited.
    Also, on the topic of pvp in the beginning of the game compared to others, the beginning 20 levels of this(out of 80 levels) is solo play. So obviously the beginning in AoC has no pvp. They have systems already set up to stop griefers and the like by making guards kill them or jail them based on how many people they ganked and when they die from the guards you can loot some of their gear. Very cool if you ask me.
    Um just a couple minor things about what you have in here. There is no active defense only offense. There were some inetersting discussions about this on the official forums. Well worth reading. Also they changed it, perhaps you missed it, where the first 20 levels don't have to be completely solo now. Instead they made it so that you can party with friends during the day, and then when night rolls around you work on the storyline alone. So potentially you might get to pvp early on in the game. :)

    It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.

    http://www.mmorpg.com/blogs/Antioche

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Antioche

    Originally posted by whitedelight


    This game has the best potential pvp. Go read the official forums to see what they have to say about it. There are a lot of cool things plus it adds a little skill to it knowing that you do all the attacking and blocking yourself instead of you randomly blacking or parrying the other player. Also, when they are low on health, if you crit them to kill them, you can take off a limb or behead them. Much cooler than a zone that is 75% pvp and 25% pve, I would rather not be limited.
    Also, on the topic of pvp in the beginning of the game compared to others, the beginning 20 levels of this(out of 80 levels) is solo play. So obviously the beginning in AoC has no pvp. They have systems already set up to stop griefers and the like by making guards kill them or jail them based on how many people they ganked and when they die from the guards you can loot some of their gear. Very cool if you ask me.
    Um just a couple minor things about what you have in here. There is no active defense only offense. There were some inetersting discussions about this on the official forums. Well worth reading. Also they changed it, perhaps you missed it, where the first 20 levels don't have to be completely solo now. Instead they made it so that you can party with friends during the day, and then when night rolls around you work on the storyline alone. So potentially you might get to pvp early on in the game. :)

    I thought they said that they were adding active defense where if you have a shield you can choose where to block, rather than having a 5% chance to randomly do it. Even if that isn't true I still think it has the best shot of good pvp compared to anything coming out. There is more freedom and consequences to it compared to WAR that says if you cross this line you are pvp enabled. If you cross this part of the map you are back to pve only.

    image

  • peenkpeenk Member Posts: 270
    Originally posted by UbberGoober


    I need some info on PVP, i am not a carebear so don't bash me over the head and try to convert me. I wanna know if there are going to PVP servers at release, and what kind of rulesets they will have. My guild is eyeing this game, but were hardcore PvP guild first and foremost and were looking and doing research on what kind of PVP this game will have. There's allot of confusion about this game, mainly the pvp aspect of it .
    I appreciate the input.
        Did you know that the developers "recommend" you use joystick to play the game? Like, oh, xbox 360 controller because they coincidentally decided to release the game for x360 later on?

        I hope you and your guild aint one of those "zomg! we rule Halo!" because thats not really PvP.  When you can unbalance the teams in Wolf ET just by joining allies or axis is when you are hardcore PvP.

    Joysticks < KB/Mice



    I suggest you either get into beta or wait until actual release of this game and read thorough reviews before making a decision that will affect your entire guild.  I commend you on being all out PvP ( beats fighting AI ) and this is my honest opinion.

    WTB Shadowbane 2
    image

  • RollotamasiRollotamasi Member, Newbie CommonPosts: 898
    From what I understand this is susposed to be the most PvP centric game around.   I REALLY hope it is so all the rapists go and play this so I can go 2 days without being tormented by such said rapists about how I am a carebear because I don't like getting ganked 17 times in a row by players 300 lvls above me.

    -Currently looking forward to FFXIV

    -Currently playing EvE and Global Agenda

  • whitedelightwhitedelight Member Posts: 1,544
    If you get griefed over and over the npc guards in towns will kill him the more he does it, you can only bride the guards and do time in jail for so long.

    image

  • The user and all related content has been deleted.

    image

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Fion

    Originally posted by peenk



        Did you know that the developers "recommend" you use joystick to play the game? Like, oh, xbox 360 controller because they coincidentally decided to release the game for x360 later on?

        I hope you and your guild aint one of those "zomg! we rule Halo!" because thats not really PvP.  When you can unbalance the teams in Wolf ET just by joining allies or axis is when you are hardcore PvP.

    Joysticks < KB/Mice

    Actually thats not true at all. Some devs recommend you use a gamepad and some don't. Some do because of the 6-axis attack angles and it is aid that it will be easier to initiate these on a gamepad. They hadn't even gotten the 360 deal completed when they were demonstrating the game using a gamepad. Other devs prefer using the mouse to click arrows for the axis, others prefer wasd and numberpad. All those options are there for you to choose between.



    Oh and KB/Mouse is FAR superior to a controller because of the far better precision of the mouse and the dynamic setup and number of keys available on a keyboard. The only games where you'll find it the other way around are ones where you have auto-targeting or 'sticky targeting' on the console version.





    /Agree

    image

  • checkthis500checkthis500 Member Posts: 1,236
    Originally posted by Fion

    Originally posted by peenk



        Did you know that the developers "recommend" you use joystick to play the game? Like, oh, xbox 360 controller because they coincidentally decided to release the game for x360 later on?

        I hope you and your guild aint one of those "zomg! we rule Halo!" because thats not really PvP.  When you can unbalance the teams in Wolf ET just by joining allies or axis is when you are hardcore PvP.

    Joysticks < KB/Mice

    Actually thats not true at all. Some devs recommend you use a gamepad and some don't. Some do because of the 6-axis attack angles and it is aid that it will be easier to initiate these on a gamepad. They hadn't even gotten the 360 deal completed when they were demonstrating the game using a gamepad. Other devs prefer using the mouse to click arrows for the axis, others prefer wasd and numberpad. All those options are there for you to choose between.



    Oh and KB/Mouse is FAR superior to a controller because of the far better precision of the mouse and the dynamic setup and number of keys available on a keyboard. The only games where you'll find it the other way around are ones where you have auto-targeting or 'sticky targeting' on the console version.





    I have to disagree with the mouse being FAR superior.  On the screen you have 6 directions, and it's at the bottom of the screen, which means you'll have to be looking down there when you click to make sure you're hitting the right directions.  That means you're not looking at the battle, which means you're probably missing a lot.



    With a gamepad you don't have to look at anything other than your opponent(s) on the battlefield.  You don't have to look at a circle of arrows and make sure you're clicking the right ones to do the right combos.  And with 4-move combos you're going to have to make sure you don't miss a click.

    ---------------------------------------------
    I live to fight, and fight to live.

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by checkthis500

    Originally posted by Fion

    Originally posted by peenk



        Did you know that the developers "recommend" you use joystick to play the game? Like, oh, xbox 360 controller because they coincidentally decided to release the game for x360 later on?

        I hope you and your guild aint one of those "zomg! we rule Halo!" because thats not really PvP.  When you can unbalance the teams in Wolf ET just by joining allies or axis is when you are hardcore PvP.

    Joysticks < KB/Mice

    Actually thats not true at all. Some devs recommend you use a gamepad and some don't. Some do because of the 6-axis attack angles and it is aid that it will be easier to initiate these on a gamepad. They hadn't even gotten the 360 deal completed when they were demonstrating the game using a gamepad. Other devs prefer using the mouse to click arrows for the axis, others prefer wasd and numberpad. All those options are there for you to choose between.



    Oh and KB/Mouse is FAR superior to a controller because of the far better precision of the mouse and the dynamic setup and number of keys available on a keyboard. The only games where you'll find it the other way around are ones where you have auto-targeting or 'sticky targeting' on the console version.





    I have to disagree with the mouse being FAR superior.  On the screen you have 6 directions, and it's at the bottom of the screen, which means you'll have to be looking down there when you click to make sure you're hitting the right directions.  That means you're not looking at the battle, which means you're probably missing a lot.



    With a gamepad you don't have to look at anything other than your opponent(s) on the battlefield.  You don't have to look at a circle of arrows and make sure you're clicking the right ones to do the right combos.  And with 4-move combos you're going to have to make sure you don't miss a click. When it comes to ranged attacks, the mouse is quite superior for use. I think that almost anyone who has ever played FPSes for any length of time would agree. For melee combat, remember that clicking those buttons is only an option, the default method of control is using the numpad keys.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • SWGforrevaSWGforreva Member Posts: 194
    guys dont forget u can use the numpad for the directional attacks aswell..
  • werstingwersting Member Posts: 7
    what about haveing the WASD to move then have a joystick to control ur atks?  that would be awsome.. or not. I am gonna try play both keyboard/mouse and gamepad, that works best i gonna work. peace of cake

    image

  • checkthis500checkthis500 Member Posts: 1,236
    Originally posted by Aelfinn

    Originally posted by checkthis500

    Originally posted by Fion

    Originally posted by peenk



        Did you know that the developers "recommend" you use joystick to play the game? Like, oh, xbox 360 controller because they coincidentally decided to release the game for x360 later on?

        I hope you and your guild aint one of those "zomg! we rule Halo!" because thats not really PvP.  When you can unbalance the teams in Wolf ET just by joining allies or axis is when you are hardcore PvP.

    Joysticks < KB/Mice

    Actually thats not true at all. Some devs recommend you use a gamepad and some don't. Some do because of the 6-axis attack angles and it is aid that it will be easier to initiate these on a gamepad. They hadn't even gotten the 360 deal completed when they were demonstrating the game using a gamepad. Other devs prefer using the mouse to click arrows for the axis, others prefer wasd and numberpad. All those options are there for you to choose between.



    Oh and KB/Mouse is FAR superior to a controller because of the far better precision of the mouse and the dynamic setup and number of keys available on a keyboard. The only games where you'll find it the other way around are ones where you have auto-targeting or 'sticky targeting' on the console version.





    I have to disagree with the mouse being FAR superior.  On the screen you have 6 directions, and it's at the bottom of the screen, which means you'll have to be looking down there when you click to make sure you're hitting the right directions.  That means you're not looking at the battle, which means you're probably missing a lot.



    With a gamepad you don't have to look at anything other than your opponent(s) on the battlefield.  You don't have to look at a circle of arrows and make sure you're clicking the right ones to do the right combos.  And with 4-move combos you're going to have to make sure you don't miss a click.When it comes to ranged attacks, the mouse is quite superior for use. I think that almost anyone who has ever played FPSes for any length of time would agree. For melee combat, remember that clicking those buttons is only an option, the default method of control is using the numpad keys.



    I gotcha there.  I agree that the mouse will be superior when it comes to ranged attacks, but also can you imagine trying to move, look around, and hit the numpad keys at the same time? 

    I mean I guess you could just forget looking around with the mouse and use WASD to turn and move (even though the turning with A and D is generally a helluvalot slower than swinging the mouse around) and press the numpad keys with your right hand, but I just think they're going in two directions with their attacking.

    1. If you're only doing melee, to me it is going to be 100% more intuitive and easier to move around and press directions if you're using the gamepad.

    2. If you're doing ranged attacks, to me it's going to be 100% easier and more intuitive to use the mouse/keyboard combination.

    I just don't see how people will ever be able to play a Hybrid Ranged/Melee class efficiently.  I mean after a long time of switching between mouse and numpad you might get good, but it just sounds like too many things going on at once.

    Note: These are all opinions, and I"m not using any flamatory remarks like "stupid" or "dumb" I'm just stating my opinions.

    ---------------------------------------------
    I live to fight, and fight to live.

  • TrinitarianTrinitarian Member Posts: 169
    Mouse + Nostromo n52 ftw!
  • AkeysAkeys Member Posts: 50
    Is full looting allowed after I kill my victim? What are the risk/rewards in leaving a guarded city?

    ''98-''99 UO (Golden days!)
    ''00-''02 CS; SB beta
    ''03-''04 MODO
    ''04-''07 WoW
    ''07 - SB
    Waiting for Darkfall and PoBS

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Akeys

    Is full looting allowed after I kill my victim? What are the risk/rewards in leaving a guarded city?
    You will not be able to full loot your opponent. It will select random pieces of his gear after battle that you may loot. The risk for leaving a guarded city is that you may run into hostile players, and the reward is that you may come back with some really nice gear.

    image

Sign In or Register to comment.