Would you like to shape the future of a fantasy MMORPG in development?
We're looking for creative people with creative ideas to have fun discussions with.
Yahoo Instant Messenger Username: LuzArius
IRC Server: irc.voidzero.com
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MadFlavor
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A Work in Progress.
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I'm sorry I'm not giving out personal information over the internet. Are you stupid or something? lol
Why do you want my personal information so badly?
I'm sorry I'm not giving out personal information over the internet. Are you stupid or something? lol
Why do you want my personal information so badly? He thought you were a young, hot woman, then he found out you were an old dude. Everybody hates it when that happens.
Why do you get all the stalkers? Nobody ever stalks me. I feel left out.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
It's simply, a successful mmo needs the following:
1) Total customizable characters from skills, stats to appearance - 100% open like Eve / UO / AC1
2) Consensual RVR - like DAOC
3) Group and solo quests and content that is meaningful, fun and engaging
Then add shared banking, guild housing, mounts, etc... to taste.
I'm sorry I'm not giving out personal information over the internet. Are you stupid or something? lol
Why do you want my personal information so badly?
Because..... that's just something legit people do.
A Work in Progress.
Add Me
Oh wait The project doesn't have a website because something that doesn't exist cant have a website! Actually something that doesn't exist could have a website I suppose. There has been fake mmorpg websites in the past, hasn't there?
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
You have to produce a game in the right time frame. Vanguard would have a lot more players had it been done and released in July of last year because people were starting to grow tired of WoW before they announced the xpac. Likewise had WoW never been released until let us say... the same day as LOTRO, you could easily assume it would hurt the subs for both games.
You have to produce a game, with polish, in the right frame of time. This is why AoC and WAR are likely to do very well. They are releasing their games when there isn't going to be much out there on the market for people who want a new experience rather than todays generic MMORPGs.