I am playing EQ 2 trailer as well as WoW (active sub).
I am interested to know what the community thinks about the defensive and offensive target. I thought it was brilliant, and I love it. I consider that to be an innovative development that streamlines combat and makes it more fun. To play a healer effective, in other games such as EQ, I would have to click this guy... then this guy... and you can see the point. The combat dynamic, particularly for healers, is an improvement from other games I have played.
Your thoughts? =D
Comments
I tried all the healing classes and I think healing in this game is great; it’s not just a spamming one key over and over. My main has become a Paladin, I use the defensive target for two things. If I’m in a group as main tank I am able to pull agro off my defensive target with on of two abilities. If I am acting as a healer I target the main tank or the highest DPS for healing. It’s nice because I don’t have to fumble around clicking off my target to another. I’m able to heal and attack in an easy flow.
In Vanguard, Clerics are true Clerics insofar that they are wearing armor, can tank, deliver both melee and spell dmg. I think the Cleric concept was executed well in Vanguard. My class, when I played, was nerfed several times, which disappointed me. However, some were warranted (the nerfs) and some perhaps were not. Edit: when I would PvP, my Cleric was ... not only a survivalist but a death-dealer, so that is probably a factor in the nerfing. LOL.
I do like the ability to have offensive and defensive targets.... of course, I liked the same thing in anarchy online about 4 years ago. The only real problem I have with the system in Vanguard is that it doesn't auto-target self. If I have no defensive target, heals should apply to me... without me having to select myself.
As far as healers go overall.. I didn't like the fact that they are all close range combat characters. When I play a healer, I prefer to be a ranged caster, so I can stand back and watch the tanks do their job while I do mine. I know some people might like the close range combat healers, but it wasn't for me.
-----Zero Punctuation Eve Online Review-----
They fixed that a while ago. If you have no target, beneficial spells now auto-target self.
eqnext.wikia.com
Omg the hell it is
The groups I did were the most chaotic bunch of healers ever compared to EQ or even WoW.
There's like 4 heal classes, everyone is just mashing buttons.
There should be no need for /defensivetarget /offensive target.
There was no need in EQ1 because combat WAS done right in EQ1.
It's a total mess in Vanguard, I haven't seen such chaotic combat it a long time.
Noone even knows what class should pull in Vanguard.
Bards can't pull, since their Lull get's resisted and their mezz lasts 18 seconds with a 9 sec cast.
Monks and SK's can't pull cause the mobs are so tight together and run so chaotic and fast that you can't split.
Chain casts are never even watched, it's too fast to watch it, you have 10 spells on the mob that last 6 seconds, noone ever watches chain.
Everyone mashes buttons in VG because it doesn't matter anyway.
Yes you do.
Tell me with a straight face that you are watching chains on the buff window in groups..you're not..you just push whenever you see someone low, and get super fast heals for it compared to EQ.
Tell me with a straight face that you are calling CH and secondary healers are really patch healing instead of throwing random heals..they're not..they're just mashing.
There isn't even a CH in Vanguard, everyone just spams heals that take a few seconds.
It's ridiculous to call Vanguard combat good.
It begs the question, perhaps - rightness and necessity. It is neither right nor necessary for a character to have so many abilities. I understand some may like the myriad abilities, which at least implies that the skillful use of those abilities in various situations requires an extensive understanding of those abilities and skill in their application.
I think the Defensive and Offensive target is an excellent feature that makes healing more efficient and fun. The concept of the Cleric is both defensive (plate gear) and melee dmg dealer (mace) in addition to direct dmg spells. I believe the concept of the Cleric was very well executed in Vanguard, as one who always plays Clerics. I played a Cleric and enjoyed the class as well as the healing dynamic. However, I no longer play the game.
Probably also the reason why there aren't any good raids, calling them raids is a long shot, in Vanguard.
I have seen just a few raid targets.
Anyone have a site that shows ANYTHING about raiding in Vanguard..anything..have seen nothing yet.
I don't want to know what raids are like when there isn't a CH line and when the whole raid is just spamming and mashing everything they can.
Well, it's no problem to implement it.
But the mashing just gets to me becuase it just defies steady combat.
There isn't any steady combat, or buffs that are class specific, necesarry.
There is usually not much need to snare, pulls are just rushed most of the time, noone mezzes anything, everyone just......does their own thing.....completely oblivious of what is going on.
Why? Because they can and the combat promotes it.
Everyone is too busy mashing buttons to know what the hell is actually going on, or to have time to assist.
It's nothing compared to EQ.
If our puller would be afk in EQ you would know, if our patch healer would be afk you would know.
In Vanguard it doesn't matter who is afk except for the cleric really, not like you notice it, you're too busy pushing all your buttons at once.
Well I see that as mashing. You never switch heals in Vanguard, I use the same heal over and over, I have no time to stop a heal and start another one. Buffs don't impact the hits tanks get. In EQ the group will hold for buffs. Buffs don't matter in Vanguard, neither does missing a beat on a heal.
For me that is mashing. Missing a heal in Vanguard won't get your tank killed.
Slows do 10% slow at lvl 30 or something in Vanguard. We didn't even slow mobs, it just doesn't matter.
DPS ratio's on weapons don't matter either since your discs do more than half your dps for melee.
I become somewhat disenfranchised with the game when I was forced to group in TK (forced to look for a group is obviously required) and then required to join a Ventrilo server to play effectively.
I was never crazy about Ventrilo to begin with --it simply gives me a headache and prevents me from listening to music, the news, and audio books while playing-- and so many games are moving into the direction of requiring Ventrilo.
Omg the hell it is
The groups I did were the most chaotic bunch of healers ever compared to EQ or even WoW.
There's like 4 heal classes, everyone is just mashing buttons.
There should be no need for /defensivetarget /offensive target.
There was no need in EQ1 because combat WAS done right in EQ1.
It's a total mess in Vanguard, I haven't seen such chaotic combat it a long time.
Noone even knows what class should pull in Vanguard.
Bards can't pull, since their Lull get's resisted and their mezz lasts 18 seconds with a 9 sec cast.
Totally UNTRUE. I'm a bard. just so you know, it's the Lull that is 18 and the Mez is 30 sec. Works perfectly in Skawlra Rock on 4 dots mobs. I'm lvl 24 bard. Get a clue or don't post.
Monks and SK's can't pull cause the mobs are so tight together and run so chaotic and fast that you can't split.
Chain casts are never even watched, it's too fast to watch it, you have 10 spells on the mob that last 6 seconds, noone ever watches chain.
Everyone mashes buttons in VG because it doesn't matter anyway.
Sounds like you grouped ONCE with a really bad PUG.
eqnext.wikia.com
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I left Vg for a while a month after release for the usual reasons. But I am hoping it gets better so i can return to my BloodMage.
Absolutely, no question the best healer class i have played in an MMO.
Others -
eq2- Fury
WoW - Druid / Priest
Bloodmage is a fantastic class.
-Allegria
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Cleric/Healer based classes have always been my favorite in these games. I usually like the hybrids, because they offer melee combat along with the healing.
I was very skeptical about this game a long time ago, but this has me interested.
There a buddy key or something for this game, someone is willing to give up?
Well I see that as mashing. You never switch heals in Vanguard, I use the same heal over and over, I have no time to stop a heal and start another one. Buffs don't impact the hits tanks get. In EQ the group will hold for buffs. Buffs don't matter in Vanguard, neither does missing a beat on a heal.
My groups wouldn't be caught dead without buffs. Most classess have buffs that are very beneficial to your group that can increase armor class, vitality, dmg, dodge, etc. Buffing does make a difference Vanguard.
BTW I would patch heal with my druid because its what our heals were best for. I could become a full out healer if i changed gear and spammed taproot though. (love taproot, best skill period.)
For me that is mashing. Missing a heal in Vanguard won't get your tank killed.
It could in certain situations. Try healing with a bunch of adds.
Slows do 10% slow at lvl 30 or something in Vanguard. We didn't even slow mobs, it just doesn't matter.
I had a 60% slow on my druid at lvl 12 so i dont kno where you are getting your facts.
DPS ratio's on weapons don't matter either since your discs do more than half your dps for melee.
This breeds lame game play, as well as attracting that style of player. Have fun in Turf Batt.. i mean vangaurd LoL
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