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Is PVP a Need in a MMORPG?

I've been thinking,

PvP is what attracts me to a game, pvp is unpredictable and has an endless range of skill bringing new challenges to a game. Games which Brings actual skill into pvp such as Guild Wars and Wow have the correct idea around pvp as its really down to that players skill and not so much items and or level.

Games like Lineage 2 does have great pvp although its heavly level based, its too dependant on the time you have put into the game and not so much the skill that is involved, if any.

I'm not currently playing any game, apart from a few hours of Counterstrike: Source.  But i'm looking for a really hard hitting Pvp game that will hopefully knock my socks off.

Just some of my oppinions, would like to hear yours.

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Comments

  • ChessackChessack Member Posts: 978
    I have no interest in PVP. In fact, if a game won't keep it away from me in some way (flag, separate servers, separate zones, etc) I won't even try it.



    Why? Because I am a cooperative, not competitive, player.



    C
  • ravenxangelravenxangel Member Posts: 2

    Hell yeah, I think it is.  Nothing better than PKing. ;D

  • TheJurojinTheJurojin Member Posts: 5
    You left out my option.  There should be a "I enjoy PVP, but don't really care if it's in a game or not." option.
  • TheFighterTheFighter Member Posts: 90
    PKing is great, i say it brings the community together lol. Although it does get annoying on the recieving end when i'm trying to get some pressious experience under my belt.
  • devils_hymndevils_hymn Member Posts: 322


    Originally posted by TheFighter
    PKing is great, i say it brings the community together lol. Although it does get annoying on the recieving end when i'm trying to get some pressious experience under my belt.
    He is correct but if there is pking in all servers then whats the point your just going to be killed. Pking needs it own servers and worlds so that people who don't want to get killed can do what they like.
  • gpettgpett Member Posts: 1,105
    Each player has a unique reason why they play games.  That is why the current MMOs are lacking.  The current MMOs are trying to appeal to all gamers.  We need more diversity in our games so that each gamer can find the game that appeals to his motivation to play games.



    I personally hate PvE content and like the competativenes in a well designed PvP game.  Eve is a perfect example of a game that broke the mold of standard MMOs and offered a truly unique and ahead of its time game to us gamers.



    I can understand everyone wants different things in thier video games. Here is hoping the MMOs coming down the pipe choose not to try to make their games appeal to everyone.  So that they focus on a specific type of game and do that specific type very well.
  • Inf666Inf666 Member UncommonPosts: 513
    You guys know that PvP is not necessarily fighting? It only means: Competition. It can be played out with trading, harvesting, crafting and fighting. People trying to get a part of a limited ressource are doing pvp. Players trying to sell their goods on a market against other competitors are doing pvp. So yes I think pvp is an important part of a mmo for me. At the same time I also do think that it is impossible to put up a competitve mmo and get non-pvpers to play the game as they do not care about overcoming boundaries or having to practice or create new strategies to become successfull.


    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • KyutaSyukoKyutaSyuko Member UncommonPosts: 288
    I personally hate PKing and being PKed, but I think all games should have optional PvP at least, such as Ragnarok Online's War of Emperium or just flat out being able to challenge other guilds and setting up a GvG match or a solo PvP match between players that way those that don't want to PvP won't be affected and those that want to PvP will have that option
  • Xix13Xix13 Member Posts: 259
    Originally posted by Chessack

    I have no interest in PVP. In fact, if a game won't keep it away from me in some way (flag, separate servers, separate zones, etc) I won't even try it.



    Why? Because I am a cooperative, not competitive, player.



    C



    I'm right there with you, Chessack.  If I can't stay away from the PvP, then I don't wanna go there.  One exception, though, is Auto Assault.  With absolutely no DP, I'll roam around in Ground Zero and enjoy the PvP.  (If I can ever get a toon high enough!  )

    I DO wish some sort of consentual MASS PvP system could work.  I DO love large PvP battles.  I guess as long as I don't lose anything I've worked to get, PvP is acceptable.  But losing XP or, worse yet, gear, is not something I like.  I've been mugged in RL.  I don't need the same thing in my entertainment.

    -- Xix
    "I know what you're thinking: 'Why, oh WHY, didn't I take the BLUE pill?'"

  • TheFighterTheFighter Member Posts: 90
    Originally posted by devils_hymn


     

    Originally posted by TheFighter

    PKing is great, i say it brings the community together lol. Although it does get annoying on the recieving end when i'm trying to get some pressious experience under my belt.
    He is correct but if there is pking in all servers then whats the point your just going to be killed. Pking needs it own servers and worlds so that people who don't want to get killed can do what they like.

     


    I'm not talking about games having to be open pvp, its just that its really competitive and great to get envolved in.
  • BernoullyBernoully Member Posts: 174
    PVP is definitely needed in any game, but must be optional unless it's the game's selling point. There's always a challenger around the corner...



    I mean, why discriminate PVP specialists? They're a good addition to any worlds. Yeah, even griefers... I mean, gangbang fodder.
  • DemonZealotDemonZealot Member Posts: 173

    If I wanted to do nothing but kill semi-intelligent mobs and run the same scripted battle with said mobs, i'd go play elder scrolls or fable or some other offline RPG. Not that I don't like those types of games (which I love them) but that's not what I pay $15 a month for. And if you're one of those people who say "Well I like those types of games but I just like to play with my friends and a community". Yeah there's plenty of those games too, and almost all of them don't require a subscription fee.

    I don't understand the point of an online subscription based game where you can't do something beyond what I can do if I run an offline RPG and AIM at the same time. MMO's are pointless without PvP.

  • TheFighterTheFighter Member Posts: 90
    Originally posted by Xix13

    Originally posted by Chessack

    I have no interest in PVP. In fact, if a game won't keep it away from me in some way (flag, separate servers, separate zones, etc) I won't even try it.



    Why? Because I am a cooperative, not competitive, player.



    C



    I'm right there with you, Chessack.  If I can't stay away from the PvP, then I don't wanna go there.  One exception, though, is Auto Assault.  With absolutely no DP, I'll roam around in Ground Zero and enjoy the PvP.  (If I can ever get a toon high enough!  )

    I DO wish some sort of consentual MASS PvP system could work.  I DO love large PvP battles.  I guess as long as I don't lose anything I've worked to get, PvP is acceptable.  But losing XP or, worse yet, gear, is not something I like.  I've been mugged in RL.  I don't need the same thing in my entertainment.


    Exactly, i hate the fact that in games theres always some kind of penalty that you get if you fall in pvp, it pulls players away from it. They should keep it fun.
  • Will_SmithWill_Smith Member Posts: 3
    PvP is a great aspect of a game. It is not NEEDED but that means you must have some really kick ass pve. The AI has to be amazing.
  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by Xix13

    Originally posted by Chessack

    I have no interest in PVP. In fact, if a game won't keep it away from me in some way (flag, separate servers, separate zones, etc) I won't even try it.



    Why? Because I am a cooperative, not competitive, player.



    C



    I'm right there with you, Chessack.  If I can't stay away from the PvP, then I don't wanna go there.  One exception, though, is Auto Assault.  With absolutely no DP, I'll roam around in Ground Zero and enjoy the PvP.  (If I can ever get a toon high enough!  )

    I DO wish some sort of consentual MASS PvP system could work.  I DO love large PvP battles.  I guess as long as I don't lose anything I've worked to get, PvP is acceptable.  But losing XP or, worse yet, gear, is not something I like.  I've been mugged in RL.  I don't need the same thing in my entertainment.

    Mass PvP: You are really sure you want this? Imagine those 30 archers targeting you alone (coordination via voice tool) and killing you with one volley. You will not have a chance to heal or shoot back. You simply die. In mass fights it is all about organisation and focus fire. It is never about playing your toon well to win the fight.



    Losing stuff: Yes if you have to grind like mad for your uber demon sword of npc slayng then you will not want to lose it in a pvp fight. But imagine that that sword can be crafted. By you yourself. Imagine you are fighting over a new ressource. If you win the fight you get enough ressources to build another 10 uber demon swords. If you lose you still have those 9 swords from your last win. When all of your gear can be crafted you will not care that much about losing it. Of course this is a game that is not centered around having uber gear like in wow. Its about who can do the best with a given set of items.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    I'm pretty much sold on RvR. I can PvE when I want to but if it gets boring I can PvP. When that gets boring I can PvE, and so on.



    If it's an FFA server (PvP anywhere, anytime) that's boring because it means basically I'm PvP all the time, and can never concentrate on PvE.



    I like to take breaks from both, depending on what's going on. Got a great PvE group going on? Great! The guild is making a major attack? Great! Just depends.





    MMORPG Maker

  • busdriverbusdriver Member Posts: 859
    As long as mob AI stays at the same level of a dead gnat, I can't find any challenge from PvE. PvP is the only reason for me to play a MMORPG.

    If I for some unexplainable reason would wish to play a PvE-only game, I would choose Single Player Game over MMORPG any day of the week. Quests are way better and I don't have listen to 1337 kiddies offering to strip for me.
  • nomadiannomadian Member Posts: 3,490

    It isn't needed, but doesn't hurt to have pvp as an option in any mmorpg.

  • Billy_thekidBilly_thekid Member Posts: 23
    Exactly. The key word was NEED, which the answer is no. It is not needed, but it is highly suggested because a player can only kill the same mob so many times.
  • ChessackChessack Member Posts: 978
    Originally posted by TheFighter



    Exactly, i hate the fact that in games theres always some kind of penalty that you get if you fall in pvp, it pulls players away from it. They should keep it fun.


    OK but this right here makes the point of the person a few posts ahead of yours, that said MMORPGs need to stop appealing to everyone and try to appeal to a specific target. Some PVPers like massive penalties because they want losing to mean something. Others, like yourself, just want to do it for fun. You can't (easily) please both players in a single game (at least, not all on one server). Most MMORPGs try to please everyone by offering different servers or different "flags" but what ends up happening most of the time is pleasing no one.



    Let's take SWG for example. As it launched, there was neutral, covert/PVP, and overt/PVP. Neutral meant you could not really get into PVP (other than friendly duels that were totally consent based).  Covert/PVP meant you could get into PVP, but you could "hide" from it by staying covert. Overt/PVP meant you were open to be ganked by anyone in the other faction anywhere, at any time.



    You would think this pleased a lot of people ("something for everyone" right?), but instead it just ticked everyone off. People who were true PVEers and didn't really like PVP, got ticked that so many nerfs, game re-balances, and other things were being done just because of PVP. "My profession got hosed due to PVP -- it's fine in the PVE game!" was often the lament. Meanwhile, people who liked wholesale free-for-all PVP, hated that 3/4 of the game population could "turn it off" and they could not attack them. If you ticked them off they wanted to be able to PVP you in the back of the head, and by being covert or neutral, they pretty well could not do that. You can go on and on with this sort of example but I think this makes the point. By putting all possible game modes into one game, they ended up ticking off everyone, instead of pleasing everyone.



    Now, sequestering it by servers sometimes is a little better. However, I think sequestering it by GAME is better still. Just say, "There is no PVP in this game," or, "There is no PVE in this game," and let people go where they like.



    But, instead, they try to appeal to "everyone" so that they can make more money, and end up ticking everyone off. So, I agree with the poster who said they need to diversify the market more. I wish they would do that. Sure there'd be lots of games I wouldn't play, but the ones I do play, would be really geared toward me and those like me.



    C
  • Sain34Sain34 Member UncommonPosts: 293
    PvP is never needed in my opinion. It tears apart the community and distracts from good PvE.

    image

  • gpettgpett Member Posts: 1,105
    Originally posted by Sain34

    PvP is never needed in my opinion. It tears apart the community and distracts from good PvE.
    Good PVE is fighting against mindless scripts of artificial things with increasing hit-points and immunities?
  • AZAlex86AZAlex86 Member UncommonPosts: 158
    I believe DEVELOPED pvp is required in a good mmorpg...



    If you are going to half-ass it, then just leave it out, and spend the time working more on the PvE...



    But if you are going to attempt PVP then do it right. Make objectives, player run cities, sieges, etc...one of the things shadowbane got right.



    The best thing about a developed pvp system is there is always content...Players make the content. And that's what keeps interests up. If you know one day you might wake up and your city was taken over...that's more of an adrenaline rush than doing the same instance run over and over again.
  • Billy_thekidBilly_thekid Member Posts: 23
    WoW took forever to put their BGs in and FFXI took forever to put pvp in and those are both very successful games.
  • AZAlex86AZAlex86 Member UncommonPosts: 158
    Unfortunately, WoW half-assed their pvp system. And a game coming from a genre of the pvp mindset it's very upsetting to say the least.



    Played WoW since beta hoping for a change...never came. But this thread isn't about wow, so i won't get into it.



    To elaborate, in my opinion, my preference for mmos as a requirement is they must have a good pvp system. If you're forcing me to raid, you better have things for me to do when I'm waiting for the raid to take place. And I really don't feel like doing the same instance over and over again. Bring diversity...changing landscapes (randomly generated dungeons/instances would even suffice)
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