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Vanguard Patch Notes 28th March - Discussion

Game Updates March 28,2007

Vanguard Build 1792 Patch Notes 3/28/2007



NOTE: This patch is noticeably larger than previous updates because we are adding new art assets to the game. Look for more news about this coming soon!



GAMEPLAY NOTES

- Fix for DoTs not working in PvP

- Experience rates for killing NPCs have had a significant increase.  The experience changes start as a small amount at low levels and scale up to a large amount in the early twenties. From then on the increase remains fixed.  This increase should be very noticeable for players 15+.  This change is in response to actual player leveling times not meeting our original target times within many different subsets of the player population.  This increase will bring us much closer to our goal without exceeding it.

- The cost to repair items with high rarities has been reduced.

- Amplifying abilities are now capped at 10 times original strength.

- Amplifying abilities no longer works for all abilities in the ability line. Diminishing returns still applies to everything in the ability line.

- If an ability is taken to full amplification strength it will now experience an extended refresh time.

- Lull type abilities now state that they have a chance to aggro on resist rather than leaving that information to be a surprise.

- All lull type abilities now have the same chance to be resisted.

- Player Housing: All existing housing permissions have been wiped to support new permission functionality.

- Player Housing: The information you receive from inspecting a plot, building, and construction site has changed. All information is now included in one UI window with tabs for each section. All players will now be able to get basic information about what they are inspecting even if they are not the owner of the plot or building.

- Player Housing: Permissions are now set for a plot instead of for a building. You can now specify various permissions for plots through check boxes. Mouse over the check boxes in the Create Permission window to get an over view of what the permission allows.

- Player Housing: Players can now give guild access via guild ranks to their plots and buildings.

- Player Housing: The permission system will continue to expand as more features are added to player housing.

- Player Housing: You now have the ability to recall to your house. Check your ability book under the general section for the new ability.

- Player Housing: You can now preview the required construction materials for a building type by clicking the "Building Details" button on the construction tab.

- Player Housing: Plot prices will now update dynamically. You upkeep price will no longer be locked in when the plot in purchased.

- Player Housing: Coin for upkeep is no longer entered as copper. A coin bar is now present with the proper denominations.



ADVENTURING NOTES

- Bard – Fox Overtakes Hare has had its damage increased, now roots the target for 6 seconds, has had its refresh timer dropped to 20 seconds and will crit much more often.

- Cleric – Anathema VII has been removed because it was a copy of Doom I.

- Cleric – Turn Undead now has the correct display numbers and floating text.

- Blood Mage – Conduct, the Conducive Symbiote granted ability no longer requires a symbiote to use.

- Blood Mage – Plated Symbiote now states how much damage it will return when you are attacked.

- Blood Mage – Conducive Symbiote and Quickening Symbiote can only be cast on a single target one time every 5 minutes.

- Blood Mage – Blood Feast is now a toggled ability. It has also been changed to work as an aura. This makes it go away when you die and work for multiple BMGs in one group.

- Blood Mage – Symbiotes are now soulbound

- Blood Mage – All symbiotes now state that there can only be one on a target at a time.

- Disciple – Fixed a display bug with Leech’s Grasp. It now displays the correct amount of endurance drained.

- Dread Knight – Fell Aura (dreadful countenance rank 3) no longer pulses on and off while it is applied

- Dread Knight – Dread Tide (dreadful countenance rank 5) now applies itself to the opponent as intended.

- Dread Knight – Slay now deals damage, roots your opponent, is usable at 20% target health, costs 30 endurance and crits 50% of the time instead of directly killing your opponent. Also has a 20 second refresh.

- Dread Knight – Slay now opens chains when it crits.

- Necromancer - Necromancer abomination no longer requires that all the grafts be reequipped after relogging. Additionally, if you log out with your minion still summoned, you will no longer have to recast it when you log back in.

- Necromancer - Monstrous Sundering Fist now correctly grants Sundering Fist IX. This increases the damage of the fist.

- Paladin – Vanquish is now more likely to critical.

- Ranger – Form of Precision no longer jumps to level 4 when you are supposed to be at level 3.

- Ranger – Moved Intercept I to level 12 and Speed of the Wolf to level 12

- Ranger – Fleetblade now costs 15 END, down from 22 END.

- Rogue – Knee Break now gives feedback when its used.

- Rogue – Ravage now actually exploits Mesmerized or Lethargic.

- Rogue – Shroud of Shadows is now usable only in stealth.

- Rogue – Fatal Stroke will now open attack chains on critical.

- Warrior – Shield Wall now increases block chance by 80% for 15 seconds and has a 10 minute refresh timer.

- Warrior – Commands can now be used out of combat

- Warrior – Smash has had its refresh time lowered to 8 seconds.

- Warrior – Riposte has had its refresh removed.

- Warrior – Riposte has had its damage increased

- Warrior – Blade’s Bite now costs the intended 10 endurance.

- Warrior – Offensive Stance now increases damage by 20%, accuracy by 10% and reduces mitigation by 10% (down from 20%)

- Warrior – Adjusted the level progression of Stinging Cut.  Levels are now 14, 22, 30, 38, 46

- Warrior – Stinging Cut V has been added to trainers.

- Warrior - Adjusted the level progression of Blade’s Bite.  Levels are now 30, 38, 46

- Warrior – Blade’s Bite III has been added to trainers.

- Warrior – Both Stinging Cut and Blade’s Bite now add an initial chunk of hate and some hate over time.  The hate is now applied over 15 seconds, instead of 30.

- Warrior – Commands have changed.  Single target commands and group commands no longer share a common refresh timer.  You can perform a single target command followed immediately by a group command with no delay.  All group commands continue to share a common refresh timer.  All single target commands continue to share a common refresh timer.

- Warrior – Group commands now have a refresh timer of 30 seconds, down from 45.

- Warrior – Strike Now has a refresh timer of 45 seconds, down from 60

- Warrior – Commands no longer incur global refresh

- Warrior – Defensive type commands now last for 8 seconds instead of 6.

- Warrior – Killing Blow has had its damage greatly increased, its endurance cost drastically reduced and it can now open chains on crits…which should happen often.

- Warrior – Increased the hate reduction on Withdraw and made it consistent across all upgrades.

- Warrior – Removed the mitigation penalty from enrage.

- Warrior – Battle cries are no longer tied to the same refresh timers.  Each can be performed individually.

- Warrior – Shout of Fury IV is now available at level 36 and Shout of Fury V is available at level 48.

- Warrior – Shout of Fury now lasts for a flat 12 seconds across all levels

- Warrior – Roar of Rage has a slightly different level progression to make for a more smooth progression of hate.  The new levels are: 22, 32, 42, 50

- Warrior – Roar of Rage IV is now available on trainers at level 50



CRAFTING NOTES

- Abandoning a work order will now remove all work order items related to that work order

- Kojani ship and house quests now require Kojani faction.

- A very high level quest concerning crafting catalysts has been added in Ahgram.

- Fixed description of second tier furnace failure as it had the description of a different attached to it.

- Adjusted the stats on cloaks with Melee Evasion.

- Diplomacy deconstruction quests have been added. They are available to tailors and weaponsmiths.

- Fisher’s Pen no longer gives a double-dose of Thestran Watch faction for a successful work order hand in. You should only get 10 Thestran Watch faction now.

- You will now see crafting and assembly recipes in the trainer list even if you do not meet the faction or flag requirements.

- Splitting a stack of crafted items will no longer cause the maker's mark to be lost on the new stack. You will also now be able to restack the items.

- Corrected a travel journal entry for the Understanding Nyi quest.

- Fixed some pieces of crafting gear that were set to the wrong rarity level.

- Rotten Material should no longer have an invisible AP penalty

- Gwartak Clan Shortsword should now raise shortsword skill instead of longsword skill

- Current furniture recipes are now available on outpost trainers as well.

- An addition has been made to crafting advisors that should now let you see the tutorial restart option if you are still level 1 or 2 in crafting and still did not see the restart option. This should solve all issues relating to players unable to continue the crafting training.

- Work Orders - Fixed issue with tier 5 work order tables that was causing cash items rewards to be replaced with the infamous “Ghostbuster” item.



DIPLOMACY NOTES

- All Diplomacy Chest items are now enabled for deconstruction.

- All Diplomacy Shoulder items are now enabled for deconstruction.

- All Diplomacy Waist items are now enabled for deconstruction.

- All Diplomacy Leg items are now enabled for deconstruction.

- All Diplomacy Foot items are now enabled for deconstruction.

- All Diplomacy Hand items are now enabled for deconstruction.

- All Diplomacy Held items are now enabled for deconstruction.

- Tursh Academics now give appropriate rewards for Incite parleys.

- Thestra tier 3 Diplomacy waist items now correctly equip to the waist slot and are no longer masquerading as shoulder items.

- Thestra tier 3 Diplomacy ring items now correctly display ring icons

- Writs are now available with the Royal Petitioners of Bordinar’s Cleft for diplomats of at least 150 skill and 500 prestige faction with the city of Bordinar’s Cleft. Look in the Chamber of Petition to find them cycling among the other dignitaries.

- Writs are now available with the Capuchehaies of Ahgram for diplomats of at least 150 skill and 500 prestige faction with the city of Ahgram. Look in the Ahgram Audience Chamber to find them cycling among the other dignitaries.

- Writs are now available with the Speakers of Ca’ial Brael for diplomats of at least 150 skill and 500 prestige faction with the city of Ca’ial Brael. Look in the Antechamber of the Sun to find them cycling among the other dignitaries.

- Tursh Academics now give appropriate rewards for Incite parleys.

- Thestra tier 3 Diplomacy waist items now correctly equip to the waist slot and are no longer masquerading as shoulder items.

- Thestra tier 3 Diplomacy ring items now correctly display ring icons.

- Tier 3 shoulder items are now available on Plots informants. Trade in your tier 3 rumor and evidence of plots to receive them.

- All Tier 3 Ring items now offer at least 2 different types of Presence. Items that offered 2 Presence types now offer 4. Items that offered 3 Presence types now offer 4. Some values have been adjusted upward as well.

- Diplomats with 1000 Prestige faction in one of the nine major cities on Telon can now trade in this faction for a unique title. Seek out the various rulers/administrators of the nine cities (King Mithdor, King Baran, Warden Iona, Magistrate Jadedragon, etc.) and speak with them to earn this title.

- A mysterious Prestige Altar has appeared on all three continents. Those who carry titles of great prestige can approach them, hoping for even greater title of honor and a gift of experience.

- Tier 2 Horse Quest available for diplomats on Qalia of at least 200 skill. See Haftan the Black in the main square of Ahgram. You must have completed the Tier 1 Horse Quest and have a young courier horse on your person to accept the quest. Haftan will supply one at no cost if you don’t have one. Side quests along the way will provide opportunities to acquire tack, horseshoes, and courier saddlebags as well.

- Tier 2 Horse Quest available for diplomats on Thestra of at least 200 skill. See Svena Remniol in the court of King Targonor in New Targonor. You must have completed the Tier 1 Horse Quest and have a young courier horse on your person to accept the quest. Svena will supply one at no cost if you don’t have one. Side quests along the way will provide opportunities to acquire tack, horseshoes, and courier saddlebags as well.

- Tier 2 Horse Quest available for diplomats on Kojan of at least 200 skill. See Poet Kan Ya in Tanvu to begin the quest. You must have completed the Tier 1 Horse Quest and have a young courier horse on your person to accept the quest. Kan Ya will supply one at no cost if you don’t have one. Side quests along the way will provide opportunities to acquire tack, horseshoes, and courier saddlebags as well.

- “It’s My Party” is now available in the Black Orchid Forum with Duchess Perthia Hilthorn for diplomats of at least 326 skill who have 250 or more faction with House Hilthorn.



WORLD POPULATION NOTES

- Beranid Downs - Overland population in the Beranid Hills, Fields of Despair and Plains of Anguish has been thinned out.

- Celestine Ward - The rare candle drop rate from NPCs deep within Vol Tuniel and Thelaseen has been increased.

- Jathred’s Twist – The back of Vault of the Hidden has received a named NPC and itemization pass.

- Jathred’s Twist - Morr the Mighty, Sharram and Zahn at the Minotaur camps in Jathred’s Twist should now drop the correct loot.

- NPC - Tishra the Blood Priest – Fixed a bug where the unattackable version could get aggro on players and attack them.

- Nusibe Necropolis – The Cleric/Paladin quests, Blessings of Vol Anari, have been fixed. NOTE: Players currently on the quest will need to abandon the quest. Also, players will need to delete the Mysterious Crystal and/or Crystal of Holy Blessings, and obtain a new one by re-entering the dungeon from the entrance.

- Nusibe Necropolis – Esprit Sparkles has been revamped. NOTE: Any Shaman currently on this quest will have to abandon it and start it again from the Dire Spirit.

- Nusibe Necropolis – Necromancers should keep an eye out for a quest-starting orb.

- Nusibe Necropolis – The Wrath and Spirit of Nusibe will now show face again, whereas before they never spawned.

- Nusibe Necropolis – Caress of the Dead no longer hits Clerics and Paladins. No really. This time it’s true!

- Nusibe Necropolis – The Sentinel of Nusibe will no longer assist other minions in the area.

- Quest – The Purification of Graystone – A two-handed maul option has been added to the rewards for this quest.

- Quest – The Purification of Graystone - Players who have selected the one-handed mace, the two-handed axe, or the martial staff will be able to permanently trade in their selections for the two-handed maul.

- Quest – Penetrating The Core – The components will no longer drop if you have the dagger made.

- Quest – The Purification of Graystone - The quest to exchange the one-handed mace for the two-handed maul will also allow players to exchange the mace for any of the other melee weapons.

- Quests – Weapon rewards for the quest The Purification of Graystone have been adjusted.

- Quests - A martial staff and a focus item are now available as rewards for the quest The Purification of Graystone. Any players who have already completed the quest and selected either the martial sword or the staff will be able to exchange them at the Spirit of Valor for their respective alternatives.

- Quests - Kill count updates for the quests offered by the Spirits of Vengeance will no longer occur at many times their intended rate.

- Rahz Inkur - Fixed a typo in a popup text alert

- Rahz Inkur – It should no longer be possible to accidentally activate beacons while not on a seal thereby causing them to vanish.

- Rahz Inkur – Certain NPCs within Rahz Inkur will now drop vials at an increased rate.

- Rahz Inkur – The number of beacons needed in order to activate a seal has been reduced to 15.

- Rahz Inkur – Vials, dusts, and powders can no longer be sold to vendors.  

- Rahz Inkur – The helm stats for the main questline have been adjusted.

- Rahz Inkur – 5 shimmering zull portal shards are now required in order for them to be activated at a seal.

- River Valley - Flowers in the river valley can now be looted without the item requirement. Drop rates and spawn rates have also been increased.

- Thelaseen – Ancient elven chests now have a chance to drop candles in place of a chance to drop armor pieces.



Items

- Cloaks, both crafting and adventuring alike, have seen an appearance pass to increase the variety of tints and models available.

- Level 41+ Adventuring Armor has seen a preliminary appearance pass; this should result in many new models and tints.  A future pass may be needed to consolidate tints from individual areas and dungeons.

- Low level Qalian Bows have had their appearances fixed/updated.

- Some mid-level Thestran crossbows were found to be hiding about 50 meters away from their owners.   The crossbows have been confiscated and replaced with more timid models until such a time that they decide to play nice.

- Some Graystone and Beranid Downs items have had their restriction flags updated; this will result in the Heroic items becoming Soulbound and the rest becoming non-Soulbound if they were previously



GUI NOTES

- Crafting steps will now show a progress bar for each individual action family below it so that you may more easily gauge individual progress and the effects of complications.

- Crafting action families will no longer sometimes stop refreshing or not appear as disabled correctly when they are complete.

- Added item compare to the UI, which activates by pressing Shift while examining an item. Alternatively, you can enable the new "Always Show Item Compare" setting for 24-hour pants comparison coverage.

- You will now see faction and flag requirements you do not meet listed in the crafting recipe description on recipe trainers.

- Items on merchants and in the loot window will now show as fully charged

- The stack number and charges of items being randomed for will now be visible.

- Escrow merchants will now correctly show stack and charge counts on items.

- Item examine tooltips should now show charges for all charged items, not just those that activate an ability.

- Items in the merchant window will now show charges.

- Trivial work orders will no longer be displayed as downright impossible



CODING NOTES

- When the "Tooltips Require Alt" setting is enabled, hotkeyed items will no longer show their item examine info unless you are holding Alt.

- Fix for some instances of NPCs showing a small amount of health after dying.

- Responsiveness should be improved when targeting something with many buffs/debuffs. This was particularly noticeable when targeting another player in PVP.

- Fixed a bug that caused stacks of loot to be converted to a single item when auto-looted after a random roll. This was most obvious when randoming for harvesting loot.

- Updated our version of OpenAL to a much newer version. This should now properly enumerate your sound devices and allow you to choose your native device (such as an X-Fi sound card) instead of just using the generic hardware or software devices (which are still available). Remember that you will need to completely quit out of the game and restart it after changing your sound device (found in the Audio tab of our Settings window) for the game to start using that new device. We recommend that you make sure you have the latest drivers for your sound card before selecting a device other than "Generic Hardware" or "Generic Software" and that you switch back to your previous sound device if you experience sound problems with the new device. You may want to compare sound quality and frame rate with each device to determine the best choice for you. If for some reason the game will not run after you have selected a new sound device, you can edit your VGClient.ini (found in your Vanguardin directory) and change the line that starts with "OpenALDeviceName=" to read "OpenALDeviceName=Generic Software" then save that file and try Vanguard again.

- Added new command, "/unlockcorpse", which unlocks the NPC corpse to the anyone in the world. You must be the corpse owner to use this command.

- Added new command, "/unlockcorpsetoplayer", which unlocks the NPC corpse to a specific player. If no first name is supplied, the defensive target is used.

- Added new command, “/decaytime”, which shows you the time left before an NPC corpse decays.



ART NOTES

- PC/NPC names are now opaque again.





~The Vanguard Team

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Comments

  • freako969freako969 Member Posts: 105

    All i can say is thank god for the PvP and sound updates :-D :-D

    I am now at the stage of seriously thinking about rejoining Vanguard as Sigil have really improved the game. Any current players noticed a big change in performance etc?

  • geforce02geforce02 Member Posts: 13

    woah lots of changes.

    I didn't see any performance changes though :(

     

  • ynzzzynzzz Member CommonPosts: 43

    The sound in groups is an enormous performance dropper for me. Since there servers aren't up I can't see

    if the new sound things help. But can always hope.



    As for the other updates:

    Cloaks - Less blue and grey now, hopefully.

    Diplo stuff - A few hours of meaningful questing, not just skilling up.



    And a little ranger bonus, always welcome. Also curious to see what the NOTE is about.

    Apart from that... it's a good amount of fixes I guess.



  • godpuppetgodpuppet Member Posts: 1,416
    Didnt realise this had been double posted >.<



    As I said in the other thread.



    *sigh* and yet again, Sigil neglect to reduce the graphics lagg problems...

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  • Paragus1Paragus1 Member UncommonPosts: 1,741
    Originally posted by godpuppet

    Didnt realise this had been double posted >.<



    As I said in the other thread.



    *sigh* and yet again, Sigil neglect to reduce the graphics lagg problems...
    Why would they reduce it?   According to Brad the bad performance is your fault for your machine not being strong enough
  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by Paragus1

    Originally posted by godpuppet

    Didnt realise this had been double posted >.<



    As I said in the other thread.



    *sigh* and yet again, Sigil neglect to reduce the graphics lagg problems...
    Why would they reduce it?   According to Brad the bad performance is your fault for your machine not being strong enough Is this reply a jest?



    Why woudl they reduce it?



    Becuase it is the single most problematic feature causing a majority of MMO players to avoid this game. It laggs on Mid-end and high-end machines. It doesnt take a rocket scientist to realise that if Brad wants to make money he needs more then 30% of the MMO audience to be able to play it without 18fps.

    ---
    image

  • FischerBlackFischerBlack Member Posts: 573

    Looks like some nice changes in this patch across all spheres, d/ling it now.

    At the rate and content of the regular patches since launch, I think this game will be 'ready for launch' in perhpas 6-10 weeks. Personally I stuck with VG through the wobly launch because I felt there was potential in the game - for others who left the game early and are keeping an eye on it I suggest that VG is approaching the point where you may feel it has improved sufficiently to jump back in and resubscribe. I certainly encourage you to keep your eye on the tooings and froings as the game evolves and improves.

  • CutedgeCutedge Member Posts: 92
    Originally posted by godpuppet

    Originally posted by Paragus1

    Originally posted by godpuppet

    Didnt realise this had been double posted >.<



    As I said in the other thread.



    *sigh* and yet again, Sigil neglect to reduce the graphics lagg problems...
    Why would they reduce it?   According to Brad the bad performance is your fault for your machine not being strong enough Is this reply a jest?



    Why woudl they reduce it?



    Becuase it is the single most problematic feature causing a majority of MMO players to avoid this game. It laggs on Mid-end and high-end machines. It doesnt take a rocket scientist to realise that if Brad wants to make money he needs more then 30% of the MMO audience to be able to play it without 18fps.

    No, I think he's pretty serious. Brad has come out and said that in time people will get better machines and therefore the game will run better. The logical assumption is that they aren't going to do much to optimize at this point. A shame really.

    There's actually some pretty bad sound flaws in the game. For one, someone at FOH found out that the game reads the music in 512 byte chunks but for some reason it only uses 80 of those bytes. So, what it ends up doing is reading 512 bytes starting at 0, then 512 bytes starting at 80, then 512 bytes starting at 160. It's a huge waste of disk activity, which is the slowest thing your computer can do.

    Finally, I have to ask, is this the patch that lets me make the scrolling combat text smaller? They really need to add an option for that becuse it's pretty ugly.

     

    *sigh* So much potential

  • TedDansonTedDanson Member Posts: 513

    Thank god for the new warrior changes! Commands on seperate timers from group commands!!!!!

    Finally a little love for us meat shields..

  • freako969freako969 Member Posts: 105

    Sounds like you lot are happy with it. I have checked the site nearly every day for the past 6 weeks waiting to see improvements. And I think i will re-subscribe. I know its not brilliant yet but I have seen more determination and will in Sigil then any other MMO company no doubt and for that they have earn't my respect and the right to my wallet.

    I think it would be such a shame to see this game go down the drain and they saw it coming, and switched their entire plan to sort it all out. And i think it's working. The XP boosts are the real pleaser :-D As people have grinded in so many games it's nice to see the grind get easier, especially when i feel it wasn't that bad before.

  • TedDansonTedDanson Member Posts: 513
    Originally posted by freako969


    Sounds like you lot are happy with it. I have checked the site nearly every day for the past 6 weeks waiting to see improvements. And I think i will re-subscribe. I know its not brilliant yet but I have seen more determination and will in Sigil then any other MMO company no doubt and for that they have earn't my respect and the right to my wallet.
    I think it would be such a shame to see this game go down the drain and they saw it coming, and switched their entire plan to sort it all out. And i think it's working. The XP boosts are the real pleaser :-D As people have grinded in so many games it's nice to see the grind get easier, especially when i feel it wasn't that bad before.
    I notice the grind less in this game BECAUSE it takes longer to level. I don't worry about my exp bar as much as just trying to enjoy my time in game. Now, I've recently started having annoying CTD's and THAT is frustrating me beyond anything right now.
  • sololocosololoco Member Posts: 542

    Why should people have to spend money to buy better computers to play this game?  Why?  In order to play a grindfest? A game filled with more bugs then half the game out now?  There are a ton of players who have more then adequate computers and they still have problems playing so getting better "machines" is not the cause nor the problem nor the solution, the game is.  You don't need for a game to be so high end that you need a 15k machine to run for it to be a good game.  And with this game, even a machine of that caliber would probably still have problems.

    If Brad made this statement then I'd have to say that's moronic of him.  This is one reason, probably the biggest reason many people can't play and many others like myself have cancelled because of the games crappy performance.  Well, for me that's not the only reason but for the most part this is the main reason for less players of VG, a whole lot less.

    When VG was in beta and when it first was released I would always tell those who complained to give the game a chance, it's just beta I would say, or once it began I'd say it'll get better but it hasn't and it won't.  Someone wrote this game will always remain like it is and I now believe that, I truly do.

    That's the reaso for the increase in exp, they know this game is a grindfest and being so, it gets awfully boring playing it. I know I got bored so much in fact I quit with over 2 weeks left in my account.  I still have until the 4th and I haven'y played for a long time now.

    Recently, I got an invite to return to Auto Assault to check out the new changes which I did. I just re-opened an account in AA.  That game is way more fun then VG. Imagine that? AA a game many people thought of as being a waste of time now more fun then this one. This is my opinion I know but AA is a fast paced game which now has new stuff which have made it better then it used to be and performance is great.

    Warriors got a lot of love, or did they?  Seems every patch they change a whole lot of some profession, for the best?  Only those who play that profession know for sure.

    Not too long ago they changed something in Rangers I believe, something about strength and points and I recall seeing many complaints in general chat over it so changes don't always mean better, at least not in here it don't.

  • ChessackChessack Member Posts: 978
    Originally posted by sololoco


    Why should people have to spend money to buy better computers to play this game?  Why?  I
    If Brad made this statement then I'd have to say that's moronic of him.  T


    Brad never actually said "people should spend money to buy better computers."



    What he said was, he and the Sigil team made a mistake of about 6-12 months in terms of predicting where the average hardware level of the typical gamer would be, vs. when Vanguard was released. Now some of this was because the game came out too early. And some was because the expected hardware changes have come out more slowly than they thought. When you combine it all, he was saying that they came out a good year too early for the typical hardware config.  They predicted too optimistically about hardware -- that's the bottom line.



    This does not directly translate into, "... and thus you should all upgrade." He was simply explaining to someone why they had made VG's performance requirements so high.



    C
  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by Chessack

    Originally posted by sololoco


    Why should people have to spend money to buy better computers to play this game?  Why?  I
    If Brad made this statement then I'd have to say that's moronic of him.  T


    Brad never actually said "people should spend money to buy better computers."



    What he said was, he and the Sigil team made a mistake of about 6-12 months in terms of predicting where the average hardware level of the typical gamer would be, vs. when Vanguard was released. Now some of this was because the game came out too early. And some was because the expected hardware changes have come out more slowly than they thought. When you combine it all, he was saying that they came out a good year too early for the typical hardware config.  They predicted too optimistically about hardware -- that's the bottom line.



    This does not directly translate into, "... and thus you should all upgrade." He was simply explaining to someone why they had made VG's performance requirements so high.



    C So if via hidden message he isnt saying "go buy a new computer" he clearly isnt saying "were going to work to make this game more playable today". Nor has he made efforts to do so, as shown in the patch notes.

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  • freako969freako969 Member Posts: 105

    Brad was never saying buy better PC's. You got to remember when they switched publishers and SOE took over they cut their money and the game was forced to release mega early as even as late as November 2006 they were saying Q4 07. So the graphics were made for the average rig then.

    The graphics engine in itself is already pretty sound as its the Unreal 3 engine, the only thing they can optimise on is the draw distance, which they have told us they are combatting by making everything a little more...standard, then later as computer specs increase they will make more and more variations of things and eventually bring the distance out twice fold to 8km and possibly onto 12km, which is what the engine can handle!

    And also, i don't mean to sound dumb...but if you don't wanna upgrade your hardware why not just turn down your graphics settings? lol

  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by freako969


    Brad was never saying buy better PC's. You got to remember when they switched publishers and SOE took over they cut their money and the game was forced to release mega early as even as late as November 2006 they were saying Q4 07. So the graphics were made for the average rig then.
    The graphics engine in itself is already pretty sound as its the Unreal 3 engine, the only thing they can optimise on is the draw distance, which they have told us they are combatting by making everything a little more...standard, then later as computer specs increase they will make more and more variations of things and eventually bring the distance out twice fold to 8km and possibly onto 12km, which is what the engine can handle!
    And also, i don't mean to sound dumb...but if you don't wanna upgrade your hardware why not just turn down your graphics settings? lol
    You have succeeded in sounding dumb, or atleast ignorant. Becuase if you played Vanguard, you would realise that this game laggs on mid-end machines even with minimal settings.



    The computer equipment required to play Vanguard is around now and would cost you roughly £800 ($1300ish) if you built it yourself. That kind of money doesnt grow on trees.



    For the specs needed to make this game not lagg, it would take roughly 2 years for the average gamer, most people ussually spend in the region of £500 a year on their comp, I know I dont spend more.



    In about 6 months Warhammer & Age of Conan will be out. Fact is Vanguard is Beta stage, they need to start making the game more playable otherwise they are going to find their current customers going elsewhere and future ones (when the computer equipment can handle this game) will be moving to better games instead.

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  • fgauerfgauer Member Posts: 111

    Woot! Loving the work they are putting into this game. Was just in an ant group last night that absolutely rocked! Can't wait for the updates.

    Also - performance has improved on every release (imo). They just won't publish it in the release notes. They do this because if they did, they would be de-facto admiting there was a problem in the first place.  But if you think Sigil or Sony or whoever is the only outfit that does this type of thing (i.e. selectively publishes information), then sadly the world is going to eat you alive... 

    ...I'm not saying it's right, I'm just saying it's a fact of life from politics, to big-business, to law, etc.

    However, in the beginning I was getting 40 fps out of towns and now it's a consistent 50-60 fps. Inside towns it started out in the 15 range and now is always 25+...

    ...not stellar but I don't experience any lag in gameplay whatsoever.

  • Paragus1Paragus1 Member UncommonPosts: 1,741
    Originally posted by Chessack

    Originally posted by sololoco


    Why should people have to spend money to buy better computers to play this game?  Why?  I
    If Brad made this statement then I'd have to say that's moronic of him.  T


    Brad never actually said "people should spend money to buy better computers."



    What he said was, he and the Sigil team made a mistake of about 6-12 months in terms of predicting where the average hardware level of the typical gamer would be, vs. when Vanguard was released. Now some of this was because the game came out too early. And some was because the expected hardware changes have come out more slowly than they thought. When you combine it all, he was saying that they came out a good year too early for the typical hardware config.  They predicted too optimistically about hardware -- that's the bottom line.



    This does not directly translate into, "... and thus you should all upgrade." He was simply explaining to someone why they had made VG's performance requirements so high.



    C

      Don't you think it might have been nice for the requirements on the side of the box to accurate reflect what you need to play the game?   I mean FFS, how long does it take for you to install the game on a computer and and test the performance?  It makes you wonder if they even listened to the testers.   If one of my guild officers hadn't been in beta 1, I wouldn't have thought it was tested at all.  People are using the best video card on the market and its not supported, but then he is blaming the lack of technology gamers are using for the game sucking.   So what good is the newer technology if your game doesn't even support it?!  To quote a troll on another thread....MMO gamers just got McQuaided.
  • ChessackChessack Member Posts: 978
    Oh I certainly agree that the lack of support for DX10 and the 8000 series is shameful, and the performance issues are not something they should be proud of. I wasn't defending Sigil at all, really. I was simply saying that what you all were claiming Brad said, was not in fact really true.  Please don't take that to mean that I find there to be no performance issues in the game, nor that I think they were smart to release it the way they did.



    C
  • ApostleApostle Member Posts: 28
      The performance is not that bad.  Yes, Ive got a high end PC (core 2 duo and an 8800gtx), and I can get 40-60fps.  It drops when I get into dungeons with lots of fluff (aka Nusibe and all the bugs running around).  I think Sigil is doing an awesome job though on their patches.  Just look at how far they have come in such a short time span.  Raid UI is coming down the pipe and will be active in a week or so, classes are getting a lot more rounded out (aka the Warriors getting a pass this patch and maybe a tad more to come).  You gotta admit they are bustin their collective butts over there.  Back to the graphics:  Balanced settings still look great.  I dont understand why some people are so nasty on this topic.  I mean honestly, this game is really starting to do great.  Heck, its doing better than the initial release of EQ, has the staff and developers who you know can do great things, and its still early.  Im really looking forward to whats to come.
  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by Apostle

      The performance is not that bad.  Yes, Ive got a high end PC (core 2 duo and an 8800gtx), and I can get 40-60fps.

    Er... Why do you think its not bad, you have top of the line CPU + GFX Cards.





    Please consider that not everyone can afford that kind of equipment.

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  • blackmaidenblackmaiden Member Posts: 55
    Originally posted by godpuppet


     
    You have succeeded in sounding dumb, or atleast ignorant. Becuase if you played Vanguard, you would realise that this game laggs on mid-end machines even with minimal settings.



    The computer equipment required to play Vanguard is around now and would cost you roughly £800 ($1300ish) if you built it yourself. That kind of money doesnt grow on trees.



    For the specs needed to make this game not lagg, it would take roughly 2 years for the average gamer, most people ussually spend in the region of £500 a year on their comp, I know I dont spend more.



    In about 6 months Warhammer & Age of Conan will be out. Fact is Vanguard is Beta stage, they need to start making the game more playable otherwise they are going to find their current customers going elsewhere and future ones (when the computer equipment can handle this game) will be moving to better games instead.



    You are Dumb and most definately ignorant. A completely brand new PC is not required to play Vanguard. I had problems at the start, that is not to say I went out and spent 800 quid on a completely new system. I spent 150 quid on a new graphics card and clocked my cpu and Ram. Game run smooth now and I'm pleased.

    Secondly, you are forever poking into these posts with your anti Vanguard attitude...mate we don't really want to hear it. You sound like a guy who badly wants to play the game but can't so spends his time spreading sour grapes  across the forum.

    Finally, yes the game does have its problems, but I am not letting that distract me from enjoying what Vanguard has to offer. A few months down the line this game will be booming, and those who stuck with it through the hard times will be rewarded by their characters'  levels, experience and status within the game.

    PS Change ur name to CODMUPPET

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Originally posted by blackmaiden




    You are Dumb and most definately ignorant. A completely brand new PC is not required to play Vanguard. I had problems at the start, that is not to say I went out and spent 800 quid on a completely new system. I spent 150 quid on a new graphics card and clocked my cpu and Ram. Game run smooth now and I'm pleased.
    Secondly, you are forever poking into these posts with your anti Vanguard attitude...mate we don't really want to hear it. You sound like a guy who badly wants to play the game but can't so spends his time spreading sour grapes  across the forum.
    Finally, yes the game does have its problems, but I am not letting that distract me from enjoying what Vanguard has to offer. A few months down the line this game will be booming, and those who stuck with it through the hard times will be rewarded by their characters'  levels, experience and status within the game.
    PS Change ur name to MUPPET



    Personal attacks are rude and uncalled for.   You do not speak for everyone when you say "we don't really want to hear it."  I want to hear posts on both sides of the fence in order to get a well rounded view of the game  before I'd consider coming back.   I've learned that listening to just one side or the other doesn't help at all.

    BTW, I really do hope that the people who stuck it out are rewarded, but each patch is making it easier to level and in the end, I'm guessing that a new player will be able to level up to where the old timers are pretty quickly just like other mainstream MMOs out there. 

  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by blackmaiden

    Originally posted by godpuppet


     
    You have succeeded in sounding dumb, or atleast ignorant. Becuase if you played Vanguard, you would realise that this game laggs on mid-end machines even with minimal settings.



    The computer equipment required to play Vanguard is around now and would cost you roughly £800 ($1300ish) if you built it yourself. That kind of money doesnt grow on trees.



    For the specs needed to make this game not lagg, it would take roughly 2 years for the average gamer, most people ussually spend in the region of £500 a year on their comp, I know I dont spend more.



    In about 6 months Warhammer & Age of Conan will be out. Fact is Vanguard is Beta stage, they need to start making the game more playable otherwise they are going to find their current customers going elsewhere and future ones (when the computer equipment can handle this game) will be moving to better games instead.



    You are Dumb and most definately ignorant. A completely brand new PC is not required to play Vanguard. I had problems at the start, that is not to say I went out and spent 800 quid on a completely new system. I spent 150 quid on a new graphics card and clocked my cpu and Ram. Game run smooth now and I'm pleased.

    Secondly, you are forever poking into these posts with your anti Vanguard attitude...mate we don't really want to hear it. You sound like a guy who badly wants to play the game but can't so spends his time spreading sour grapes  across the forum.

    Finally, yes the game does have its problems, but I am not letting that distract me from enjoying what Vanguard has to offer. A few months down the line this game will be booming, and those who stuck with it through the hard times will be rewarded by their characters'  levels, experience and status within the game.

    PS Change ur name to MUPPET

    Please reread my post and allow me to reiterate myself. I didnt say the game was 'unplayable' I said it was 'laggy' perhaps you would like to divulge your specifications so we can compare discuss, also your fps rate and quality settings are important. Without said information its a little difficult to debate.



    Actually, I am a Vanguard subscriber, I am currently playing Vanguard with a decent but unsatisfactory FPS.



    Consider, that this is the only forum on the internet that allows negative posting regarding Vanguard. Other sites such as silkyvenom.com you recieve a swift ban for discussing negative issues. I am quite adamant on this issue and will permit to argue it becuase I feel it is quite important to its future.



    As to your claim that it will be booming, we'll see as I said to another person who month back who said that in a month Vanguard would be fixed, still waiting.



    And lastly, thank you for replying to my post. Fortunately, I pride myself in the fact I dont need to resort to personal insults to complete a valid arguement.

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  • ThamorisThamoris Member UncommonPosts: 686
    I run the game fine on my 2yr old machine and having a blast playing. The fixes, tweaks and new content look good. More info being added into the craftng world should be a welcome addition. Fix the npc health issue is also good to see...I /bug it several times. Now I must go....and play the game that sucks less than the rest !
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