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LOTRO: A Temporary Solution

PrebThorPrebThor Member UncommonPosts: 452
Let's be honest: The comparison to World of WarCraft (WoW) is inevitable. Why? Simply because Blizzard set the standard. WoW is very easy to get into, especially for anyone new to MMORPGs, and therefore it has succeeded. I'm sure the rock-solid accomplishments in Blizzard's previous releases haven't hurt WoW in gaining acknowledgment as well. Word of mouth, if you will. With that said WoW is aging, it's getting "dated" or even "outdated" (at least graphics-wise), but still continues to recruit new players thanks to WoW: The Burning Crusade, the first (and hopefully the last) expansion pack. There are 7+ million WoW copies sold and the numbers continue to grow.



Along comes Lord of the Rings Online (LOTRO), THREE years after the initial release of WoW...



In my opinion LOTRO is, simply put, a dull-colored version of WoW with the humor taken out. As other contributors to the forum have already stated: "Here is your palette: brown, gray and green...GO!" and "...not a single smile." I couldn't say it better myself. The atmosphere gives LOTRO a more mature feel to it, but also a less enjoyable one. Another MMORPG, Archlord, also has this atmosphere and although the game as a whole is a disaster, it does have a rather interesting and mystical environment. It's all a matter of taste, I guess.



LOTRO's landscapes look somewhere between okay and great - nothing spectacular for the most part, but the game does have its moments. The characters look basic - WoW all over again. Haven't 3D models evolved? The gear (armor and weapons) all look the same. Even screenshots from high-end equipment look rather dull; you really can't tell one item from the other, unless inspected, since there are no distinct looks that really stand out. Although the game is still in its early stages and more gear will (hopefully) be added in updates, it's still a bit of a letdown. I know this is Middle-Earth and there's "no stunning glowing effects, etc.", but this is also a game. What's the point in spending an eternity leveling a character, getting the best gear and at the same time not being able to stand out in a crowd? Oh, well. Maybe it's just me again.



Controls and skills, especially, feel unresponsive; slow actually. You'll often end up doing your last moves in thin air since the enemy either died a few seconds ago OR even better; killed you. Character animations look somewhere between okay and good. Enemies, especially animals, look stiff and clumsy.



The interface design looks good for the most part, but fails to deliver fully in functionality and does seem rather half-finished on certain features. Skillbar icons are hard to tell one from another, and the above-mentioned lacking response in using the skills does not exactly help either.



Both item crafting and auction house (yes!) seem stable and varied with nothing new to add - not that it's really needed. Both good systems.



Quests are easy at first and gradually get harder. They also have VERY detailed descriptions for the most part which is a big plus. If you're having trouble finding a quest item or NPC then you've most likely been sloppy or just downright lazy. Blame yourself. Tasks that require teamwork appear at reasonable level, giving you time to "learn the ropes".



Travelling in Middle-Earth is tedious as you need to walk by foot everywhere, unless you want to pay for a overpriced trip (at least at the first 10-15 levels) on a horseback from one place to another. Places with a stable must first be discovered traveling by foot. Same feature as the "Flight Paths" in WoW. There is also a map travel feature in LOTRO that lets you travel back to a "Milestone" when reading your map in inventory (which has a one hour cooldown). A "Milestone" works the same way as an "Inn" in WoW.



Does LOTRO offer ANYTHING "new"? Yes, it does actually. Well, sort of:



-The game's "Monster Play" (PvP) feature is more of a turn-off rather than revolutionary, and seems more like a "timekiller" for those boring moments when you've got nothing better to do in-game.



-The "Deeds", "Titles" and "Traits" features might as well have been "Reputation" in WoW. "Kill enough of those and we're friends and you get a bonus. Yarr!"



-Playing musical instruments and actually composing your own music in-game is an interesting feature. It's fun until you realize that most players are in fact tone-deaf and you're the one who has to suffer from it. Whenever in a city/outpost chances are that at least 3-5 players will pick up their newly acquired instrument and let the torture begin. I'm still looking for the "Turn Musical Instruments OFF"-button in game settings as "Darth Vader Theme" out of tune for the 100th time just might turn me into a wreck of nerves.



-A torch that can be lit up at night will light up a limited area around your character. Neat!



All in all I don't see this game lasting for more than 6 months+; mainly as a "filler" while we wait for the next big thing to come along. Don't get me wrong; LOTRO is not THAT bad, it's just not that THAT good either.



WarHammer Online, anyone?



---



A few observations/suggestions:



Certain icons on the mini-map could have been more self-explanatory. What are they supposed to look like?



Some enemies have blank descriptions in their mouseover-box. Probably just a temporary bug.



The bright yellow color on NPC nametags looks too similar to the players' slighty darker nametag, making the NPC "drown" even in small groups. To top if off enemies a few levels higher than the player will have the EXACT same color on their nametags as NPCs. Priceless!
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Comments

  • LordcrapalotLordcrapalot Member Posts: 191

    Seems to me that LOTRO isnt a radical PvE game, it seems to be WoW 2.0 with many improvements but generally the excact same gameplay. After what I have seen it does seem to be of better quality then WoW, but I agree that it is still a PvE game based on repetition. But it does have one major advantage over WoW, its Lord of the rings. Alot people are also tired of the cartoonish graphics and childish humor and feel that some people think WoW has.

    But that said I dont see LOTRO being anymore succesful then WoW and certainly not outliving WoW by a huge margin. Its the same gameplay just made better, but it will just like WoW become old and tiresome in time.

    Note that I play neither of these games so I dont care which "wins" as I dont play "pure" PvE games period.  

    Edit- hmm why doesn my thread keep splitting up in two different colors?

    "I cherish the memories of a question my grandson asked me the other day when he said..Grandpa, were you a hero in the war?...No, but i served in a company of heroes"
    Sgt. Mike Ranney E-company 506PIR 101'st airborn

  • AlthjofAlthjof Member Posts: 29

    I shan't say much since I couldn't care less about WoW and LoTRO, except this - prepare to be stoned by hundreds of LoTRO lovers. I really don't know why you bothered to write this rather long and, I must give you this, intelligent post. Only time will tell if LoTRO succeeds (I personally think it will, mostly because of its simplicity and name).

    I cannot explain the sadness
    That's fallen on my breast.
    An old, old fable haunts me,
    And will not let me rest.

  • DevelopmentDevelopment Member Posts: 52
    Originally posted by Thorsnes

    Let's be honest: The comparison to World of WarCraft (WoW) is inevitable. Why? Simply because Blizzard set the standard.

     

    Question came to mind: Wich standard did it set? yours or mine?

    image

  • zoey121zoey121 Member Posts: 926
     You brought up some great points, however there is nada wrong with enjoying  a filler game till other things come out. In all honesty after all the mmorpgs you have tried which ones did you stay with the longest? Which ones you tried for a while and went back after expansions and or new content was added???

      I figure if i can get 4-5 months game play enjoy it then it will be worth it to me. If it lasts longer even better.

      I have discovered it is much cheaper for me to be involved in a mmorpg then not. If i am floundering i spend lots more on console games and none of them give me the hours of enjoyment a mmorpg does.

       Also if pre order do the 9.99 a month and only do a few hours a week every week that again is still cheaper then 49.99 a game when it only may last a while before i finish it or  bored else where.

       Oh had to ask are there other things coming out that you may be looking forward to???? At any rate i do hope you find something you are looking forward to and enjoy.......
  • LordcrapalotLordcrapalot Member Posts: 191
    Originally posted by Development

    Originally posted by Thorsnes

    Let's be honest: The comparison to World of WarCraft (WoW) is inevitable. Why? Simply because Blizzard set the standard.

     

    Question came to mind: Wich standard did it set? yours or mine?



    I have to say that I dont agee with the OP that WoW set the standard as WoW is a simplified version of pre-WoW PvE games. WoW was in no way the first PvE game.

    I have to say that in my opinion that Ultima online set the standard for mmorpgs as it was one of the first, dont actually remember if it was the first, and best.  

    "I cherish the memories of a question my grandson asked me the other day when he said..Grandpa, were you a hero in the war?...No, but i served in a company of heroes"
    Sgt. Mike Ranney E-company 506PIR 101'st airborn

  • virtuellavirtuella Member UncommonPosts: 699
    LOTRO IS NOT WoW 2.

    LOTRO is a mix from old games just like WoW is.



    People keep saying that Turbine stole their UI from WoW but it's actually the other way around.

    Blizzard stole their UI from Turbines own Asherons call II.

    Lookie.

    img223.imageshack.us/img223/7075/cap45jp7.jpg



    As for LOTRO beeing a WoW clone.

    How can LOTRO be a WoW clone when Blizzard borrowed all their ideas from old games?



    Here is most of the things that WoW build their game on.

    Everything has been used before.



    Fishing has been used in Ultima Online.

    Mining after resources has been usen in Ultima Online.

    Crafting assembly has been seen in uhmm well all games.

    Instances has been used Anarchy Online.

    Raidsdungeons has been used in Everquest I.

    EMail system has been used in SWG.

    Playerskinned UIs has been used in Anarchy Online.

    Auctionhouse has been used in Everquest I.

    Dressingroom has been used in Final Fantasy.

    Bankvaults has been used in Ultima Online.

    Skilltree system has been used in SWG.

    Flying mounts has been used in Anarchy Online(personal Planes).

    PVP arenas has been used in Everquest I.

    PvP battlegrounds has been used in Dark Age Of Camelot.

    Pointsystem for PvP has been used in Dark Age oF Camelot.

    UI is very similar to Asherons Call II.





    I wish people would accept that all Blizzard did was take a lot of old used ides from other mmorpgs.

    Smacked them into Warcrafts comic graphical world and imrpoved some of the old ideas.

    Then they opened up for players to skin everything they wanted and allowed players to make mods.



    So stop calling LOTRO a WoW clone.

    If it's anything it's a mix from almost all the above mixed games.

    ___________________________________________

    image

  • niteflynitefly Member Posts: 340
    Well written, my personal (and rather meaningless I know) thumbs-up to the OP.



    I have to agree about the standard comment. WoW is the de-facto standard since it is so clearly taken into account by several developers. It is the most successful MMO ever on the Western hemisphere and it is what made MMO an interesting and extremely lucrative market for the developers.



    My strongest fear however is that this gargantuan presence in the MMO market will make more developers go the way of the LotRo developers: To try and duplicate World of Warcraft while adding little innovation. World of Warcraft gained this huge following due to them doing the "Take the best, refine, polish, and present with panache" approach first. If you simply do the same as Blizzard did, maybe even primarily copying the copycat, then you're risking becoming old before you really mature.
  • LordcrapalotLordcrapalot Member Posts: 191
    Originally posted by virtuella

    LOTRO IS NOT WoW 2.

    LOTRO is a mix from old games just like WoW is.



    People keep saying that Turbine stole their UI from WoW but it's actually the other way around.

    Blizzard stole their UI from Turbines own Asherons call II.

    Lookie.

    img223.imageshack.us/img223/7075/cap45jp7.jpg



    As for LOTRO beeing a WoW clone.

    How can LOTRO be a WoW clone when Blizzard borrowed all their ideas from old games?



    Here is most of the things that WoW build their game on.

    Everything has been used before.



    Fishing has been used in Ultima Online.

    Mining after resources has been usen in Ultima Online.

    Crafting assembly has been seen in uhmm well all games.

    Instances has been used Anarchy Online.

    Raidsdungeons has been used in Everquest I.

    EMail system has been used in SWG.

    Playerskinned UIs has been used in Anarchy Online.

    Auctionhouse has been used in Everquest I.

    Dressingroom has been used in Final Fantasy.

    Bankvaults has been used in Ultima Online.

    Skilltree system has been used in SWG.

    Flying mounts has been used in Anarchy Online(personal Planes).

    PVP arenas has been used in Everquest I.

    PvP battlegrounds has been used in Dark Age Of Camelot.

    Pointsystem for PvP has been used in Dark Age oF Camelot.

    UI is very similar to Asherons Call II.





    I wish people would accept that all Blizzard did was take a lot of old used ides from other mmorpgs.

    Smacked them into Warcrafts comic graphical world and imrpoved some of the old ideas.

    Then they opened up for players to skin everything they wanted and allowed players to make mods.



    So stop calling LOTRO a WoW clone.

    If it's anything it's a mix from almost all the above mixed games.



    Totally agree. I should have wrote that many people think of LOTRO as WoW 2.0 instead of making it sound like its a clone. Apologies.

    And does anyone know which game development is older? Just curious thats all.

    "I cherish the memories of a question my grandson asked me the other day when he said..Grandpa, were you a hero in the war?...No, but i served in a company of heroes"
    Sgt. Mike Ranney E-company 506PIR 101'st airborn

  • TautologyTautology Member Posts: 188
    Originally posted by virtuella

    LOTRO IS NOT WoW 2.

    LOTRO is a mix from old games just like WoW is.



    People keep saying that Turbine stole their UI from WoW but it's actually the other way around.

    Blizzard stole their UI from Turbines own Asherons call II.

    Lookie.

    img223.imageshack.us/img223/7075/cap45jp7.jpg



    As for LOTRO beeing a WoW clone.

    How can LOTRO be a WoW clone when Blizzard borrowed all their ideas from old games?



    Here is most of the things that WoW build their game on.

    Everything has been used before.



    Fishing has been used in Ultima Online.

    Mining after resources has been usen in Ultima Online.

    Crafting assembly has been seen in uhmm well all games.

    Instances has been used Anarchy Online.

    Raidsdungeons has been used in Everquest I.

    EMail system has been used in SWG.

    Playerskinned UIs has been used in Anarchy Online.

    Auctionhouse has been used in Everquest I.

    Dressingroom has been used in Final Fantasy.

    Bankvaults has been used in Ultima Online.

    Skilltree system has been used in SWG.

    Flying mounts has been used in Anarchy Online(personal Planes).

    PVP arenas has been used in Everquest I.

    PvP battlegrounds has been used in Dark Age Of Camelot.

    Pointsystem for PvP has been used in Dark Age oF Camelot.

    UI is very similar to Asherons Call II.





    I wish people would accept that all Blizzard did was take a lot of old used ides from other mmorpgs.

    Smacked them into Warcrafts comic graphical world and imrpoved some of the old ideas.

    Then they opened up for players to skin everything they wanted and allowed players to make mods.



    So stop calling LOTRO a WoW clone.

    If it's anything it's a mix from almost all the above mixed games.

    The early bird gets the worm....but the second mouse gets the cheese.

    This is true for most consumer products, very rarely innovations come to the market and are a success, for example in the food industry the flop rate is at over 90%, so its natural that people develop "me-too" products, some businesses copy 1:1 other products some use its core and add a specific unique touch to it. 

    One reason why WOW is so successful is that they took all the best things, formed it into one product and made this product accessible for the mass.

     Turbine took wow as a benchmark, slapped LOTR IP to it added some unique features, eg monster play and music composition.

  • Mars505Mars505 Member Posts: 623
    Solareus reposted this on the official forums, lets all go over there and discuss it, unless your are just to scared to have a real discussion on the Official board .

    who me ?

  • Mars505Mars505 Member Posts: 623


    solareus


    Today 09:28 AM

    by solareus Go to last post

    16 200

    who me ?

  • JetrpgJetrpg Member UncommonPosts: 2,347
    Rofgl on the LoTRO board all poeoples said was nahh , or no he doesn't know, or thats not right. Withoutonce saying the OP here is wrong. One person attempted to do thsi by sayign he didn't want to discuss hats and yeah he saw a bow that looked good....



    Not a single good argument aginst this. I personally believe LotRO to be wow 2.0 but had some one mad a good argument i could have honnord that... too bad it did not occur.



    Currently , i am playign eve was i not i would try out LotRO becuase hey it looks like a game that is put together well. But i do not feel it is > than wow in ANYWAY. But it is new and iffernt so i would try it.



    But in the end it is nother other than a Temp. solution and hardly that.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • Mars505Mars505 Member Posts: 623
    You must interrupted a lot of the responses differently then I did, I saw a lot of good debating going on. That is the difference between LotRO Community, you can't get them to flame out like you get them here. They look at the post and respond on the points they feel are inaccurate, it is called being an "adult"

    who me ?

  • LordcrapalotLordcrapalot Member Posts: 191
    The OP is allowed to post a thread about the same issue. Maybe he wanted to get a broader view on it and not just the LOTRO community view.

    "I cherish the memories of a question my grandson asked me the other day when he said..Grandpa, were you a hero in the war?...No, but i served in a company of heroes"
    Sgt. Mike Ranney E-company 506PIR 101'st airborn

  • Mars505Mars505 Member Posts: 623
    Originally posted by Lordcrapalot

    The OP is allowed to post a thread about the same issue. Maybe he wanted to get a broader view on it and not just the LOTRO community view.
    With that said, you are also not giving the Official community the chance to soak in some of the critiquing and able to be able soak in some points about the game that could make the game better. It is just Another Post , based on for one purpose, to get people in a rise,and get fans of the game in a broil. You see it everyday, specially with a long drawn out post like this which is just a bunch of babble about a lot of things he quite isn't "getting" about what Middle Earth is and represents .



    Here is my Favorite response so far to the OP statement:

    ....................................................................................................................

    "

    Some of the complaints in the review are valid, and hopefully will be addressed. But people seem to forget that these days, most games are released unfinished, having many of the same problems with the character movement, UI, etc., and are fixed up after release (what is the point of "criticizing" the UI in beta?). I'm told that this was the case for WoW too. I expect LotRO to be improved in the same way -- it's standard procedure -- therefore I'm waiting until I get deep into the game before presuming to dismiss it as a failure. But people like the reviewer who dismiss it now are, through their own lack of objectivity and perspective, just robbing themselves of an opportunity, and being grossly unfair to a game that has great potential to be THE next big game.



    Many of the complaints in that review are voiced from an "it's not like WoW" point of view, and I worry that this attitude is having an overall detrimental effect on LotRO as viewed by the general public. It appears that everyone is so used to WoW, that anything done differently is criticized as being of inferior quality. In some cases that might be true (remember, though, that WoW is a finished game), but in other cases, it's not.



    Take the game world colors, for example. I think some people just keep forgetting -- despite being constantly reminded -- that the game world is Middle-earth, which in the books is portrayed as a more or less realistic place, very much resembling our real life world (apparently it's analogous to northwest Europe). Therefore these complaints I'm seeing about how, in effect, the colors aren't as vibrant and interesting as WoW, are just blatantly unfair, and frankly make that person seem not very bright. Considering that it's a realistic, Earth-like world, the colors are indeed vibrant and beautiful, the best I've ever seen. I mean, do you want Middle-earth, or do you just want another cartoon world? Grrrrr.



    Again -- not all, but much of the review (and others like it) can be chalked up to the reviewer's own misunderstanding about the setting, his failure to remember that the game is still being worked on and will continue so after release, and his lack of perspective about how MMOs are done these days. For me, it all adds up to just not wanting to read this junk anymore.



    Don't get me wrong, feel free to criticize the game -- I was angry myself when I heard the first post-NDA reports. But dang it, be fair and objective about it, and criticize it with an experienced eye!"

    ........................................................................................................................

    who me ?

  • KyleranKyleran Member LegendaryPosts: 44,079
    Originally posted by Mars505

    Solareus reposted this on the official forums, lets all go over there and discuss it, unless your are just to scared to have a real discussion on the Official board .
    Too scared eh?  I play LotRO...but have yet to visit the offical boards since Open Beta started.  I don't need to see the opinions of the fanbois, its much more fun to debate things here in MMORPG.com, my forum of preference. (besides, I like pushing up my post count)



    I tend to agree with the OP in some areas, disagree with others.  I don't mind that LotRO doesn't bring a lot of new things to the table, I enjoy the game for what it is..and really only expect it to last 6 months for me. (not because game is bad or anything, I have a short attention span and am really looking forward to WAR...no game could hold me back from it)


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Mars505Mars505 Member Posts: 623
    Originally posted by Kyleran

    Originally posted by Mars505

    Solareus reposted this on the official forums, lets all go over there and discuss it, unless your are just to scared to have a real discussion on the Official board .
    Too scared eh?  I play LotRO...but have yet to visit the offical boards since Open Beta started.

    That is a huge problem with betas right now. The lack of information from everyone regarding the games they are testing. No matter how small or unimportant you think your opinion is ,Turbine wants to here from everyone playing the game. Even if it is just one post in "first impressions" area, Every peice of data they have to look at from the players point view can make LotRO that much better. Please consider posting on the Official boards about your first impression.



    Sorry to use you as an example Kyleran , but you made me ,

    who me ?

  • DaringDaring Member UncommonPosts: 138
    People claim that LotRO is a clone of WoW, but that it isn't any good. But yet WoW is a great game, they state? So WoW is great, and a game that is the same, is not great?  ?????  This is a conflicting statement. Again WoW is a great game, and so is LotRO. I played them both and love them both, but LotRO is new and refreshing, so I now play it. When the "Ford" car came out so many years ago, it was looked at as the greatest thing, but as the years went on (many, many years ago) new and improved cars came out, but took a lot of ideas from the great "Ford", but they were better cars. But that is development, and life. You can change with the times or stay in the past, holding on to past glories. The choice is yours.   
  • Mars505Mars505 Member Posts: 623


    solareus


    Today 10:51 AM

    by solareus Go to last post

    26 466
     that is 466 extra click , that would of never happened if it was just on this board.

         

    who me ?

  • arctarusarctarus Member UncommonPosts: 2,581
    Appreiciate what the OP have posted, really provide info rather than screaming "WoW 2!!! Noobzzzz!!!" etc... hope more players can post like this

    RIP Orc Choppa

  • PrebThorPrebThor Member UncommonPosts: 452
    I posted my opinion on MMORPG.com rather than LOTRO.com, as I have a hard time imagining people who are willing to spend several weeks straight in a sleeping bag, outside a movie theater wearing a cloak that their mom has sewn them, are capable of giving a somewhat subjective opinion of Lord of The Rings Online.
  • tinywulftinywulf Member Posts: 106
    Again another thread, all the same repeating puke garbage, quit comparing games, its soo boring.

    And to the op, you are one of the people who somehow managed to survive past childhood because of helmet laws, to breed more stupidity into the gene pool. Comparing these two games is such utter stupidity really.



    I played Warcraft since it's inception, it's supposed to be full of humor and colorful.



    And I have read the books and saw the LOTR movies, they were not full of humor, or supposed to be flamboyant.



    So quit comparing apples and oranges, really. Get over it, and quit generalizing.



  • 45ACP45ACP Member Posts: 21
    Originally posted by Thorsnes 







    even screenshots from high-end equipment look rather dull; you really can't tell one item from the other, unless inspected, since there are no distinct looks that really stand out. Although the game is still in its early stages and more gear will (hopefully) be added in updates, it's still a bit of a letdown. I know this is Middle-Earth and there's "no stunning glowing effects, etc.", but this is also a game. What's the point in spending an eternity leveling a character, getting the best gear and at the same time not being able to stand out in a crowd? Oh, well. Maybe it's just me again.



    Well it's you and every other 15 year old who strives for the glowy weapons to make them look 1337!!  If all your looking for in a game is "cool" looking armor and weapons then your playing it for the wrong reason



















  • paul0016paul0016 Member Posts: 39
    well said tinywulf, at the end of the day there isnt any point taking notice of reviews on here, everyone has there own opinion, there will be a person who thinks WoW is the best thing ever and there is people who say its the worst game ever,best advice =buy lotr and if you dont like it then dont play it
  • 2hawks2hawks Member UncommonPosts: 104

    Originally posted by Thorsnes

    Along comes Lord of the Rings Online (LOTRO), THREE years after the initial release of WoW...



    In my opinion LOTRO is, simply put, a dull-colored version of WoW with the humor taken out. As other contributors to the forum have already stated: "Here is your palette: brown, gray and green...GO!" and "...not a single smile." I couldn't say it better myself. The atmosphere gives LOTRO a more mature feel to it, but also a less enjoyable one. Another MMORPG, Archlord, also has this atmosphere and although the game as a whole is a disaster, it does have a rather interesting and mystical environment. It's all a matter of taste, I guess.

    I am not sure we are looking at the same game... brown, grey, green?  What about the amazing amounts of flowering brightly colored trees, the fields awash in clover and purple flowers, the reds, oranges and purples of sunsets.  Of any game I have played to date (and I have played lots back to early UO) LotRo has been astonishing in its effective use of a broad yet belivable pallette. 



    LOTRO's landscapes look somewhere between okay and great - nothing spectacular for the most part, but the game does have its moments. The characters look basic - WoW all over again. Haven't 3D models evolved? The gear (armor and weapons) all look the same. Even screenshots from high-end equipment look rather dull; you really can't tell one item from the other, unless inspected, since there are no distinct looks that really stand out. Although the game is still in its early stages and more gear will (hopefully) be added in updates, it's still a bit of a letdown. I know this is Middle-Earth and there's "no stunning glowing effects, etc.", but this is also a game. What's the point in spending an eternity leveling a character, getting the best gear and at the same time not being able to stand out in a crowd? Oh, well. Maybe it's just me again.

    I would agree that the character models are not perfect.  They are adequate enough for me to not interfere with my immersion but I sure would like to see them more 'lively'.  By example, I think Vangaurds character models are horrible in terms of stiffness with LotRo being far better than them yet not as fluid feeling as WOW.



    trols and skills, especially, feel unresponsive; slow actually. You'll often end up doing your last moves in thin air since the enemy either died a few seconds ago OR even better; killed you. Character animations look somewhere between okay and good. Enemies, especially animals, look stiff and clumsy.

    I agree that the combat interface feedback could be improved.  I find it hard to determine if my shot went off or if it is cooled down.  And the point about shooting the last shot at dead stuff is right on.  I disagree that the critter models are stiff or clumsy -  I find them to be impressive and fun.



    The interface design looks good for the most part, but fails to deliver fully in functionality and does seem rather half-finished on certain features. Skillbar icons are hard to tell one from another, and the above-mentioned lacking response in using the skills does not exactly help either.

    Yeah, pretty much right.  They could make the UI more responsive and customizable (you can drag stuff around by using CTRL-) but I would like to see way more tweak-a-bility a la mods. 



    Both item crafting and auction house (yes!) seem stable and varied with nothing new to add - not that it's really needed. Both good systems.

    Ok, I agree they aren't really breaking new ground in either category but the crafting is a couple steps up from WOW imo.  There are lots of items a mob or critter can drop that have relevence to crafting of some sort.



    Quests are easy at first and gradually get harder. They also have VERY detailed descriptions for the most part which is a big plus. If you're having trouble finding a quest item or NPC then you've most likely been sloppy or just downright lazy. Blame yourself. Tasks that require teamwork appear at reasonable level, giving you time to "learn the ropes"
    .

    Yep - I like the questing and storylines very much.



    Travelling in Middle-Earth is tedious as you need to walk by foot everywhere, unless you want to pay for a overpriced trip (at least at the first 10-15 levels) on a horseback from one place to another. Places with a stable must first be discovered traveling by foot. Same feature as the "Flight Paths" in WoW. There is also a map travel feature in LOTRO that lets you travel back to a "Milestone" when reading your map in inventory (which has a one hour cooldown). A "Milestone" works the same way as an "Inn" in WoW.

    The travel aspect doesn't bother me at all - and mounts are buyable at 35 apparently (for a hefty price).  I think it is important to put it into context of the story that it encompasses.  Just like 'magic-use' (actually lack of), travel in Middle Earth is by foot or horse.  Discovering the stables is fine and moderately costly for low levels - but I find it to be appropriate and something to achieve.  There are run buffs etc that lend to faster individual and group travel.



    Does LOTRO offer ANYTHING "new"? Yes, it does actually. Well, sort of:



    -The game's "Monster Play" (PvP) feature is more of a turn-off rather than revolutionary, and seems more like a "timekiller" for those boring moments when you've got nothing better to do in-game.

    I couldn't diagree more.  The MP has been great fun so far (considering it is devoid of main chars as no one has gotten to 50 yet).  It is really like a game within the game and you get 5 extra characters to play who can improve skills and upgrade gear to become fearsome monsters.  Once people starting hitting 50 with their mains it will just get better as the real PVP will start!



    -The "Deeds", "Titles" and "Traits" features might as well have been "Reputation" in WoW. "Kill enough of those and we're friends and you get a bonus. Yarr!"

    Yes, to a degree, but far more detailed and fun.



    -Playing musical instruments and actually composing your own music in-game is an interesting feature. It's fun until you realize that most players are in fact tone-deaf and you're the one who has to suffer from it. Whenever in a city/outpost chances are that at least 3-5 players will pick up their newly acquired instrument and let the torture begin. I'm still looking for the "Turn Musical Instruments OFF"-button in game settings as "Darth Vader Theme" out of tune for the 100th time just might turn me into a wreck of nerves.

    Actually that is a slider in Audio called Player Music.  And while I agree some people are god awful at playing stuff I think it is one of the most innovative RP (and even generally fun) props that Turbine throws at our feet.  I hear people playing Iron Man and I laugh my arse off.  Some people are actually really creative and good with this as well.



    -A torch that can be lit up at night will light up a limited area around your character. Neat!

    Yep, this is good but I would rather see them sell torches and lanterns to make it more intersting.




    All in all I don't see this game lasting for more than 6 months+; mainly as a "filler" while we wait for the next big thing to come along. Don't get me wrong; LOTRO is not THAT bad, it's just not that THAT good either.
    If you were talking about Vanguard I might say ... maybe.  But this game is great and I know people leaving WOW for it.  I will be playing it for years to come.



    WarHammer Online, anyone?
    Ug... relam vs. realm dwarves and orcs... yawn.  I really don't see what anyone finds interesting about War.  Now, AoC or tCoS look damn interesting to me and I will be trying them both.



    ---



    A few observations/suggestions:



    Certain icons on the mini-map could have been more self-explanatory. What are they supposed to look like?



    Some enemies have blank descriptions in their mouseover-box. Probably just a temporary bug.



    The bright yellow color on NPC nametags looks too similar to the players' slighty darker nametag, making the NPC "drown" even in small groups. To top if off enemies a few levels higher than the player will have the EXACT same color on their nametags as NPCs. Priceless!
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