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You know what i'm talking about. The hordes of chinese character who play the game for a living and farm basically 24/7 with multiple people playing their characters in shifts so they can get high level and keep on farming constantly. How bad is this problem in this game?
Usually they are quite easy to spot, they have poorly made names, they at least attempt to make their names look english but always mess them up. Names like molloy, loveyou, etc. They also never or rarely speak, if they do speak, their english is very limited.
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It wouldn't have been an issue, gold farmers that is, except that all the pre-order accounts carry over into live.
http://www.speedtest.net/result/7300033012
The game hasn't even been released yet. So, there isn't a problem... yet.
Not a problem yet? Gold is already for sale on the internet and has been for a week or more
The game hasn't even been released yet. So, there isn't a problem... yet.
Not a problem yet? Gold is already for sale on the internet and has been for a week or more
The existence of Gold sellers doesn't mean there's a "problem". They will always be there...we'll have to wait and see if Turbine let's them become a problem. (i.e. camping of key world spawns, rapid run-up of prices, etc)
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So basicly are the gold farmers around? Yes they are and they are farming leaving all the monsters alone. Who knows what will happen come release, but currently at lvl 15 that is the best way to make money so they are doing it to the max.
How about those american gold seller companies that hires them?
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Of course there are going to be problems with gold farmers, there is no question at all. DOes anyone know of a successful MMO that does NOT have a problem with farmers???? You can not stick your head in the sand about that. Why some of you would think for a second that somehow LotR is going to be magically immune to them is surprising. They are there right now farming their little hearts out because their accounts are going to carry over after launch and beta keys are basically free. Turbine even talked about it in an article in PCGamer about 6 months ago. They know they are in.
And do you know why? Not because they are bored and they have nothing better to do with their time...but because the WESTERN MMO community is gonna buy the sh*t out of that gold once the game launches and it is as successful as everyone thinks it is going to be. The RTM industry is valued at something like 1 billion in 2006.
I find BIG problems with gold farmers, and THAT IS ALREADY.
Gold selling is rife in this game, so much so that it isn't worth starting a char.
Just leave this lame horse
Sherry x
It's not 500s/hour, by the way, although the cash flow is good.
One field yields on average 5 sweet galenas plants, which translate into 20 pouches of pipeweed. A stack of ten of those pouches sells for 6s and change, for around 12s per field, assuming an average of 5 plants yielded per field. If you yield 4 plants on average, it's around 9.5s per field. The planting cost per field is 1.6s for fertilizer and 80s for water, and then 3s and change for soil of rivendell to make the yields average between 4 and 5 per field. So the profit per field is 4 and 5s. Planting and harvesting a field takes around 45 seconds, so you can get a set of 20 fields done in around 12-14 minutes, perhaps a little less if you multiplant (although that doesn't save much time). if you yield 100 sweets, they will take you a good 25 minutes or so to process, and then around 15 minutes or so to process the seeds from the poor plants. 100 sweets (an average of 5 per field) yields 400 pipeweed, which sells for around 240 or so, while 80 sweets (an average of 4 per field) will yield 320 pipeweed, which sells for right around 200s. So the whole process for a 20 field planting takes around 50 minutes on average, costs around 100s, and yields between 100 and 150s in profit per 50 minute cycle.
So it's not all that much money, but it is by far and away the easiest way to make money in the game in the NA level-capped version. People are grinding it, so in a play session of 5 hours, say, they can get in between 5 and 6 cycles, which means between 500 and 800s in those sessions. People who have been doing this for days have many gold already.
So I expect that this method will be nerfed by Turbine. The most obvious way to do it would be reduce the vendor sale price of sweet galenas by a few silver per stack of ten -- if you reduce the buy price to 3 or 4s, it would still be profitable, just not in an imbalanced way like it is now. I fully expect Turbine to reduce the vendor price paid before release, so for people looking to bank gold before then, roll up your sleeves and get planting!
And what oasis of non-gold farming gaming would you suggest???? Aside from Ryzom, of course...
It's not 500s/hour, by the way, although the cash flow is good.
One field yields on average 5 sweet galenas plants, which translate into 20 pouches of pipeweed. A stack of ten of those pouches sells for 6s and change, for around 12s per field, assuming an average of 5 plants yielded per field. If you yield 4 plants on average, it's around 9.5s per field. The planting cost per field is 1.6s for fertilizer and 80s for water, and then 3s and change for soil of rivendell to make the yields average between 4 and 5 per field. So the profit per field is 4 and 5s. Planting and harvesting a field takes around 45 seconds, so you can get a set of 20 fields done in around 12-14 minutes, perhaps a little less if you multiplant (although that doesn't save much time). if you yield 100 sweets, they will take you a good 25 minutes or so to process, and then around 15 minutes or so to process the seeds from the poor plants. 100 sweets (an average of 5 per field) yields 400 pipeweed, which sells for around 240 or so, while 80 sweets (an average of 4 per field) will yield 320 pipeweed, which sells for right around 200s. So the whole process for a 20 field planting takes around 50 minutes on average, costs around 100s, and yields between 100 and 150s in profit per 50 minute cycle.
So it's not all that much money, but it is by far and away the easiest way to make money in the game in the NA level-capped version. People are grinding it, so in a play session of 5 hours, say, they can get in between 5 and 6 cycles, which means between 500 and 800s in those sessions. People who have been doing this for days have many gold already.
So I expect that this method will be nerfed by Turbine. The most obvious way to do it would be reduce the vendor sale price of sweet galenas by a few silver per stack of ten -- if you reduce the buy price to 3 or 4s, it would still be profitable, just not in an imbalanced way like it is now. I fully expect Turbine to reduce the vendor price paid before release, so for people looking to bank gold before then, roll up your sleeves and get planting!
Thanks for sharing this. I wondered why there were so many people farming galenas plants over by Straddle recently.....
Would be sort of funny if Turbine took all the gold back at launch saying it was an exploit... but they are too nice to do that....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's not 500s/hour, by the way, although the cash flow is good.
One field yields on average 5 sweet galenas plants, which translate into 20 pouches of pipeweed. A stack of ten of those pouches sells for 6s and change, for around 12s per field, assuming an average of 5 plants yielded per field. If you yield 4 plants on average, it's around 9.5s per field. The planting cost per field is 1.6s for fertilizer and 80s for water, and then 3s and change for soil of rivendell to make the yields average between 4 and 5 per field. So the profit per field is 4 and 5s. Planting and harvesting a field takes around 45 seconds, so you can get a set of 20 fields done in around 12-14 minutes, perhaps a little less if you multiplant (although that doesn't save much time). if you yield 100 sweets, they will take you a good 25 minutes or so to process, and then around 15 minutes or so to process the seeds from the poor plants. 100 sweets (an average of 5 per field) yields 400 pipeweed, which sells for around 240 or so, while 80 sweets (an average of 4 per field) will yield 320 pipeweed, which sells for right around 200s. So the whole process for a 20 field planting takes around 50 minutes on average, costs around 100s, and yields between 100 and 150s in profit per 50 minute cycle.
So it's not all that much money, but it is by far and away the easiest way to make money in the game in the NA level-capped version. People are grinding it, so in a play session of 5 hours, say, they can get in between 5 and 6 cycles, which means between 500 and 800s in those sessions. People who have been doing this for days have many gold already.
So I expect that this method will be nerfed by Turbine. The most obvious way to do it would be reduce the vendor sale price of sweet galenas by a few silver per stack of ten -- if you reduce the buy price to 3 or 4s, it would still be profitable, just not in an imbalanced way like it is now. I fully expect Turbine to reduce the vendor price paid before release, so for people looking to bank gold before then, roll up your sleeves and get planting!
So the war on drugs will hit Middle Earth next....
On a serious note i had noticed everyone and their mother and mother's relatives farming but as a cook I always thought it was because cooking supplies ran so much. Shoulda known it was the pipeweed....
Guess I should've stayed as a farmer
The seed yield from "poor" plants has been reduced from 3 per plant to 1 per plant. So now you will have to pay for seeds as well as other inputs, and the seed input is no longer more or less self-sustaining. This breaks crossbreeding and high-end farming completely ... the patch notes say that more changes are coming. Who knows when we will see them. Clearly this was a short-term "stopper" change to nerf gold sellers in the short term before launch. The wording of the notes indicates that Turbine knows they are breaking farming, and that they will try to fix it later.
So ... LOTRO enters release with one tradeskill deliberately broken by the devs thanks to gold farmers.
who me ?