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WHAT MYTHIC SHOULD DO WITH DAOC - small things

JetrpgJetrpg Member UncommonPosts: 2,347
WHAT MYTHIC SHOULD DO WITH DAOC, small things as the title says.

There are a few thigns that could really improve daoc i feel. So let the list begain



1) REMOVE INSTANCE TD - these things are fast exp, but they killed traditional daoc pve. I can remember roling characters on all realms starting out at different places etc. And wow it was liek a fantasty world. TDs are like a boring world. They had differnt sounds and sight s, different mobs. It was an experience.



2) Re- set differnt startign points for new characters. if you must let them pick, or port between them to find other players. But as it goes now there are like what 2-3 startign areas that are no longer even used. That alot of content.



3)Lower the price, drop it to 10 or less dollars and peopel will pick DAOC just becuase its cheaper.  Yeah yeah people may make fun of you, tell you your game is over with... so whats new? Kill your pride and make attempts to vitalize the game.



4) Give the new players a better understanding of what they are doing. Like the trainers should be able to be talked to by anyclass and they should talk about what that class has to offer, and what the different specs (lines) in those classes do. IE shield , shield increases your change to block by about x % and give various abilities to proctect oen self and groupmates.



5)Re-work some of the noob areas, i would do this just by adding a really good ingame map. more so for the noob areas. that basicly have the level of mobs of differnt areas. SO in noob areas, the map would give most of the camps the level of mobs in them and maybe even the type of mob. Some mods have had similar functions , but new players are not gonning to often use mods. On a zone basis maybe list broad level ranges in certain areas. So new players know where to go for the next zone.



6) I love the insentives to make low levels easyer and that was a good idea. I would off the bat ahve a few quests that provide dyes , etc. DAOC has oen of the better equipment customization and well it should fluant it off to new players.



7) increase bonuses for expign when in groups. WHy not encourage grouping , its oen of the best aspects of DAOC and many classes in daoc don't solo too well, thus offer other peopel a reason to pug it up.





Anyoen else got any easy but good ideas.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

Comments

  • daeandordaeandor Member UncommonPosts: 2,695
    Although I actively play DAOC, I think it is beyond the point of being able to bring in many new players with even sweeping changes.



    1.  TDs are not good xp.  With the xp and cash bonus in classic and SI zones, you level at nearly 1.5x the rate of TDs.  If you really know what you are doing, you level in RvR enabled zones and take advantage of the 2x exp rate there.



    2.  As server populations drop, having a common starting point keeps newbs and their quests more easily accessable.  Even when I was a newb in the old days, I hated starting in an area 2 horserides from the capitol.  Even in DAOC's hayday, the multiple starting areas were only marginally worthwhile.



    3.  Lowering the price would be nice, would bring some ppl back, but likely would do very little to bring new players IMO unless monthly subscriptions were free.



    4.  Having more information in-game about classes and spec lines would be nice, but wouldn't be what brought people to the game.  It might help keep some newcomers though.



    5.  Part of mmorpgs is exploring for many.  Adding too much information within a map function might chase turn those people off.  Achievers who want that information are going to ask, install the mod, and be happy.  I don't think this will do much for drawing more ppl in the game.



    6.  Getting dyes would be nice as a true newb.



    7.  In all honesty, pushing grouping has been tried in some way, in nearly every mmorpg out there and has generally failed.  People want to be able to solo.  If a person can learn their class, nearly every class in DAOC is soloable.  DAOC started as a grouping game, but now just doesn't work that way anymore with buff, power, health, endurance potions.  XP really shines in DAOC still, if you can group and dungeon crawl though, the bonuses in dungeon zones are incredible.  In the end, adding group xp bonus would be nice, but would really only widen the gap between the PLers and the soloers.



    Okay, now, I am not saying your ideas are "bad", just that I don't think they would keep more players, much less bring more to the game.  People quit daoc because the game is getting old and new ones keep coming out, their favorite class gets nerfed, or their favorite class just doesn't function well in RvR or solo.  People come to DAOC (new) because they hear that the RvR is the best pvp available, but they quit when they get continuously ganked by 1)  stealth classes  2)  zergs.



    Want to make DAOC a better game?  You need to look at what is going to keep the existing playerbase.  Look at EQ, several years ago they realized they were not getting new players anymore so they started catering to the playerbase that continued to stay.  It kept them in business with a game that was no longer competitive with the second and third gen games.
  • JulianDracosJulianDracos Member UncommonPosts: 1,528
    1.  Serves no purpose with the XP bonues



    2.  Not a good idea.  They have slowly been redoing the zones so eventually those old starter zones, outside of one in classic and one is SI will be redone for different levels.



    3.  Price doesn't matter when people are buying the game.  The main cost is the montly fee.  If you are so price sensitive that you are shoping in the bargin bin, once you see the monthly fee it won't matter.  Now if you are talking about lowering the monthly fee, well that won't help either.  If price mattered then EQ would have a huge population because it is cheap.



    4.  I agree, but not with the trainers.  Full information needs to be available on the herald and a significant amount of info through say an ingame manual.



    5.  The maps seem fine to me.  You do not have to walk far from the starting areas to see the mobs.  You see what they con.  I would suspect with everything is fully completed in the redesign there will be more of a natural flow to the mobs with higher levels being farther out than lower levels. 



    6.  Maybe.



    7.  Actually unless you do not know how to spec (which could happen with a new player) every game can solo and most do it very well.  But this is an mmo and finding ways to encourage grouping is something that is needed. 
  • RavkeenRavkeen Member UncommonPosts: 310
    What I think Mythic should do is advertise the damn game if they actually advertise the game on TV and in magazines other than gaming magazines the population would might increase alot since Warhammer is not coming out till Q1 of 2008.


    3. Lower the price of the monthly fee don't think so you need to make money just to maintain the game.

    Hi I'm Ravkeen! image

    Emilia_Emi Lvl 56 Witch
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    "America is not at war, the US Military is at war, America is at the mall."

  • JetrpgJetrpg Member UncommonPosts: 2,347
    1.Funny thing is TD are bad exp right? ... yet tons of people still use them... Odd.



    2. I agree that in a way they were a pain , thus i sugessted the easy port etc. but still startign in differnt ones and the extra content they added was worth it.



    3. JulianDracos , I was addressign the monthly fee. It may not be a solution by itself but it can help.



    4. info through say an ingame manual. , trainer whatever, not herald , thats ok but alot of people want to loggin and not alt tab for info. think Flowing.



    5. "Part of mmorpgs is exploring for many.  Adding too much information within a map function might chase turn those people off.  Achievers who want that information are going to ask, install the mod, and be happy.  I don't think this will do much for drawing more ppl in the game." - how about a way to turn it off.



    "The maps seem fine to me.  You do not have to walk far from the starting areas to see the mobs.  You see what they con.  I would suspect with everything is fully completed in the redesign there will be more of a natural flow to the mobs with higher levels being farther out than lower levels. " -they are not ok they are awful, there is no flow in DAOC, which i like but kills 95% of new commers. It may not seem bad but you already understand how daoc works. I can remeber startign doac... you literally run around like a chicken without a head. I found it fun most don't.



    "Want to make DAOC a better game?  You need to look at what is going to keep the existing playerbase."

    - i understand your point , but just good enough has never been good enough to me.

    games liek daoc live off of player base .. right now if you had twice as much player base it kills alot of the problems with new characters and exping and bad pve. Which is only true if you soloed to 50 becuase doacs pve is fun ... if you have groups. and the 8 man zergs , its hard to run a 8 man when all you find is 40 man zergs everywhere you go.



    I agree on the ascept that well its not going to get back the players it lost.  So it may be a good idea just to make it a good game for those who still play.



    I just still have hope :) , and i should look at games like EVe, dam things still growing, MMorpgs don't have to die developers let them.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • tkobotkobo Member Posts: 465

    DAoCs issue are too many to type out here.It would fill the fourm to identify , explain and offer the solutions the dev swont listen to anyway.

    BUT,if they wanted the game to be more popular with the small subset of mmo gamers they feel compelled to limit their customer base to thru their design, they would only have to embrace some small changes .Make the world bigger and PvP (which is really their only real substantial customer base) actually mean something.

    In other words,as far as PvP goes, make the large battles for land, keeps and dungeons far more common, and far more meaningful.Far more permanent and far more difficult as a region advances.

    People will ( and do get) tired fast of fighting over the same things day after day, with no way to do anything other than claim an epeen measuring victory of the moment.

    Make it so the conquests of areas are layered, and that once an area is fully controlled by a region, another opens up for contest by  all regions.

    They might have the idea with WAR, its too early to tell.

    As for making the games population something to crow about, not gonna happen.PvP is far too small a subset, and Mythic is far too obsessed with catering to it over the other subs for this game to be anything other than a small population niche game.

  • ArtemiesArtemies Member Posts: 2
    I feel that Mythic is only looking at DAOC at a smaller picture due to the recent number of population within the game. They could probably make the game better, advertise it more and more and what not, but people still will see DAOC as DAOC. To take a game to look at for instance is Everquest 1. It has like over ten expansion packs, all of them seem very cool and a neat concept, but when i look at all the features, I look at the base of the game and where it went, which leaves me not wanting to ever go back. I still currently play DAOC and I find the game very enjoyable, albeit some of the classes I have enjoyed feel like they were just nerfed into oblivion as opposed into balance. I'm not blaming the developers about the nerfing, but I feel one of the ways Mythic could make the game better is by devising a way to make the games old world feel less barren. Any game that adds an expansion that creates a new level 1 to max area will usually render the old area obsolete. this isn't saying its a bad thing, I'm just stating that there idea with the dragonsworn addition was a really cool way to make the old world still seem like it was thriving. The way things are going now, I feel the servers are mainly turned on for the faithful DAOC players instead of looking for means to add more, i do aggree with the saying no game has to die its only about the developers choices, but the best way to learn about a game is to make one; then, when the game is made and you realize all the mistakes you have made and some of them that are just soo drastic that you can't just change the whole game entirely, Just make a new game. And thats how I feel Mythic is treating the situation with their games.
  • ShazzelShazzel Member Posts: 472
    DAOC is beyond repair. Its like a car with SO many things wrong with its that its cheaper to just buy a new one... Even EA agrees, they took mythic devs and left daoc to rot and coast into nothingness.
  • JulianDracosJulianDracos Member UncommonPosts: 1,528
    Originally posted by Shazzel

    DAOC is beyond repair. Its like a car with SO many things wrong with its that its cheaper to just buy a new one... Even EA agrees, they took mythic devs and left daoc to rot and coast into nothingness.
    What developers did they take from DAOC to work on EA games?  Can you name a single one?
  • WerppaWerppa Member Posts: 211
    Originally posted by JulianDracos

    Originally posted by Shazzel

    DAOC is beyond repair. Its like a car with SO many things wrong with its that its cheaper to just buy a new one... Even EA agrees, they took mythic devs and left daoc to rot and coast into nothingness.
    What developers did they take from DAOC to work on EA games?  Can you name a single one?

    I'd say that they took none. EA and Mythic aren't integrated to each other, both still have different people working in there. It's your opinion that Daoc is beyond repair and I don't myself see anything out of hand in daoc. Your lieing is dumb and kinda desperate though

    "I actually cook my meat with nothing but my burning hatred for vegetables"

  • RavkeenRavkeen Member UncommonPosts: 310
    Originally posted by Shazzel

    DAOC is beyond repair. Its like a car with SO many things wrong with its that its cheaper to just buy a new one... Even EA agrees, they took mythic devs and left daoc to rot and coast into nothingness.
    I would like you to tell me what is beyond repair in DAOC the game is still going the only thing that is wrong with DAOC is that everyone want something but Mythic can't give everyone what they want and people go on crying like little girls and complaining about how bad the game is an what mythic need to do.  IF EA agreed they won't bought out mythic and the game wouldn't still be running if EA wanted the game to rot think before you say something. Because a business is not going to waste money on something thats already dead and DAOC don't look dead to me. Mythic is still making updates and they are still working on making the game better for the people that are still playing and that cost money. Oh the money that EA is giving Mythic to make those updates and so on.

    Hi I'm Ravkeen! image

    Emilia_Emi Lvl 56 Witch
    Now Playing : Black Desert Online
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    "America is not at war, the US Military is at war, America is at the mall."

  • WerppaWerppa Member Posts: 211

    BTW, is this just a coincidence but did Mythic add more complicated and, well, impressive and major patches to Daoc lately and in future, all after EA bought Mythic?

    "I actually cook my meat with nothing but my burning hatred for vegetables"

  • TymETymE Member Posts: 5
    yeah i agree with Ravkeen this game still lives on strong, there are problems with the game, but what game doesn't have problems? DAoC will be with us for some time to come =).
  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    What they need to do is make the PVE part of the game like the tutorial. The tutorial is awesome. Man, newbs must be disappointed when they log in, and its nothing like that. They should create a new expansion with the war theme in mind. For the love of all that is holy no more overpowered new classes.
  • JulianDracosJulianDracos Member UncommonPosts: 1,528
    It is hard to say if there are more complicated and larger patches since EA bought them.  The one thing that has sped things up and at least adds to the sise of the patches is the artwork.  I thought much of the extra resources from EA have gone into the campagins.  As for the rest of things, I am unsure.  I think there is finally a realization that WoW has not been good for the mmo market.  The thought would be there are millions of new players and when they get bored they will go to other games.  While that has happened, there have not been enough of them leaving and going to other mmos and when they do, it is often to the new game and not DAOC.  I think homever is the head designer now, has finally decided to bite the bullet and make hard calls that were not made in the past.  Nerfing ToA more, resdesigning the front, revamps of some contraversial classes, clustering all of the zones, etc.  I mean before it was like if you do not like ToA then go play classic, that NF is fine, to stay away from certain classes because nothing good would come of it, and that you couldn't cluster more zones because "older players" would be upset to loosing their favorite camping spot. 



    Prior to EA they worked on many of the same issues and could have done any of them.  I think what is happening now and why it at least appears to be more, is that you have regular patches for the campaigns and they are doing some pretty major revamps and those revamps are not just for the established player, but seem to be remaking key portions of the key for new players and for the continued survival of the game. 



    The really sad part is that without advertising to get new players a lot of the work is going to be for nothing. 
  • FugnudzFugnudz Member Posts: 480
    Well, before DAOC eventually closes down, and I'm not sure if that's sooner or later, they ought to make everyone mortal, meaning if your character dies, it stays dead.  I bet that would let folks go out in a blaze of glory in the battlegrounds.
  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by Shazzel

    DAOC is beyond repair. Its like a car with SO many things wrong with its that its cheaper to just buy a new one... Even EA agrees, they took mythic devs and left daoc to rot and coast into nothingness.
    Yeah EA is acctuly pushing daoc for reform at least it was that call that has changed power regen and all archers ... so your claims are bs.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • ersoerso Member UncommonPosts: 17
    Big companies always break games and do not fix them. Another example of this would be Star Wars Galaxies. It is beyond repair too.
  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    The problem is not that DAoC can't bring in new customers. The problem has been they can't retain they ones they have. They need to work on that first. We are fast approaching 5k users max online.
  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by erso

    Big companies always break games and do not fix them. Another example of this would be Star Wars Galaxies. It is beyond repair too.
    The thing is is that DAoc is not broke?



    REally why are peoples leaving... i think its becuase people alwasy leave mmo and doac is old so lot will leave but they are getting no new people in... 

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • JulianDracosJulianDracos Member UncommonPosts: 1,528
    People always leave mmorpgs.  The thing is that you need to attract enough new players to offset the loss.  Further, you need to have enough people around at any given time - at least peak time.  This is what hurts older mmos.  Think about all of the people that are playing WoW right now both former DAOC players and those who WoW is their first mmo.  DAOC players often won't go back because they think it is "dying" and not worth this time.  New players to mmo's either have never heard of it, won't play it because it is older and so we all know that newer is better, or they tried it and things were not the same layout as WoW so they quit. 



    "Fixing" the game is not the issue.  The issue is to get those playing now to play more and those who are not playing to start to play so that the active population does not decrease. 
  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Well, I guess we just have different opinions. I think when new people enter DAoC they are turned off by the PvE. All the players who have left I think are fed up with the dull PvE, and fed up with all the overpowered and underpowered classes. NF is just too damn big, and siege is pointless if you are melee.



    I call that stuff that needs to be fixed, and people will stay and play.
  • WerppaWerppa Member Posts: 211
    Originally posted by brostyn

    Well, I guess we just have different opinions. I think when new people enter DAoC they are turned off by the PvE. All the players who have left I think are fed up with the dull PvE, and fed up with all the overpowered and underpowered classes. NF is just too damn big, and siege is pointless if you are melee.



    I call that stuff that needs to be fixed, and people will stay and play.
    So you think that people love the pvp in WoW where the classes are uber-balanced? And siege isn't pointless if you're melee... you need melee to be in rams and trebs. You also need them when you rush into keep

    "I actually cook my meat with nothing but my burning hatred for vegetables"

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Originally posted by Werppa

    Originally posted by brostyn

    Well, I guess we just have different opinions. I think when new people enter DAoC they are turned off by the PvE. All the players who have left I think are fed up with the dull PvE, and fed up with all the overpowered and underpowered classes. NF is just too damn big, and siege is pointless if you are melee.



    I call that stuff that needs to be fixed, and people will stay and play.
    So you think that people love the pvp in WoW where the classes are uber-balanced? And siege isn't pointless if you're melee... you need melee to be in rams and trebs. You also need them when you rush into keep You're right. There are millions playing it. DAoC is retaining subscribers at the best pace since they opened their doors. Don't know why I thought, otherwise.





    And yes, I love WoW BGs, because the classes are balanced. That was an idiotic question. I just don't play WoW, because it has raiding in it. Otherewise, it would be the game I play.
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