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I don't mean to come here to bash this game, specially since I haven't played it, but why is there so much hype?
This guy I know has been saying this is the game to look out for in the near future and how it's going to be the WoW killer (I don't play WoW anyway) and how great it's gonna be etc. He is also someone that swears that DAoC is the best mmorpg ever and nothing else comes close. I decided to try the 14 day trial for DAoC to see what this guy is talking about. I'll admit that this game is "ok" and would have been great about 10 years ago, but it's nothing special. After visiting the DAoC website I saw an ad for Warhammer online and checking otu to find out that it's by the same company that made DAoC. Now I know why this guy has been hyping it up so much, he's a Mythic fanboy.
So what I wanna know is, are all ex DAoC players the ones hyping this up so much? Why does everyone think this is going to be the game to play instead of WoW, the graphics looks damn similar. I don't get it. I wanna play a great mmorpg but if it's anything like DAoC I'd rather play WoW or FFXI....hell EQ even.
Comments
However, I hold Warhammer in high regard for a few reasons. The first is, I love the IP. Read up on the backstory, and there is no way you can't fall in love with it. Berzerk orcs, rowdy dwarves, murderous & strange Chaos, stoic humans, etc. It's great, and I hope it shows in the game.
Second, it's PvP-based, and I love PvP. And though I wasn't a major fan of DAoC, one thing they did right, and it's pretty unanimous, is that Mythic does great PvP.
Thirdly, I like the way the game is going. The animations are smooth and beautiful already, even in this stage of development (though the graphics are simplistic, which isn't necessarily bad). The staff is having fun with the game, and it shows, and we're not being left in the dark. We have damned near weekly updates.
But in truth, if anything sold me on this game, it's Paul. He is a ball of pure awesome with a British accent.
1) Excellent IP - Warhammer is a really cool, dark, politically incorrect to the extreme fantasy and sci-fi universe. People get sick of the typical monochromatic, good or evil view of the universe most games and movies take. The idea that the various races in WAR are allied or fighting one another purely based on self interest is refreshing because it's realistic.
2) Gaming with a purpose - Most other mmo's simply offer the usual grind via PvE combat, nigh pointless PvP (DAoC and GW excepted) and allow you to undertake actions which generally have little to no effect on the game world. WAR offers you the chance to change the actual landscape of the game world (temporarily of course); conquer regions, sack capitals, capture kings and other nobles.
3) WAR's PvP/RvR based gameplay - The WHOLE game is geared towards Order vs. Chaos faction warfare. Everything you do, whether it be PvE or PvP based, has an effect on the outcome of these factional conflicts.
4) Scraping away the mental callouses - The average mmo player wants something more than the usual fare (see point #2). Guild Wars offers people the chance to engage in fine PvP gameplay but there's no greater purpose other than individual or guild progression. WoW's PvP is purely for self improvement via the accumulation of Honor, bragging rights and of course... better gear. WAR offers a fresh approach in that it allows you to participate in something bigger than yourself, a purpose grander than the usual grind, and something with real meaning and consequence that continues well after you've maxxed out your character. In WAR, the conflict never ends and never plays out the same way twice.
5) The look and feel of WAR - Based on the previews, interviews, screenshots and videos Mythic really seems to have something great in the works.
Well before I start I just would like to point out that the "graphics" are not similar in context to your statment.
The Art style is of close resemblence, the graphics are quite different.
Textures and polygon count for Warhammer far exceed World of Warcraft. This is not an opinion, it is a fact from a developing stand point.
I apologize if my prior thought comes off as rude. It was not ment to, it's just a silly pet peeve of mine that I can not seem to let go.
Now as for the hype, I credit all my excitment for the game based on the plethera of material openly handed out by EA Mythic.
Videos, Screenshots, New Releases, Grab Bags, etc
What else could they do? Paul...simply Paul!
http://www.youtube.com/watch?v=fWvAznIRVLA&search=warhammer%20online%20e3%202006
http://www.warhammeronline.com/english/media/podcast/files/pp-RvR_explaination_final.html
http://www.warhammeronline.com/english/media/podcast/files/pp_TypesofRvR_bitrate.html
I logged many hours in DAoC. The thing you have to keep in mind is this. DAoC first came out in November of 2001. That's right, it's going to be 6 years old at the end of this year. When it came out, it was a great game. I still hold it as one of the best, well designed MMOs I've played, though it is dated. During it's prime, it offered a PvP experience that was unbeatable at the time. The RvR system was great. Some of my best MMO memories come from playing DAoC with my guild. But like all games, people grow bored with it and move on. That doesn't make it a bad game.
The reason I am so excited about WAR is because I've had a table top High Elven army for over 10 years and now I will finally get a chance to play as a Hero in the world I've only been able to take part in as a general of an army. Games Workshop is all about quality. You can see this in every aspect of their tabletop games. I wasn't too excited about Warhammer Online when Climax had it because it didn't really feel like Warhammer. It was a pure PvE game where your only option was to play on the side of good. Games Workshop seems to have thought similar as they pulled the license from Climax. When Mythic was given the license to develop a WFB MMO, I became excited, though quite hesitant. I loved DAoC, but how would Mythic use the license to develop this game. For about a year, it was pretty quiet. Then Mythic just started to bombard us with more information about an MMO in development than any other developer had ever done before. You could see the Mythic quality in what they had designed. You can see it improving every time they release new material.
Mythic cares about the games they develop. It really doesn't feel like this game is almost a year away from retail release based on the sheer amount of information we have about it. There are MMOs coming out over the next few months that aren't even close to having the same kind of information available as WAR does. That's where a lot of the hype is coming from. People see this game as it's being developed and begin to dream and fantasize about it. And not to mention, numerous table top players that have been involved in Warhammer Fantasy Battle for over 20 years (yes, Warhammer has been around for almost a quarter of a century now) will also get the same chance to play in a world they've only been able to imagine for so long.
The potential here is enormous. I don't think it will be a WoW killer, but then again why does it have to be? There are plenty of people in the world that play video games. All I want is for WAR to be a successful game. Hitting 6+ million subscribers isn't a measure of success. If WAR does, great. If not, big deal. Success isn't measured based on subscriber counts. If that were true, then there would only be 3-4 successful MMOs ever created.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
However, I hold Warhammer in high regard for a few reasons. The first is, I love the IP. Read up on the backstory, and there is no way you can't fall in love with it. Berzerk orcs, rowdy dwarves, murderous & strange Chaos, stoic humans, etc. It's great, and I hope it shows in the game.
Second, it's PvP-based, and I love PvP. And though I wasn't a major fan of DAoC, one thing they did right, and it's pretty unanimous, is that Mythic does great PvP.
Thirdly, I like the way the game is going. The animations are smooth and beautiful already, even in this stage of development (though the graphics are simplistic, which isn't necessarily bad). The staff is having fun with the game, and it shows, and we're not being left in the dark. We have damned near weekly updates.
But in truth, if anything sold me on this game, it's Paul. He is a ball of pure awesome with a British accent.
Ah, saved me a bit of typing. My thoughts exactly.
-iCeh
Take a small underdog type company who makes a great game, listens to fan feedback and created a perfect mmo that turned into a ghost town because they worked TOO HARD on the game and made changes too fast at the end (changes that turned out to be the correct ones) and let them make a 2nd game with the knowledge they have from the first go around
Give them a ton of money from a merger with the largest gaming company in the world
then add in Paul Barnett, who is more vocal and more passionate for a product than any person I have ever seen. (game isnt even out yet and everyone knows who paul is, can anyone even draw me a sketch of the designers for the other top mmos?)
and this is why people are excited.
People like Spinocus have made excellent points on why WAR is a game to look out for so I am not going to repeat what has already been posted numerous times in this thread. I would however like to add that I have never played Dark Age Of Camelot and probably wont anytime in the near future yet am most excited about WAR of all the upcomming MMOs for all the points mentioned above and more. From the look of the world to the art and design (things like public quests, ever changing and reacting world to your PvP/PvE exploits).
Its looks to be an amazing and FUN game and thats the reason I (and many other people) are hyped and hyping this game.
But yes..
It got old..
Thts why they are making a new one
Cheers and good luck
Age of Conan will pwnz anyway
Go WAR!
1) The franchise is legendary for many people
2) WAR is looked at as the spiritual successor to DAOC by its former players (my category)
3) There are few games that design their beginning, middle and end games around PVP (not even DAOC did this when it first came out)
4) There hasn't been many new good titles that have come out in past year or two.
5) We all have very high hopes.
I myself am trying to not get my expectations too high. I'm hoping that Mythic can pull this off and do things right... but .... not going to wear rose colored glasses about it either.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I heard about Warhammer before Blizzard was ever even a company. Just the longevity of the IP warrants this degree of hype.
I also played DOAC but found it hard to play, but the game is 5 years old - what do you expect? MMORPGs have evolved a great deal since then, and I am interested in seeing what a modern-generation game can do with a well-established IP.
Finally Mythic is doing an AMAZING job covering this game during development. I've never seen a game company post so much behind-the-scenes information and details almost a year before the game's release. Not just articles and interviews, they've had press conferences, they're hitting conventions and their doing pod-casts and developer video diaries every month.
It makes following the game a blast, and also adds to the hype - which was probably Mythic's plan
I'm afraid to say this but it's not true. DAoC didn't crash because they didn't work too hard but that they ultimately instituted grind with the expansion 'Trials of Atlantis' which caused the game to scare away the tactics. It was a 'massive' grind and it just wasn't fun.
Don't take it that I'm not looking forward to WAR, I'm -very- excited toward it. But, they've learned from their mistakes. Give credit where credit is due, not because of being a fanboy.
Warhammer fanatic since '85.
Strange, whenever someone is trying so hard I always get the feeling there's something fake about the whole thing, good salesman, but somethink stinks there
Oh man, everyone from Batlenet, CounterStrike and quake will be there...
No. I play WoW and I'm looking forward to WO because it seems to have enhanced that game graphically by a mile. It should at least offer the same playability, hopefully better but I guess we'll see.
I never played DAOC. Came to WoW directly from EQ2 and I've been pretty happy so far.
I agree with alot of the posters here too, DAoC when released was a timeless classic!!
Then they made MISTAKE AFTER MISTAKE and the game degenerated into a pile of sh*t.
For me at least, WAR is akin to DAoC 2 in a different skin. I am ready with a whole guild of DAoC vets to relive the old times hopefully, only time will tell.
PvP centric, gear being unimportant, less grind, everyone fights, no stealth, colission detection, humor, iconic classes, great IP.
I am sure I could go on, but I think you get my point
Plus I like the graphics (They really capture the "Warhammer-look") and the animations. The animations are very smooth even though the game is in alpha!
I know what my answer is, which is quite simple - it looks like it might be "fun." I think the Warhammer lore is also fascinating, so I would like to see how this is incorporated into the game. I hope it has the sophistication of Vanguard, but I am not sure if that is what Warhammer is aiming for. However, the theme seems to be "perpetual conflict." Therefore, I am not sure if there will be other features that some enjoy such as exploring a vast world, epic Questing, player housing, etc.
The hype is a double-edged sword, though.
Also because it looks great, I like the theme, the style and of course Paul Barnett!
Run, you pigeons. It's Robert Frost.