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What do you think of LOTRO so far?!

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Comments

  • NihilxNihilx Member UncommonPosts: 141
    Game is technically very good and I can see why people like it. I myself however, think it is boring and uninspired.

    AC (retired); EQ (retired); DAoC (retired); Horizons (retired); EQII (retired); CoH (retired); AC II (tested); Lineage II (beta); Neocron (tested); Saga of Ryzom (beta); SWG (retired)...

  • drachusdrachus Member Posts: 11
    So far I think it's ok.  I was probably spoiled in the crafting area by SWG.  I am waiting for higher levels to give a verdict but the reason I'm mostly in it is it's very casual oriented with short quests and quick groups.  I think this will help for me and my friends with various play hours to be able to accomplish things together.  After doing chapter 12, I convinced a bunch of friends to get it so we could be doing more along that line a few times a week if possible.  There's also a few friends who are playing this as their first MMO so that also makes it more fun for me.  No rush to level since I need to wait up for some of my friends anyway.

    SWG - Starsider (retired?)
    EQ2 - Oasis
    LotRO - Vilya

  • MordithMordith Member UncommonPosts: 210
    I am not sure why, but I am enjoying it much more now than I did in beta. I am taking my time, reading all of the quests and just taking everything in.
  • PraxusPraxus Member Posts: 266
    I went with 50/50, since to me the game is boring and shallow;  yet a a lot of people do enjoy it... so 50/50 it is.
  • joejccva71joejccva71 Member UncommonPosts: 848

    I'm a level 37 Guardian, and a Master Artisan Metalsmith and I absolutely love the game. Alot of people try to compare it to other MMO's and you just can't. It's different and there will be folks who just do not like it, and there entitled to that.

    It's all about the lore and the storyline that drives this game. The reason there aren't many races is because there weren't in the books and the movies. They gave you the option of playing orcs in monster play and that's fine. The races and classes are perfect for what the books and the actual lore is supposed to be. There weren't many wizards in the books so why put them in the game?

    People also forget that Turbine is under strict licensing with this game. They can't start throwing in Clerics, Wizards, Shamans and everything else you think should be in the game.

    Also the crafting is actually worth something in this game. I've made alot of money crafting heavy armor for Champions and Guardians, TEN FOLD. The graphics are excellent (set to very high), the music is epic, the storyline and lore is true to tone, the quest system is as good if not better than any other MMO to date, and the fact that you can play real music in the game with an instrument is beautiful. :)

    Just my 2 cents.

  • TalinTalin Member UncommonPosts: 923
    Is there any reason to group besides sharing quests? By that I mean is there an experience bonus for grouping?



    Do grouped characters of varying levels (let's say a level 7 and a level 10 together) grow closer together by grouping, or further apart, based on the experience split?



    One of the things I don't like about WoW is that it is not worthwhile to group for most of the normal content in the game. Besides using a group to help with quest objectives, a player actually gets more experience in most cases by soloing!



    I like a solo-friendly game, don't get me wrong. I want to play in an environment where I can have some fun, complete some objectives/quests/crafting on my own and feel like I accomplished something meaningful with my time. However, I also want to be able to group with a few friends and do the same, on a slightly more challenging level.



    How are dungeons? Are they completely instanced (as in WoW), semi-instanced (EQ2), or generally open (EQ1/DAOC)? I prefer the last one, so there is still a social aspect to dungeons (seeing other players), but the first two aren't without their merits.



    Thanks in advance for the information!
  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    I suppose its a good game, although, personally I don't play it. I did play in beta. To me its just another EQ, WoW, EQ2, type of game. I've played all those. I'm waiting for something different. I did not find the quest or any part of the game engaging.
  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Great game! The majority of reviews you see about LoTRO are all positive, but you will have negative feedback as well from players.

    But if you were judging this game from 1 to 10, I would definetly give it a 8.9, this game has serious potential and could be a sleeper in the long run. Give it about 6 months and see how it has progressed. I believe this mmo is going to be around for a long time.

    But with Warhammer Online slated for next year and Age of Conan coming out the later part of this year, we can only wait to see what happens.

    For LoTRO competitors out there now like EQ2 and WoW, there will always be a customer base for these popular mmo's, Rest assure, LoTRO will be one of them as well.

     

  • iffymackiffymack Member Posts: 376
    Originally posted by Talin

    Is there any reason to group besides sharing quests? By that I mean is there an experience bonus for grouping?



    Do grouped characters of varying levels (let's say a level 7 and a level 10 together) grow closer together by grouping, or further apart, based on the experience split?



    One of the things I don't like about WoW is that it is not worthwhile to group for most of the normal content in the game. Besides using a group to help with quest objectives, a player actually gets more experience in most cases by soloing!



    I like a solo-friendly game, don't get me wrong. I want to play in an environment where I can have some fun, complete some objectives/quests/crafting on my own and feel like I accomplished something meaningful with my time. However, I also want to be able to group with a few friends and do the same, on a slightly more challenging level.



    How are dungeons? Are they completely instanced (as in WoW), semi-instanced (EQ2), or generally open (EQ1/DAOC)? I prefer the last one, so there is still a social aspect to dungeons (seeing other players), but the first two aren't without their merits.



    Thanks in advance for the information!



    I agree,there needs to be a bonus to XP whilst in a fellowship,and possibly even opening up long quest chains that you can only start and complete in a group. I also had an idea about characters gaining an additional trait set that comes into play whilst grouped.

     

     

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