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Has Everquest 2 defeated two unreleased games already?

True Fantasy Online was recently cancelled because "the MMORPG marketplace is increasingly competitive" or something to that effect.  Mythica was previously cancelled for pretty much the same reasons.  Are some companies seeing the writing on the wall?  Are they taking a good look at EQ2 and thinking, "heck, we'll never compete with that" ?

I think it's going to be sads-ville for a lot of current MMORPG's when EQ2, much less WOW, releases this year.

"You can only bend Gumby so far back before he breaks!"

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Comments

  • madnessmageemadnessmagee Member Posts: 69
    No, I dont think they canceled just because of eq2, probably from the mass of mmorpg coming out late this year. There game just didn't fit into the company roadmap. btw eq2 is over hyped, i dont find anything too interesting except for graphics, and voice overs.

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  • balorebalore Member Posts: 3

    I've got 2 opinions about this.

    1) There are some games coming out this year that are better then what we've seen over the last couple years. Some games that were going to be boderline for getting a good subscriber base are going to get trashed right from the get go. The really well developed games should still attract enough to make a go of it. So in that sense the number of games and the quality of a couple coming out probably infuenced their decision a bit.

    2) Microsoft is backing other titles and were likely cutting potential loses early. With Sigil developing Vanguard for them I think (and obviously they think) that they'll have a winner right there.  It may be a case of them putting their eggs all in 1 or 2 baskets but they're involved with a couple titles that should still make them some $$ ..image

  • DekronDekron Member UncommonPosts: 7,359



    Originally posted by madnessmagee
    i dont find anything too interesting except for graphics, and voice overs.


    I agree, I just read something that totally turned me away from EQII.  When you attack a mob, either you or the mob must die for the battle to end.  In other words, if you find yourself outmatched and decide to run away, it isn't going to happen, you must kill or be killed.  That is totally bogus.

    Potential mmorpgs scratched from my list:

    COH

    WOW

    EQ II

    Saga of Ryzom

    only ones remaining are Pirates of the Burning Sea and Matrix Online

    Im beginning to get sick of mmorpgs now and am taking solice in FPS like Battlefield Vietnam.  Put me in a Huey or a Mig-21 and I'll blow your ass away. image  I may actually try WWII Online again and see what they have new to offer.


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  • VITAMADNESSVITAMADNESS Member Posts: 132



    Originally posted by dekron

    I agree, I just read something that totally turned me away from EQII.  When you attack a mob, either you or the mob must die for the battle to end.  In other words, if you find yourself outmatched and decide to run away, it isn't going to happen, you must kill or be killed.  That is totally bogus.



     

    Where did you read this?  I too will be a bit dissappointed if this is the case. I find it quite hard to believe that this would be true though since SoE is catering EQ2 to the more casual players and this is definitely a pretty hardcore concept!  I just hope this one is not true hehe

    Beta'd: Neocron, Planetside, ShadowBane, Horizons, City of Heros, Saga of Ryzom, Lineage II

    Played: EQ, Shadowbane, DAoC, SWG, Anarchy Online, Asherson's Call 2. Earth and Beyond

    Playing: City of Heros, EQ

    Beta'd: Neocron, Planetside, ShadowBane, Horizons, City of Heros, Saga of Ryzom, Lineage II, WoW Stress Test

    Played: EQ, Shadowbane, DAoC, SWG, Anarchy Online, Asherson's Call 2. Earth and Beyond, City of Heros, EQ

    Playing: WAITING FOR WOW and EQ 2

  • DekronDekron Member UncommonPosts: 7,359

    It's on EQ II's website

     

    edit:  not sure how to get directly too it, I followed a link from mmorpg.com one their new stories


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  • AzronAzron Member Posts: 41



    Originally posted by dekron



    Originally posted by madnessmagee
    i dont find anything too interesting except for graphics, and voice overs.

    I agree, I just read something that totally turned me away from EQII.  When you attack a mob, either you or the mob must die for the battle to end.  In other words, if you find yourself outmatched and decide to run away, it isn't going to happen, you must kill or be killed.  That is totally bogus.

    Potential mmorpgs scratched from my list:

    COH

    WOW

    EQ II

    Saga of Ryzom

    only ones remaining are Pirates of the Burning Sea and Matrix Online

    Im beginning to get sick of mmorpgs now and am taking solice in FPS like Battlefield Vietnam.  Put me in a Huey or a Mig-21 and I'll blow your ass away. image  I may actually try WWII Online again and see what they have new to offer.



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    33.333333333333336% of me is a huge nerd! How about you?

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    No that info you stated about EQII is not correct.

     

    When you attack a mob you and your group (or you if your solo) become locked onto the encounter. Nobody outside your group can help you (by attacking or healing) UNLESS you ask for help. When you yell for help the encounter becomes unlocked and you can get all the help you need. Once you ask for help the xp and loot from the mob goes to 0 so you can't attack boss mobs and then yell for help and get loot.

    Its a good system designed to stop powerleveling/killstealing. It will also make the game much more challenging.

  • DekronDekron Member UncommonPosts: 7,359



    Originally posted by Azron


     
    When you attack a mob you and your group (or you if your solo) become locked onto the encounter. Nobody outside your group can help you (by attacking or healing) UNLESS you ask for help. When you yell for help the encounter becomes unlocked and you can get all the help you need. Once you ask for help the xp and loot from the mob goes to 0 so you can't attack boss mobs and then yell for help and get loot.
    Its a good system designed to stop powerleveling/killstealing. It will also make the game much more challenging.




    It is correct, although this is a different answer than the one I read, it does state that you are locked into combat.  The one I read also stated that you must kill the monster or the monster must kill you in order for the battle to end.

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  • rathmarathma Member UncommonPosts: 3,786



    Originally posted by dekron



    Originally posted by madnessmagee
    i dont find anything too interesting except for graphics, and voice overs.

    I agree, I just read something that totally turned me away from EQII.  When you attack a mob, either you or the mob must die for the battle to end.  In other words, if you find yourself outmatched and decide to run away, it isn't going to happen, you must kill or be killed.  That is totally bogus.


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    33.333333333333336% of me is a huge nerd! How about you?

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     I suggest you actually read up on EQ2 before posting that the only interesting things are voice overs and graphics, because there are tons more.

     As for backing out on fights... I know for a fact that if your in a big party/solo and things are getting too rough they have a spell where you can teleport to a safe spot if you are really in trouble.

     Personally i think it's better having someone to have to end the fight. I mean in real life you don't get into a fight and if you start getting your ass kicked you just say "Alright this isn't looking too good, i'm just gonna walk away and try this some other time, see you in about half an hour?"

     This way you actually feel frightened to enter a scary forest you've never been into. If you could run away from any mob no problem level 5 newbies would be walking around your level 20 zone without a care in the world.


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  • n2soonersn2sooners Member UncommonPosts: 926

    How do locked encounters work?

    When a player or group performs an aggressive action against an opponent, the encounter is instantly locked.  This means that no other players or groups may interfere with the encounter and any movement-enhancing buffs will be temporarily suspended.  The locking mechanism is automatic, so players will not have to actively lock the encounter themselves.


     

    If the player or group decides the encounter is not winnable, the encounter may be unlocked with a press of the “yell” key.  At this point other players will be able to attack the opponent.  Once unlocked, however, the loot and experience provided by the mob are negated.


     

    What happens to an encounter once it is unlocked?

    The NPC doesn't care that you have unlocked the encounter.  It will continue to attack you until one of you defeats the other, or until you escape to safety.  If someone is fighting an NPC and that player yells for help, the encounter is unlocked.  As soon as you unlock the encounter, whatever detrimental spells you cast on the opponent will be removed. Anyone who kills that NPC will get no experience or loot for doing so. If it isn't killed, the NPC will remain in this state until its hate list is cleared, at which point it will regenerate to full health in very little time.

     

     

     

    http://eqiiforums.station.sony.com/eq2/board/message?board.id=faq&message.id=3&jump=true

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  • bsherlockbsherlock Member Posts: 491



    Originally posted by protoroc



    Originally posted by Azron


    Its a good system designed to stop powerleveling/killstealing. It will also make the game much more challenging.





    BUNK!!!! thats so gay....target claimed is complete bullshit, its for people who suck, and cant handle trying to beat someone else in pve...if u think your gonna get ODd then u suck

    sounds like EQ2 should really be called FFXIIonline


    How do you get to 4 stars with posts like that? Grow up and post something mature!

    As for the game itself it seems like its gonna be ok, i dont think any game is every going to hold an audience for the same time that EQ or UO did back in the day. This is because there are so many games being produced and hyped at the moment. It is also a great shame because the industry was at its best when people invested lots and lots of time into games. Playing for a few months is all well and good but i would much prefer to start a game now and have it expand and develop forever, rather than playing a new game every time.

    EQ2 didnt beat any other game either, there are many other games coming out soon, such as WOW, which are also hyped up and are going to get a huge player base at least early on based solely on hype. The competition this year seems to be the heaviest it has ever been and developers have just realised that they will never attract a big enough market share to make enough money. Either that or they realised that their game was going to be the same as the rest and decided it was time for a new approach if they wanted to release an MMORPG some time.

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  • UmbroodUmbrood Member UncommonPosts: 1,809



    Originally posted by rathma

    I mean in real life you don't get into a fight and if you start getting your ass kicked you just say "Alright this isn't looking too good, i'm just gonna walk away and try this some other time, see you in about half an hour?"



    I bet 90% of all "real life" fights end with one party bailing out. Of all the fights i have been in, allthough not that many but at least enough to base an opinion on, very few has ended with one guy on the ground. Either me or the other party has decided to run for it, and in most cases you are either allowed to run or allow the opposition to run. Out of your standard bar brawl i say less then 0.1% actually ends up with someone getting killed. (allthough that is pure speculation as it has never occured to me.)

     

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    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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  • UOAndrommieUOAndrommie Member Posts: 47

    Why do you assume that EQ2 is the only threat to any company? Look at the list on the left of you screen. One list is for released games. Now those are many of the MMORPGs that have come out over the past few years. Now look at the list of Games in development.

    Twenty-one MMORPGs released over the past few years. Nineteen games that are exected to be released over the next year. Any company that decides to back out now is doing so because of the markets oversaturation. The goal is no longer to get as many players, the goal is going to be to get the fewer customers that will love the game and keep it running. Some of the games will make it others won't.

    But I doubt that any company is just scared because EQ2 is comming out. I know just as many ppl that won't touch that game with a ten foot pole as ppl who are going to play. After all that list of games would only consist of EQ2 if all the companies and players felt that it would be the game to end all games.

    *A game does not rule all other games...espcially if it hasn't been released yet.*

    *A game does not rule all other games...espcially if it hasn't been released yet.*

  • NahelleNahelle Member Posts: 20

    Maybe the only game that will be killed by EQ2 launch is EQ1 ..... or both.

  • DeadmanIncDeadmanInc Member Posts: 75



    Originally posted by Azron

    No that info you stated about EQII is not correct.
     
    When you attack a mob you and your group (or you if your solo) become locked onto the encounter. Nobody outside your group can help you (by attacking or healing) UNLESS you ask for help. When you yell for help the encounter becomes unlocked and you can get all the help you need. Once you ask for help the xp and loot from the mob goes to 0 so you can't attack boss mobs and then yell for help and get loot.
    Its a good system designed to stop powerleveling/killstealing. It will also make the game much more challenging.




     

    So, its the exact same system than in FFXI.....I wonder why the EQ2 devs are acting like they invented this one. They are not crediting it to FFXI devs anywhere I saw...

    image

  • rathmarathma Member UncommonPosts: 3,786



    Originally posted by Umbrood



    Originally posted by rathma

    I mean in real life you don't get into a fight and if you start getting your ass kicked you just say "Alright this isn't looking too good, i'm just gonna walk away and try this some other time, see you in about half an hour?"



    I bet 90% of all "real life" fights end with one party bailing out. Of all the fights i have been in, allthough not that many but at least enough to base an opinion on, very few has ended with one guy on the ground. Either me or the other party has decided to run for it, and in most cases you are either allowed to run or allow the opposition to run. Out of your standard bar brawl i say less then 0.1% actually ends up with someone getting killed. (allthough that is pure speculation as it has never occured to me.)

     




     If your really in trouble in EQ2 there is always the "Yell" command.

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  • DeadmanIncDeadmanInc Member Posts: 75



    Originally posted by Umbrood



    I bet 90% of all "real life" fights end with one party bailing out. Of all the fights i have been in, allthough not that many but at least enough to base an opinion on, very few has ended with one guy on the ground. Either me or the other party has decided to run for it, and in most cases you are either allowed to run or allow the opposition to run. Out of your standard bar brawl i say less then 0.1% actually ends up with someone getting killed. (allthough that is pure speculation as it has never occured to me.)
     




     

    Fighting a school bully or an evil demon isn't exaclty the same thing...they should not let you go when they have a grip on you.

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  • DruttDrutt Member Posts: 6
    Actually Mythica cancelled becauase they got sued by Mythic and new since they would have Thor mytholigy they would probably bring up some rise agianst anti- Mythica so they just gave up not even getting passed company production, besides, Microsoft has too many things atm they they need to improve, Xbox Live, for Halo 2, all of that, plus they bought out alot of companies, so who needs a flippin MMORPG form ore money when enough our on others? imageimageimageimage

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  • n2soonersn2sooners Member UncommonPosts: 926



    Originally posted by Drutt
    Actually Mythica cancelled becauase they got sued by Mythic and new since they would have Thor mytholigy they would probably bring up some rise agianst anti- Mythica so they just gave up not even getting passed company production, besides, Microsoft has too many things atm they they need to improve, Xbox Live, for Halo 2, all of that, plus they bought out alot of companies, so who needs a flippin MMORPG form ore money when enough our on others? imageimageimageimage

    Drett 40 Healer - Merlin
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    I don't think it had anything to do with that silly lawsuit. First, I don't think Mythic had a leg to stand on, and if they did, the makers of Myth would have the same rights to sue Mythic. I think it was just a silly lawsuit that MS could have easily won. And if they decided that it was too costly to fight, changing the name of the game is much cheaper than throwing out all the work put into it. I think the game simply wasn't where they wanted it to be, and they didn't see it being good enough to make a decent profit. They ran the numbers, decided it wasn't worth it, and scrapped it.

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  • protorocprotoroc Member Posts: 1,042

    ok im so sorry for it to come out like that....what i meant to say really is if your afraid your going to be outdamaged ten your already defeated....if your as uber as u can be and have friends, then OD is not a concern....AO is OD and it works PERFECTLY fine, and that system lets you know who your friends REALLY are

    This is used in FFXI and that only turns the community into jerks that wont help u out if some adds make the situation unbearable, so they can get teh unclaimed loot

  • darkmandarkman Member UncommonPosts: 767

    Well, I haven't read the rest of the posts, but the reason that I think those two games were canceled was because Microsoft was scared, they are still relatively new at the whole MMORPG market, so they figured it they can't make $39482048932 billion dollars, it isn't worth it :P. But seriously, Microsoft was just afraid, and they would rather stick in a market where they already have a good sounding profit/investment in (console/console-online). I think it was good/bad they decided to go out, good because now they will develop more time to their x-box and x-box live, bad because both of the games that they canceled had promise, especially True Fantasy in my opinion, I think they would have done well with both of them.

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  • n2soonersn2sooners Member UncommonPosts: 926



    Originally posted by darkman

    Well, I haven't read the rest of the posts, but the reason that I think those two games were canceled was because Microsoft was scared, they are still relatively new at the whole MMORPG market, so they figured it they can't make $39482048932 billion dollars, it isn't worth it :P. But seriously, Microsoft was just afraid, and they would rather stick in a market where they already have a good sounding profit/investment in (console/console-online). I think it was good/bad they decided to go out, good because now they will develop more time to their x-box and x-box live, bad because both of the games that they canceled had promise, especially True Fantasy in my opinion, I think they would have done well with both of them.
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    I don't think MS is scared, I just think that they believe they have found something better, and I believe they have too.

     

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  • ElapsedElapsed Member UncommonPosts: 2,329


    Originally posted by Drutt
    Actually Mythica cancelled becauase they got sued by Mythic and new since they would have Thor mytholigy they would probably bring up some rise agianst anti- Mythica so they just gave up not even getting passed company production

    HA HA, I hope you're joking. MS for some reason has lost faith in the MMORPG genre. It started with the selling of Asheron's Call and continued with Mythica and True Fantasy.

  • flabairflabair Member Posts: 188

    not sure what is happening at microsolf but they sold AC and AC2 to turbine back in dec, then they canceled mythica. i think theres enuff mmorpg's coming out that its a good thing for the players, like what rysom did when they pushed back the release date to work a little more on there game rather then release something like SWG was.

    EQ2 and Odessy X still have my attention until i see what they do in betas. Guild Wars i will buy just cause it wont have a monthly charge and will be a nice break from the other game i decide to purchase.
    i only hope the beta players give good info to those of us not in the game so we know wheater to buy it or not. Horizon and lineage 2 players did, as both sides where heard and even those that liked the games had to agree with some points that those that didnt like them mentioned. by hearing both sides we get a good idea what kind of game it is or will be, i thank all of the beta players for trying to be fair and honest in how the game was, with out just saying man this game is great or man this game is lousy.

    i think some games are not being released has they arent turning out to be what the companies wanted them to or the cost is getting out of range and not enuff work done. with the main DEV of a game leave mid way thru its development to go to another company the game starts heading into a diff direction and some just say the heck with this and shut it down. look at what horizons was suppose to be and what end product was when lead man left and others took over and redesigned it to there thinking. so i dont see as EQ2 defeated game as of yet and wont till its released and maybe out for 6 months to see how many stay with it.


  • Scary_PeaScary_Pea Member Posts: 56

    EQ2 is good but it´s not as good as WoW.....

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