Lord Scottish!!! Anyways, Im hoping for some real innonovation with the release of Richard Garriot's Tabula Rasa. I keep picturing in my mind a great game that will keep bringing me back to my computer for more without me having to tell my wife to go to hell because its raid night and I need that 1% chance at an epic item.
But your logic fails - Example: Brad McQuad is another founding father of MMORPG's with Everquest and his new game Vanguard had a pretty shaky start.
Those two don't compare outside of both being "founding fathers". Obviously folks are re-thinking Brad now after his latest bomb, but that's no reason at all to discredit Mr. Garriott.
Brad created WarWizards, a shareware game in the early 90s, and made it as far as a demo for WarWizards 2 before being employed by John Smedley.
Richard Garriott on the other hand has had three decades of games under his belt, most of which under Origin prior to the EA buyout, and not to mention his subsequent business-related successes with making Destination Games synonymous with NCSoft North America. Mr. Garriott has proven himself as a competent game designer and business man time and time again. Just because Brad revealed himself as something less doesn't mean his downfall in any way applies to anyone else.
Actually they do compare. I agree totally that Richards game credientials are far superior to Brad's. However the O.P had no idea what R.G's credentials where.
And Brad did have a MMORPG success with Everquest - enough so that he could convince Microsoft to spend 20-30 million on it before they wised up and gave Sigil the flick.
Both Richard and Brad have/are releasing their second MMORPG's after pretty much founding the genre with U.O and EQ.
So there are plenty of thigns to compare. Personally I think the end result will be totally different.
But at the end of the day I was pointing out that the original poster's assumption that T.R must be great because Richard released something or other was pretty shaky.
Actually they do compare. I agree totally that Richards game credientials are far superior to Brad's. However the O.P had no idea what R.G's credentials where.
Originally posted by _Shadowmage But your logic fails - Example: Brad McQuad is another founding father of MMORPG's with Everquest and his new game Vanguard had a pretty shaky start.
McQuad might have been the "founding father of MMORPG's", but Jeff Garriot's Ultima Online was the Grandaddy of MMOs.
Point: UO showed that there was a market for online fantasy games. No UO and EQ might have very well have been single player RPG.
But TR has a lot more going for it chief developer. It is being published by NCSoft, which has done GW, Lineage II and CoH/CoV. These games have stable servers, good CS, play on a good range of machines (not resource hogs) and are getting quality content adds every couple of months.
LMFAO, I'm pissing myself laughing.... "All hail Lord Scottish!!!!"
PS, Mr. Garriott is also one of 9 inductees in the AIAS Hall of Fame, next to Shigeru Miyamoto, Sid Meier and Will Wright. ....You make a bad comparison.
Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion Playing > Nothing Awaiting > Sigh.. Wishing > Shadowrun Online
All of these game designers would have to kneel to kiss the ring of E. Gary Gygax, the founding father of roleplaying. Because all of these successful MMORPG's are just Dungeons and Dragons brought to the computer.
All of these game designers would have to kneel to kiss the ring of E. Gary Gygax, the founding father of dungeon crawling. Because all of these successful MMORPG's are just Dungeons and Dragons brought to the computer.
Well I never played UO but my understanding is that it didnt have classes / levels as such.
T.R on the other hand has a fixed class tree - recruit - specialist - etc or recruit - soldier - etc. It also has levels - 1 to 50.
So it seems to be following more the WOW type model than the UO model. And since they have said they are targetting the casual market who want to be able to hop on for an hour , have fun and feel like they have achieved something this is probably a good idea.
So really if anyone is expecting UO in space they havent done any research on the T.R.
All of these game designers would have to kneel to kiss the ring of E. Gary Gygax, the founding father of roleplaying. Because all of these successful MMORPG's are just Dungeons and Dragons brought to the computer.
Lol, thing is, much of DnD and such is taken from Lord of the rings, and once a mechanic gets too far from DnD (and is Sci-Fi) then it's drawing from other sources than DnD, like *sugh* star wars, and shadowrun, and to a lesser extent Vampire the masquerade.
Why do you think DnD has Balors and Mithral instead of Balrogs and Mithril?
However, The "grass roots" of the TR storyline is an ancient staple of Sci-Fi movies, anime and barely playable Japanese RPGs.
And obviously the gameplay, ignoring the RPG, sub-elements....actually no
There are tonnes of great third person shooters already, and Deus Ex (the original one) brought the RPG element to the Shooting genre without making it such a burden that the game was unplayable without vast RPG knowledge.
So yeah, Lord British, if he were to be "borrowing" ideas and inspiration probably owes more to games like Deus Ex.
and on a side note: did anyone ever play the DDO Dungeon that Gary Gygax himself did the DM voices for, no less suitable man could ever be found for the job, the man had a vision, but he comes across about as cool as Steve Balmer after he's finished having one of his infamous fits.
Anyone who was expecting UO in space has no idea what TR is about and should just feck off, anyone who is expecting a solid game based on what they've been told about the game is probably closer.
Last I checked Richard Garriot was more known in TR for his vision of design, which by the way is what he was known for in the ultimae series, including Ultima Online.
I'm not expecting him to be the lead guy on game mechanics, but you know he was making successful PC RPGs before you guys were past crapping in your own pants, so clearly he's got some established notion on how to make a game work.
I wouldn't say Garriot is trying to borrow ideas from WoW, Garriot's praise for WoW is "A fine distillation of first generation MMORPGs", his definition of TR is "The first real Second generation MMORPG".
But your logic fails - Example: Brad McQuad is another founding father of MMORPG's with Everquest and his new game Vanguard had a pretty shaky start.
McQuad might have been the "founding father of MMORPG's", but Jeff Garriot's Ultima Online was the Grandaddy of MMOs.
Point: UO showed that there was a market for online fantasy games. No UO and EQ might have very well have been single player RPG.
But TR has a lot more going for it chief developer. It is being published by NCSoft, which has done GW, Lineage II and CoH/CoV. These games have stable servers, good CS, play on a good range of machines (not resource hogs) and are getting quality content adds every couple of months.
First Lord Scottish, and now Richard has been rechristened "Jeff". This thread delivers...........but does it come with a return policy?
Actually Vanguard was the first 2nd generation MMORPG. As in it was the 2nd MMORPG from Brad McQuaid - like T.R is the 2nd MMORPG from Richard Garriott. But since Brad was touting Vanguard as a 3rd generation game and it flopped bigtime maybe that doesnt count.
We are already at 2nd gen mmorpg for a while. UO and EQ were pretty much 1st gen with crapy graphics and game mechanism.
Actually Vanguard was the first 2nd generation MMORPG. As in it was the 2nd MMORPG from Brad McQuaid - like T.R is the 2nd MMORPG from Richard Garriott. But since Brad was touting Vanguard as a 3rd generation game and it flopped bigtime maybe that doesnt count.
Actually, Second Generation MMORPG doesn't refer to the second MMORPG made by a particular person, it refers to the new innovations that Garriot is puttin into the game, things like proper real time combat,great storylines...etc etc.
Dungeons and Dragons Online attempted a lot of Second Gen ideas unfortunately it missed out on being true second Gen when atari were like "slow the fuck donw turbine, nobody's going to play a game that's DIFFERENT, make the game shitty and boring. Somuch so that even a n00b can do the hardest quests"
edit: first Gen refers to The style opf play which is relatively unchanged since those days, culminating to the eventual Release of World of Warcraft, which is the best Distillation of First Gen.
I suppose it could be argued that there was a significant leap between Ultima and WoW, enough so that features like Proper WASD movement, and true 3D visuals that make many games like WoW Second Gen.
But even so, That would make Tabula Rasa Third Gen, anybody who's dedicated time to reading and watching as much literature and video on TR as me can Tell you that the differences between the generations are fairly obvious.
Brad McQuaid Screwed up because he basically just wanted to make his game "something different", however, as the Emokiddy revolution has proven so many times in the past, just making an effort to be different doesn't make you less of a stupid fuckass, deviation in the name of improvement should always be the goal.
All of these game designers would have to kneel to kiss the ring of E. Gary Gygax, the founding father of roleplaying. Because all of these successful MMORPG's are just Dungeons and Dragons brought to the computer.
You know what's funny? Most people do not even understand what HP really means as originally sketched out by Gygax. They think its just pure "health".
I remember a cartoon in Dragon magazine back when I had a subscription. These guys have this barbarian tied to a tree and are shoooting arrows at him, one of them is sticking in his nose and he is just kind of smiling. One of the guys has a tally sheet and is saying "Nope, he still has 40 HP left we need another fifteen arrows". Barabarians had 1-12 hp per level for 9 levels. Arrows only do 1-6 hp damage in old style D&D. This is of course silly, since one arrow can easily kill a man, even through chainmail.
Gygax knew this. HP was always meant to represent both health and overall fighting skill. This is why "parrying" was long disallowed as something to allow D&D player to be able to do. Parrying etc. was something that was assumed to be happening in the numerical abstraction that is an RPG.
Warhammer Fantasy RPG had a critical system that could actually kill you though. And if you look at the way their "HP" work it is a completely different mechanic in regards to advancement.
Nowadays most games just heap on more and more health because that is what D&D did with no idea why or what it means. The funny thing is they just make mobs do more and more damage to avoid the "Nope, we need 15 more arrows to kill this guy scenario". Its almost surreal how silly the whole thing is.
lol between the title and the claimed ignorance as to what game Garriott created...
this is clearly a joke thread making fun of people for either:
a) claiming that TR is going to be great because its from Richard Garriott when they have never even played UO themselves and didn't know who he was prior to a week ago....
and/or
b) assuming that an MMO will be good just because its being made by an MMO hero..... when we just had Brad completely mislead us with Vanguard a short while back. Garriott is much more trustworthy.. but being designed by a great man or a great company is never a guarantee... even RG could gamble and lose.
Grymm MMO addict in recovery! EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH, Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!
Comments
Lol - your faith in someone who you arent even sure what games he has designed is refreshing.
Yes - Ultima Online which makes him one of the founding fathers of MMORPG's.
R.G Wikipedia entry
But your logic fails - Example: Brad McQuad is another founding father of MMORPG's with Everquest and his new game Vanguard had a pretty shaky start.
Oh - and its Lord British, not Lord Scottish.
So on re-reading I guess your post was an attempt at humour. Sorry I didnt get it - I just thought you had no idea
Brad created WarWizards, a shareware game in the early 90s, and made it as far as a demo for WarWizards 2 before being employed by John Smedley.
Richard Garriott on the other hand has had three decades of games under his belt, most of which under Origin prior to the EA buyout, and not to mention his subsequent business-related successes with making Destination Games synonymous with NCSoft North America. Mr. Garriott has proven himself as a competent game designer and business man time and time again. Just because Brad revealed himself as something less doesn't mean his downfall in any way applies to anyone else.
Actually they do compare. I agree totally that Richards game credientials are far superior to Brad's. However the O.P had no idea what R.G's credentials where.
And Brad did have a MMORPG success with Everquest - enough so that he could convince Microsoft to spend 20-30 million on it before they wised up and gave Sigil the flick.
Both Richard and Brad have/are releasing their second MMORPG's after pretty much founding the genre with U.O and EQ.
So there are plenty of thigns to compare. Personally I think the end result will be totally different.
But at the end of the day I was pointing out that the original poster's assumption that T.R must be great because Richard released something or other was pretty shaky.
McQuad might have been the "founding father of MMORPG's", but Jeff Garriot's Ultima Online was the Grandaddy of MMOs.
Point: UO showed that there was a market for online fantasy games. No UO and EQ might have very well have been single player RPG.
But TR has a lot more going for it chief developer. It is being published by NCSoft, which has done GW, Lineage II and CoH/CoV. These games have stable servers, good CS, play on a good range of machines (not resource hogs) and are getting quality content adds every couple of months.
PS, Mr. Garriott is also one of 9 inductees in the AIAS Hall of Fame, next to Shigeru Miyamoto, Sid Meier and Will Wright. ....You make a bad comparison.
Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion
Playing > Nothing
Awaiting > Sigh..
Wishing > Shadowrun Online
Don't forget UO is far far far far far far away from TR.
Don't forget that.
Well I never played UO but my understanding is that it didnt have classes / levels as such.
T.R on the other hand has a fixed class tree - recruit - specialist - etc or recruit - soldier - etc. It also has levels - 1 to 50.
So it seems to be following more the WOW type model than the UO model. And since they have said they are targetting the casual market who want to be able to hop on for an hour , have fun and feel like they have achieved something this is probably a good idea.
So really if anyone is expecting UO in space they havent done any research on the T.R.
Why do you think DnD has Balors and Mithral instead of Balrogs and Mithril?
However, The "grass roots" of the TR storyline is an ancient staple of Sci-Fi movies, anime and barely playable Japanese RPGs.
And obviously the gameplay, ignoring the RPG, sub-elements....actually no
There are tonnes of great third person shooters already, and Deus Ex (the original one) brought the RPG element to the Shooting genre without making it such a burden that the game was unplayable without vast RPG knowledge.
So yeah, Lord British, if he were to be "borrowing" ideas and inspiration probably owes more to games like Deus Ex.
and on a side note: did anyone ever play the DDO Dungeon that Gary Gygax himself did the DM voices for, no less suitable man could ever be found for the job, the man had a vision, but he comes across about as cool as Steve Balmer after he's finished having one of his infamous fits.
Anyone who was expecting UO in space has no idea what TR is about and should just feck off, anyone who is expecting a solid game based on what they've been told about the game is probably closer.
Last I checked Richard Garriot was more known in TR for his vision of design, which by the way is what he was known for in the ultimae series, including Ultima Online.
I'm not expecting him to be the lead guy on game mechanics, but you know he was making successful PC RPGs before you guys were past crapping in your own pants, so clearly he's got some established notion on how to make a game work.
I wouldn't say Garriot is trying to borrow ideas from WoW, Garriot's praise for WoW is "A fine distillation of first generation MMORPGs", his definition of TR is "The first real Second generation MMORPG".
Actually Vanguard was the first 2nd generation MMORPG.
As in it was the 2nd MMORPG from Brad McQuaid - like T.R is the 2nd MMORPG from Richard Garriott.
But since Brad was touting Vanguard as a 3rd generation game and it flopped bigtime maybe that doesnt count.
McQuad might have been the "founding father of MMORPG's", but Jeff Garriot's Ultima Online was the Grandaddy of MMOs.
Point: UO showed that there was a market for online fantasy games. No UO and EQ might have very well have been single player RPG.
But TR has a lot more going for it chief developer. It is being published by NCSoft, which has done GW, Lineage II and CoH/CoV. These games have stable servers, good CS, play on a good range of machines (not resource hogs) and are getting quality content adds every couple of months.
First Lord Scottish, and now Richard has been rechristened "Jeff". This thread delivers...........but does it come with a return policy?
oh my god this thread made me nearly piss myself laughing, I need to get out more
Currently waiting for - Perfect World English, Age of Conan
How to play Perfect World in english
Currently messing with - Requiem Online
Wow...this thread is freaking hilarious. I honestly hope most of these posts are done in humor with intentional errors. Otherwise....just wow.
We are already at 2nd gen mmorpg for a while. UO and EQ were pretty much 1st gen with crapy graphics and game mechanism.
Actually, Second Generation MMORPG doesn't refer to the second MMORPG made by a particular person, it refers to the new innovations that Garriot is puttin into the game, things like proper real time combat,great storylines...etc etc.
Dungeons and Dragons Online attempted a lot of Second Gen ideas unfortunately it missed out on being true second Gen when atari were like "slow the fuck donw turbine, nobody's going to play a game that's DIFFERENT, make the game shitty and boring. Somuch so that even a n00b can do the hardest quests"
edit: first Gen refers to The style opf play which is relatively unchanged since those days, culminating to the eventual Release of World of Warcraft, which is the best Distillation of First Gen.
I suppose it could be argued that there was a significant leap between Ultima and WoW, enough so that features like Proper WASD movement, and true 3D visuals that make many games like WoW Second Gen.
But even so, That would make Tabula Rasa Third Gen, anybody who's dedicated time to reading and watching as much literature and video on TR as me can Tell you that the differences between the generations are fairly obvious.
Brad McQuaid Screwed up because he basically just wanted to make his game "something different", however, as the Emokiddy revolution has proven so many times in the past, just making an effort to be different doesn't make you less of a stupid fuckass, deviation in the name of improvement should always be the goal.
Depends how you define generation. BUt in an interview I read Gariott said it was 2nd Gen as its the 2nd MMORPG produced by him.
I remember a cartoon in Dragon magazine back when I had a subscription. These guys have this barbarian tied to a tree and are shoooting arrows at him, one of them is sticking in his nose and he is just kind of smiling. One of the guys has a tally sheet and is saying "Nope, he still has 40 HP left we need another fifteen arrows". Barabarians had 1-12 hp per level for 9 levels. Arrows only do 1-6 hp damage in old style D&D. This is of course silly, since one arrow can easily kill a man, even through chainmail.
Gygax knew this. HP was always meant to represent both health and overall fighting skill. This is why "parrying" was long disallowed as something to allow D&D player to be able to do. Parrying etc. was something that was assumed to be happening in the numerical abstraction that is an RPG.
Warhammer Fantasy RPG had a critical system that could actually kill you though. And if you look at the way their "HP" work it is a completely different mechanic in regards to advancement.
Nowadays most games just heap on more and more health because that is what D&D did with no idea why or what it means. The funny thing is they just make mobs do more and more damage to avoid the "Nope, we need 15 more arrows to kill this guy scenario". Its almost surreal how silly the whole thing is.
lol between the title and the claimed ignorance as to what game Garriott created...
this is clearly a joke thread making fun of people for either:
a) claiming that TR is going to be great because its from Richard Garriott when they have never even played UO themselves and didn't know who he was prior to a week ago....
and/or
b) assuming that an MMO will be good just because its being made by an MMO hero..... when we just had Brad completely mislead us with Vanguard a short while back. Garriott is much more trustworthy.. but being designed by a great man or a great company is never a guarantee... even RG could gamble and lose.
Grymm
MMO addict in recovery!
EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!