It looks like you're new here. If you want to get involved, click one of these buttons!
Virtual gold is an arguable promblem exists in the online games
I think it is ok to buy it by real currency ,and it`s just a game, we are just playing
so just be happy and have a nice nood is most important, right guys ?
Comments
It all depends on the MMOG. If the game is set up with item mall/RMT then so be it. Different strokes for different folks and the same can be said of your topic.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Buying gold creates a huge demand. A big demand encourages farming. Farming often goes hand in hand with botting and people trying to exploit any rule they can in order to earn gold faster. It goes from being a game to having to compete with people who consider it a job.
It skews the economy. No matter how you balance the game and plan how a character is supposed to progress, everyone can get 50 million gold at level 1. Then they run to the nearest store, buy all the best stuff, and complain that the game has "no content".
If the game is PVP, you have to dig deeper in your wallet to be able to compete. Assuming buying gold is not allowed in the EULA, you are breaking the rules in order to gain an advantage - this is when the "it's my money, I can do with it whatever I want" argument becomes completely moot. That's like an athlete on drugs saying they can't disqualify him from a competition because he bought it with his own money.
I'm strongly against it. It's fine if the game allows it and it's part of the game's system - but if it's not allowed, people need to stop thinking they can do it because they are entitled to do it for whatever reason. You clicked "I agree" to the EULA and ToS when you installed the game (and often every time you log on). If you do not like the rules, you click "I decline". Thinking that the rules "don't matter" because you find them stupid is ignorant.
yet its mostly because i cant understand how someone could be so hardcore into a game that they would shell out real money for in game upgrades, i mean its only a game afterall meant to do no more than pass the time
This is more a matter of casual vs hardcore players.
For example:
Gamer A plays casual. He needs to buy certain amount fo gear to get a nice flow of invites to groups to progress, or needs certain amount of gold to purchase a house, mount, etc. RMT inflation is introduced, and instead of the normal price of 20gold for a house it is now 150. Instead of farming for one week for his house, it now takes him upwards of 2 months straight farming to achieve his goal. Casual gamer A gets annoyed, bored, and leaves the game thinking it was more work than play to achieve somethign advertised as fun.
Gamer B plays hardcore. In one day he can level,farm, craft etc and build up his gold supply. Inflation arrives and he needs 150gold for his house. From his intense grind sessions (old psx game reference), he could alreayd have upwards of 100-500 gold stored, and might be able to farm 1-30 gold a day, from his crafting and farming. After maximum a week he has his house, and moves on to next objective feeling satisfied.
Now Myself, I am a mix of casual and hardcore. During the week I play perhaps 1-2 hours a day if I am luck, and the weekend is a total of 3-5 hours, IF my fiancee lets me.
ALthough if she is busy, I can have 3-6 hour sessions and turn a lil hardcore, but I don't want to have to work 10x as long for a goal just because a group fo people decide to spend their money on virtual items, that even the game company does not support yet fails to act on it.
So in all, yes rmt gets me angry, and no I dont cuss them out when I see one, I usually just ask random questions and confuse them cause its funnier. But my point is, if a game that I want to enjoy makes me have to WORK instead of PLAY because of an rmt, then there is a good chance I stop playing until something is done, which is very rare.
Buying gold will adversely effect any economy, because it will inflate prices. Without proper design it will shorten the lifespan of a game. However, I am for buying gold from 3rd party sellers. I think if an MMO creates an environment where the player has the need for 3rd party gold then its thier own fault for a poor design.
Why is it a poor design? Many mmos make this mistake but it really takes away the accomplishments a player obtains in a game to have gold be such a strong influence. Crafting should play a much stronger role then items obtained through raiding or bought. I think one of the better crafting designs was to have a group of crafters necessary to make powerful equipment. This method helps lower the effect of 3rd party gold sellers on the economy, it gives players a sense of accomplishment, it helps widen the community, and it gives players another method of achievement.
And like I mentioned, it's not really that big of a deal if it's pve (assuming you can buy the gold from the company, and not players - in terms of the ingame economy), but in regards to pvp I would not be happy about my competitiveness being measured by the depth of my wallet.
And like I mentioned, it's not really that big of a deal if it's pve (assuming you can buy the gold from the company, and not players - in terms of the ingame economy), but in regards to pvp I would not be happy about my competitiveness being measured by the depth of my wallet.
Oh, I never meant item shops were the solution, I was just talking about rmt and how I believe it affects gamers. Item shops should only be in f2p games.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
what Cleffy said. If you create a silly timesink which requires say 500 gold and you make 5 gold every day. You don't think people are going to take shortcuts and buy gold? On a certain WoW forum where the majority are raiders, there were 40% of people in a poll who confessed buying gold to pay back repair costs. Now, if that many people are buying gold then something is wrong with the design. Although if you had to collect 'materials' to fix armour, would sellers start selling materials and would people obide by the game? Who knows but its a good question.
I'm convinced WoW wants farmers, to a certain extent. Last time I read 3 million of its subscribers are from China. Saying 1 million are farmers wouldn't be an exageration. That's a lot of paying accounts. In a sense raiders really do pay for two subscriptions.
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
Playing:I can't say
Waiting:Tabula Rasa
Played:M59,UO,EQ,AO,SWG,L2,CoX
SB,EQ2,WoW,VG:SoH,GW,AC,AC2,
DAoC,DDO,DR,EVE,FFXI,PSO,RO,
RFO,RoE,MxO,H:EoI,N2,Imagine
When people decide to break any rule in life, they 'justify" their actions by deciding that in this situation, and due to their own cirmcumstances the rule doesn't apply to them.
In gaming, its involves buying gold or employing powerleveling services because they don't have the time to "grind".
In music/video industry its burning illegal downloads of copyrighted materials
Out on the highway, people speed because they are in a hurry and "can handle it"
When tax time comes some folks pay less than their fair share because "the government doesn't deserve it"
Cheating in games is usually considered worse than some of the other examples because the actions of the cheaters are percieved to be having a detrimental effect on those who don't cheat. Whether or not this is a fact is open to debate, and has and will be discussed over and over in forums like these.
Almost everyone breaks some rules in life, its just a matter of which ones are important to them. I view buying gold no different than any other time people make decisions to break rules (or even laws) in life. Its just something I have to deal with and decide whether I can accept the current situation (or state of the game) as it is, not how I'd like it to be.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In my opinion buying gold online only breeds laziness and puts an articifial strain on the game economy due to infusion of money that were not obtained during the normal course of gaming.
Simply put, a game developer usually predicts how the game economy will look like and introduces money skins and such during a normal course of game play. A gold farmer however DOES NOT abide by the normal rules of game play, they usually have multiple persons using a single account playing in 24 hour shifts and/or uses automations (aka bots/scripts) and cheats/hacks to generate their "currency".
This severely disrupts the normal infusion of game currency into the game economy causing artificial inflation harming the "casual" gamers that does not buy their gold as well as causing a snowball effect (causing things to get more and more expensive as the economy gets more and more inflated). This will come to a point where the developers will be forced to manually remove these gold in order to retain a sane semblance of the predicted game economy. Now, removing artificially generated gold consumes huge amount of manhours and resources as GMs have to investigate each suspect account by hand pouring over megabytes or gigabytes of log files in order to catch the perpetrators. This is why most developers DO NOT allow online gold trading (Real money trading) in their games.
It is also a studied fact that games that is infested with gold farmers/bots will start losing customers as casual gamers starts to quit the game because they cannot compete fairly in a competitive environment.
It upsets game economies and ruins the sense of accomplishment, which sucks in general.
I suppose it *could* be alright if the game economy was built to neutralize the economic problems...
If you don't have time to make the cash in game because of RL... I suppose that could be understandable if you didn't go overboard buying gold/items online.
The kiddies who play 24x7 and then buy 300 bucks worth of gold just to murder everyone who's just trying to have a go and relax is bs!
Essentially the college student and adult players have been made into third world rice farmers who have jack squat and are just trying to survive and make some sort of progress. Meanwhile the first world kiddies sit around farming and playing only to rape us with a flaming sword of flamerness they bought off the internet when we're in the rice fields just relaxing from a rough day.
It's a question of time and subsistence. Play the game or farm... I'd much rather be instancing or out fighting than attempting to earn some gold... due to time issues of course, which is probably everyones thinking...
Money sucks! Lets get rid of it and be Amish... I'll help you build your barn and you can help me build mine. Brotherly love
Cheers
btw, the last posted comment is saying something. Why do we need money in-game? Why do we need it at all? Why cant we trade items for items? It worked back in the beggining of the history...
My blog:
I agree..its sad when ppl do that...it takes away from the game if all u do is buy gold...wats the point in that???
Am I for the virtual gold selling? only of the system is design for it (which is almost never the case). You could spend real money to buy non-important in game items through item shops, but not gold which would affect the in-game economy.
Did I ever bought gold? yes, unfortunately. I had to do it in WoW since it's the only way to compete against other players, and only with gold will you be able to get good enough items to make you on par against other players if you are not the type that play every day.
Do people have the right to do it? it depends, some games would be harsh on punishing the gold seller/buyers, and some games would let it slide. But ultimately it is up to each gamers to decide for themselves whether or not they have the NEED or WANT to buy virtual gold. (Again, I blamed the design of the game for this problem).
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
I can't believe what I'm reading in these threads, it absolutely appalls me to see the "opinions". One of the things I really like(d) about these forums is there are true gamers here. While we may disagree and argue about games and game mechanics, as that is always fun, we at least SHOULD agree that you play the game and not resort to underhanded cheating and lying. This is absolutely infuriating.
Buying in-game gold is CHEATING
I mean, you can TRY to justify your actions by saying "I'm a casual player", and "I can play the game how I want", and WAH WAH WAH. You're basically saying, "I'm a complete moron because I have to CHEAT to keep up in a stupid game". You click on an EULA EVERY TIME you run the game that says YOU AGREE to not cheat and buy/sell digital information THAT DOES NOT EVEN BELONG TO YOU.
1. You are a cheater. Pretty simple.
2. You are a liar. Every time you click the I AGREE button.
3. You are a felon, or supporting a felon. It is a felony to sell digital copyrited information. Other countries are safe as they do not have the strict laws on enforcing the protections on the hard working companies/employees that actually program and design such games and systems.
4. You are helping to destroy the very game you are trying to cheat at. YOU are the cause that destroys in-game economies, in-game dynamics and in-game designs to keep everyone on even footing.
What's next, you going to go sell drugs to kindergartners in the schoolyard?
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."