WoW was created to be "like" the other games with people who don't want to put forth effort in mind. Kids to say the least. It's easy.. too easy. I've never played LOTRO but if its easy, has people running around with weapons and magic doing easy repetitive quests with no penalty for death (to be clear, wow has no REAL penalties) then yes, it is a wow clone.
EVE for the men (and badass women), the rest is for the girls. Take care.
hahaha I know you just did not call that micro-management screensaver background piece of crap Eve a real game for men rofl.That game is CRAP try to sell that fanboi hype anywhere Eve online=most overated piece of trash since horrizons.
As for the rest of the case of wow/lotr being alike etc etc.Well it would appear that way to newbs to mmogs who have only ever played wow.Wow brought NOTHING new to the genre of mmogs period sorry but wee had shortcut bars and bag slots in other mmogs years ago.Instanced content? Sorry had those years ago with Ao and Eq1's dungeons or norrath I guess WoW stole that idea eh? Auction house? beaten yet again by Eq1's bazzar and Swg's global market terminals.SO next time one of you WoW newbs who have no clue what your talkin about call another game a "wow" clone do some research and you will see WoW is nothing but a clone of every other mmog thats been dont last 7-10 years.
I'm not sure about everyone else but I'm certainly not implying that WoW was totally innovative. I only made it a year on the game before I couldn't take it anymore. I'm saying that LotRO does not add new ideas to the MMO market. They are doing the same thing nearly everyone else has done for years. I will continue to play it in hopes they will add some fun stuff but I cannot see playing long-term.
Deeds and traits. I haven't come across those in any other MMO, except maybe for CoX. But in CoX it only gives you titles afaik. WoW has nothing like this.
Monster play. Pretty unique for LotRO. I think this concept will be greatly improved in future expansions, IMO it wouldn't make sense not to. Turbine must have ideas other than just raiding the outposts in Ettenmoor(?)
The game has alot of similarities to WoW.. only difference is, is that LOTRO has better graphics.. Imo LOTRO is just a better graphic'd WoW.
dude... stfu? u dont know sh!t.. wow is a copy of daoc and eq! WoW is a copy. and lotro is NON like wow! LOTRO is like Daoc, eq2 and ashrons call NOT FUCKING LIKE WOW! u freaking noobs who think the only mmorpg is "wow" wow is an r-tard game for noobs who dunno how 2 play a real mmorpg... wow is a hack and slack game with freaking easy gameplay.. and lotro is non like that.. so shut ur mouth wow newb.
Kind of OT, but just as an example of how clueless some people are.. Today in LOTRO OOC chat someone was claiming that EQ1 was a WOW clone...
heheh yeah.. this is just what i mean... those wow head dont know shit.... eq1 was out LOOOOOOOOOONG before they even started thinking about wow.... poor wow heads.
Both are bad but if i had to pick between the two id drink WoW. I will give them props though at least they made a playable game this time (turbine). Thats alot more than Mr. Ferrari himself, Brad McQuaid. Chairman & CEO of the now laid off Sigil Games can say.
Both are bad but if i had to pick between the two id drink WoW. I will give them props though at least they made a playable game this time (turbine). Thats alot more than Mr. Ferrari himself, Brad McQuaid. Chairman & CEO of the now laid off Sigil Games can say.
LOL... Great analogy! I love posts with a twist of imagination.
Though I am curious of what WoW has making it a "lite" beer that LoTR doesn't that makes it "Alcohol Free"? The lack of open world PvP maybe?
In any case, like I said in my earlier post, so far in my playing it, I feel like I'm in a much larger and deeper world in LoTRO. WoW has something about it that keeps me from getting completely immersed - I think it's what I consider a very "arcade-like" feel overall. I've once described it as an action game with MMO elements, and I think that's still a good way of describing it for me.
I'm pretty much agnostic when it comes to the PvP versus non-PvP thing. I can enjoy either style, so that's never been an issue for me. LoTRo's PvP, though, is very unique. Curious to see how that pans out.
All in all, LoTR is enjoying some excellent reviews - both in the media, and by its players, and I applaud Turbine for a job well-done. It's tough to get that good a review these days - what with all the derivative crap out there and with how sloppy so many launches are. Despite a turbulent development process, Turbine pulled it off against all odds, and I'm sure it's only going to get better.
As for the whole Vanguard thing... Meh. Or should I say "Heh". Either works. That's a classic example of why hyping up a game too much - making the grand claims that McQuaid made all that time is not a good idea. Vanguard was being pimped as "The one MMO to Rule Them All" (sorry - had to keep this on topic somehow :-p), and yet it came in and has, from what I can see, come in with a minor hurrah and has been limping along with a whimper ever since. A similar thing happened when John Romero's name was slapped all over the hype for a FPS called Daikatana some years back. Too much hype. Much disappointment, and he became something of a joke in the industry as a result - at least among gamers.
As an aside, this is good because - maybe, just maybe - if their returns are good enough, perhaps at some point they'll finally break down and give us long-time fans our Asheron's Call 2 back... (Psst... Hey... Turbine.. ya listening? :-p)
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Both are bad but if i had to pick between the two id drink WoW. I will give them props though at least they made a playable game this time (turbine). Thats alot more than Mr. Ferrari himself, Brad McQuaid. Chairman & CEO of the now laid off Sigil Games can say.
LOL... Great analogy! I love posts with a twist of imagination.
Though I am curious of what WoW has making it a "lite" beer that LoTR doesn't that makes it "Alcohol Free"? The lack of open world PvP maybe?
In any case, like I said in my earlier post, so far in my playing it, I feel like I'm in a much larger and deeper world in LoTRO. WoW has something about it that keeps me from getting completely immersed - I think it's what I consider a very "arcade-like" feel overall. I've once described it as an action game with MMO elements, and I think that's still a good way of describing it for me.
I'm pretty much agnostic when it comes to the PvP versus non-PvP thing. I can enjoy either style, so that's never been an issue for me. LoTRo's PvP, though, is very unique. Curious to see how that pans out.
All in all, LoTR is enjoying some excellent reviews - both in the media, and by its players, and I applaud Turbine for a job well-done. It's tough to get that good a review these days - what with all the derivative crap out there and with how sloppy so many launches are. Despite a turbulent development process, Turbine pulled it off against all odds, and I'm sure it's only going to get better.
As for the whole Vanguard thing... Meh. Or should I say "Heh". Either works. That's a classic example of why hyping up a game too much - making the grand claims that McQuaid made all that time is not a good idea. Vanguard was being pimped as "The one MMO to Rule Them All" (sorry - had to keep this on topic somehow :-p), and yet it came in and has, from what I can see, come in with a minor hurrah and has been limping along with a whimper ever since. A similar thing happened when John Romero's name was slapped all over the hype for a FPS called Daikatana some years back. Too much hype. Much disappointment, and he became something of a joke in the industry as a result - at least among gamers.
As an aside, this is good because - maybe, just maybe - if their returns are good enough, perhaps at some point they'll finally break down and give us long-time fans our Asheron's Call 2 back... (Psst... Hey... Turbine.. ya listening? :-p)
I miss Asheron's Call 2 as well. I loved that game. I just think it didn't get the promotion it deserved or something. I'm glad that Turbine is advertising this game though. It seems to have helped a lot with getting people in and trying it. And it's working. The population has been steadily growing since release. I feel like Turbine deserves a winner. They're a good game development company that just got the raw end of things for a while.
Both are bad but if i had to pick between the two id drink WoW. I will give them props though at least they made a playable game this time (turbine). Thats alot more than Mr. Ferrari himself, Brad McQuaid. Chairman & CEO of the now laid off Sigil Games can say.
LOL... Great analogy! I love posts with a twist of imagination.
Though I am curious of what WoW has making it a "lite" beer that LoTR doesn't that makes it "Alcohol Free"? The lack of open world PvP maybe?
In any case, like I said in my earlier post, so far in my playing it, I feel like I'm in a much larger and deeper world in LoTRO. WoW has something about it that keeps me from getting completely immersed - I think it's what I consider a very "arcade-like" feel overall. I've once described it as an action game with MMO elements, and I think that's still a good way of describing it for me.
I'm pretty much agnostic when it comes to the PvP versus non-PvP thing. I can enjoy either style, so that's never been an issue for me. LoTRo's PvP, though, is very unique. Curious to see how that pans out.
All in all, LoTR is enjoying some excellent reviews - both in the media, and by its players, and I applaud Turbine for a job well-done. It's tough to get that good a review these days - what with all the derivative crap out there and with how sloppy so many launches are. Despite a turbulent development process, Turbine pulled it off against all odds, and I'm sure it's only going to get better.
As for the whole Vanguard thing... Meh. Or should I say "Heh". Either works. That's a classic example of why hyping up a game too much - making the grand claims that McQuaid made all that time is not a good idea. Vanguard was being pimped as "The one MMO to Rule Them All" (sorry - had to keep this on topic somehow :-p), and yet it came in and has, from what I can see, faded out with a minor hurrah and has been limping along with a whimper ever since. A similar thing happened when John Romero's name was slapped all over the hype for a FPS called Daikatana some years back. Too much hype. Much disappointment, and he became something of a joke in the industry as a result - at least among gamers.
As an aside, this is good because - maybe, just maybe - if their returns are good enough, perhaps at some point they'll finally break down and give us long-time fans our Asheron's Call 2 back... (Psst... Hey... Turbine.. ya listening? :-p)
I miss Asheron's Call 2 as well. I loved that game. I just think it didn't get the promotion it deserved or something. I'm glad that Turbine is advertising this game though. It seems to have helped a lot with getting people in and trying it. And it's working. The population has been steadily growing since release. I feel like Turbine deserves a winner. They're a good game development company that just got the raw end of things for a while.
Indeed. Turbine had so many unique things in that game. It's cool to see several of them represented in LoTRO... but it makes me want to play AC2 again all the more, really. I still have the strat. guide even heheh.
Well we can hope :-/
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Right now Turbine's recent track record is about the only thing keeping me away from the game... If I get bored of VG I'm sure this will be the next thing on the list.
Actually, if you read a previous post of mine on this thread, I pointed out that LoTR is not using an interface derived from WoW. It's actually borrowing from the interface for another of Turbine's own games, Asheron's Call 2 - which came out back in 2002 (and was, sadly, discontinued in '05), well before WoW was even announced.
So, while it's similar in that there's a hotbar (which is standard for most MMOs these days - not only WoW, though I know alot of new MMO players who only know of WoW might think so).. it's most definitely not taken from WoW's.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Right now Turbine's recent track record is about the only thing keeping me away from the game... If I get bored of VG I'm sure this will be the next thing on the list.
I think you'd be surprised.
LoTR is actually a *very* well designed and very polished game. It's getting excellent ratings.
Looks like Turbine finally got it right.
Not including AC1.. you could say Third Time's a charm...
DnD Online is, it seems, largely underwhelming.
Asheron's Call 2 was discontinued due to being unable to get over missteps early in its lifespan and having a too-small player-base.
LoTR Online seems to have had a smooth launch and has a very healthy, and apparently, growing player base with excellent media reception.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
just settle for everything is clone of wow. which wow is a clone of other games. so everything is a clone of everything
bad logic i know.
thats true.. and thats why i hate when every compare other games 2 wow? wow is a poor game.. why dont they compare 2 some of the good games? that game up with these ui styles etc.
Like Rose online? Yes wow is a really poor game, that is why it has crushed every game up until now. Really must be a very poor game.
crushed? dude... do u even look at the ratings now and then? there a more ppl playing eq2. daoc. eve online. guild wars etc so how can it have crushed every1? even lotro is higher rated now.. even though it just came out.. so yes.. wow really did crush all the other games
So let me get this staright, u think because all these games are ranked high on this wow hating site, u think that wow is really piss poor beacuse it is not ranked high here? You my dear sir need a real big reality check on the number 1 mmorpg game in the world atm, and not the games listed as number 1 here. If we went by the hype and ranking on this site. Vanguard and ryzom would be the best games in the world ever.
im am not talking about this site .. yes its true that wow had a great start and everything... but just accept the fact that more and more people are leaving wow.. and wow is getting killed by all the new mmorpgs comming up...
So let me get this staright, u think because all these games are ranked high on this wow hating site, u think that wow is really piss poor beacuse it is not ranked high here? You my dear sir need a real big reality check on the number 1 mmorpg game in the world atm, and not the games listed as number 1 here. If we went by the hype and ranking on this site. Vanguard and ryzom would be the best games in the world ever.
im am not talking about this site .. yes its true that wow had a great start and everything... but just accept the fact that more and more people are leaving wow.. and wow is getting killed by all the new mmorpgs comming up...
wow isnt dying anytime soon, sadly to say.
i might even come back and play BC til a good game comes out or just keep sticking to counter-strike -_-
theres 3 games to look out for IMO, darkfall - warhammer - either TCoS or AoC :P
So let me get this staright, u think because all these games are ranked high on this wow hating site, u think that wow is really piss poor beacuse it is not ranked high here? You my dear sir need a real big reality check on the number 1 mmorpg game in the world atm, and not the games listed as number 1 here. If we went by the hype and ranking on this site. Vanguard and ryzom would be the best games in the world ever.
im am not talking about this site .. yes its true that wow had a great start and everything... but just accept the fact that more and more people are leaving wow.. and wow is getting killed by all the new mmorpgs comming up...
wow isnt dying anytime soon, sadly to say.
i might even come back and play BC til a good game comes out or just keep sticking to counter-strike -_-
theres 3 games to look out for IMO, darkfall - warhammer - either TCoS or AoC :P
WoW had some things going for it...
First, there are alot of Blizzard fans (and with good reason - they do have a solid track-record of putting out entertaining games).
Next, Warcraft, as a franchise, has a huge following. So there was a huge built-in audience right there.
And then, you have the whole "phenomenon" thing. Any time something is extremely popular there are people who want to jump on board simply to be part of it. Any other time it wouldn't have occured to them to even look at it. Furbies? Cabbage Patch Dolls? Tickle Me Elmo? And on and on... Everyone wants/needs one, they become near impossible to find and sell for hundreds, if not thousands, of dollars on eBay and such. Then after the initial rush, just like "that", everyone forgets about them and you never hear about them again.
And then of course you have your casual folk who just are looking for something new and it happens to catch their eye.
Another area that helped WoW out is that it was designed - deliberately - to be casual friendly (at least 'til end game). In all the various ways they accomplished this, rested xp, discovery xp (one of the dumbest things I've ever heard of - I'm an adult human, but somehow never "discovered" this huge city only 3 minutes away until now? Please) and the overall generous amounts of xp given for the most mundane task. The game is designed to give a very frequent sense of accomplishment and very minimal penalty for failure. It caters very much to a fast-food mentality, which is by and large what we have here States side, and in other regions of the world.
The down-side to making the game so accessible and casual friendly is what happened soon after the game's release. Blizzard must have underestimated just how driven some people can be to reach end game and before long people were at level 60 saying "So... what now? Where's the content?" Beyond that, person after person after person I talk to is getting 2 or 3 toons to 60, or 70 now, getting bored and leaving for another game. The game has a pretty high churn rate - especially for a MMO. So really, the reason it's so popular is also the reason it has such a high turn-over. I have never seen nor heard so many people say "I played for a while, got bored and cancelled my account" as I have with WoW. I also see alot of people using it as a "stepping stone" to other, more complex, and even older, MMORPGs. So while it's introduced alot of people to the MMO genre, it's not keeping them all.
So while, yes, it enjoyed a huge spike of players at the beginning, it can only be "new" for so long. Over time you'll see its playerbase level off. And believe it or not - there will be a so-called "WoW Killer" at some point.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Don't bother replying to the WoW fanbois folks, I just block them now particularly since I lost my temper with one and insulted him (and the block actually works!) there have been enough lengthy posts made about this ages ago, they're just trying to piss people off and live in their own little world, let them think WoW is the 'best' MMORPG, we'll just laugh at them as we play quality games like Darkfall where some real skill is needed to play it.
Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.
Comments
hahaha I know you just did not call that micro-management screensaver background piece of crap Eve a real game for men rofl.That game is CRAP try to sell that fanboi hype anywhere Eve online=most overated piece of trash since horrizons.
As for the rest of the case of wow/lotr being alike etc etc.Well it would appear that way to newbs to mmogs who have only ever played wow.Wow brought NOTHING new to the genre of mmogs period sorry but wee had shortcut bars and bag slots in other mmogs years ago.Instanced content? Sorry had those years ago with Ao and Eq1's dungeons or norrath I guess WoW stole that idea eh? Auction house? beaten yet again by Eq1's bazzar and Swg's global market terminals.SO next time one of you WoW newbs who have no clue what your talkin about call another game a "wow" clone do some research and you will see WoW is nothing but a clone of every other mmog thats been dont last 7-10 years.
I'm not sure about everyone else but I'm certainly not implying that WoW was totally innovative. I only made it a year on the game before I couldn't take it anymore. I'm saying that LotRO does not add new ideas to the MMO market. They are doing the same thing nearly everyone else has done for years. I will continue to play it in hopes they will add some fun stuff but I cannot see playing long-term.Deeds and traits. I haven't come across those in any other MMO, except maybe for CoX. But in CoX it only gives you titles afaik. WoW has nothing like this.
Monster play. Pretty unique for LotRO. I think this concept will be greatly improved in future expansions, IMO it wouldn't make sense not to. Turbine must have ideas other than just raiding the outposts in Ettenmoor(?)
LOTRO is like an alcohol free beer.
Both are bad but if i had to pick between the two id drink WoW. I will give them props though at least they made a playable game this time (turbine). Thats alot more than Mr. Ferrari himself, Brad McQuaid. Chairman & CEO of the now laid off Sigil Games can say.
Though I am curious of what WoW has making it a "lite" beer that LoTR doesn't that makes it "Alcohol Free"? The lack of open world PvP maybe?
In any case, like I said in my earlier post, so far in my playing it, I feel like I'm in a much larger and deeper world in LoTRO. WoW has something about it that keeps me from getting completely immersed - I think it's what I consider a very "arcade-like" feel overall. I've once described it as an action game with MMO elements, and I think that's still a good way of describing it for me.
I'm pretty much agnostic when it comes to the PvP versus non-PvP thing. I can enjoy either style, so that's never been an issue for me. LoTRo's PvP, though, is very unique. Curious to see how that pans out.
All in all, LoTR is enjoying some excellent reviews - both in the media, and by its players, and I applaud Turbine for a job well-done. It's tough to get that good a review these days - what with all the derivative crap out there and with how sloppy so many launches are. Despite a turbulent development process, Turbine pulled it off against all odds, and I'm sure it's only going to get better.
As for the whole Vanguard thing... Meh. Or should I say "Heh". Either works. That's a classic example of why hyping up a game too much - making the grand claims that McQuaid made all that time is not a good idea. Vanguard was being pimped as "The one MMO to Rule Them All" (sorry - had to keep this on topic somehow :-p), and yet it came in and has, from what I can see, come in with a minor hurrah and has been limping along with a whimper ever since. A similar thing happened when John Romero's name was slapped all over the hype for a FPS called Daikatana some years back. Too much hype. Much disappointment, and he became something of a joke in the industry as a result - at least among gamers.
As an aside, this is good because - maybe, just maybe - if their returns are good enough, perhaps at some point they'll finally break down and give us long-time fans our Asheron's Call 2 back... (Psst... Hey... Turbine.. ya listening? :-p)
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Though I am curious of what WoW has making it a "lite" beer that LoTR doesn't that makes it "Alcohol Free"? The lack of open world PvP maybe?
In any case, like I said in my earlier post, so far in my playing it, I feel like I'm in a much larger and deeper world in LoTRO. WoW has something about it that keeps me from getting completely immersed - I think it's what I consider a very "arcade-like" feel overall. I've once described it as an action game with MMO elements, and I think that's still a good way of describing it for me.
I'm pretty much agnostic when it comes to the PvP versus non-PvP thing. I can enjoy either style, so that's never been an issue for me. LoTRo's PvP, though, is very unique. Curious to see how that pans out.
All in all, LoTR is enjoying some excellent reviews - both in the media, and by its players, and I applaud Turbine for a job well-done. It's tough to get that good a review these days - what with all the derivative crap out there and with how sloppy so many launches are. Despite a turbulent development process, Turbine pulled it off against all odds, and I'm sure it's only going to get better.
As for the whole Vanguard thing... Meh. Or should I say "Heh". Either works. That's a classic example of why hyping up a game too much - making the grand claims that McQuaid made all that time is not a good idea. Vanguard was being pimped as "The one MMO to Rule Them All" (sorry - had to keep this on topic somehow :-p), and yet it came in and has, from what I can see, come in with a minor hurrah and has been limping along with a whimper ever since. A similar thing happened when John Romero's name was slapped all over the hype for a FPS called Daikatana some years back. Too much hype. Much disappointment, and he became something of a joke in the industry as a result - at least among gamers.
As an aside, this is good because - maybe, just maybe - if their returns are good enough, perhaps at some point they'll finally break down and give us long-time fans our Asheron's Call 2 back... (Psst... Hey... Turbine.. ya listening? :-p)
I miss Asheron's Call 2 as well. I loved that game. I just think it didn't get the promotion it deserved or something. I'm glad that Turbine is advertising this game though. It seems to have helped a lot with getting people in and trying it. And it's working. The population has been steadily growing since release. I feel like Turbine deserves a winner. They're a good game development company that just got the raw end of things for a while.
===============================
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Though I am curious of what WoW has making it a "lite" beer that LoTR doesn't that makes it "Alcohol Free"? The lack of open world PvP maybe?
In any case, like I said in my earlier post, so far in my playing it, I feel like I'm in a much larger and deeper world in LoTRO. WoW has something about it that keeps me from getting completely immersed - I think it's what I consider a very "arcade-like" feel overall. I've once described it as an action game with MMO elements, and I think that's still a good way of describing it for me.
I'm pretty much agnostic when it comes to the PvP versus non-PvP thing. I can enjoy either style, so that's never been an issue for me. LoTRo's PvP, though, is very unique. Curious to see how that pans out.
All in all, LoTR is enjoying some excellent reviews - both in the media, and by its players, and I applaud Turbine for a job well-done. It's tough to get that good a review these days - what with all the derivative crap out there and with how sloppy so many launches are. Despite a turbulent development process, Turbine pulled it off against all odds, and I'm sure it's only going to get better.
As for the whole Vanguard thing... Meh. Or should I say "Heh". Either works. That's a classic example of why hyping up a game too much - making the grand claims that McQuaid made all that time is not a good idea. Vanguard was being pimped as "The one MMO to Rule Them All" (sorry - had to keep this on topic somehow :-p), and yet it came in and has, from what I can see, faded out with a minor hurrah and has been limping along with a whimper ever since. A similar thing happened when John Romero's name was slapped all over the hype for a FPS called Daikatana some years back. Too much hype. Much disappointment, and he became something of a joke in the industry as a result - at least among gamers.
As an aside, this is good because - maybe, just maybe - if their returns are good enough, perhaps at some point they'll finally break down and give us long-time fans our Asheron's Call 2 back... (Psst... Hey... Turbine.. ya listening? :-p)
I miss Asheron's Call 2 as well. I loved that game. I just think it didn't get the promotion it deserved or something. I'm glad that Turbine is advertising this game though. It seems to have helped a lot with getting people in and trying it. And it's working. The population has been steadily growing since release. I feel like Turbine deserves a winner. They're a good game development company that just got the raw end of things for a while.
Indeed. Turbine had so many unique things in that game. It's cool to see several of them represented in LoTRO... but it makes me want to play AC2 again all the more, really. I still have the strat. guide even heheh.
Well we can hope :-/
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Sony Online Entertainment Steals Customers Money
i dont play the game
dunno is is just me but the UI is wow style
custom UI will make it more "original" ?:D
http://images.mmorpg.com/images/screenshots/042007/10653.jpg
http://images.mmorpg.com/images/screenshots/042007/10626.jpg
BestSigEver :P
LotRO compared to WoW is like comparing a Bannana to an orange
lol
So, while it's similar in that there's a hotbar (which is standard for most MMOs these days - not only WoW, though I know alot of new MMO players who only know of WoW might think so).. it's most definitely not taken from WoW's.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
LoTR is actually a *very* well designed and very polished game. It's getting excellent ratings.
Looks like Turbine finally got it right.
Not including AC1.. you could say Third Time's a charm...
DnD Online is, it seems, largely underwhelming.
Asheron's Call 2 was discontinued due to being unable to get over missteps early in its lifespan and having a too-small player-base.
LoTR Online seems to have had a smooth launch and has a very healthy, and apparently, growing player base with excellent media reception.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
just settle for everything is clone of wow. which wow is a clone of other games. so everything is a clone of everything
bad logic i know.
wow isnt dying anytime soon, sadly to say.
i might even come back and play BC til a good game comes out or just keep sticking to counter-strike -_-
theres 3 games to look out for IMO, darkfall - warhammer - either TCoS or AoC :P
the thread is " A World of Warcraft Clone ??? " is needed to go at the start of MMO game?
BestSigEver :P
wow isnt dying anytime soon, sadly to say.
i might even come back and play BC til a good game comes out or just keep sticking to counter-strike -_-
theres 3 games to look out for IMO, darkfall - warhammer - either TCoS or AoC :P
WoW had some things going for it...
First, there are alot of Blizzard fans (and with good reason - they do have a solid track-record of putting out entertaining games).
Next, Warcraft, as a franchise, has a huge following. So there was a huge built-in audience right there.
And then, you have the whole "phenomenon" thing. Any time something is extremely popular there are people who want to jump on board simply to be part of it. Any other time it wouldn't have occured to them to even look at it. Furbies? Cabbage Patch Dolls? Tickle Me Elmo? And on and on... Everyone wants/needs one, they become near impossible to find and sell for hundreds, if not thousands, of dollars on eBay and such. Then after the initial rush, just like "that", everyone forgets about them and you never hear about them again.
And then of course you have your casual folk who just are looking for something new and it happens to catch their eye.
Another area that helped WoW out is that it was designed - deliberately - to be casual friendly (at least 'til end game). In all the various ways they accomplished this, rested xp, discovery xp (one of the dumbest things I've ever heard of - I'm an adult human, but somehow never "discovered" this huge city only 3 minutes away until now? Please) and the overall generous amounts of xp given for the most mundane task. The game is designed to give a very frequent sense of accomplishment and very minimal penalty for failure. It caters very much to a fast-food mentality, which is by and large what we have here States side, and in other regions of the world.
The down-side to making the game so accessible and casual friendly is what happened soon after the game's release. Blizzard must have underestimated just how driven some people can be to reach end game and before long people were at level 60 saying "So... what now? Where's the content?" Beyond that, person after person after person I talk to is getting 2 or 3 toons to 60, or 70 now, getting bored and leaving for another game. The game has a pretty high churn rate - especially for a MMO. So really, the reason it's so popular is also the reason it has such a high turn-over. I have never seen nor heard so many people say "I played for a while, got bored and cancelled my account" as I have with WoW. I also see alot of people using it as a "stepping stone" to other, more complex, and even older, MMORPGs. So while it's introduced alot of people to the MMO genre, it's not keeping them all.
So while, yes, it enjoyed a huge spike of players at the beginning, it can only be "new" for so long. Over time you'll see its playerbase level off. And believe it or not - there will be a so-called "WoW Killer" at some point.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.