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They seem to be the number one reason mmos go stale every want wants a pre server they want a pre UO:R server. a pre Luclin server, even people are asking for a pre TBC server for WoW. Xpacs can add alot of content and what have you, theres no denying t his, but id rather have small frequent patchs then huge xpacs that totally change the game. Any one else agree?
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Unless you're hopping back and fourth between MMOs, expansion packs are a must. The game just gets way to stale with small content updates not being enough. These games need to evolve over time, and that's part of the challenge.
The reason I don't like expansion packs wasn't really caused by TBC.
It was caused by EQ and GW. In a way, when I see a new game i'm semi-interested in I don't want to have to purchase the game, then not the expansion packs. I don't want to enter a new game without all the content of it. Then again, I don't want to fork out hundreds for a game I havn't even played yet, just to have to pay for the monthly fee as well.
TBC wasn't so bad, WoW only has one expansion. It is not intimidating when you see that, as it is when other games have 3, 4 even 5 expansions.
I agree. I hate expansion packs. I see the lore go out the window, stupid changes, and usaully it never blends in with the original game. I don't see why MMORPG devs go so crazy on expansions. It always makes me weary of one. In EQ Luclin was bad and didn't fit the original game. Cat People? Cheapened travel? Planes of Power screwed up stuff even further. The game was ruined. Lore was gone, everything was just added because of whining and it killed the game.
WoW's first expansion has made the game feel bad in my opinion. Flying mounts but not in the original world? This just makes the game feel like two different games. The whole on another planet theme sucks. I hate the alien crap, why must good fantasy MMORPGs always go this route?
What "route" has WOW gone down that's so bad?
I swear, people will never be happy. They cry content, and when they get it, they call for the classic servers because it ruins their perception of the game's fantasy. Well, in WOW's case, all the Chuck Norris jokes kind of ruined the fantasy anyway.
If the expansion just adds mobs,more levels weapons armors.. better gameplay or whatever i think it's great, but as soon they start to change stats and make mobs/players/skills/magics stronger or weaker, it sucks. specially if it has been on the market for a long time.. 1 year or so..
I really don't mind GW Expansion packs since they can be played independant of other expansions which really makes them just another game.
What I don't like about expansion packs is that you normally pay half a full game's price; but don't get that in return. Really most of what expansion packs offer, other games provide for free in updates on a 6 month basis. An expansion pack should be an add-on that expands gameplay; and no game has really done that yet.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I am all for expansions as long as they wait atleast 1 year before they put it out.
Hey AshGutz is that you in your sig?
I don't mind expansions if they enhance the game. EQ is a great example. I thought the Kunark and Velious expansions were great, the Luclin and PoP expansions were not (I stopped playing after PoP). Kunark brought the epic weapons to each class and they were nice items to boot. Velious brought the high end quest armor and the great opposing factions between the dragons and the giants (in keeping in line with the lore of the game that others have mentioned).
After that, it seemed to me that the devs just started cranking out expansions as a way to raise some easy money. Not much thought put into them, nothing very exciting in gameplay and nothing adding to the lore. So the answer to the question is "no" if the expansion is done right and "yes" if it is done wrong.
I looove expansion.
As long as they don't destroy past accomplishments or reset your toon.
So...if I work hard on acquiring gear...I prefer that the expansion doesn't make my gear obsolete. If acquiring gear was only a side order while I was leveling/getting AAs, I actually enjoy seeing all new gear that obsolete the old one. (or if the old gear is a key to access the new gear, then fine, since I need to actually progress through the old gear first)
See, if you have a endgame that is gear-centric, it is in direct conflict with the idea of a new expansion ever.
IMO, you have to pick, expensions OR gear-centric endgame. A mix is bad. Nobody enjoy losing their accomplishment. Personnally, I am a fan of endless levels, so an expansion that bring new levels is always welcome...as long as the game didn't make me farm the gear for 2 months with nothing else to do, and now make it obsolete.
Expansions are the best things that can happen in a MMO, which just prove furthermore that the idea of a gear centric (raiding especially) endgame is stalling and hurting the game....unless the gear is dynamic and part of something more fluid, atm gear isn't dynamic, it is a loot that drop at random from X Y Z and that is it, regardless of what gear you wear.
- "If I understand you well, you are telling me until next time. " - Ren
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
It depends on how the expansion is done, and whether or not it is free also plays into the question. Personally, I loathe expansions that cost money, and seeing how City of Heroes does "expansions" for free at random update intervals, it actually was never something that bothered me in that game. On the other hand, the huge changes in UO were enough to drive me away from it. I tried it again recently on a trial, and I did not mind the changes, but thats a period of around six years since I last played it. I believe that the expansions in UO are prime examples of how not to "expand" a game by reworking it's inner cores tremendously.
I think expansion packs for mmos are just the game devs/publishers being greedy and i'm surprized you guys accept them at all. IMO the monthly fee we pay is enough for all future content that gets added, paying $15 a month or whatever and buying expansion packs.. its rediculous. Games that dont have a monthly fee its fair enough but expansion packs imo for pay to play games are wrong.
I didn't mind expansions which added areas, or advancements. I think itemwise is the problem area. Items in new expansions tend to outdo old items in old areas leaving mudflation and maybe a certain amount of resentment from some players -see WoW. Not sure what the answer is really, make items decomposable completely is one thing I read and could work.
I usually dont like them. EQ has been mentioned. Also Anarchy Online. Shadowlands.
I mean what was funcom smoking when they thought that one up.
It destroyed the economy. ( An AO dev that I met in RL agreed)
It changed the whole game around.
It made the original areas look like a ghost town.
It was really a different game pasted on the original. You could have played the shadowland exp without ever playing the original game.
It made AO look like EQ ver. 1.5
However I do concede that publisher's need x-packs to generate renewed interest and renewed sales. I just don't think that existing subscribers should have to foot the bill for it.
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SWG - PrePub9 Jedi mastered all professions - June 26th 2003 > Nov 15th 2005
EVE Online - 24 million SP - May 6th 2003 > Early 2005
PlanetSide - BR20 CR5 - May 23rd 2003 > Sept 2003
same with sequals of movies, majority of the time they are bad as but when a good sequal comes out its huge!
If a company releases an expansion that adds the same content as the old game, just more of it, you will hear "OMG, they didn't add anything new wtf!?!?!?1///111?". If a company releases an expansion pack that adds new things, you will hear "OMG, they toatly ruin the game, this isn't [insert game] anymore! I want a pre-[inserexpansionpack] server!
My only complaint about expansion packs is introducing new races or classes but not enough new content at lower levels. So you roll a new blood elf paladin or draenei shaman, enjoy all the new content till you hit 20, and then its back to grinding the same old areas and the same old quests till you can get to Outland.
Even though I love the GW series, I think ArenaNet is also guilty of this. Sure Ascalon and the newbie islands in Cantha and Elona have different monsters and backgrounds, but the noobie starting quests are too similar across all 3 expansions.
Oh, and biggest pet peeve is expansions introducing content that should have been in the original game - ie, some player-controllable spaceships should have been in the original version of SWG, not in an expansion. It's Star Wars for chissakes, not EQ in space.
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