Well, SirBRuce gives blanket permission to use his research on any individual's website, research papers, etc, as long as you give him credit for it, so it's not stealing. He doesn't even require permission or notice. Improper citation, perhaps, but that's it.
First, Bruce's statement is more or less a blanket statement for research and reference, not for reuse as sales. Those are two different things. But even so, in consulting it's professional courtesy to at least reach the other person before posting their work and claiming it as even a part of yours. That means unless you get in touch with the other party, you don't use their data without explicit references and differentiation.
From an analyst's point of view, it is extremely unprofessional, and no amount of blanket statements will make it appear otherwise.
Here's my issue in a nutshell:
SirBruce and mmogchart.com
6. Can I use your site as a reference in my <web site/research paper/news article/etc.>?
Sure! Just be sure to include the current URL, the version you’re referencing, and my name. The whole point of this site is to provide this data for free for use by those interested in the industry. If you’re working on a research paper, an example citation would look like this:
Woodcock, Bruce Sterling. “An Analysis of MMOG Subscription Growth” MMOGCHART.COM 12.0. 29 November 2004. 1 January 2005. <http://www.mmogchart.com>
Vortal and mmogdata.com
9. Can I use your site as a reference in my [web site/research paper/news article/etc.]?
Of course! Just be sure to include the current URL, the version you’re referencing, and my name. The whole point of this site is to provide this data for free for use by those interested in the industry. If you’re working on a research paper, an example citation would look like this:
That's direct ad verbatim plagiarism of MMOGChart.com. Vortal basically downloaded the fucking site and reposted it as his own work.
Reusing data is fine, if permitted, but this guy could be a bit more professional about it. That alone is enough to slant the site and the work's credibility.
Well, he does give him full credit, and you don't have to use such bad language.
"That alone is enough to slant the site and the work's credibility."not wanting to fix something that wasn't broken is not proof that the new data is unsubstantiated.
Another valid point. Also, he makes a point of saying he attempting to carry on someone else's work. Copying it verbatim could be a sign of respect., a desire for accuracy. I would say if it is an issue with someone, they should check with the guy. No reason to attack him publicly over it.
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace.
The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses.
Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace.
The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses.
Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
It also implies the CUNGE did not address the problems in the game, which is what most of us said they should have done.
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace.
The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses.
Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
It also implies the CUNGE did not address the problems in the game, which is what most of us said they should have done.
I agree. Unfortunately, the time to have fixed those problems passed with the CU. By the time the NGE hit, the low server pops were as much of a problem as the NGE it self was.
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace.
The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses.
Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
It also implies the CUNGE did not address the problems in the game, which is what most of us said they should have done.
I agree. Unfortunately, the time to have fixed those problems passed with the CU. By the time the NGE hit, the low server pops were as much of a problem as the NGE it self was.
Well, there is no reason to assume that. The simple fact that so many people are still carrying on about pre-CU would be more than enough reason to test out a pre-CU server, and beginning to address those problems, and seeing how that works out. The CUNGE was a CLEAR failure, pre-CU was not.
Sometimes the RIGHT MEDS will fix an old problem, even when one has been on the wrong meds for a long time.
but when and if the EMU devs finish and if its stable and able to be run with minimal maintenance and staff SOE will buy or trade jobs to the devs for the updated code.
This is some BS because i know the servers POP went up a little bit once NGE was enabled. Because I re-up my subscription just to see how it was. And either way it goes NGE didnt destroy this game, its just no longer that much fun after its mojo wore off.
You and others did come back to check it out.. but that was a few hundred compared to thousands leaving. For every "Hey guys Im back to check it out long time no see" I recieved hundreds of "Goodbye SWG"s.
So the vets coming back to look amounted to spitting in a campfire.. technically its doing something to put out the fire but the difference in scale makes it pointless and causes a change so small it cant be detected.
At best you just flattened out the crashing line a hair.
Heheh SWG's representation on the graph looks like it would make a really badass hypercoaster ride! That loooooong climb to the top...a slight dip.....a slight incline, then........wooooooooooooooooooooooooooooooooooooooooooah!!!!!!!!!!!
Vortal basically downloaded the f******site and reposted it as his own work.
Reusing data is fine, if permitted, but this guy could be a bit more professional about it. That alone is enough to slant the site and the work's credibility.
Errrr... professionalism... ah yeah, I see, ironic isn't it?
Something to keep in mind, is that to track subscribers from SOE is difficult due to the Station Pass. I think that 50,000 non-Station Pass accounts for SWG is near correct, with the rest of player population being of Station Pass holders.
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace. The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses. Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
It's hard to line up the verticals on the computer screen, but it looks to me like that little up-tick started around Jan'05. This was when the word came out that "Combat Revamp arrives this spring! No kidding, no more delays!" The drop wasn't so big at that point, honestly what you should expect with people checking out "the new guys". Some people were already getting bored with WoW and returning, other came back to see the long-awaited Combat Rebalance. When it sank it that we had all been bait-n-switched with "EverQuest in Space" and "CU is here to stay", the slide resumed in earnest.
Edit: checked again with a ruler lol. The up-tick starts with the CU hitting TC and lasts to no later than July. I'll stand by my analysis otherwise, and note that subscriptions at this point were still at 75% of the game's peak. Not exactly "clearly dying", I think.
hey DM, just how many people have started playing since chapter 6 was announced? a little, alot, a whole lot?
I cannot give the actual number, but I can say we have 'thousands of new subscribers'. Also the simultaneous users (the number of players online at any given time) has also risen by thousands as well.
DM
Recently there was a report from a pretty good source that showed that SWG is under 50k subs. Why can't you guys just be like a lot of the other major MMO companies and release your numbers. What are you hiding? Is it lower than 50k and you guys just don't want to be a laughing stock? Because that is what many of are thinking since you refuse to release the numbers.
I think I am safe in saying the 50K number is vastly wrong.
And this is the last question on this subject I will post in this thread. Regardless of numbers, the best measure of a game is how much you like it. One of our goals is to keep people coming into the game, and we will always be looking to do that. But I think what you all really care about is the enjoyment you get out of it.
DM
And if you were thinking they're all trial accounts:
Phaelyn wrote:
DeadMeat wrote:
Folks,
As I posted in the announcement forum, We decided to postpone the Pack-up Event scheduled for Next Tuesday. I wanted to give some of the details here that would have made the announcement too wordy for the average player. There are two main things that are required to make house pack-up really work. Obviously all items in the house need to get into the packed player's datapad, but our game has many types of containment chains that all need to be working when a item is packed to make sure all contained items are also packed as well. Then there are a number of DB contortions to get it all working correctly, and some of those involve race conditions that meant that operations may happen in the wrong order and cause corruption of the DB. This all stems from the fact that the player whose house is packed is not online. We have solved these issues in most cases and are close on all the cases we could come up with. We think we have been pretty exhaustive in imagining all of the different possibilities that could arise, but in the end, you never know with an MMO until it is live. That is why we decided to go with the initial test on the old TestCenter.
We will still be pushing a hotfix next Tuesday to address some live issues and add some refinements to the game. We have also been smashing a ton of bugs during the bug-bash we have been doing for the last couple of weeks and we will be releasing that to the TestCenters soon along with the previously discussed changes to the Elite spawns in non-high adventure areas, improvements to the loots tables, and some other interesting surprises. These will be released to live as a chapter update as well (6.n), but we want to get plenty of testing on these before committing them to the live game.
We are very pleased with the success of C6 and the great player response. As you have probably noticed, server populations have been rising steadily for quite some time now, and there are a ton of new players and returning vets in the game. We will continue to strive for high quality chapters and updates to the game that bring about these types of positive player growth. And we will continue to work with the community to identify key areas for improvements in the game.
Have a great weekend!
DM
DM,
I know it's not SOE policy - But in regards to the rising servers...
Is there ANY way we can get a confirmation that the increasing numbers are indeed new (or returning) players who are actually Subscribing versus just a lot of returns to a Trial?
I know quite a few Vets that are watching the forums, and would consider returning IF the increases are at least partially long term - But don'tr want to bother if this is just a bunch of trial members who'll be gone in 14 days or less.
Yep...These are rising subscriber counts which are the best indicators. Simultaneous usage we do not track breaking out trials, but their contribution would be fractional and the number of Trial accounts active has not changed significantly during this period.
DM
and
djanara wrote:
DeadMeat wrote:
rdiblasi wrote:
DeadMeat wrote:
Jadan1 wrote:
hey DM, just how many people have started playing since chapter 6 was announced? a little, alot, a whole lot?
I cannot give the actual number, but I can say we have 'thousands of new subscribers'. Also the simultaneous users (the number of players online at any given time) has also risen by thousands as well.
DM
How many of those are credit farmers?
/me ducks
Rick
That is also being worked on as we speak ...The Empire is not amused!
DM
but those trial accoutns arent in your count for new players is it?
Trial players aren't in those counts, but I'm sure players giving the game a shot because it came bundled in the recent Best of PC compilation are. Considering that's the only way I've seen to purchase SWG at retail in many, many months and that the game has virtually no online press I can't imagine it's gaining subs any other way.
Regardless, the game still hasn't recovered from the NGE or the CU.
Anyone else find it odd how the Pre-CU ballhuggers all have very, very few posts and all come and post within the same general times? Many of which were created in the last week. Seems some people don't want there actual usernames out.
Trial players aren't in those counts, but I'm sure players giving the game a shot because it came bundled in the recent Best of PC compilation are. Considering that's the only way I've seen to purchase SWG at retail in many, many months and that the game has virtually no online press I can't imagine it's gaining subs any other way. Regardless, the game still hasn't recovered from the NGE or the CU.
The trial you download that DeadMeat says is not included in his numbers is what you get with the Best Of compilation pack. If you want to buy the full version of SWG in a retail store, you need to get the SWG Complete Online Adventures pack.
Recently there was a report from a pretty good source that showed that SWG is under 50k subs. Why can't you guys just be like a lot of the other major MMO companies and release your numbers. What are you hiding? Is it lower than 50k and you guys just don't want to be a laughing stock? Because that is what many of are thinking since you refuse to release the numbers.
I think I am safe in saying the 50K number is vastly wrong.
And this is the last question on this subject I will post in this thread. Regardless of numbers, the best measure of a game is how much you like it. One of our goals is to keep people coming into the game, and we will always be looking to do that. But I think what you all really care about is the enjoyment you get out of it.
DM
WOW, so a Dev has finally admitted that SWG has less than 50k subscribers. Cause hes smokin some good shit if he thinks any non NGE fanbois are gonna believe SWG has more than 50k actual subscribers.
So he obviously means that saying SWG has 50k is vastly wrong, more like 10-20k. Thanks Deadmeat for being so honest.
BTW, all this "good news" about SWG subs must mean server mergers are necessary right?
Originally posted by JMoney95
Anyone else find it odd how the Pre-CU ballhuggers all have very, very few posts and all come and post within the same general times? Many of which were created in the last week. Seems some people don't want there actual usernames out.
The trial you download that DeadMeat says is not included in his numbers is what you get with the Best Of compilation pack. If you want to buy the full version of SWG in a retail store, you need to get the SWG Complete Online Adventures pack.
Wow, that's actually worse. So 1/6th of a $40 compilation pack that includes some seriously old titles is essentially free download? Not that anyone would actually buy the "Best Of" for SWG (nor does it belong there) but damn, talk about cashing in.
Seems like LucasArts has learned something about customer service from their time with SOE.
Anyone else find it odd how the Pre-CU ballhuggers all have very, very few posts and all come and post within the same general times? Many of which were created in the last week. Seems some people don't want there actual usernames out.
You can find my old SWG screenies in an imagedump gallery with the same user name. My Station name was DirthNader - haven't posted since the NGE was released, so I don't think there's much of a post history available now. You'll see that I had close to a five-digit post count there though, even closer if you add the posts I made on my Jedi account (droidroid) before I ebayed it.
Why is it so hard to believe that there are more people out there that dislike post-CU SWG than like it? It's at least two to one based on subscription history, even giving a little away to account for players with multiple accounts.
I wouldn't consider myself a pre-CU fanboy (or ballhugger if you prefer), but you've got to admit that SWG has been an absolute train wreck from start to finish that no fan of the genre or the license can look away from.
Way to go Sherlock, you caught us! BTW, all this "good news" about SWG subs must mean server mergers are necessary right?
Originally posted by JMoney95
Anyone else find it odd how the Pre-CU ballhuggers all have very, very few posts and all come and post within the same general times? Many of which were created in the last week. Seems some people don't want there actual usernames out.
server merges would be a very good idea. Although it will be pain to get it done properly (and you know how good SOE is at doing things properly...) cause of all the houses and player cities, it would be a good idea cause many servers are alwayslight.
Way to go Sherlock, you caught us! BTW, all this "good news" about SWG subs must mean server mergers are necessary right?
Originally posted by JMoney95
Anyone else find it odd how the Pre-CU ballhuggers all have very, very few posts and all come and post within the same general times? Many of which were created in the last week. Seems some people don't want there actual usernames out.
server merges would be a very good idea. Although it will be pain to get it done properly (and you know how good SOE is at doing things properly...) cause of all the houses and player cities, it would be a good idea cause many servers are alwayslight.
Comments
"That alone is enough to slant the site and the work's credibility."
not wanting to fix something that wasn't broken is not proof that the new data is unsubstantiated.
From an analyst's point of view, it is extremely unprofessional, and no amount of blanket statements will make it appear otherwise.
Here's my issue in a nutshell:
That's direct ad verbatim plagiarism of MMOGChart.com. Vortal basically downloaded the fucking site and reposted it as his own work.
Reusing data is fine, if permitted, but this guy could be a bit more professional about it. That alone is enough to slant the site and the work's credibility.
Well, he does give him full credit, and you don't have to use such bad language.
fishermage.blogspot.com
Another valid point. Also, he makes a point of saying he attempting to carry on someone else's work. Copying it verbatim could be a sign of respect., a desire for accuracy. I would say if it is an issue with someone, they should check with the guy. No reason to attack him publicly over it.
fishermage.blogspot.com
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace.
The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses.
Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace.
The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses.
Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
It also implies the CUNGE did not address the problems in the game, which is what most of us said they should have done.
fishermage.blogspot.com
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace.
The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses.
Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
It also implies the CUNGE did not address the problems in the game, which is what most of us said they should have done.
I agree. Unfortunately, the time to have fixed those problems passed with the CU. By the time the NGE hit, the low server pops were as much of a problem as the NGE it self was.
I actually note the plunge occuring differently. If you cross-reference the data to the dates below, the big crash begins with the release of WoW (as a Bloodfin vet, you should recall the big exodus of virtually every main guild at that time). Look at the change in subs from Nov '04 to April '05. The CU gave a very small respite to the losses, although the losses resumed shortly at the same pace they were on. Then look at the time of the NGE release (Nov '05). The losses continue on at the same pace.
The conclusions I draw from the data is that many players were tired of the broken game that was SWG when WoW hit. The CU was overhyped and ultimately failed to stop the bleeding, and the NGE neither increased nor decreased the rate of sub losses.
Perhaps that is why SOE won't go back and invest the money to bring back pre CU. The game was already dying then.
It also implies the CUNGE did not address the problems in the game, which is what most of us said they should have done.
I agree. Unfortunately, the time to have fixed those problems passed with the CU. By the time the NGE hit, the low server pops were as much of a problem as the NGE it self was.
Well, there is no reason to assume that. The simple fact that so many people are still carrying on about pre-CU would be more than enough reason to test out a pre-CU server, and beginning to address those problems, and seeing how that works out. The CUNGE was a CLEAR failure, pre-CU was not.
Sometimes the RIGHT MEDS will fix an old problem, even when one has been on the wrong meds for a long time.
fishermage.blogspot.com
Unaware of the Jestor?
http://about.me/JestorRodo/
Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan
this is JMO
but when and if the EMU devs finish and if its stable and able to be run with minimal maintenance and staff SOE will buy or trade jobs to the devs for the updated code.
So the vets coming back to look amounted to spitting in a campfire.. technically its doing something to put out the fire but the difference in scale makes it pointless and causes a change so small it cant be detected.
At best you just flattened out the crashing line a hair.
Something to keep in mind, is that to track subscribers from SOE is difficult due to the Station Pass. I think that 50,000 non-Station Pass accounts for SWG is near correct, with the rest of player population being of Station Pass holders.
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
Edit: checked again with a ruler lol. The up-tick starts with the CU hitting TC and lasts to no later than July. I'll stand by my analysis otherwise, and note that subscriptions at this point were still at 75% of the game's peak. Not exactly "clearly dying", I think.
DeadMeat has posted a reponse about these numbers, http://forums.station.sony.com/swg/posts/preList.m?topic_id=360316&post_id=3990244#3990244
And if you were thinking they're all trial accounts:
and
Trial players aren't in those counts, but I'm sure players giving the game a shot because it came bundled in the recent Best of PC compilation are. Considering that's the only way I've seen to purchase SWG at retail in many, many months and that the game has virtually no online press I can't imagine it's gaining subs any other way.
Regardless, the game still hasn't recovered from the NGE or the CU.
Thanks for clearing it up deadmeat, don't smoke crack kids!
Recently there was a report from a pretty good source that showed that SWG is under 50k subs. Why can't you guys just be like a lot of the other major MMO companies and release your numbers. What are you hiding? Is it lower than 50k and you guys just don't want to be a laughing stock? Because that is what many of are thinking since you refuse to release the numbers.
I think I am safe in saying the 50K number is vastly wrong.
And this is the last question on this subject I will post in this thread. Regardless of numbers, the best measure of a game is how much you like it. One of our goals is to keep people coming into the game, and we will always be looking to do that. But I think what you all really care about is the enjoyment you get out of it.
DM
WOW, so a Dev has finally admitted that SWG has less than 50k subscribers. Cause hes smokin some good shit if he thinks any non NGE fanbois are gonna believe SWG has more than 50k actual subscribers.
So he obviously means that saying SWG has 50k is vastly wrong, more like 10-20k. Thanks Deadmeat for being so honest.
Way to go Sherlock, you caught us!
BTW, all this "good news" about SWG subs must mean server mergers are necessary right?
Wow, that's actually worse. So 1/6th of a $40 compilation pack that includes some seriously old titles is essentially free download? Not that anyone would actually buy the "Best Of" for SWG (nor does it belong there) but damn, talk about cashing in.
Seems like LucasArts has learned something about customer service from their time with SOE.
You can find my old SWG screenies in an imagedump gallery with the same user name. My Station name was DirthNader - haven't posted since the NGE was released, so I don't think there's much of a post history available now. You'll see that I had close to a five-digit post count there though, even closer if you add the posts I made on my Jedi account (droidroid) before I ebayed it.
Why is it so hard to believe that there are more people out there that dislike post-CU SWG than like it? It's at least two to one based on subscription history, even giving a little away to account for players with multiple accounts.
I wouldn't consider myself a pre-CU fanboy (or ballhugger if you prefer), but you've got to admit that SWG has been an absolute train wreck from start to finish that no fan of the genre or the license can look away from.
server merges would be a very good idea. Although it will be pain to get it done properly (and you know how good SOE is at doing things properly...) cause of all the houses and player cities, it would be a good idea cause many servers are always light.
server merges would be a very good idea. Although it will be pain to get it done properly (and you know how good SOE is at doing things properly...) cause of all the houses and player cities, it would be a good idea cause many servers are always light.
Exactly!
It's a good idea because it's necessary