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Does anyone here even play SWG anymore? (POLL)

24

Comments

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by zide56

    TookyG,
    When was that tally taken?



    Don't have the exact date but it last late last year.  Which is why I estimate they now have 300K.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • zide56zide56 Member Posts: 356

    So you think only 75,000 people have left SWG in a 6-month period?  After everything SOE has done to butcher this game over a period of 6 months, you think only 75,000 people have cancelled their subscriptions?

    No.  I think many more have left.

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by LuRavi

    However this is a SWG board and I'll say again I was fooled by the Dev team, and by SoE so now I hold a grudge against. Ralph Koster is the person who I hold grudge against the most, his words upon the beta boards were far different and he should have known better I think he mislead  a lot of people on the grand scale of what SWG was going to be. I specifically will call him a liar about Jedi.



    Amen to that.  Whenever someone says the name Raph Koster out loud, I piss myself, go into a convulsion and start to spout random words of violence.  That guy is nothing more than a chronic liar with good programming skills.  He was caught in at least 2 lies I can think off.  LOL, remember when people couldn't find Ackbar and Skywalker?  He kept on saying "they're there...u just have to keep looking" only to find out they didnt add them until the first week of October? lol.  Or the Jedi.....the FS slot couldn't be unlocked because during the first hotfix when u booted up thegame for the first time, took the Jedi activation code out of  your game.  They placed it back the same patch with Luke and Ackbar.  lol, I remember Raph real well.

    I just praise God everyday that I play SWG that he is no longer part of the Development team.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • zide56zide56 Member Posts: 356

    Say "hello" to my little buddy, Raph: http://www.cgonline.com/images/features/010718-i1-b01.jpg

    image

    *passes out barf bags*

  • EnigmaEnigma Member UncommonPosts: 11,384

    you are wrong in so many ways

    excuse me as I now have to change my pants...

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • ServeXServeX Member Posts: 27

    well, your opinions are partial.

     

    oh and kerry > bush.

  • zide56zide56 Member Posts: 356

    image

    Consider yourself punished, ServeX.

  • zide56zide56 Member Posts: 356

    My poll has reached the golden 50-vote mark!  Let us tally the results thus far, shall we?

    34% of the 50 people who voted said that they are enjoying SWG and are not planning to leave.  Coming in at a close second is the wish for SWG to die a slow and horrible death with 28% of the vote.  Coming in third is a resounding "No, and I'm never going back," with 24% of the vote.  Meanwhile, 10% of the voters say that while they no longer play SWG, they are thinking about going back, and 4% say that while they're still playing SWG, they are seriously considering leaving.

    Hm.  Interesting.  image

  • GracchuSGracchuS Member Posts: 2

    the game does have a few problems but nothing i havent seen from other games...i think most people that have been "let down" with SWG, had expectations that could never be met, at least not in the first year of it release.

    I love the game and will continue to play it until something else grabs my attention like this game has.

    image

    image

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by ServeX
    oh and kerry > bush.



    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    HAHAHHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    Kerry says what his supporters want him to say.  Im not a Bush fan either, but Kerry lacks a backbone...period.  Kerry is worse than Dukakis was .enough on that subject

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by zide56

    My poll has reached the golden 50-vote mark!  Let us tally the results thus far, shall we?
    34% of the 50 people who voted said that they are enjoying SWG and are not planning to leave.  Coming in at a close second is the wish for SWG to die a slow and horrible death with 28% of the vote.  Coming in third is a resounding "No, and I'm never going back," with 24% of the vote.  Meanwhile, 10% of the voters say that while they no longer play SWG, they are thinking about going back, and 4% say that while they're still playing SWG, they are seriously considering leaving.
    Hm.  Interesting.  image



    yes and 26% of those polls are from the same person with multiple ISP mmorpg.com accounts too lol

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • zide56zide56 Member Posts: 356
    Are you claiming that I did that?  I didn't.
  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by zide56
    Are you claiming that I did that?  I didn't.


    no Im not. Im just spouting out how polls really work.  Im not saying u did it. Its just so easy to manipulate

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • panachepanache Member UncommonPosts: 397



    Originally posted by En1Gma
    I dont know.  I remember that comment being said like 6 months ago but instead of WoW and EQ it was FFXI, CoH, and Lineage 2
    When FFXI was in beta, that game was suppose to kill off SWG




    I think FFXI would have always had a problem fitting into what people think of as a mainstream mmorpg tracing back from it's console history. I'm definately sure thats the case with CoH with it's roots firmly in comic books and beat-em-up nature. Lineage 2 was developed with the asian community as it's main market place.

    Wow will i believe have mass appeal not only from the mmorpg community but also from the warcraft series gamers. Look how many people tried SWG as their first mmorpg purely down to it's star wars roots. 

    Pan

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by panache

    Look how many people tried SWG as their first mmorpg purely down to it's star wars roots. 





    true. BUt that could hurt a game as well.  The Hype could reach unrealistic proportions on how the game is to be delivered before the game even goes to retail.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • XaldorXaldor Member Posts: 236

    The fact (opinion) of the matter is that the only true Star Wars RPG is KOTOR....this game far exceeded any fun that I ever experienced in SWG.  Iplayed KOTOR for about an hour at my friends house, and promptly shooted over to Target and bought an Xbox with the sole purpose of playing KOTOR. 

    IMHO SWG is NOT even close to KOTOR ....Xaldor

  • PachelbelPachelbel Member Posts: 37
    I am a veteran of SWG. I have been playing since launch, and I beta tested it in the final beta. I've seen ups and downs, but I must say, I'm vexxed and frustrated at what I see going on now, and I ask that at least one dev take the time to read my issues. I also hope that no one will ruin this thread by flaming or generally acting like an idiot.

     

    Still, I have a lot of issues here, and I think I echo the sentiments of a lot of us. So I'm posting this in the hopes that we can get some information...something more than "it will be fixed sometime down the road".

     

    So this is my honest assessment of SWG (trying to be as objective as possible). As you're reading, please keep a little voice in your head repeating "risk vs. reward", because this is what my issues mostly boil down to.

     

    SWG is currently the most advanced and complex mainstream MMO on the market. The tools it gives us are remarkable...player cities, advanced crafting and marketing are just a few to say the least. We have INCREDIBLE tools at our disposal to do some really cool things and really cool RP ideas. We have the ability to raise in rank in the rebel or imperial army. We can buy faction bases, we can hunt, we can go get things and stuff.

     

    So what's the problem?

     

    The problem is that there is simply no impetus to actually DO any of these things. There is in fact very little impetus to do anything in the game. Once one has learned all of these cool tools, it becomes painfully obvious that they are just that...tools in a fairly sterile world. And what's worse? Many of the publishes we've gotten, and some that are on the way do nothing whatsoever to alleviate this fact. Just more tweaks to the "engine", but still...no impetus.

     

    If I'm not explaining myself well, let me give some concrete examples.

     

    -There is no benefit to putting all of the effort into getting a faction base. In fact, one gets a faction base...in the hopes of it getting attacked so there's some action. That's like buying a car hoping it can get stolen so you can beat up the guy who tried to steal it. Risk vs. reward? All risk, no reward. There is no reason to get a faction base except in the hopes that it gets attacked. On a related note, there is no reason to go up in rank (unless you're imperial and want to avoid scans)

     

    -The "Imperial Crackdown". Here is a great example. We have an idea that is "cool", but functionally restrictive and generally just not fun. What the imperial crackdown has meant to me is that I now simply avoid the cities that are patrolled. That's not "fun" for me. It didn't add any new play elements to me except that now I'm restricted which cities I go to. Now I suppose I could just go to those cities, but here we are again...risk vs. reward. The only reason I would go to those cities would be just to skirt trouble. There's no reward for me to do so, and the best I can hope for is that NOTHING happens to me. So while it may seem "cool" that stormtroopers fine you now, there's nothing fun at all about the imp crackdown.

     

    -"Droid Invasion". Again, we have months of talking about how great droids will be, and after two publishes and essentially 3 months worth of development, we now have droids that tell us what swgcraft.com has been telling us for months, and maintenance droids. How many people like combat droids better than the old ones? Again, new tools...not much reason to use them.

     

    -The Corvette, the Deathwatch Bunker. Perfect example of risk vs. reward. I'm all for having more difficult things to do. However, I'd like a reason to do it. I'm not exaggerating when I say I went to the Corvette 6 times and all I got was a lousy t-shirt. I paid close attention...I went through 200k worth of armor in those times. And I'm not kidding, the only thing I've gotten is a rebel t-shirt and an av-21 schematic. Now I'm not asking for uber-loot. I'm just asking for a reason to go back. Because...well...there is no reason to go back. However, I got plenty of garbage E-11s and LLCs from those loot containers. Why not make them some interesting trinket or tchotchke? Is that so difficult or game killing? I'd say maybe this is a database issue, but then why have all the completely worthless loot like LLCs? As for the DWB...well...I'm just not going. From what I hear, it would take a group of 20...AT LEAST...to finish this bunker, and there's VERY little loot or anything to get from it. I'm the guy who does NOT steal loot, and usually will let everyone else loot before I take my share. Considering very little drops there, and what does drop is mostly useful to a limited crowd (razor knucklers for instance), and considering actually finishing this dungeon means getting a set of mando armor for the maybe 3 people on my server who have a full set of BH armor, I just don't see any reward for my risk.

     

    Do you see what I'm getting at? This is endemic throughout the game. There is very little reward with most things in the game vs. the risk. And I don't think the devs understand that. The general feeling seems to be "if you put the tools there, they will RP and love it". Well that's wrong. Without a reason to do these things, SWG is little more than a stage for a bunch of actors to do pointless things. I suppose that wouldn't be so bad, except that many money sinks are in place that make more "work" to do these things that are supposed to be "fun". For instance, I went through 200k worth of armor doing the Corvette. That means if I want to do the Corvette again I need to grind the money for a new set of armor...probably several hours worth of grinding, and that's not including stims, petstims, buffs, etc. I also need to go back and find the ticket for the Corvette.

     

    Same with faction bases. I suppose it would be fun to defend a faction base. But do I want to spend a month straight grinding FP just so I can have a little bit of fun defending it? Not really. I'd rather play Rainbow Six if I want to play "just to play".

     

    Jedi is the ultimate manifestation of risk vs. reward...there's not a whole lot of reward to getting that right now. "But there's a jedi revamp coming up" you say. Well I have some things to say about that, too.

     

    First off, the devs have stated repeatedly that the number of jedi in the game is supposed to be low. Now we have two full publishes devoted strictly to jedi. Does that mean that officially this is what we should all eventually migrate to? What if we don't want to become jedi? Should we just hope that someday you decide to make the game more fun for us? I'd like an official position on this, because for a profession that was supposed to be rare, it seems like a tremendous amount of effort is being put into it. Now don't get me wrong, I'm not one of those "continuity sticklers"...I'm just out to have fun. However, the amount of effort put into the jedi revamp is incongruent with what we've seen and heard up until now. I'd like to know whether we should now just all become jedi since that seems to be what's going to get all of the development time (along with JTL).

     

    Secondly, I don't like the idea of forcing voting and PvP to raise in the ranks of jedi. Again, it sounds "cool", but please PLEASE think this through. What will inevitably happen is one or a few guilds or people will dominate the ranks permanently. Again, it will not be "fun". And more importantly, even if it IS fun, it's fun for a VERY select few. There's about 200,000 other people who are not jedi who'd like to see some changes. But again, I pose the question: Should we all basically try to become jedi?

     

    I've posed quite a few complaints. Now I'll pose where I think the process can be fixed.

     

    1.Change your development style to ALWAYS weigh risk vs. reward when adding something. Unless we're talking about a nerf...and I will be the first to get hit with a nerf bat, I completely understand the necessity of nerfs...otherwise weigh whether there is a reason to do something. Faction bases? How about they confer some sort of bonus for running them? DWB? Corvette? Have them drop lots and lots of non-game killing loot. I mean cool stuff like a tusken helmet type thing...something useless but neat. In all honesty I LIKE the tshirt I got, but not enough to ever EVER warrant going back to the Corvette. Oh, and while I understand the idea behind making you be overt to wear the tshirt, again we have a risk vs. reward situation. There is no reason anyone would ever wear it...who would be overt running around without armor? Tshirt type loot good. Overt tshirt type loot bad.

     

    2.Think about how many people will truly be affected by a change. For instance, would digital actors really make the game more fun? I don't think so, for the simple fact that I doubt you're going to hire even 1 actor per server, and that actor can't be everywhere at once all the time. Which means I doubt more than 1 in a 1000 players will experience this, if even that. And furthermore, it's not a play addition, just more window dressing. In general though, I think this is a problem the devs have with triaging. I'm a senior QA Engineer at a very high profile company. While triaging bugs is not necessarilly easy, sometimes I really wonder who made the decisions to prioritize what bug/issue. I would love it if your bug database was made public, but we all know that won't happen, so please, try to get better at it. I'm also happy to help if you do need any advice in private :-)

     

    3.Communication. This is KEY. So much so that I'm dividing this into three categories. I'm sorry guys, I tried to give you a chance. But communication has gotten WAY worse since the "forum revamp" back in January. I am always confused where to get new information, what's coming, etc. When I look at dev tracker I inevitably have to sift through several messages that are in the middle of a 1000 post thread. I'm sorry, I simply don't have all day every day to find out what's going on. At least when "SWG Discussion" was open, there was a centralized place for finding information. The fact that I'm not even sure where to post this so that it will be both in an appropriate place and get maximum coverage after 6 months should say something. And I'm on the forums a LOT.

     

    Perhaps even some sort of a daily or weekly dev diary. I realize you guys are busy, but then again, this is crucial. You need to take a half hour out of your week to let us know what's going on.

     

    4.Stop setting expectations. This only hurts you. You guys played up the Imperial Crackdud and Dud Invasion so much, there was NO way it could live up to anyone's expectations. That's simply bad. Stop setting ridiculously high expectations, because eventually we're just going to give up on you.

     

    5.Be honest, and don't act like we don't know what we're talking about, and stop giving us the "it will be fixed in the X revamp" line. If it will be fixed in the X revamp, then tell us HOW it will be fixed in the X revamp. If you don't know how, then tell us what problems you are running into. Guess what, we JUST might be able to give you a hand with this.

     

    IN OTHER WORDS, STOP GIVING US MARKETING TALK. I shudder to think what will happen if JTL doesn't live up to expectations that have been set. As it is, MANY people are disappointed at the VERY recent revelation that there will be no more new planets in JTL. This is something that we all should have known about a long time ago.

     

    Give us impetus to do things. Give us reasons to go somewhere. Program in hundreds of badges if you need to. Things like "Killed 1000 meatlumps", things like that. You'd be suprised how many people will do boring repetitive tasks for something as simple as this. But as it is, there's NO impetus.

     

    As it is, if I want really any loot, I can just go to the jinta caves and camp there for a while. Personally, I'd rather work for my loot, and more importantly have the amount of work I put in be commensurate with what I get out of it.

     

    If I think of anything else, I'll post it. But please keep this thread nice. I'd like to not have it deleted or locked immediately.

     

    P.S. As I posted this, the post was eaten by the forums. So I just remembered my other issue. Fix the forums. There's no excuse now. It's been a year and the forums work in some ways worse than before. I don't understand this. I've never had a problem with forums before, yet these never work. Problems from horrible performance to inability to log in to posts getting eaten. There is no excuse. You guys are Sony. You should be able to call up Lithium and say "fix this. now. or we're pulling our account". You, SOE, are the customer of Lithium. You should not be accepting this performance. But what's worse is Lithium's performance reflects badly towards your customers. It also looks very bad when the perception is that you can't even fix forums...something that has been around since the dawn of the Internet. This is not a knock on you, I'm just saying it looks bad for you, so it's in your best interest to fix it.

  • sidebustersidebuster Member UncommonPosts: 1,712
    Couldn't you have just said this game has potential and it needs to be released? image

    Gabe- I did punch a baby once... in anger. In my defense, the baby was being kind of a dick. Penny-Arcade.com

  • DevusinDevusin Member Posts: 15
    I'm currently still playing this game, but its becoming tiresome and I will probably cancel my subscription once the month is up. Lack of any serious PvP is getting boring.

    MoS resurecci




  • Originally posted by zide56

    Besides TookyG, En1Gma, and thegravyboat, is there anyone here who is even playing this "game" anymore?  I would absolutely love to know how many people are actually playing this game total.  I bet it's dangerously low.  They'll probably cancel the expansion because no one wants to buy more bugs and hollow content.
    SWG has gone down the tubes--and it's barely even a year old.  How sad.  Can't say I care, though.  image



     

     zide56,

     What do you think? That there is 1 SWG player with 100,000 thousand to 200,000 thousand to 250,000 thousand to 300,000 thousand accounts? LOL! Your 100% blatantly biased "poll" says it all. And 99.98% of ALL SWG players do NOT surf this here site at MMORPG.com. They are on the major game sites like Stractics.com, and tons of other sites. So your obviously not going to get anyone to post here except the same 5-12 SWG bashers out of the 100,000 to 200,000 to 250,000 to 300,000 players who still play SWG which is a solid 11 months old now.

     

     BTW, have you thought about NOT playing SWG and picking one of the tons of other MMORPGs listed in the left hand menu? That is why there are many choices out there. If you do no like SWG then go play another game. SWG is a success, and will continue being a success without you.

    =========================
    ======= SIGNATURE =========
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    MMORPG games I've played:
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    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    -------------------
    http://community.webshots.com/user/capt_xplororor

    More games:
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    http://community.webshots.com/user/xplororor_archives01




  • Originally posted by admriker444

    Role playing game ? Are you for real ? There's nobody role playing this game (with a very small exception). The majority are afk macro farming something or afk spamming at Coronet. The last reported subscriptions was 220k, taking into account that many players have 2-3 accounts, means the actual number of players is around 100k. Going further, with 10 servers (dont recall exactly) and also considering most nights one can expect 20-40% of player base to be on (even less if you're counting live). Divide them up amongst player cities (stupid mistake adding them), and 10 planets leaves you very lucky to even see anyone outside of Coronet. I doubt that I ever saw more than 200 total players on Eclipse on a saturday evening before I quit in April. Used to be that many in Mos Espa back in the day.
    Thats pretty pathetic when they once had 300k in October (and most were likely single subscribers then). The few remaining will leave once the space pack reveals itself to be a piece of junk eye candy upgrade.



    Here we gooo gain, yet another wannabe SWG basher who is posting 100% FALSE information. The fact you have zero clue how many servers SWG has further shows you have NEVER ever even played the game! LOL! SWG has never ever had 10 servers ever! Either make the effort to do your homework and post accurate numbers, or do not post at all and look like a fool. Leave this forum. Don't like SWG? No problem... go play another MMORPG! See the list in the left side menu? Go pick one! That is why there are many OTHER choices! SWG is a success, and will continue to be a success without you. And since you never played SWG (based on the horribly false information you posted, SWG was a success without you ever playing in the first place.)

    =========================
    ======= SIGNATURE =========
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    MMORPG games I've played:
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    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
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    http://community.webshots.com/user/capt_xplororor

    More games:
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    http://community.webshots.com/user/xplororor_archives01




  • Originally posted by TookyG

    Actually the last reported number of subscribers was 375K.  I would venture that after things have settled down, and those that don't like it have left they're, at a stable 300K and enjoying a steady growth of subscribers.

     

    Absolutly FALSE! Prove me wrong and post your source that SWG ever claimed to have 375,000 accounts? LOL! Yet another wannabe SWG basher posting false and fake information!

    =========================
    ======= SIGNATURE =========
    =========================
    MMORPG games I've played:
    -------------------------
    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    -------------------
    http://community.webshots.com/user/capt_xplororor

    More games:
    -----------
    http://community.webshots.com/user/xplororor_archives01




  • Originally posted by panache

    The "proof of the pudding" will come with the release of WoW and others...
    Lets face it there is very little competition at the moment with the old favourites like AO, DAoC, and EQ in a repetitive cycle of adding new content to keep the die hard community playing. NO attempts are made to make the entry level (noob) into any of these games easier.



    There is TONS of competition! First, there are 2 markets in the MMORPG industry:

     1. The Tolkien-themed/D&D-themed market. It is super-saturated. UO, RS, AS2, AC, EQ, DAoC, HZ, and soon to be released WoW, EQ2, Lin2, GW, and far, far more. All these games are in direct  competition with each other.

     2. The Sci-Fi-themed market. It is still new territory and not yet over saturated. There are only two major ones in direct competition with each other - AO, and SWG. A minor ones like EvE, and others like it (JumpGate, Edge of Chaos) which are variations of Sci-Fi since they are space only.

     

     3. CoH is in a class by itself. There is no other MMORPG in direct competition with it. It is NICE that their game DEVs had the vision to not do the same old same old and join the super saturated Tolkien-themed market.

     So there you have it. Not all MMORPGs are in direct competition with each other because they have far different target markets.

    =========================
    ======= SIGNATURE =========
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    MMORPG games I've played:
    -------------------------
    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    -------------------
    http://community.webshots.com/user/capt_xplororor

    More games:
    -----------
    http://community.webshots.com/user/xplororor_archives01

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by xplororor



    Originally posted by TookyG


    Actually the last reported number of subscribers was 375K.  I would venture that after things have settled down, and those that don't like it have left they're, at a stable 300K and enjoying a steady growth of subscribers.

    Absolutly FALSE! Prove me wrong and post your source that SWG ever claimed to have 375,000 accounts? LOL! Yet another wannabe SWG basher posting false and fake information!


     


    Um Xplorororor

    he's not a SWG basher

    You really should reread posts before looking at the first sentence and then assume they are bashing the game

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • zide56zide56 Member Posts: 356

    xplororor, stop being such a nasty nerd by taking insults of something that has no feelings (i.e., SWG) personally, and then turning around and blasting people with feelings (i.e., me) in a very inarticulate way.  Also, gain the maturity level to differentiate between a truly mean-spirited post and a joke.  Understand that and you'll be well on your way to being capable of being able to carry on in a normal conversation.

    Boy, I can't stand people like you.  It's people like you that make me glad I quit this God-forsaken game.

    And please save the eloquent follow-up insult.  I already know I'm a f*ckface.

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