yeah.. Pre CU was so uber .. You could go from one player city to another and actually stumble into another person that wasn't a bot using a macro program to grind exp.. Pre CU was so uber that guilds and player cities started falling off the map faster then you can say Nerf.. Pre CU was so great that one can spend hours and hours running super exciting delivery missions and kill lil rabbits in the wild.. Pre CU was so uber that 90% of the entertainers in cantinas were afk macro bots.. Pre CU was so uber that they forget to put in jedi's.... This was Star Wars right? Pre CU was so uber that everyone owned a Rancor or two as pets.. (remember hearing the words Pet Wars at times) Pre CU was so uber food and drinks didn't mean crap.. Pre CU was so uber that combat classes got nerfed weekly.. Pre CU was so uber that many cities became ghost towns when 50% of the population bailed and left the game..
so..what was it that made SWG to uber great pre CU again?
I think you are very confused my friend........ sad really. /tell Rydeson <----------- uber geek WoW.. I'm impressed with your best response as to why pre CU was so great.... Was it so great that you forgot too? Amazing
yeah.. Pre CU was so uber .. You could go from one player city to another and actually stumble into another person that wasn't a bot using a macro program to grind exp.. Pre CU was so uber that guilds and player cities started falling off the map faster then you can say Nerf.. Pre CU was so great that one can spend hours and hours running super exciting delivery missions and kill lil rabbits in the wild.. Pre CU was so uber that 90% of the entertainers in cantinas were afk macro bots.. Pre CU was so uber that they forget to put in jedi's.... This was Star Wars right? Pre CU was so uber that everyone owned a Rancor or two as pets.. (remember hearing the words Pet Wars at times) Pre CU was so uber food and drinks didn't mean crap.. Pre CU was so uber that combat classes got nerfed weekly.. Pre CU was so uber that many cities became ghost towns when 50% of the population bailed and left the game..
so..what was it that made SWG to uber great pre CU again?
I think you are very confused my friend........ sad really. /tell Rydeson <----------- uber geek WoW.. I'm impressed with your best response as to why pre CU was so great.... Was it so great that you forgot too? Amazing Listen Tiffany, read about every other post in this thread and you'll see why he didn't have to bother. There is no point in reiterating what everyone else already said just to appease some troll who obviously plays SWG just to be the hero. Put away your lightsabre.
yeah.. Pre CU was so uber .. You could go from one player city to another and actually stumble into another person that wasn't a bot using a macro program to grind exp.. Pre CU was so uber that guilds and player cities started falling off the map faster then you can say Nerf.. Pre CU was so great that one can spend hours and hours running super exciting delivery missions and kill lil rabbits in the wild.. Pre CU was so uber that 90% of the entertainers in cantinas were afk macro bots.. Pre CU was so uber that they forget to put in jedi's.... This was Star Wars right? Pre CU was so uber that everyone owned a Rancor or two as pets.. (remember hearing the words Pet Wars at times) Pre CU was so uber food and drinks didn't mean crap.. Pre CU was so uber that combat classes got nerfed weekly.. Pre CU was so uber that many cities became ghost towns when 50% of the population bailed and left the game..
so..what was it that made SWG to uber great pre CU again?
It's clear that you never played Pre CU and likely never played in the CU. I started the 2nd day of launch and played 100% all the way through until the NGE. Left breifly and returned for 3 months before leaving for good. I ran a large guild, geting TL in October of 03 and kept leadership till I left. I controled 4 cities, 3 of which were lvl5s. We had many of the best crafters on the server and an AS that set the game wide record for stun armor resists during the CU...beating out all other crafters on all servers by 2% due to a phantom roll on experimentation (yes, they did exist). I lived it and can give first hand repsonses.
First off, I will say this...yes the precu game and CU had problems. There was a lot wrong and we learned to deal with it, but the thing the game had going for it was the community. No game has rivaled the community level, not just in the guilds, but server and class wide communities as well. It was the one thing SOE had in its favor. The NGE killed that community and woth it, the glue that held the game, with all its problems together.
1) AFK macro users normally kept to caves and bases. A vast majority of people out in the world were ATK and playing. PreCU, Groups of up to 20 ran together in hunt packs to get supplies for crafters as well. It wasn't uncommon PreCU for 10 or so members in my guild to be out hunting a type of creature on Dant together for hours on a Tuesday night.
2) My Guild's main city had around 120 citizens. My guild had a membership list of over 200. My guild also ran 3 other cities on our server. Those of us that ran our cities and took pride in our cities never had a population problem until the NGE hit. Even in the CU, my city population was high and I was active in helping the other cities on my planet be the same. The NGE killed all that work. Nothing before the NGE had as huge an impact on my guild and my cities as the NGE. Nothing.
3) Delivery missions and rabbits? WTH? I'll admit the mission concept needed some work, but running missions was hardly so lame and mundane as killing rabbits and running deliveries. Many nights were spent running missions with groups of friends with pauses in our ranger's camp as we admired a sunset in the mountains of whatever planet you were on.
4) 90%? I don't know where you get your stats, but I was in the cantina's a lot during the days before the NGE and I always found ATK dancers to out number the AFK ones during prime time. I would be inclined to believe YOU were the problem if you walked into the Theed or Cnet cantina and found most dancers AFK. You had to talk to them to get their attention..they were often in groups and talking in group chat. Once you go their attention off their group chat and the latest server gossip, you had their attention...toss in some RP and your next visit in would be to a warm welcome.
5) They didn't forget to put in Jedi. The ability to become a jedi was always there. The ability for everyone to be a jedi and swarms of them to flood the server and even start the game as a jedi wasn't there....for a reason. Learn a little about the galaxy you "live" in and you'll figure it out.
6) No, not everyone owned a rancor or 3. Only CHs had pets and only those skilled correctly could have 3 pets and only the masters could have 3 rancors...at least after the first adjustment was made shortly after the game was launched. The pet wars you refer to were ealry and shortlived in the game history and were a distant memory even as we played the game BEFORE the CU even hit.
7) Food and drink didn't mean anything? Sure, Cooks needed a lot of love, but I sure kept them busy with orders. I used a lot of food and drinks daily preCU.
8) Nerfed weekly? Hardly. There were nerfs, That is for sure. But it was also more of a CU thing. PreCU, aside from CH and maybe Rifleman, most classes didn't see nerfs so much as they saw buffs or adjustments to skills that simply had to be changed for balance reasons. The Buff BHs or nerf Jedi crap all started during the CU and hit a peak with the NGE.
9) We addressed player cities in #2. I'm not argueing that ghost town's didn't exist, but there were a lot of live cities as well preNGE and finding players to live in our towns was never a problem...unitl the NGE hit and then..even if I was paying them to move in...I couldnt find players to pay.
REality is this...yes the game had problems, but the community was there. They had weeded out the players that were unhappy enough with the game to leave and had their core base. By the launch of the CU, most players that were around would ahve stayed till server close had the game been left as it was with no other updates or fixes. They were there for the community and had learned to deal with the problems. The NGE hit that community like a nuke. I went from seeing 50+ player's in my guild nightly to 2 when it launched.
My old team is slowly starting to try and rebuild. I wish them luck, but I can tell the game will not ever be the same or even a glimmer of what it once was....because SOE didn't create the community...and they never will duplicate it.
yeah.. Pre CU was so uber .. You could go from one player city to another and actually stumble into another person that wasn't a bot using a macro program to grind exp.. Pre CU was so uber that guilds and player cities started falling off the map faster then you can say Nerf.. Pre CU was so great that one can spend hours and hours running super exciting delivery missions and kill lil rabbits in the wild.. Pre CU was so uber that 90% of the entertainers in cantinas were afk macro bots.. Pre CU was so uber that they forget to put in jedi's.... This was Star Wars right? Pre CU was so uber that everyone owned a Rancor or two as pets.. (remember hearing the words Pet Wars at times) Pre CU was so uber food and drinks didn't mean crap.. Pre CU was so uber that combat classes got nerfed weekly.. Pre CU was so uber that many cities became ghost towns when 50% of the population bailed and left the game..
so..what was it that made SWG to uber great pre CU again?
It's clear that you never played Pre CU and likely never played in the CU. I started the 2nd day of launch and played 100% all the way through until the NGE. Left breifly and returned for 3 months before leaving for good. I ran a large guild, geting TL in October of 03 and kept leadership till I left. I controled 4 cities, 3 of which were lvl5s. We had many of the best crafters on the server and an AS that set the game wide record for stun armor resists during the CU...beating out all other crafters on all servers by 2% due to a phantom roll on experimentation (yes, they did exist). I lived it and can give first hand repsonses.
Thanks, i didn't feel like typing all that for the poor fellow. You made my point for me and brought a tear to my eye. The sentence i marked in red because i see this quite often. I believe he played the game fully, i just dont think he knew the game very well back then to see the depth that was offered pre-CU. Very superficial experience for him. I feel many of the current fanbois are the same. They never knew or understood the original or were too noob at the time of the CU coming online. I know it took me a couple of months to understand and really no how to do much. ( my first MMORPG ) I started in Jan 2005, i a feel that i was just starting to really dig deep into what the game had to offer me around July. CU kinda messed up my learning curve, LOL. Don't get me wrong, i knew how to play but i always found some little thing that i didn't know, that helped me be better at the game. As many former players can attest, the game was complicated. And the people that don't get it.... are just .....Well, lets just say i'm smarter.
The game was by no means perfect. Far from it, but it gave players a place to be a part of the game, not just a play the game. So many games out nowdays you just play it, then get bored and move on. SWG was home. A place to hangout with friends. A community that made its own star wars saga.
Final thought:
Second life and the like, have how many people playing? = community (these types of communities are on the rise, they appeal to everyone on some LVL)
The sims and all the sim games was how popular? = build, live, and most important MAINTAIN a virtual world (always challenging to create something, make it work well, and keep it that way. Economics....what a bitch.)
WoW did what? = 8 million + players ( brought and entirely new breed to the MMORPG world, console gamers, hack and slashers, instant gradification uber fanbois)
What did all this mean? = That if SWG would have remained pre-CU and fixed the bugs, added content, and managed there servers better, it would be hands down appeal to all of these people. It had something for everyone. ( oh and ADVERTISED more)
well, i was gonna post and then write in detail but after reading so many posts here, i felt that i don need to elaborate anymore cos u guys have already typed out exactly what n how i felt.
in short, after NGE, i played FF11, WOW, EQ2, COH, Eve online. i even tried Ryzom that many claimed to be good substitute. No, NONE can fill that void created.
really hope that SOE devs or even some other game companies can read this thread so that they can come out with something sandbox like pre-CU, that will surely bring them good profits. whats stopping them?? sigh.
honestly, if they ever roll out pre-CU again (i can fantasize can i?), i don mind even paying $50 per month and paying $150 for each expansion. i know i am not the only one.
Yep same here i have tried many mmo's since SWG pre NGE.
Latest in the long line of tried but quit was VG great for a couple of months but no signs of the taverns and player owned shops that would promote a social aspect to the game during the long hrs of spamming for a group.
I would love to see the game back where log in bam run to coronet starport or your guild doc and 15 mins later be killing krayt or beating down rebs.
I would love to see the game back where i would log in to kill krayt go for a music and dance buff but find myself 9 hours later still chatting to Selandria and the other ents in Coronet cantina.
I would love to not be a cookie cutter but instead be Itreh Wirne the crazy Zabrak Krayt killing pikewoman dot whore extroirdinaire.
Aye pikes to kill krayt mental but i loved it took me twice as long as my swordsmen counterparts but its the way i CHOSE to spend my virtual life.
Never has a game encaptured me like Pre-CU SWG did and with all the tried and failed attempts to get that feeling back over countless other mmorpg , i just dont think another game will.
I like many others cannot now understand how SOE can just dismiss it however not only are SWG:NGE players leaving in there thousands but so are the WOW, VG, EQ2 and to name nearly other mmo player, WHY because they want something more in depth more of a virtual life, something where they can be what they want and do what they want to do. In short they have a disc or a usb key or HD sat somewhere in austin with a proverbial goldmine on it, will they ever use it i realy dont know for SOE to admit defeat like that and do Pre-CU rather than just try another half arsed rehash of the game i just cant see it.
All of you have expressed what the SWG experience was pre-CU so well i'm proud i played Ahazi server i was a career CH (Was in the first group to kill krayt dragon on ahazi (It was bugged as sht). Since CU i've tried to return to SWG many times but everytime i get on i see master jedis in main towns fighting each other like its nothing. i just end my subscription then and there. I don't wanna be luke , han, or leia
i just wanna be me can't you see that SOE i wish we could go pre-cu that was a great game but it will never happen.
game i been able to play the longest since SWG is Entropia Universe its a good game with a good community it takes alot of hard work to become UBER as they say not 6 months to experience all the content.
Comments
It's clear that you never played Pre CU and likely never played in the CU. I started the 2nd day of launch and played 100% all the way through until the NGE. Left breifly and returned for 3 months before leaving for good. I ran a large guild, geting TL in October of 03 and kept leadership till I left. I controled 4 cities, 3 of which were lvl5s. We had many of the best crafters on the server and an AS that set the game wide record for stun armor resists during the CU...beating out all other crafters on all servers by 2% due to a phantom roll on experimentation (yes, they did exist). I lived it and can give first hand repsonses.
First off, I will say this...yes the precu game and CU had problems. There was a lot wrong and we learned to deal with it, but the thing the game had going for it was the community. No game has rivaled the community level, not just in the guilds, but server and class wide communities as well. It was the one thing SOE had in its favor. The NGE killed that community and woth it, the glue that held the game, with all its problems together.
1) AFK macro users normally kept to caves and bases. A vast majority of people out in the world were ATK and playing. PreCU, Groups of up to 20 ran together in hunt packs to get supplies for crafters as well. It wasn't uncommon PreCU for 10 or so members in my guild to be out hunting a type of creature on Dant together for hours on a Tuesday night.
2) My Guild's main city had around 120 citizens. My guild had a membership list of over 200. My guild also ran 3 other cities on our server. Those of us that ran our cities and took pride in our cities never had a population problem until the NGE hit. Even in the CU, my city population was high and I was active in helping the other cities on my planet be the same. The NGE killed all that work. Nothing before the NGE had as huge an impact on my guild and my cities as the NGE. Nothing.
3) Delivery missions and rabbits? WTH? I'll admit the mission concept needed some work, but running missions was hardly so lame and mundane as killing rabbits and running deliveries. Many nights were spent running missions with groups of friends with pauses in our ranger's camp as we admired a sunset in the mountains of whatever planet you were on.
4) 90%? I don't know where you get your stats, but I was in the cantina's a lot during the days before the NGE and I always found ATK dancers to out number the AFK ones during prime time. I would be inclined to believe YOU were the problem if you walked into the Theed or Cnet cantina and found most dancers AFK. You had to talk to them to get their attention..they were often in groups and talking in group chat. Once you go their attention off their group chat and the latest server gossip, you had their attention...toss in some RP and your next visit in would be to a warm welcome.
5) They didn't forget to put in Jedi. The ability to become a jedi was always there. The ability for everyone to be a jedi and swarms of them to flood the server and even start the game as a jedi wasn't there....for a reason. Learn a little about the galaxy you "live" in and you'll figure it out.
6) No, not everyone owned a rancor or 3. Only CHs had pets and only those skilled correctly could have 3 pets and only the masters could have 3 rancors...at least after the first adjustment was made shortly after the game was launched. The pet wars you refer to were ealry and shortlived in the game history and were a distant memory even as we played the game BEFORE the CU even hit.
7) Food and drink didn't mean anything? Sure, Cooks needed a lot of love, but I sure kept them busy with orders. I used a lot of food and drinks daily preCU.
8) Nerfed weekly? Hardly. There were nerfs, That is for sure. But it was also more of a CU thing. PreCU, aside from CH and maybe Rifleman, most classes didn't see nerfs so much as they saw buffs or adjustments to skills that simply had to be changed for balance reasons. The Buff BHs or nerf Jedi crap all started during the CU and hit a peak with the NGE.
9) We addressed player cities in #2. I'm not argueing that ghost town's didn't exist, but there were a lot of live cities as well preNGE and finding players to live in our towns was never a problem...unitl the NGE hit and then..even if I was paying them to move in...I couldnt find players to pay.
REality is this...yes the game had problems, but the community was there. They had weeded out the players that were unhappy enough with the game to leave and had their core base. By the launch of the CU, most players that were around would ahve stayed till server close had the game been left as it was with no other updates or fixes. They were there for the community and had learned to deal with the problems. The NGE hit that community like a nuke. I went from seeing 50+ player's in my guild nightly to 2 when it launched.
My old team is slowly starting to try and rebuild. I wish them luck, but I can tell the game will not ever be the same or even a glimmer of what it once was....because SOE didn't create the community...and they never will duplicate it.
It's clear that you never played Pre CU and likely never played in the CU. I started the 2nd day of launch and played 100% all the way through until the NGE. Left breifly and returned for 3 months before leaving for good. I ran a large guild, geting TL in October of 03 and kept leadership till I left. I controled 4 cities, 3 of which were lvl5s. We had many of the best crafters on the server and an AS that set the game wide record for stun armor resists during the CU...beating out all other crafters on all servers by 2% due to a phantom roll on experimentation (yes, they did exist). I lived it and can give first hand repsonses.
Thanks, i didn't feel like typing all that for the poor fellow. You made my point for me and brought a tear to my eye. The sentence i marked in red because i see this quite often. I believe he played the game fully, i just dont think he knew the game very well back then to see the depth that was offered pre-CU. Very superficial experience for him. I feel many of the current fanbois are the same. They never knew or understood the original or were too noob at the time of the CU coming online. I know it took me a couple of months to understand and really no how to do much. ( my first MMORPG ) I started in Jan 2005, i a feel that i was just starting to really dig deep into what the game had to offer me around July. CU kinda messed up my learning curve, LOL. Don't get me wrong, i knew how to play but i always found some little thing that i didn't know, that helped me be better at the game. As many former players can attest, the game was complicated. And the people that don't get it.... are just .....Well, lets just say i'm smarter.The game was by no means perfect. Far from it, but it gave players a place to be a part of the game, not just a play the game. So many games out nowdays you just play it, then get bored and move on. SWG was home. A place to hangout with friends. A community that made its own star wars saga.
Final thought:
Second life and the like, have how many people playing? = community (these types of communities are on the rise, they appeal to everyone on some LVL)
The sims and all the sim games was how popular? = build, live, and most important MAINTAIN a virtual world (always challenging to create something, make it work well, and keep it that way. Economics....what a bitch.)
WoW did what? = 8 million + players ( brought and entirely new breed to the MMORPG world, console gamers, hack and slashers, instant gradification uber fanbois)
What did all this mean? = That if SWG would have remained pre-CU and fixed the bugs, added content, and managed there servers better, it would be hands down appeal to all of these people. It had something for everyone. ( oh and ADVERTISED more)
in short, after NGE, i played FF11, WOW, EQ2, COH, Eve online. i even tried Ryzom that many claimed to be good substitute. No, NONE can fill that void created.
really hope that SOE devs or even some other game companies can read this thread so that they can come out with something sandbox like pre-CU, that will surely bring them good profits. whats stopping them?? sigh.
honestly, if they ever roll out pre-CU again (i can fantasize can i?), i don mind even paying $50 per month and paying $150 for each expansion. i know i am not the only one.
Latest in the long line of tried but quit was VG great for a couple of months but no signs of the taverns and player owned shops that would promote a social aspect to the game during the long hrs of spamming for a group.
I would love to see the game back where log in bam run to coronet starport or your guild doc and 15 mins later be killing krayt or beating down rebs.
I would love to see the game back where i would log in to kill krayt go for a music and dance buff but find myself 9 hours later still chatting to Selandria and the other ents in Coronet cantina.
I would love to not be a cookie cutter but instead be Itreh Wirne the crazy Zabrak Krayt killing pikewoman dot whore extroirdinaire.
Aye pikes to kill krayt mental but i loved it took me twice as long as my swordsmen counterparts but its the way i CHOSE to spend my virtual life.
Never has a game encaptured me like Pre-CU SWG did and with all the tried and failed attempts to get that feeling back over countless other mmorpg , i just dont think another game will.
I like many others cannot now understand how SOE can just dismiss it however not only are SWG:NGE players leaving in there thousands but so are the WOW, VG, EQ2 and to name nearly other mmo player, WHY because they want something more in depth more of a virtual life, something where they can be what they want and do what they want to do. In short they have a disc or a usb key or HD sat somewhere in austin with a proverbial goldmine on it, will they ever use it i realy dont know for SOE to admit defeat like that and do Pre-CU rather than just try another half arsed rehash of the game i just cant see it.
All of you have expressed what the SWG experience was pre-CU so well i'm proud i played Ahazi server i was a career CH (Was in the first group to kill krayt dragon on ahazi (It was bugged as sht). Since CU i've tried to return to SWG many times but everytime i get on i see master jedis in main towns fighting each other like its nothing. i just end my subscription then and there. I don't wanna be luke , han, or leia
i just wanna be me can't you see that SOE i wish we could go pre-cu that was a great game but it will never happen.
game i been able to play the longest since SWG is Entropia Universe its a good game with a good community it takes alot of hard work to become UBER as they say not 6 months to experience all the content.