Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Bored now

2»

Comments

  • dalevi1dalevi1 Member Posts: 829
    The post you replied to was not directed to you, and the replies were neither directed to YOU exclusively.

    Yes, there is a playing style that is tending to leave out 90%+ of the content in order to "beat" the game.
    And yes, the gamers who play this way are the first ones to come and complain about "getting bored".
    You have to admit the core truth in there. You migh be slightly or completely different, still - the parallell exists!
    DB


    I don't recall the OP stating he left out 90% of the game's content in order to grind through the game faster. In fact, his main complaint was having completed all of the content multiple times minus one quest. He also has a second character near the level cap, suggesting that he has gone through the lower level content, *again*. The issue of him not completing 90% of the game has no merit, because that was not stated. The amount of hours he has played shows he was enjoying the game, but does not prove he just skipped from 1-50 without smelling the roses.



    Furthermore, what community content does lorto contain that transcends the typical MMO other than monster play? They claim to be developing player housing, which may mean player cities, etc, but that is not currently a part of the game. In it's current state, lorto at the core is not much different from wow, other than the way pvp is implemented. Like WoW, you raid with your fellowship endgame, but that is all you can do with them. The fellowship, like WoW guilds, are little more than a chat room.



    I think LoRTO will go a long way to changing this before the end of the season, but the endgame is much like the current crop of MMO's at them moment.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • nemo38nemo38 Member Posts: 143
    I don't know, to create an alt  and to get him to lvl 42 in two weeks, sounds to me like he didn't do alot of soloing. I can understand your complaint, my main is lvl 37 and i know when i reach 50 I'll get bored with him just like I have with all the toons I've created in every mmorph I've played that reached endgame. That's why I'm not rushing through it. I have 3 other alts I play and there are days where I will stay off the game and spend time with my family.  There's no need to rush through it. Other expansions will come along and when they add player housing that will give us something to do other then just grinding. What I'm trying to say is I understand and agree with you that it gets boring at endgame (every game is), but as other people have stated you should not rush to get to the end. They also need to get rid of those 'bring me 12 falnks of boar meat/tusks/hoofs/stomachs/eyes/ears/tails'  etc......this game isnt perfect yet but I'm willing to take my time with it and see how it changes over the next 6 months.
  • NevarionNevarion Member Posts: 274
    In reply to dalevi1:



    I guess that's exactly what divides us. For me, the guild is not just a chat room and certainly is not only there to go raid in the endgame. They are not a tool to me, quite the opposite.



    I give you that your wording might not transport the original message you had intended. As it stands now, they have a very negative tone.
  • damian7damian7 Member Posts: 4,449
    Originally posted by joejccva


    Yea it's not exactly hard to level in this game. I play about 5 hours every night, and some on the weekends since release. I reached level 50 on my Guardian about 2 weeks ago, and then made an alt and leveled him to 42 since yesterday.
    There's just not enough to do anymore. A serious lack of content.
      5 hours times 7 nights = 35 hours a week + extra time on weekends.   um, for those of us who work 40+ hours a week and have a family, engage in a wee bit of sporting fun, movies, dinner out, etc.... that's retarded amounts of time to waste playing a game.  i'll keep my life thank you.  which probably means that lotro would have a lot for me to do for quite some time.   just kind of burned out on the fantasy genre atm.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449
    Originally posted by Valkaern

    lots of words



    passionate?  or addicted?  world of difference.   if you're playing a game nonstop (or every chance you get), that's not passionate, that's called addiction.   strong-willed, passionate individuals, fight hard against being addicts, hence, they have passion.  addiction sucks the will from you to be passionate.  ranting/raving does not equal passion.  giving your life up in order to worship an online god is addiction, not passion.  there are very different REAL definitions for the words and it honestly doesn't matter what one person or another "thinks" they should mean.   addiction = bad. 

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • gandalfonegandalfone Member Posts: 35
    Three weeks ago I had a Lore Master lvl 36. I stopped levelling because didn't want to spoil the expansion, so took a break. Went back to SWG after 2 years of absence: I was reading nice things of the new chapters added to the game.

    Now, after playing SWG for a couple of days I realised I was completely taken by the game, in a way that didn't happen to me since many MMORPGS ago :)

    On a sudden I realised also that my interest for LOTRO was somewhat.... "cold", so although I have 6 months paid on that game I'm full time taken by SWG (I know it may sound odd, but that's my case!).

    LOTRO is polished and nice to look at, a bit less involving than it should be probably. There was a post in the official european forum some weeks ago saying "there is something missing in LOTRO": well, I don't know what it is, but there is definitely something missing.....



    cheers


  • TettersTetters Member Posts: 221

    I do agree that there is something missing, I was in beta for a long time and although I really enjoyed the game there wasn't quite enough for me to want to continue. For me, I was so hoping that it wouldn't be a simple levelling game but something more like pre-nge SWG, building skills and character developement. To take part in such an epic story I was hoping that we could develope chars, rather than just level a champion or a lore-master or whatever.

    Going back to the OPs point though, for those that have levelled so fast, it is a shame that the endgame is limited and I hope that there is content to come to entertain those players.

  • uncusuncus Member UncommonPosts: 528
    Originally posted by DonnieBrasco


    The choice is simple.
    Beat the game or be part of the game?
    Burn through or get immersed?
    Drink a bottle of fine wine in one shot (and get drunk) , or enjoy the fine complexity in its taste?
    Run up a mountian or walk slowly and enjoy the scenery/atmosphere?
    These are the questions that "bored" "no endgame content" etc. personalities should ask themselves.
    I guess getting older helps a lot   but I'm not saying young people can't own the "slow and meaningful" philosophy. It is also a matter of taste, and I am NOT saying either way is the better or wrong.
    It is a question of preference and choice!
    DB



    Well said!

    LOTRO is NOT for hardcore PvPers or powergrinders.  It is that simple.  If you play it like a part-time [or full time!] job, you will "finish" it in a month or two.  At least the OP admitted he played it that much when he uttered the cry of the powergrinders, "Not enough Content".

    Now DDO on release, THERE was "Not enough Content" <MUCH better now!>

  • dalevi1dalevi1 Member Posts: 829
    Originally posted by Nevarion

    In reply to dalevi1:



    I guess that's exactly what divides us. For me, the guild is not just a chat room and certainly is not only there to go raid in the endgame. They are not a tool to me, quite the opposite.



    I give you that your wording might not transport the original message you had intended. As it stands now, they have a very negative tone.
    Actually, you are correct, I did not mean any of this in a negative manner. Basically, I meant to say that no where in the OP's original message did he say his goal was to max level as fast as possible. Given the amount of time he put in, having a max level character should not be a surprise. I do know people who have max'd out in a much shorter period. So, inferring that is what he did is not really fair to him, because he sounds like a devoted player who enjoyed the game for a plethora of total hours. My second point was that the response of "him being bored is his own fault" follows my first point, in that the game does not have many community based attributes at the moment, that give players a larger ability to immerse themselves using their own creative imaginations. The creation of player housing down the road will go a long way to achieving this goal in my humble opinion, but only having X number of things to do when you are max level can tar things up a bit for immersion and value.



    I think LoRTO is a very well crafted game, and their commitment to further developing the game is apparent, but some people have hit a wall during this slow periods (as they do in all MMOs), once more community structure tools are in place, my guess is this will become less of a problem.



    And yes, Guilds are not tools for advancement, I never meant to say as such. They are the core of any good MMO community, and the way LoRTO can separate themselves from WoW in many aspects would be to make the fellowship more than a text box. They seem to be working on that.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • ValkaernValkaern Member UncommonPosts: 497

    I'll clarify a bit.  What prompted me to reply , and what I was primarily focusing on was the apparent assessment that if someone achieves max level quicker than others and as such becomes bored, that they rushed through or played in a fashion not intended, and it's not the games fault, but rather their own. This is the bulk of what I disagree with. It's a flaw in game design, not the fault of the players. If developers do strongly wish to dictate playstyle, and squeeze players through certain areas at very specific times at a predesignated rate, they need to lock that down before unleashing players on a game.  You really can't justify saying "Well, it's your fault, you played it wrong".

     

    And no, I didn't take offense to anything you said. People are entitled to their own opinions, and I enjoy hearing opinions that differ from mine, it gives things some prospective. Not to mention discussing things with people who's opinion differs from yours is generally a lot more interesting (I find, anyway) than with like minded people. There's no reason for either side of a discussion to get personally angry or aggresive simply because opinions vary. 

  • poison1212poison1212 Member Posts: 9
    Im about level 6 and im bored lol I will give it a little more time but seems like a quest grinder with nothin else to do. Glad the special edition was the same price as normal edition in my local Game, Im probably going to play voyage century I tried it and its free and looks as though it has tonnes more content, whats going on?
  • iffymackiffymack Member Posts: 376

    Youll get bored of voyage century after only a few weeks too,trust me I played that as well. Maybe its changed since then,but it was basically a skill grind (mine/woodchop/use gun or sword etc X amount of times to unlock next skill tier) and transporting goods to and from different ports.

    The combat was good though.

  • RedmowRedmow Member Posts: 196

     I hear that from someone on every game. Reached max level, what else to do? I think this is a problem of MMORPG's in general. It seems the mindset is RAIDS or some skimpy form of PvP...on the Developers part.

     We are not going to see any change to that in general until some developers somewhere figures out the Golden Nugget of endgame content. Until that time, you will see people max out and either leave or create a second character or help friends level.

     I have seen this action in just about every game I have played. The day the game goes live is like the gates are opened at the horse races. Everyone races from quest to quest...generally speaking. I try not to do that but I get mentally wrapped up in the rush and have to slow myself down.

  • uncusuncus Member UncommonPosts: 528

    IMO the "Golden Nugget" of Endgame content is to

    Have No Endgame!

    PnP AD&D had no "Endgame".  Again IMO, what publishers should do is release monthly content for $15 a pop instead of charging $15 a month to log on.  The problem appears to be that no one is capable of producing content that fast.  I'd guess that if the developers made a good toolset and built the basic game first, then added on using the toolset, it could be made workable.  I remember as a kid paying anywhere from $6-7 to $12-$15 for AD&D modules; surely the amount of content in a typical module could be released in a month [Dialogue would probably take the most time].

    How about this:  Release a toolset like NWN's to the community, BUT make the files only savible to the company server.  The author tells the company when the module is finished.  Modules are then downloaded at $1 each and ranked by the players - any with an average rating of 80%+ of at least 100 downloads get the author 10 free downloads.  The modules could load as instances and automatically charge your cc or gamecard the first time you run it.

    Every 2-3 years, the company releases an update to the toolset for higher level content...

Sign In or Register to comment.